mesa: distinct gl_client_array arrays are gone
[mesa.git] / src / mesa / main / get.c
index a97ba3a2b048ebde05277431329ff49e87f4b86d..4df6afe360fe1469ec0cdf19e5c8822f2e568291 100644 (file)
@@ -676,9 +676,9 @@ static const struct value_desc values[] = {
    { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
 
    /* OES_point_size_array */
-   { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
-   { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
-   { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
+   { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN) },
+   { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM) },
+   { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT) },
    { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
 #endif /* FEATURE_ES1 */