find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
{
struct gl_buffer_object **buffer_obj;
- struct gl_vertex_attrib_array *array;
+ struct gl_array_attributes *array;
GLuint unit, *p;
switch (d->pname) {
case GL_SAMPLE_BUFFERS:
v->value_int = _mesa_geometric_samples(ctx->DrawBuffer) > 0;
break;
+ /* GL_EXT_textrue_integer */
+ case GL_RGBA_INTEGER_MODE_EXT:
+ v->value_int = (ctx->DrawBuffer->_IntegerBuffers != 0);
+ break;
/* GL_ATI_meminfo & GL_NVX_gpu_memory_info */
case GL_VBO_FREE_MEMORY_ATI:
case GL_TEXTURE_FREE_MEMORY_ATI: