mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT
[mesa.git] / src / mesa / main / get.c
index b91f8db584f9fa9ad53df5dbecec4dc630cc0aa7..870c5d76f0ac300ceca02ae096c5231a6363cd2a 100644 (file)
@@ -1,11 +1,31 @@
-
-/***
- ***  NOTE!!!  DO NOT EDIT THIS FILE!!!  IT IS GENERATED BY get_gen.py
- ***/
+/*
+ * Copyright (C) 2010  Brian Paul   All Rights Reserved.
+ * Copyright (C) 2010  Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Author: Kristian Høgsberg <krh@bitplanet.net>
+ */
 
 #include "glheader.h"
 #include "context.h"
 #include "enable.h"
+#include "enums.h"
 #include "extensions.h"
 #include "get.h"
 #include "macros.h"
 #include "texcompress.h"
 #include "framebuffer.h"
 
+/* This is a table driven implemetation of the glGet*v() functions.
+ * The basic idea is that most getters just look up an int somewhere
+ * in struct gl_context and then convert it to a bool or float according to
+ * which of glGetIntegerv() glGetBooleanv() etc is being called.
+ * Instead of generating code to do this, we can just record the enum
+ * value and the offset into struct gl_context in an array of structs.  Then
+ * in glGet*(), we lookup the struct for the enum in question, and use
+ * the offset to get the int we need.
+ *
+ * Sometimes we need to look up a float, a boolean, a bit in a
+ * bitfield, a matrix or other types instead, so we need to track the
+ * type of the value in struct gl_context.  And sometimes the value isn't in
+ * struct gl_context but in the drawbuffer, the array object, current texture
+ * unit, or maybe it's a computed value.  So we need to also track
+ * where or how to find the value.  Finally, we sometimes need to
+ * check that one of a number of extensions are enabled, the GL
+ * version or flush or call _mesa_update_state().  This is done by
+ * attaching optional extra information to the value description
+ * struct, it's sort of like an array of opcodes that describe extra
+ * checks or actions.
+ *
+ * Putting all this together we end up with struct value_desc below,
+ * and with a couple of macros to help, the table of struct value_desc
+ * is about as concise as the specification in the old python script.
+ */
+
+#undef CONST
 
 #define FLOAT_TO_BOOLEAN(X)   ( (X) ? GL_TRUE : GL_FALSE )
+#define FLOAT_TO_FIXED(F)     ( ((F) * 65536.0f > INT_MAX) ? INT_MAX : \
+                                ((F) * 65536.0f < INT_MIN) ? INT_MIN : \
+                                (GLint) ((F) * 65536.0f) )
 
 #define INT_TO_BOOLEAN(I)     ( (I) ? GL_TRUE : GL_FALSE )
+#define INT_TO_FIXED(I)       ( ((I) > SHRT_MAX) ? INT_MAX : \
+                                ((I) < SHRT_MIN) ? INT_MIN : \
+                                (GLint) ((I) * 65536) )
 
 #define INT64_TO_BOOLEAN(I)   ( (I) ? GL_TRUE : GL_FALSE )
 #define INT64_TO_INT(I)       ( (GLint)((I > INT_MAX) ? INT_MAX : ((I < INT_MIN) ? INT_MIN : (I))) )
 #define BOOLEAN_TO_INT(B)     ( (GLint) (B) )
 #define BOOLEAN_TO_INT64(B)   ( (GLint64) (B) )
 #define BOOLEAN_TO_FLOAT(B)   ( (B) ? 1.0F : 0.0F )
+#define BOOLEAN_TO_FIXED(B)   ( (GLint) ((B) ? 1 : 0) << 16 )
 
 #define ENUM_TO_INT64(E)      ( (GLint64) (E) )
+#define ENUM_TO_FIXED(E)      (E)
 
+enum value_type {
+   TYPE_INVALID,
+   TYPE_API_MASK,
+   TYPE_INT,
+   TYPE_INT_2,
+   TYPE_INT_3,
+   TYPE_INT_4,
+   TYPE_INT_N,
+   TYPE_INT64,
+   TYPE_ENUM,
+   TYPE_ENUM_2,
+   TYPE_BOOLEAN,
+   TYPE_BIT_0,
+   TYPE_BIT_1,
+   TYPE_BIT_2,
+   TYPE_BIT_3,
+   TYPE_BIT_4,
+   TYPE_BIT_5,
+   TYPE_FLOAT,
+   TYPE_FLOAT_2,
+   TYPE_FLOAT_3,
+   TYPE_FLOAT_4,
+   TYPE_FLOATN,
+   TYPE_FLOATN_2,
+   TYPE_FLOATN_3,
+   TYPE_FLOATN_4,
+   TYPE_DOUBLEN,
+   TYPE_MATRIX,
+   TYPE_MATRIX_T,
+   TYPE_CONST
+};
 
-/*
- * Check if named extension is enabled, if not generate error and return.
- */
-#define CHECK_EXT1(EXT1, FUNC)                                         \
-   if (!ctx->Extensions.EXT1) {                                        \
-      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \
-      return;                                                          \
+enum value_location {
+   LOC_BUFFER,
+   LOC_CONTEXT,
+   LOC_ARRAY,
+   LOC_TEXUNIT,
+   LOC_CUSTOM
+};
+
+enum value_extra {
+   EXTRA_END = 0x8000,
+   EXTRA_VERSION_30,
+   EXTRA_VERSION_31,
+   EXTRA_VERSION_32,
+   EXTRA_VERSION_ES2,
+   EXTRA_NEW_BUFFERS, 
+   EXTRA_VALID_DRAW_BUFFER,
+   EXTRA_VALID_TEXTURE_UNIT,
+   EXTRA_FLUSH_CURRENT,
+};
+
+#define NO_EXTRA NULL
+#define NO_OFFSET 0
+
+struct value_desc {
+   GLenum pname;
+   GLubyte location;  /**< enum value_location */
+   GLubyte type;      /**< enum value_type */
+   int offset;
+   const int *extra;
+};
+
+union value {
+   GLfloat value_float;
+   GLfloat value_float_4[4];
+   GLmatrix *value_matrix;
+   GLint value_int;
+   GLint value_int_4[4];
+   GLint64 value_int64;
+   GLenum value_enum;
+
+   /* Sigh, see GL_COMPRESSED_TEXTURE_FORMATS_ARB handling */
+   struct {
+      GLint n, ints[100];
+   } value_int_n;
+   GLboolean value_bool;
+};
+
+#define BUFFER_FIELD(field, type) \
+   LOC_BUFFER, type, offsetof(struct gl_framebuffer, field)
+#define CONTEXT_FIELD(field, type) \
+   LOC_CONTEXT, type, offsetof(struct gl_context, field)
+#define ARRAY_FIELD(field, type) \
+   LOC_ARRAY, type, offsetof(struct gl_array_object, field)
+#define CONST(value) \
+   LOC_CONTEXT, TYPE_CONST, value
+
+#define BUFFER_INT(field) BUFFER_FIELD(field, TYPE_INT)
+#define BUFFER_ENUM(field) BUFFER_FIELD(field, TYPE_ENUM)
+#define BUFFER_BOOL(field) BUFFER_FIELD(field, TYPE_BOOLEAN)
+
+#define CONTEXT_INT(field) CONTEXT_FIELD(field, TYPE_INT)
+#define CONTEXT_INT2(field) CONTEXT_FIELD(field, TYPE_INT_2)
+#define CONTEXT_INT64(field) CONTEXT_FIELD(field, TYPE_INT64)
+#define CONTEXT_ENUM(field) CONTEXT_FIELD(field, TYPE_ENUM)
+#define CONTEXT_ENUM2(field) CONTEXT_FIELD(field, TYPE_ENUM_2)
+#define CONTEXT_BOOL(field) CONTEXT_FIELD(field, TYPE_BOOLEAN)
+#define CONTEXT_BIT0(field) CONTEXT_FIELD(field, TYPE_BIT_0)
+#define CONTEXT_BIT1(field) CONTEXT_FIELD(field, TYPE_BIT_1)
+#define CONTEXT_BIT2(field) CONTEXT_FIELD(field, TYPE_BIT_2)
+#define CONTEXT_BIT3(field) CONTEXT_FIELD(field, TYPE_BIT_3)
+#define CONTEXT_BIT4(field) CONTEXT_FIELD(field, TYPE_BIT_4)
+#define CONTEXT_BIT5(field) CONTEXT_FIELD(field, TYPE_BIT_5)
+#define CONTEXT_FLOAT(field) CONTEXT_FIELD(field, TYPE_FLOAT)
+#define CONTEXT_FLOAT2(field) CONTEXT_FIELD(field, TYPE_FLOAT_2)
+#define CONTEXT_FLOAT3(field) CONTEXT_FIELD(field, TYPE_FLOAT_3)
+#define CONTEXT_FLOAT4(field) CONTEXT_FIELD(field, TYPE_FLOAT_4)
+#define CONTEXT_MATRIX(field) CONTEXT_FIELD(field, TYPE_MATRIX)
+#define CONTEXT_MATRIX_T(field) CONTEXT_FIELD(field, TYPE_MATRIX_T)
+
+#define ARRAY_INT(field) ARRAY_FIELD(field, TYPE_INT)
+#define ARRAY_ENUM(field) ARRAY_FIELD(field, TYPE_ENUM)
+#define ARRAY_BOOL(field) ARRAY_FIELD(field, TYPE_BOOLEAN)
+
+#define EXT(f)                                 \
+   offsetof(struct gl_extensions, f)
+
+#define EXTRA_EXT(e)                           \
+   static const int extra_##e[] = {            \
+      EXT(e), EXTRA_END                                \
    }
 
-/*
- * Check if either of two extensions is enabled.
+#define EXTRA_EXT2(e1, e2)                     \
+   static const int extra_##e1##_##e2[] = {    \
+      EXT(e1), EXT(e2), EXTRA_END              \
+   }
+
+/* The 'extra' mechanism is a way to specify extra checks (such as
+ * extensions or specific gl versions) or actions (flush current, new
+ * buffers) that we need to do before looking up an enum.  We need to
+ * declare them all up front so we can refer to them in the value_desc
+ * structs below. */
+
+static const int extra_new_buffers[] = {
+   EXTRA_NEW_BUFFERS,
+   EXTRA_END
+};
+
+static const int extra_valid_draw_buffer[] = {
+   EXTRA_VALID_DRAW_BUFFER,
+   EXTRA_END
+};
+
+static const int extra_valid_texture_unit[] = {
+   EXTRA_VALID_TEXTURE_UNIT,
+   EXTRA_END
+};
+
+static const int extra_flush_current_valid_texture_unit[] = {
+   EXTRA_FLUSH_CURRENT,
+   EXTRA_VALID_TEXTURE_UNIT,
+   EXTRA_END
+};
+
+static const int extra_flush_current[] = {
+   EXTRA_FLUSH_CURRENT,
+   EXTRA_END
+};
+
+static const int extra_new_buffers_OES_read_format[] = {
+   EXTRA_NEW_BUFFERS,
+   EXT(OES_read_format),
+   EXTRA_END
+};
+
+static const int extra_EXT_secondary_color_flush_current[] = {
+   EXT(EXT_secondary_color),
+   EXTRA_FLUSH_CURRENT,
+   EXTRA_END
+};
+
+static const int extra_EXT_fog_coord_flush_current[] = {
+   EXT(EXT_fog_coord),
+   EXTRA_FLUSH_CURRENT,
+   EXTRA_END
+};
+
+static const int extra_EXT_texture_integer[] = {
+   EXT(EXT_texture_integer),
+   EXTRA_END
+};
+
+static const int extra_EXT_gpu_shader4[] = {
+   EXT(EXT_gpu_shader4),
+   EXTRA_END
+};
+
+
+EXTRA_EXT(ARB_multitexture);
+EXTRA_EXT(ARB_texture_cube_map);
+EXTRA_EXT(MESA_texture_array);
+EXTRA_EXT2(EXT_secondary_color, ARB_vertex_program);
+EXTRA_EXT(EXT_secondary_color);
+EXTRA_EXT(EXT_fog_coord);
+EXTRA_EXT(EXT_texture_lod_bias);
+EXTRA_EXT(EXT_texture_filter_anisotropic);
+EXTRA_EXT(IBM_rasterpos_clip);
+EXTRA_EXT(NV_point_sprite);
+EXTRA_EXT(SGIS_generate_mipmap);
+EXTRA_EXT(NV_vertex_program);
+EXTRA_EXT(NV_fragment_program);
+EXTRA_EXT(NV_texture_rectangle);
+EXTRA_EXT(EXT_stencil_two_side);
+EXTRA_EXT(NV_light_max_exponent);
+EXTRA_EXT(SGI_texture_color_table);
+EXTRA_EXT(EXT_depth_bounds_test);
+EXTRA_EXT(ARB_depth_clamp);
+EXTRA_EXT(ATI_fragment_shader);
+EXTRA_EXT(EXT_framebuffer_blit);
+EXTRA_EXT(ARB_shader_objects);
+EXTRA_EXT(EXT_provoking_vertex);
+EXTRA_EXT(ARB_fragment_shader);
+EXTRA_EXT(ARB_fragment_program);
+EXTRA_EXT(ARB_framebuffer_object);
+EXTRA_EXT(EXT_framebuffer_object);
+EXTRA_EXT(APPLE_vertex_array_object);
+EXTRA_EXT(ARB_seamless_cube_map);
+EXTRA_EXT(EXT_compiled_vertex_array);
+EXTRA_EXT(ARB_sync);
+EXTRA_EXT(ARB_vertex_shader);
+EXTRA_EXT(EXT_transform_feedback);
+EXTRA_EXT(ARB_transform_feedback2);
+EXTRA_EXT(EXT_pixel_buffer_object);
+EXTRA_EXT(ARB_vertex_program);
+EXTRA_EXT2(NV_point_sprite, ARB_point_sprite);
+EXTRA_EXT2(ARB_fragment_program, NV_fragment_program);
+EXTRA_EXT2(ARB_vertex_program, NV_vertex_program);
+EXTRA_EXT2(ARB_vertex_program, ARB_fragment_program);
+EXTRA_EXT(ARB_vertex_buffer_object);
+EXTRA_EXT(ARB_geometry_shader4);
+
+static const int
+extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
+   EXT(ARB_vertex_program),
+   EXT(ARB_fragment_program),
+   EXT(NV_vertex_program),
+   EXTRA_END
+};
+
+static const int
+extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program[] = {
+   EXT(NV_vertex_program),
+   EXT(ARB_vertex_program),
+   EXT(ARB_fragment_program),
+   EXT(NV_vertex_program),
+   EXTRA_END
+};
+
+static const int
+extra_NV_primitive_restart[] = {
+   EXT(NV_primitive_restart),
+   EXTRA_END
+};
+
+static const int extra_version_30[] = { EXTRA_VERSION_30, EXTRA_END };
+static const int extra_version_31[] = { EXTRA_VERSION_31, EXTRA_END };
+static const int extra_version_32[] = { EXTRA_VERSION_32, EXTRA_END };
+
+static const int
+extra_ARB_vertex_program_version_es2[] = {
+   EXT(ARB_vertex_program),
+   EXTRA_VERSION_ES2,
+   EXTRA_END
+};
+
+#define API_OPENGL_BIT (1 << API_OPENGL)
+#define API_OPENGLES_BIT (1 << API_OPENGLES)
+#define API_OPENGLES2_BIT (1 << API_OPENGLES2)
+
+/* This is the big table describing all the enums we accept in
+ * glGet*v().  The table is partitioned into six parts: enums
+ * understood by all GL APIs (OpenGL, GLES and GLES2), enums shared
+ * between OpenGL and GLES, enums exclusive to GLES, etc for the
+ * remaining combinations.  When we add the enums to the hash table in
+ * _mesa_init_get_hash(), we only add the enums for the API we're
+ * instantiating and the different sections are guarded by #if
+ * FEATURE_GL etc to make sure we only compile in the enums we may
+ * need. */
+
+static const struct value_desc values[] = {
+   /* Enums shared between OpenGL, GLES1 and GLES2 */
+   { 0, 0, TYPE_API_MASK,
+     API_OPENGL_BIT | API_OPENGLES_BIT | API_OPENGLES2_BIT, NO_EXTRA},
+   { GL_ALPHA_BITS, BUFFER_INT(Visual.alphaBits), extra_new_buffers },
+   { GL_BLEND, CONTEXT_BIT0(Color.BlendEnabled), NO_EXTRA },
+   { GL_BLEND_SRC, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
+   { GL_BLUE_BITS, BUFFER_INT(Visual.blueBits), extra_new_buffers },
+   { GL_COLOR_CLEAR_VALUE, CONTEXT_FIELD(Color.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
+   { GL_COLOR_WRITEMASK, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
+   { GL_CULL_FACE, CONTEXT_BOOL(Polygon.CullFlag), NO_EXTRA },
+   { GL_CULL_FACE_MODE, CONTEXT_ENUM(Polygon.CullFaceMode), NO_EXTRA },
+   { GL_DEPTH_BITS, BUFFER_INT(Visual.depthBits), NO_EXTRA },
+   { GL_DEPTH_CLEAR_VALUE, CONTEXT_FIELD(Depth.Clear, TYPE_DOUBLEN), NO_EXTRA },
+   { GL_DEPTH_FUNC, CONTEXT_ENUM(Depth.Func), NO_EXTRA },
+   { GL_DEPTH_RANGE, CONTEXT_FIELD(Viewport.Near, TYPE_FLOATN_2), NO_EXTRA },
+   { GL_DEPTH_TEST, CONTEXT_BOOL(Depth.Test), NO_EXTRA },
+   { GL_DEPTH_WRITEMASK, CONTEXT_BOOL(Depth.Mask), NO_EXTRA },
+   { GL_DITHER, CONTEXT_BOOL(Color.DitherFlag), NO_EXTRA },
+   { GL_FRONT_FACE, CONTEXT_ENUM(Polygon.FrontFace), NO_EXTRA },
+   { GL_GREEN_BITS, BUFFER_INT(Visual.greenBits), extra_new_buffers },
+   { GL_LINE_WIDTH, CONTEXT_FLOAT(Line.Width), NO_EXTRA },
+   { GL_ALIASED_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidth), NO_EXTRA },
+   { GL_MAX_ELEMENTS_VERTICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
+   { GL_MAX_ELEMENTS_INDICES, CONTEXT_INT(Const.MaxArrayLockSize), NO_EXTRA },
+   { GL_MAX_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_context, Const.MaxTextureLevels), NO_EXTRA },
+   { GL_MAX_VIEWPORT_DIMS, CONTEXT_INT2(Const.MaxViewportWidth), NO_EXTRA },
+   { GL_PACK_ALIGNMENT, CONTEXT_INT(Pack.Alignment), NO_EXTRA },
+   { GL_ALIASED_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSize), NO_EXTRA },
+   { GL_POLYGON_OFFSET_FACTOR, CONTEXT_FLOAT(Polygon.OffsetFactor ), NO_EXTRA },
+   { GL_POLYGON_OFFSET_UNITS, CONTEXT_FLOAT(Polygon.OffsetUnits ), NO_EXTRA },
+   { GL_POLYGON_OFFSET_FILL, CONTEXT_BOOL(Polygon.OffsetFill), NO_EXTRA },
+   { GL_RED_BITS, BUFFER_INT(Visual.redBits), extra_new_buffers },
+   { GL_SCISSOR_BOX, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
+   { GL_SCISSOR_TEST, CONTEXT_BOOL(Scissor.Enabled), NO_EXTRA },
+   { GL_STENCIL_BITS, BUFFER_INT(Visual.stencilBits), NO_EXTRA },
+   { GL_STENCIL_CLEAR_VALUE, CONTEXT_INT(Stencil.Clear), NO_EXTRA },
+   { GL_STENCIL_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+   { GL_STENCIL_FUNC, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+   { GL_STENCIL_PASS_DEPTH_FAIL, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+   { GL_STENCIL_PASS_DEPTH_PASS, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+   { GL_STENCIL_REF, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
+   { GL_STENCIL_TEST, CONTEXT_BOOL(Stencil.Enabled), NO_EXTRA },
+   { GL_STENCIL_VALUE_MASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
+   { GL_STENCIL_WRITEMASK, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
+   { GL_SUBPIXEL_BITS, CONTEXT_INT(Const.SubPixelBits), NO_EXTRA },
+   { GL_TEXTURE_BINDING_2D, LOC_CUSTOM, TYPE_INT, TEXTURE_2D_INDEX, NO_EXTRA },
+   { GL_UNPACK_ALIGNMENT, CONTEXT_INT(Unpack.Alignment), NO_EXTRA },
+   { GL_VIEWPORT, LOC_CUSTOM, TYPE_INT_4, 0, NO_EXTRA },
+
+   /* GL_ARB_multitexture */
+   { GL_ACTIVE_TEXTURE_ARB,
+     LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
+
+   /* Note that all the OES_* extensions require that the Mesa "struct
+    * gl_extensions" include a member with the name of the extension.
+    * That structure does not yet include OES extensions (and we're
+    * not sure whether it will).  If it does, all the OES_*
+    * extensions below should mark the dependency. */
+
+   /* GL_ARB_texture_cube_map */
+   { GL_TEXTURE_BINDING_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_INT,
+     TEXTURE_CUBE_INDEX, extra_ARB_texture_cube_map },
+   { GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_context, Const.MaxCubeTextureLevels),
+     extra_ARB_texture_cube_map }, /* XXX: OES_texture_cube_map */
+
+   /* XXX: OES_blend_subtract */
+   { GL_BLEND_SRC_RGB_EXT, CONTEXT_ENUM(Color.BlendSrcRGB), NO_EXTRA },
+   { GL_BLEND_DST_RGB_EXT, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
+   { GL_BLEND_SRC_ALPHA_EXT, CONTEXT_ENUM(Color.BlendSrcA), NO_EXTRA },
+   { GL_BLEND_DST_ALPHA_EXT, CONTEXT_ENUM(Color.BlendDstA), NO_EXTRA },
+
+   /* GL_BLEND_EQUATION_RGB, which is what we're really after, is
+    * defined identically to GL_BLEND_EQUATION. */
+   { GL_BLEND_EQUATION, CONTEXT_ENUM(Color.BlendEquationRGB), NO_EXTRA },
+   { GL_BLEND_EQUATION_ALPHA_EXT, CONTEXT_ENUM(Color.BlendEquationA), NO_EXTRA },
+
+   /* GL_ARB_texture_compression */
+   { GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+   { GL_COMPRESSED_TEXTURE_FORMATS_ARB, LOC_CUSTOM, TYPE_INT_N, 0, NO_EXTRA },
+
+   /* GL_ARB_multisample */
+   { GL_SAMPLE_ALPHA_TO_COVERAGE_ARB,
+     CONTEXT_BOOL(Multisample.SampleAlphaToCoverage), NO_EXTRA },
+   { GL_SAMPLE_COVERAGE_ARB, CONTEXT_BOOL(Multisample.SampleCoverage), NO_EXTRA },
+   { GL_SAMPLE_COVERAGE_VALUE_ARB,
+     CONTEXT_FLOAT(Multisample.SampleCoverageValue), NO_EXTRA },
+   { GL_SAMPLE_COVERAGE_INVERT_ARB,
+     CONTEXT_BOOL(Multisample.SampleCoverageInvert), NO_EXTRA },
+   { GL_SAMPLE_BUFFERS_ARB, BUFFER_INT(Visual.sampleBuffers), NO_EXTRA },
+   { GL_SAMPLES_ARB, BUFFER_INT(Visual.samples), NO_EXTRA },
+
+   /* GL_SGIS_generate_mipmap */
+   { GL_GENERATE_MIPMAP_HINT_SGIS, CONTEXT_ENUM(Hint.GenerateMipmap),
+     extra_SGIS_generate_mipmap },
+
+   /* GL_ARB_vertex_buffer_object */
+   { GL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+
+   /* GL_ARB_vertex_buffer_object */
+   /* GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported */
+   { GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, 0,
+     extra_ARB_vertex_buffer_object },
+
+   /* GL_OES_read_format */
+   { GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
+     extra_new_buffers_OES_read_format },
+   { GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
+     extra_new_buffers_OES_read_format },
+
+   /* GL_EXT_framebuffer_object */
+   { GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
+     extra_EXT_framebuffer_object },
+   { GL_RENDERBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+     extra_EXT_framebuffer_object },
+   { GL_MAX_RENDERBUFFER_SIZE_EXT, CONTEXT_INT(Const.MaxRenderbufferSize),
+     extra_EXT_framebuffer_object },
+
+   /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's
+    * GLSL: */
+   { GL_MAX_CLIP_PLANES, CONTEXT_INT(Const.MaxClipPlanes), NO_EXTRA },
+
+#if FEATURE_GL || FEATURE_ES1
+   /* Enums in OpenGL and GLES1 */
+   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES_BIT, NO_EXTRA },
+   { GL_LIGHT0, CONTEXT_BOOL(Light.Light[0].Enabled), NO_EXTRA },
+   { GL_LIGHT1, CONTEXT_BOOL(Light.Light[1].Enabled), NO_EXTRA },
+   { GL_LIGHT2, CONTEXT_BOOL(Light.Light[2].Enabled), NO_EXTRA },
+   { GL_LIGHT3, CONTEXT_BOOL(Light.Light[3].Enabled), NO_EXTRA },
+   { GL_LIGHT4, CONTEXT_BOOL(Light.Light[4].Enabled), NO_EXTRA },
+   { GL_LIGHT5, CONTEXT_BOOL(Light.Light[5].Enabled), NO_EXTRA },
+   { GL_LIGHT6, CONTEXT_BOOL(Light.Light[6].Enabled), NO_EXTRA },
+   { GL_LIGHT7, CONTEXT_BOOL(Light.Light[7].Enabled), NO_EXTRA },
+   { GL_LIGHTING, CONTEXT_BOOL(Light.Enabled), NO_EXTRA },
+   { GL_LIGHT_MODEL_AMBIENT,
+     CONTEXT_FIELD(Light.Model.Ambient[0], TYPE_FLOATN_4), NO_EXTRA },
+   { GL_LIGHT_MODEL_TWO_SIDE, CONTEXT_BOOL(Light.Model.TwoSide), NO_EXTRA },
+   { GL_ALPHA_TEST, CONTEXT_BOOL(Color.AlphaEnabled), NO_EXTRA },
+   { GL_ALPHA_TEST_FUNC, CONTEXT_ENUM(Color.AlphaFunc), NO_EXTRA },
+   { GL_ALPHA_TEST_REF, CONTEXT_FIELD(Color.AlphaRef, TYPE_FLOATN), NO_EXTRA },
+   { GL_BLEND_DST, CONTEXT_ENUM(Color.BlendDstRGB), NO_EXTRA },
+   { GL_CLIP_PLANE0, CONTEXT_BIT0(Transform.ClipPlanesEnabled), NO_EXTRA },
+   { GL_CLIP_PLANE1, CONTEXT_BIT1(Transform.ClipPlanesEnabled), NO_EXTRA },
+   { GL_CLIP_PLANE2, CONTEXT_BIT2(Transform.ClipPlanesEnabled), NO_EXTRA },
+   { GL_CLIP_PLANE3, CONTEXT_BIT3(Transform.ClipPlanesEnabled), NO_EXTRA },
+   { GL_CLIP_PLANE4, CONTEXT_BIT4(Transform.ClipPlanesEnabled), NO_EXTRA },
+   { GL_CLIP_PLANE5, CONTEXT_BIT5(Transform.ClipPlanesEnabled), NO_EXTRA },
+   { GL_COLOR_MATERIAL, CONTEXT_BOOL(Light.ColorMaterialEnabled), NO_EXTRA },
+   { GL_CURRENT_COLOR,
+     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR0][0], TYPE_FLOATN_4),
+     extra_flush_current },
+   { GL_CURRENT_NORMAL,
+     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_NORMAL][0], TYPE_FLOATN_3),
+     extra_flush_current },
+   { GL_CURRENT_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
+     extra_flush_current_valid_texture_unit },
+   { GL_DISTANCE_ATTENUATION_EXT, CONTEXT_FLOAT3(Point.Params[0]), NO_EXTRA },
+   { GL_FOG, CONTEXT_BOOL(Fog.Enabled), NO_EXTRA },
+   { GL_FOG_COLOR, CONTEXT_FIELD(Fog.Color[0], TYPE_FLOATN_4), NO_EXTRA },
+   { GL_FOG_DENSITY, CONTEXT_FLOAT(Fog.Density), NO_EXTRA },
+   { GL_FOG_END, CONTEXT_FLOAT(Fog.End), NO_EXTRA },
+   { GL_FOG_HINT, CONTEXT_ENUM(Hint.Fog), NO_EXTRA },
+   { GL_FOG_MODE, CONTEXT_ENUM(Fog.Mode), NO_EXTRA },
+   { GL_FOG_START, CONTEXT_FLOAT(Fog.Start), NO_EXTRA },
+   { GL_LINE_SMOOTH, CONTEXT_BOOL(Line.SmoothFlag), NO_EXTRA },
+   { GL_LINE_SMOOTH_HINT, CONTEXT_ENUM(Hint.LineSmooth), NO_EXTRA },
+   { GL_LINE_WIDTH_RANGE, CONTEXT_FLOAT2(Const.MinLineWidthAA), NO_EXTRA },
+   { GL_COLOR_LOGIC_OP, CONTEXT_BOOL(Color.ColorLogicOpEnabled), NO_EXTRA },
+   { GL_LOGIC_OP_MODE, CONTEXT_ENUM(Color.LogicOp), NO_EXTRA },
+   { GL_MATRIX_MODE, CONTEXT_ENUM(Transform.MatrixMode), NO_EXTRA },
+   { GL_MAX_MODELVIEW_STACK_DEPTH, CONST(MAX_MODELVIEW_STACK_DEPTH), NO_EXTRA },
+   { GL_MAX_PROJECTION_STACK_DEPTH, CONST(MAX_PROJECTION_STACK_DEPTH), NO_EXTRA },
+   { GL_MAX_TEXTURE_STACK_DEPTH, CONST(MAX_TEXTURE_STACK_DEPTH), NO_EXTRA },
+   { GL_MODELVIEW_MATRIX, CONTEXT_MATRIX(ModelviewMatrixStack.Top), NO_EXTRA },
+   { GL_MODELVIEW_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_context, ModelviewMatrixStack.Depth), NO_EXTRA },
+   { GL_NORMALIZE, CONTEXT_BOOL(Transform.Normalize), NO_EXTRA },
+   { GL_PACK_SKIP_IMAGES_EXT, CONTEXT_INT(Pack.SkipImages), NO_EXTRA },
+   { GL_PERSPECTIVE_CORRECTION_HINT, CONTEXT_ENUM(Hint.PerspectiveCorrection), NO_EXTRA },
+   { GL_POINT_SIZE, CONTEXT_FLOAT(Point.Size), NO_EXTRA },
+   { GL_POINT_SIZE_RANGE, CONTEXT_FLOAT2(Const.MinPointSizeAA), NO_EXTRA },
+   { GL_POINT_SMOOTH, CONTEXT_BOOL(Point.SmoothFlag), NO_EXTRA },
+   { GL_POINT_SMOOTH_HINT, CONTEXT_ENUM(Hint.PointSmooth), NO_EXTRA },
+   { GL_POINT_SIZE_MIN_EXT, CONTEXT_FLOAT(Point.MinSize), NO_EXTRA },
+   { GL_POINT_SIZE_MAX_EXT, CONTEXT_FLOAT(Point.MaxSize), NO_EXTRA },
+   { GL_POINT_FADE_THRESHOLD_SIZE_EXT, CONTEXT_FLOAT(Point.Threshold), NO_EXTRA },
+   { GL_PROJECTION_MATRIX, CONTEXT_MATRIX(ProjectionMatrixStack.Top), NO_EXTRA },
+   { GL_PROJECTION_STACK_DEPTH, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_context, ProjectionMatrixStack.Depth), NO_EXTRA },
+   { GL_RESCALE_NORMAL, CONTEXT_BOOL(Transform.RescaleNormals), NO_EXTRA },
+   { GL_SHADE_MODEL, CONTEXT_ENUM(Light.ShadeModel), NO_EXTRA },
+   { GL_TEXTURE_2D, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
+   { GL_TEXTURE_MATRIX, LOC_CUSTOM, TYPE_MATRIX, 0, extra_valid_texture_unit },
+   { GL_TEXTURE_STACK_DEPTH, LOC_CUSTOM, TYPE_INT, 0,
+     extra_valid_texture_unit  },
+
+   { GL_VERTEX_ARRAY, ARRAY_BOOL(Vertex.Enabled), NO_EXTRA },
+   { GL_VERTEX_ARRAY_SIZE, ARRAY_INT(Vertex.Size), NO_EXTRA },
+   { GL_VERTEX_ARRAY_TYPE, ARRAY_ENUM(Vertex.Type), NO_EXTRA },
+   { GL_VERTEX_ARRAY_STRIDE, ARRAY_INT(Vertex.Stride), NO_EXTRA },
+   { GL_NORMAL_ARRAY, ARRAY_ENUM(Normal.Enabled), NO_EXTRA },
+   { GL_NORMAL_ARRAY_TYPE, ARRAY_ENUM(Normal.Type), NO_EXTRA },
+   { GL_NORMAL_ARRAY_STRIDE, ARRAY_INT(Normal.Stride), NO_EXTRA },
+   { GL_COLOR_ARRAY, ARRAY_BOOL(Color.Enabled), NO_EXTRA },
+   { GL_COLOR_ARRAY_SIZE, ARRAY_INT(Color.Size), NO_EXTRA },
+   { GL_COLOR_ARRAY_TYPE, ARRAY_ENUM(Color.Type), NO_EXTRA },
+   { GL_COLOR_ARRAY_STRIDE, ARRAY_INT(Color.Stride), NO_EXTRA },
+   { GL_TEXTURE_COORD_ARRAY,
+     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA },
+   { GL_TEXTURE_COORD_ARRAY_SIZE,
+     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Size), NO_EXTRA },
+   { GL_TEXTURE_COORD_ARRAY_TYPE,
+     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Type), NO_EXTRA },
+   { GL_TEXTURE_COORD_ARRAY_STRIDE,
+     LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Stride), NO_EXTRA },
+
+   /* GL_ARB_multitexture */
+   { GL_MAX_TEXTURE_UNITS_ARB,
+     CONTEXT_INT(Const.MaxTextureUnits), extra_ARB_multitexture },
+   { GL_CLIENT_ACTIVE_TEXTURE_ARB,
+     LOC_CUSTOM, TYPE_INT, 0, extra_ARB_multitexture },
+
+   /* GL_ARB_texture_cube_map */
+   { GL_TEXTURE_CUBE_MAP_ARB, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
+   /* S, T, and R are always set at the same time */
+   { GL_TEXTURE_GEN_STR_OES, LOC_TEXUNIT, TYPE_BIT_0,
+     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
+
+   /* GL_ARB_multisample */
+   { GL_MULTISAMPLE_ARB, CONTEXT_BOOL(Multisample.Enabled), NO_EXTRA },
+   { GL_SAMPLE_ALPHA_TO_ONE_ARB, CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA },
+
+   /* GL_ARB_vertex_buffer_object */
+   { GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_array_object, Vertex.BufferObj), NO_EXTRA },
+   { GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_array_object, Normal.BufferObj), NO_EXTRA },
+   { GL_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_array_object, Color.BufferObj), NO_EXTRA },
+   { GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA },
+
+   /* GL_OES_point_sprite */
+   { GL_POINT_SPRITE_NV,
+     CONTEXT_BOOL(Point.PointSprite),
+     extra_NV_point_sprite_ARB_point_sprite },
+
+   /* GL_ARB_fragment_shader */
+   { GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB,
+     CONTEXT_INT(Const.FragmentProgram.MaxUniformComponents),
+     extra_ARB_fragment_shader },
+
+   /* GL_ARB_vertex_shader */
+   { GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB,
+     CONTEXT_INT(Const.VertexProgram.MaxUniformComponents),
+     extra_ARB_vertex_shader },
+   { GL_MAX_VARYING_FLOATS_ARB, LOC_CUSTOM, TYPE_INT, 0,
+     extra_ARB_vertex_shader },
+
+   /* GL_EXT_texture_lod_bias */
+   { GL_MAX_TEXTURE_LOD_BIAS_EXT, CONTEXT_FLOAT(Const.MaxTextureLodBias),
+        extra_EXT_texture_lod_bias },
+
+   /* GL_EXT_texture_filter_anisotropic */
+   { GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,
+     CONTEXT_FLOAT(Const.MaxTextureMaxAnisotropy),
+     extra_EXT_texture_filter_anisotropic },
+#endif /* FEATURE_GL || FEATURE_ES1 */
+
+#if FEATURE_ES1
+   { 0, 0, TYPE_API_MASK, API_OPENGLES_BIT },
+   /* XXX: OES_matrix_get */
+   { GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES },
+   { GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES },
+   { GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES },
+
+   /* OES_point_size_array */
+   { GL_POINT_SIZE_ARRAY_OES, ARRAY_FIELD(PointSize.Enabled, TYPE_BOOLEAN) },
+   { GL_POINT_SIZE_ARRAY_TYPE_OES, ARRAY_FIELD(PointSize.Type, TYPE_ENUM) },
+   { GL_POINT_SIZE_ARRAY_STRIDE_OES, ARRAY_FIELD(PointSize.Stride, TYPE_INT) },
+   { GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, LOC_CUSTOM, TYPE_INT, 0 },
+#endif /* FEATURE_ES1 */
+
+#if FEATURE_GL || FEATURE_ES2
+   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT | API_OPENGLES2_BIT, NO_EXTRA },
+   /* This entry isn't spec'ed for GLES 2, but is needed for Mesa's GLSL: */
+   { GL_MAX_LIGHTS, CONTEXT_INT(Const.MaxLights), NO_EXTRA },
+   { GL_MAX_TEXTURE_COORDS_ARB, /* == GL_MAX_TEXTURE_COORDS_NV */
+     CONTEXT_INT(Const.MaxTextureCoordUnits),
+     extra_ARB_fragment_program_NV_fragment_program },
+
+   /* GL_ARB_draw_buffers */
+   { GL_MAX_DRAW_BUFFERS_ARB, CONTEXT_INT(Const.MaxDrawBuffers), NO_EXTRA },
+
+   { GL_BLEND_COLOR_EXT, CONTEXT_FIELD(Color.BlendColor[0], TYPE_FLOATN_4), NO_EXTRA },
+   /* GL_ARB_fragment_program */
+   { GL_MAX_TEXTURE_IMAGE_UNITS_ARB, /* == GL_MAX_TEXTURE_IMAGE_UNITS_NV */
+     CONTEXT_INT(Const.MaxTextureImageUnits),
+     extra_ARB_fragment_program_NV_fragment_program },
+   { GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB,
+     CONTEXT_INT(Const.MaxVertexTextureImageUnits), extra_ARB_vertex_shader },
+   { GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB,
+     CONTEXT_INT(Const.MaxCombinedTextureImageUnits),
+     extra_ARB_vertex_shader },
+
+   /* GL_ARB_shader_objects
+    * Actually, this token isn't part of GL_ARB_shader_objects, but is
+    * close enough for now. */
+   { GL_CURRENT_PROGRAM, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_objects },
+
+   /* OpenGL 2.0 */
+   { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
+   { GL_STENCIL_BACK_VALUE_MASK, CONTEXT_INT(Stencil.ValueMask[1]), NO_EXTRA },
+   { GL_STENCIL_BACK_WRITEMASK, CONTEXT_INT(Stencil.WriteMask[1]), NO_EXTRA },
+   { GL_STENCIL_BACK_REF, CONTEXT_INT(Stencil.Ref[1]), NO_EXTRA },
+   { GL_STENCIL_BACK_FAIL, CONTEXT_ENUM(Stencil.FailFunc[1]), NO_EXTRA },
+   { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
+   { GL_STENCIL_BACK_PASS_DEPTH_PASS, CONTEXT_ENUM(Stencil.ZPassFunc[1]), NO_EXTRA },
+
+   { GL_MAX_VERTEX_ATTRIBS_ARB,
+     CONTEXT_INT(Const.VertexProgram.MaxAttribs),
+     extra_ARB_vertex_program_version_es2 },
+
+   /* OES_texture_3D */
+   { GL_TEXTURE_BINDING_3D, LOC_CUSTOM, TYPE_INT, TEXTURE_3D_INDEX, NO_EXTRA },
+   { GL_MAX_3D_TEXTURE_SIZE, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_context, Const.Max3DTextureLevels), NO_EXTRA },
+
+   /* GL_ARB_fragment_program/OES_standard_derivatives */
+   { GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB,
+     CONTEXT_ENUM(Hint.FragmentShaderDerivative), extra_ARB_fragment_shader },
+#endif /* FEATURE_GL || FEATURE_ES2 */
+
+#if FEATURE_ES2
+   /* Enums unique to OpenGL ES 2.0 */
+   { 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
+   { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_context, Const.FragmentProgram.MaxUniformComponents), NO_EXTRA },
+   { GL_MAX_VARYING_VECTORS, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_context, Const.MaxVarying), NO_EXTRA },
+   { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_context, Const.VertexProgram.MaxUniformComponents), NO_EXTRA },
+   { GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
+   /* OES_get_program_binary */
+   { GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
+   { GL_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
+#endif /* FEATURE_ES2 */
+
+#if FEATURE_GL
+   /* Remaining enums are only in OpenGL */
+   { 0, 0, TYPE_API_MASK, API_OPENGL_BIT, NO_EXTRA },
+   { GL_ACCUM_RED_BITS, BUFFER_INT(Visual.accumRedBits), NO_EXTRA },
+   { GL_ACCUM_GREEN_BITS, BUFFER_INT(Visual.accumGreenBits), NO_EXTRA },
+   { GL_ACCUM_BLUE_BITS, BUFFER_INT(Visual.accumBlueBits), NO_EXTRA },
+   { GL_ACCUM_ALPHA_BITS, BUFFER_INT(Visual.accumAlphaBits), NO_EXTRA },
+   { GL_ACCUM_CLEAR_VALUE, CONTEXT_FIELD(Accum.ClearColor[0], TYPE_FLOATN_4), NO_EXTRA },
+   { GL_ALPHA_BIAS, CONTEXT_FLOAT(Pixel.AlphaBias), NO_EXTRA },
+   { GL_ALPHA_SCALE, CONTEXT_FLOAT(Pixel.AlphaScale), NO_EXTRA },
+   { GL_ATTRIB_STACK_DEPTH, CONTEXT_INT(AttribStackDepth), NO_EXTRA },
+   { GL_AUTO_NORMAL, CONTEXT_BOOL(Eval.AutoNormal), NO_EXTRA },
+   { GL_AUX_BUFFERS, BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA },
+   { GL_BLUE_BIAS, CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA },
+   { GL_BLUE_SCALE, CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA },
+   { GL_CLIENT_ATTRIB_STACK_DEPTH, CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA },
+   { GL_COLOR_MATERIAL_FACE, CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA },
+   { GL_COLOR_MATERIAL_PARAMETER, CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA },
+   { GL_CURRENT_INDEX,
+     CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]),
+     extra_flush_current },
+   { GL_CURRENT_RASTER_COLOR,
+     CONTEXT_FIELD(Current.RasterColor[0], TYPE_FLOATN_4), NO_EXTRA },
+   { GL_CURRENT_RASTER_DISTANCE, CONTEXT_FLOAT(Current.RasterDistance), NO_EXTRA },
+   { GL_CURRENT_RASTER_INDEX, CONST(1), NO_EXTRA },
+   { GL_CURRENT_RASTER_POSITION, CONTEXT_FLOAT4(Current.RasterPos[0]), NO_EXTRA },
+   { GL_CURRENT_RASTER_SECONDARY_COLOR,
+     CONTEXT_FIELD(Current.RasterSecondaryColor[0], TYPE_FLOATN_4), NO_EXTRA },
+   { GL_CURRENT_RASTER_TEXTURE_COORDS, LOC_CUSTOM, TYPE_FLOAT_4, 0,
+     extra_valid_texture_unit },
+   { GL_CURRENT_RASTER_POSITION_VALID, CONTEXT_BOOL(Current.RasterPosValid), NO_EXTRA },
+   { GL_DEPTH_BIAS, CONTEXT_FLOAT(Pixel.DepthBias), NO_EXTRA },
+   { GL_DEPTH_SCALE, CONTEXT_FLOAT(Pixel.DepthScale), NO_EXTRA },
+   { GL_DOUBLEBUFFER, BUFFER_INT(Visual.doubleBufferMode), NO_EXTRA },
+   { GL_DRAW_BUFFER, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
+   { GL_EDGE_FLAG, LOC_CUSTOM, TYPE_BOOLEAN, 0, NO_EXTRA },
+   { GL_FEEDBACK_BUFFER_SIZE, CONTEXT_INT(Feedback.BufferSize), NO_EXTRA },
+   { GL_FEEDBACK_BUFFER_TYPE, CONTEXT_ENUM(Feedback.Type), NO_EXTRA },
+   { GL_FOG_INDEX, CONTEXT_FLOAT(Fog.Index), NO_EXTRA },
+   { GL_GREEN_BIAS, CONTEXT_FLOAT(Pixel.GreenBias), NO_EXTRA },
+   { GL_GREEN_SCALE, CONTEXT_FLOAT(Pixel.GreenScale), NO_EXTRA },
+   { GL_INDEX_BITS, BUFFER_INT(Visual.indexBits), extra_new_buffers },
+   { GL_INDEX_CLEAR_VALUE, CONTEXT_INT(Color.ClearIndex), NO_EXTRA },
+   { GL_INDEX_MODE, CONST(0) , NO_EXTRA}, 
+   { GL_INDEX_OFFSET, CONTEXT_INT(Pixel.IndexOffset), NO_EXTRA },
+   { GL_INDEX_SHIFT, CONTEXT_INT(Pixel.IndexShift), NO_EXTRA },
+   { GL_INDEX_WRITEMASK, CONTEXT_INT(Color.IndexMask), NO_EXTRA },
+   { GL_LIGHT_MODEL_COLOR_CONTROL, CONTEXT_ENUM(Light.Model.ColorControl), NO_EXTRA },
+   { GL_LIGHT_MODEL_LOCAL_VIEWER, CONTEXT_BOOL(Light.Model.LocalViewer), NO_EXTRA },
+   { GL_LINE_STIPPLE, CONTEXT_BOOL(Line.StippleFlag), NO_EXTRA },
+   { GL_LINE_STIPPLE_PATTERN, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+   { GL_LINE_STIPPLE_REPEAT, CONTEXT_INT(Line.StippleFactor), NO_EXTRA },
+   { GL_LINE_WIDTH_GRANULARITY, CONTEXT_FLOAT(Const.LineWidthGranularity), NO_EXTRA },
+   { GL_LIST_BASE, CONTEXT_INT(List.ListBase), NO_EXTRA },
+   { GL_LIST_INDEX, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+   { GL_LIST_MODE, LOC_CUSTOM, TYPE_ENUM, 0, NO_EXTRA },
+   { GL_INDEX_LOGIC_OP, CONTEXT_BOOL(Color.IndexLogicOpEnabled), NO_EXTRA },
+   { GL_MAP1_COLOR_4, CONTEXT_BOOL(Eval.Map1Color4), NO_EXTRA },
+   { GL_MAP1_GRID_DOMAIN, CONTEXT_FLOAT2(Eval.MapGrid1u1), NO_EXTRA },
+   { GL_MAP1_GRID_SEGMENTS, CONTEXT_INT(Eval.MapGrid1un), NO_EXTRA },
+   { GL_MAP1_INDEX, CONTEXT_BOOL(Eval.Map1Index), NO_EXTRA },
+   { GL_MAP1_NORMAL, CONTEXT_BOOL(Eval.Map1Normal), NO_EXTRA },
+   { GL_MAP1_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map1TextureCoord1), NO_EXTRA },
+   { GL_MAP1_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map1TextureCoord2), NO_EXTRA },
+   { GL_MAP1_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map1TextureCoord3), NO_EXTRA },
+   { GL_MAP1_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map1TextureCoord4), NO_EXTRA },
+   { GL_MAP1_VERTEX_3, CONTEXT_BOOL(Eval.Map1Vertex3), NO_EXTRA },
+   { GL_MAP1_VERTEX_4, CONTEXT_BOOL(Eval.Map1Vertex4), NO_EXTRA },
+   { GL_MAP2_COLOR_4, CONTEXT_BOOL(Eval.Map2Color4), NO_EXTRA },
+   { GL_MAP2_GRID_DOMAIN, LOC_CUSTOM, TYPE_FLOAT_4, 0, NO_EXTRA },
+   { GL_MAP2_GRID_SEGMENTS, CONTEXT_INT2(Eval.MapGrid2un), NO_EXTRA },
+   { GL_MAP2_INDEX, CONTEXT_BOOL(Eval.Map2Index), NO_EXTRA },
+   { GL_MAP2_NORMAL, CONTEXT_BOOL(Eval.Map2Normal), NO_EXTRA },
+   { GL_MAP2_TEXTURE_COORD_1, CONTEXT_BOOL(Eval.Map2TextureCoord1), NO_EXTRA },
+   { GL_MAP2_TEXTURE_COORD_2, CONTEXT_BOOL(Eval.Map2TextureCoord2), NO_EXTRA },
+   { GL_MAP2_TEXTURE_COORD_3, CONTEXT_BOOL(Eval.Map2TextureCoord3), NO_EXTRA },
+   { GL_MAP2_TEXTURE_COORD_4, CONTEXT_BOOL(Eval.Map2TextureCoord4), NO_EXTRA },
+   { GL_MAP2_VERTEX_3, CONTEXT_BOOL(Eval.Map2Vertex3), NO_EXTRA },
+   { GL_MAP2_VERTEX_4, CONTEXT_BOOL(Eval.Map2Vertex4), NO_EXTRA },
+   { GL_MAP_COLOR, CONTEXT_BOOL(Pixel.MapColorFlag), NO_EXTRA },
+   { GL_MAP_STENCIL, CONTEXT_BOOL(Pixel.MapStencilFlag), NO_EXTRA },
+   { GL_MAX_ATTRIB_STACK_DEPTH, CONST(MAX_ATTRIB_STACK_DEPTH), NO_EXTRA },
+   { GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, CONST(MAX_CLIENT_ATTRIB_STACK_DEPTH), NO_EXTRA },
+
+   { GL_MAX_EVAL_ORDER, CONST(MAX_EVAL_ORDER), NO_EXTRA },
+   { GL_MAX_LIST_NESTING, CONST(MAX_LIST_NESTING), NO_EXTRA },
+   { GL_MAX_NAME_STACK_DEPTH, CONST(MAX_NAME_STACK_DEPTH), NO_EXTRA },
+   { GL_MAX_PIXEL_MAP_TABLE, CONST(MAX_PIXEL_MAP_TABLE), NO_EXTRA },
+   { GL_NAME_STACK_DEPTH, CONTEXT_INT(Select.NameStackDepth), NO_EXTRA },
+   { GL_PACK_LSB_FIRST, CONTEXT_BOOL(Pack.LsbFirst), NO_EXTRA },
+   { GL_PACK_ROW_LENGTH, CONTEXT_INT(Pack.RowLength), NO_EXTRA },
+   { GL_PACK_SKIP_PIXELS, CONTEXT_INT(Pack.SkipPixels), NO_EXTRA },
+   { GL_PACK_SKIP_ROWS, CONTEXT_INT(Pack.SkipRows), NO_EXTRA },
+   { GL_PACK_SWAP_BYTES, CONTEXT_BOOL(Pack.SwapBytes), NO_EXTRA },
+   { GL_PACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Pack.ImageHeight), NO_EXTRA },
+   { GL_PACK_INVERT_MESA, CONTEXT_BOOL(Pack.Invert), NO_EXTRA },
+   { GL_PIXEL_MAP_A_TO_A_SIZE, CONTEXT_INT(PixelMaps.AtoA.Size), NO_EXTRA },
+   { GL_PIXEL_MAP_B_TO_B_SIZE, CONTEXT_INT(PixelMaps.BtoB.Size), NO_EXTRA },
+   { GL_PIXEL_MAP_G_TO_G_SIZE, CONTEXT_INT(PixelMaps.GtoG.Size), NO_EXTRA },
+   { GL_PIXEL_MAP_I_TO_A_SIZE, CONTEXT_INT(PixelMaps.ItoA.Size), NO_EXTRA },
+   { GL_PIXEL_MAP_I_TO_B_SIZE, CONTEXT_INT(PixelMaps.ItoB.Size), NO_EXTRA },
+   { GL_PIXEL_MAP_I_TO_G_SIZE, CONTEXT_INT(PixelMaps.ItoG.Size), NO_EXTRA },
+   { GL_PIXEL_MAP_I_TO_I_SIZE, CONTEXT_INT(PixelMaps.ItoI.Size), NO_EXTRA },
+   { GL_PIXEL_MAP_I_TO_R_SIZE, CONTEXT_INT(PixelMaps.ItoR.Size), NO_EXTRA },
+   { GL_PIXEL_MAP_R_TO_R_SIZE, CONTEXT_INT(PixelMaps.RtoR.Size), NO_EXTRA },
+   { GL_PIXEL_MAP_S_TO_S_SIZE, CONTEXT_INT(PixelMaps.StoS.Size), NO_EXTRA },
+   { GL_POINT_SIZE_GRANULARITY, CONTEXT_FLOAT(Const.PointSizeGranularity), NO_EXTRA },
+   { GL_POLYGON_MODE, CONTEXT_ENUM2(Polygon.FrontMode), NO_EXTRA },
+   { GL_POLYGON_OFFSET_BIAS_EXT, CONTEXT_FLOAT(Polygon.OffsetUnits), NO_EXTRA },
+   { GL_POLYGON_OFFSET_POINT, CONTEXT_BOOL(Polygon.OffsetPoint), NO_EXTRA },
+   { GL_POLYGON_OFFSET_LINE, CONTEXT_BOOL(Polygon.OffsetLine), NO_EXTRA },
+   { GL_POLYGON_SMOOTH, CONTEXT_BOOL(Polygon.SmoothFlag), NO_EXTRA },
+   { GL_POLYGON_SMOOTH_HINT, CONTEXT_ENUM(Hint.PolygonSmooth), NO_EXTRA },
+   { GL_POLYGON_STIPPLE, CONTEXT_BOOL(Polygon.StippleFlag), NO_EXTRA },
+   { GL_READ_BUFFER, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+   { GL_RED_BIAS, CONTEXT_FLOAT(Pixel.RedBias), NO_EXTRA },
+   { GL_RED_SCALE, CONTEXT_FLOAT(Pixel.RedScale), NO_EXTRA },
+   { GL_RENDER_MODE, CONTEXT_ENUM(RenderMode), NO_EXTRA },
+   { GL_RGBA_MODE, CONST(1), NO_EXTRA },
+   { GL_SELECTION_BUFFER_SIZE, CONTEXT_INT(Select.BufferSize), NO_EXTRA },
+   { GL_SHARED_TEXTURE_PALETTE_EXT, CONTEXT_BOOL(Texture.SharedPalette), NO_EXTRA },
+
+   { GL_STEREO, BUFFER_INT(Visual.stereoMode), NO_EXTRA },
+
+   { GL_TEXTURE_1D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
+   { GL_TEXTURE_3D, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
+   { GL_TEXTURE_1D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
+   { GL_TEXTURE_2D_ARRAY_EXT, LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA },
+
+   { GL_TEXTURE_BINDING_1D, LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA },
+   { GL_TEXTURE_BINDING_1D_ARRAY, LOC_CUSTOM, TYPE_INT,
+     TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
+   { GL_TEXTURE_BINDING_2D_ARRAY, LOC_CUSTOM, TYPE_INT,
+     TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array },
+   { GL_MAX_ARRAY_TEXTURE_LAYERS_EXT,
+     CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array },
+
+   { GL_TEXTURE_GEN_S, LOC_TEXUNIT, TYPE_BIT_0,
+     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
+   { GL_TEXTURE_GEN_T, LOC_TEXUNIT, TYPE_BIT_1,
+     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
+   { GL_TEXTURE_GEN_R, LOC_TEXUNIT, TYPE_BIT_2,
+     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
+   { GL_TEXTURE_GEN_Q, LOC_TEXUNIT, TYPE_BIT_3,
+     offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA },
+   { GL_UNPACK_LSB_FIRST, CONTEXT_BOOL(Unpack.LsbFirst), NO_EXTRA },
+   { GL_UNPACK_ROW_LENGTH, CONTEXT_INT(Unpack.RowLength), NO_EXTRA },
+   { GL_UNPACK_SKIP_PIXELS, CONTEXT_INT(Unpack.SkipPixels), NO_EXTRA },
+   { GL_UNPACK_SKIP_ROWS, CONTEXT_INT(Unpack.SkipRows), NO_EXTRA },
+   { GL_UNPACK_SWAP_BYTES, CONTEXT_BOOL(Unpack.SwapBytes), NO_EXTRA },
+   { GL_UNPACK_SKIP_IMAGES_EXT, CONTEXT_INT(Unpack.SkipImages), NO_EXTRA },
+   { GL_UNPACK_IMAGE_HEIGHT_EXT, CONTEXT_INT(Unpack.ImageHeight), NO_EXTRA },
+   { GL_UNPACK_CLIENT_STORAGE_APPLE, CONTEXT_BOOL(Unpack.ClientStorage), NO_EXTRA },
+   { GL_ZOOM_X, CONTEXT_FLOAT(Pixel.ZoomX), NO_EXTRA },
+   { GL_ZOOM_Y, CONTEXT_FLOAT(Pixel.ZoomY), NO_EXTRA },
+
+   /* Vertex arrays */
+   { GL_VERTEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+   { GL_NORMAL_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+   { GL_COLOR_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+   { GL_INDEX_ARRAY, ARRAY_BOOL(Index.Enabled), NO_EXTRA },
+   { GL_INDEX_ARRAY_TYPE, ARRAY_ENUM(Index.Type), NO_EXTRA },
+   { GL_INDEX_ARRAY_STRIDE, ARRAY_INT(Index.Stride), NO_EXTRA },
+   { GL_INDEX_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+   { GL_TEXTURE_COORD_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+   { GL_EDGE_FLAG_ARRAY, ARRAY_BOOL(EdgeFlag.Enabled), NO_EXTRA },
+   { GL_EDGE_FLAG_ARRAY_STRIDE, ARRAY_INT(EdgeFlag.Stride), NO_EXTRA },
+   { GL_EDGE_FLAG_ARRAY_COUNT_EXT, CONST(0), NO_EXTRA },
+
+   /* GL_ARB_texture_compression */
+   { GL_TEXTURE_COMPRESSION_HINT_ARB, CONTEXT_INT(Hint.TextureCompression), NO_EXTRA },
+
+   /* GL_EXT_compiled_vertex_array */
+   { GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, CONTEXT_INT(Array.LockFirst),
+     extra_EXT_compiled_vertex_array },
+   { GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, CONTEXT_INT(Array.LockCount),
+     extra_EXT_compiled_vertex_array },
+
+   /* GL_ARB_transpose_matrix */
+   { GL_TRANSPOSE_MODELVIEW_MATRIX_ARB,
+     CONTEXT_MATRIX_T(ModelviewMatrixStack), NO_EXTRA },
+   { GL_TRANSPOSE_PROJECTION_MATRIX_ARB,
+     CONTEXT_MATRIX_T(ProjectionMatrixStack.Top), NO_EXTRA },
+   { GL_TRANSPOSE_TEXTURE_MATRIX_ARB, CONTEXT_MATRIX_T(TextureMatrixStack), NO_EXTRA },
+
+   /* GL_SGI_texture_color_table */
+   { GL_TEXTURE_COLOR_TABLE_SGI, LOC_TEXUNIT, TYPE_BOOLEAN,
+     offsetof(struct gl_texture_unit, ColorTableEnabled),
+     extra_SGI_texture_color_table },
+
+   /* GL_EXT_secondary_color */
+   { GL_COLOR_SUM_EXT, CONTEXT_BOOL(Fog.ColorSumEnabled),
+     extra_EXT_secondary_color_ARB_vertex_program },
+   { GL_CURRENT_SECONDARY_COLOR_EXT,
+     CONTEXT_FIELD(Current.Attrib[VERT_ATTRIB_COLOR1][0], TYPE_FLOATN_4),
+     extra_EXT_secondary_color_flush_current },
+   { GL_SECONDARY_COLOR_ARRAY_EXT, ARRAY_BOOL(SecondaryColor.Enabled),
+     extra_EXT_secondary_color },
+   { GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, ARRAY_ENUM(SecondaryColor.Type),
+     extra_EXT_secondary_color },
+   { GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, ARRAY_INT(SecondaryColor.Stride),
+     extra_EXT_secondary_color },
+   { GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, ARRAY_INT(SecondaryColor.Size),
+     extra_EXT_secondary_color },
+
+   /* GL_EXT_fog_coord */
+   { GL_CURRENT_FOG_COORDINATE_EXT,
+     CONTEXT_FLOAT(Current.Attrib[VERT_ATTRIB_FOG][0]),
+     extra_EXT_fog_coord_flush_current },
+   { GL_FOG_COORDINATE_ARRAY_EXT, ARRAY_BOOL(FogCoord.Enabled),
+     extra_EXT_fog_coord },
+   { GL_FOG_COORDINATE_ARRAY_TYPE_EXT, ARRAY_ENUM(FogCoord.Type),
+     extra_EXT_fog_coord },
+   { GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, ARRAY_INT(FogCoord.Stride),
+     extra_EXT_fog_coord },
+   { GL_FOG_COORDINATE_SOURCE_EXT, CONTEXT_ENUM(Fog.FogCoordinateSource),
+     extra_EXT_fog_coord },
+
+   /* GL_IBM_rasterpos_clip */
+   { GL_RASTER_POSITION_UNCLIPPED_IBM,
+     CONTEXT_BOOL(Transform.RasterPositionUnclipped),
+     extra_IBM_rasterpos_clip },
+
+   /* GL_NV_point_sprite */
+   { GL_POINT_SPRITE_R_MODE_NV,
+     CONTEXT_ENUM(Point.SpriteRMode), extra_NV_point_sprite },
+   { GL_POINT_SPRITE_COORD_ORIGIN, CONTEXT_ENUM(Point.SpriteOrigin),
+     extra_NV_point_sprite_ARB_point_sprite },
+
+   /* GL_NV_vertex_program */
+   { GL_VERTEX_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY0_NV, ARRAY_BOOL(VertexAttrib[0].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY1_NV, ARRAY_BOOL(VertexAttrib[1].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY2_NV, ARRAY_BOOL(VertexAttrib[2].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY3_NV, ARRAY_BOOL(VertexAttrib[3].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY4_NV, ARRAY_BOOL(VertexAttrib[4].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY5_NV, ARRAY_BOOL(VertexAttrib[5].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY6_NV, ARRAY_BOOL(VertexAttrib[6].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY7_NV, ARRAY_BOOL(VertexAttrib[7].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY8_NV, ARRAY_BOOL(VertexAttrib[8].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY9_NV, ARRAY_BOOL(VertexAttrib[9].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY10_NV, ARRAY_BOOL(VertexAttrib[10].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY11_NV, ARRAY_BOOL(VertexAttrib[11].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY12_NV, ARRAY_BOOL(VertexAttrib[12].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY13_NV, ARRAY_BOOL(VertexAttrib[13].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY14_NV, ARRAY_BOOL(VertexAttrib[14].Enabled),
+     extra_NV_vertex_program },
+   { GL_VERTEX_ATTRIB_ARRAY15_NV, ARRAY_BOOL(VertexAttrib[15].Enabled),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB0_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[0]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB1_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[1]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB2_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[2]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB3_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[3]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB4_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[4]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB5_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[5]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB6_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[6]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB7_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[7]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB8_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[8]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB9_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[9]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB10_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[10]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB11_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[11]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB12_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[12]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB13_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[13]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB14_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[14]),
+     extra_NV_vertex_program },
+   { GL_MAP1_VERTEX_ATTRIB15_4_NV, CONTEXT_BOOL(Eval.Map1Attrib[15]),
+     extra_NV_vertex_program },
+
+   /* GL_NV_fragment_program */
+   { GL_FRAGMENT_PROGRAM_NV, CONTEXT_BOOL(FragmentProgram.Enabled),
+     extra_NV_fragment_program },
+   { GL_FRAGMENT_PROGRAM_BINDING_NV, LOC_CUSTOM, TYPE_INT, 0,
+     extra_NV_fragment_program },
+   { GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV,
+     CONST(MAX_NV_FRAGMENT_PROGRAM_PARAMS),
+     extra_NV_fragment_program },
+
+   /* GL_NV_texture_rectangle */
+   { GL_TEXTURE_RECTANGLE_NV,
+     LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_NV_texture_rectangle },
+   { GL_TEXTURE_BINDING_RECTANGLE_NV,
+     LOC_CUSTOM, TYPE_INT, TEXTURE_RECT_INDEX, extra_NV_texture_rectangle },
+   { GL_MAX_RECTANGLE_TEXTURE_SIZE_NV,
+     CONTEXT_INT(Const.MaxTextureRectSize), extra_NV_texture_rectangle },
+
+   /* GL_EXT_stencil_two_side */
+   { GL_STENCIL_TEST_TWO_SIDE_EXT, CONTEXT_BOOL(Stencil.TestTwoSide),
+        extra_EXT_stencil_two_side },
+   { GL_ACTIVE_STENCIL_FACE_EXT, LOC_CUSTOM, TYPE_ENUM, NO_OFFSET, NO_EXTRA },
+
+   /* GL_NV_light_max_exponent */
+   { GL_MAX_SHININESS_NV, CONTEXT_FLOAT(Const.MaxShininess),
+     extra_NV_light_max_exponent },
+   { GL_MAX_SPOT_EXPONENT_NV, CONTEXT_FLOAT(Const.MaxSpotExponent),
+     extra_NV_light_max_exponent },
+     
+   /* GL_NV_primitive_restart */
+   { GL_PRIMITIVE_RESTART_NV, CONTEXT_BOOL(Array.PrimitiveRestart),
+     extra_NV_primitive_restart },
+   { GL_PRIMITIVE_RESTART_INDEX_NV, CONTEXT_INT(Array.RestartIndex),
+     extra_NV_primitive_restart },
+   /* GL_ARB_vertex_buffer_object */
+   { GL_INDEX_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_array_object, Index.BufferObj), NO_EXTRA },
+   { GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_array_object, EdgeFlag.BufferObj), NO_EXTRA },
+   { GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_array_object, SecondaryColor.BufferObj), NO_EXTRA },
+   { GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, LOC_CUSTOM, TYPE_INT,
+     offsetof(struct gl_array_object, FogCoord.BufferObj), NO_EXTRA },
+
+   /* GL_EXT_pixel_buffer_object */
+   { GL_PIXEL_PACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+     extra_EXT_pixel_buffer_object },
+   { GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+     extra_EXT_pixel_buffer_object },
+
+   /* GL_ARB_vertex_program */
+   { GL_VERTEX_PROGRAM_ARB, /* == GL_VERTEX_PROGRAM_NV */
+     CONTEXT_BOOL(VertexProgram.Enabled),
+     extra_ARB_vertex_program_NV_vertex_program },
+   { GL_VERTEX_PROGRAM_POINT_SIZE_ARB, /* == GL_VERTEX_PROGRAM_POINT_SIZE_NV*/
+     CONTEXT_BOOL(VertexProgram.PointSizeEnabled),
+     extra_ARB_vertex_program_NV_vertex_program },
+   { GL_VERTEX_PROGRAM_TWO_SIDE_ARB, /* == GL_VERTEX_PROGRAM_TWO_SIDE_NV */
+     CONTEXT_BOOL(VertexProgram.TwoSideEnabled),
+     extra_ARB_vertex_program_NV_vertex_program },
+   { GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, /* == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV */
+     CONTEXT_INT(Const.MaxProgramMatrixStackDepth),
+     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+   { GL_MAX_PROGRAM_MATRICES_ARB, /* == GL_MAX_TRACK_MATRICES_NV */
+     CONTEXT_INT(Const.MaxProgramMatrices),
+     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+   { GL_CURRENT_MATRIX_STACK_DEPTH_ARB, /* == GL_CURRENT_MATRIX_STACK_DEPTH_NV */
+     LOC_CUSTOM, TYPE_INT, 0,
+     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+
+   { GL_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
+     LOC_CUSTOM, TYPE_MATRIX, 0,
+     extra_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+   { GL_TRANSPOSE_CURRENT_MATRIX_ARB, /* == GL_CURRENT_MATRIX_NV */
+     LOC_CUSTOM, TYPE_MATRIX, 0,
+     extra_ARB_vertex_program_ARB_fragment_program },
+
+   { GL_PROGRAM_ERROR_POSITION_ARB, /* == GL_PROGRAM_ERROR_POSITION_NV */
+     CONTEXT_INT(Program.ErrorPos),
+     extra_NV_vertex_program_ARB_vertex_program_ARB_fragment_program_NV_vertex_program },
+
+   /* GL_ARB_fragment_program */
+   { GL_FRAGMENT_PROGRAM_ARB, CONTEXT_BOOL(FragmentProgram.Enabled),
+     extra_ARB_fragment_program },
+
+   /* GL_EXT_depth_bounds_test */
+   { GL_DEPTH_BOUNDS_TEST_EXT, CONTEXT_BOOL(Depth.BoundsTest),
+     extra_EXT_depth_bounds_test },
+   { GL_DEPTH_BOUNDS_EXT, CONTEXT_FLOAT2(Depth.BoundsMin),
+     extra_EXT_depth_bounds_test },
+
+   /* GL_ARB_depth_clamp*/
+   { GL_DEPTH_CLAMP, CONTEXT_BOOL(Transform.DepthClamp),
+     extra_ARB_depth_clamp },
+
+   /* GL_ARB_draw_buffers */
+   { GL_DRAW_BUFFER0_ARB, BUFFER_ENUM(ColorDrawBuffer[0]), NO_EXTRA },
+   { GL_DRAW_BUFFER1_ARB, BUFFER_ENUM(ColorDrawBuffer[1]),
+     extra_valid_draw_buffer },
+   { GL_DRAW_BUFFER2_ARB, BUFFER_ENUM(ColorDrawBuffer[2]),
+     extra_valid_draw_buffer },
+   { GL_DRAW_BUFFER3_ARB, BUFFER_ENUM(ColorDrawBuffer[3]),
+     extra_valid_draw_buffer },
+
+   /* GL_ATI_fragment_shader */
+   { GL_NUM_FRAGMENT_REGISTERS_ATI, CONST(6), extra_ATI_fragment_shader },
+   { GL_NUM_FRAGMENT_CONSTANTS_ATI, CONST(8), extra_ATI_fragment_shader },
+   { GL_NUM_PASSES_ATI, CONST(2), extra_ATI_fragment_shader },
+   { GL_NUM_INSTRUCTIONS_PER_PASS_ATI, CONST(8), extra_ATI_fragment_shader },
+   { GL_NUM_INSTRUCTIONS_TOTAL_ATI, CONST(16), extra_ATI_fragment_shader },
+   { GL_COLOR_ALPHA_PAIRING_ATI, CONST(GL_TRUE), extra_ATI_fragment_shader },
+   { GL_NUM_LOOPBACK_COMPONENTS_ATI, CONST(3), extra_ATI_fragment_shader },
+   { GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI,
+     CONST(3), extra_ATI_fragment_shader },
+
+   /* GL_EXT_framebuffer_object */
+   { GL_MAX_COLOR_ATTACHMENTS_EXT, CONTEXT_INT(Const.MaxColorAttachments),
+     extra_EXT_framebuffer_object },
+   
+   /* GL_EXT_framebuffer_blit
+    * NOTE: GL_DRAW_FRAMEBUFFER_BINDING_EXT == GL_FRAMEBUFFER_BINDING_EXT */
+   { GL_READ_FRAMEBUFFER_BINDING_EXT, LOC_CUSTOM, TYPE_INT, 0,
+     extra_EXT_framebuffer_blit },
+
+   /* GL_EXT_provoking_vertex */
+   { GL_PROVOKING_VERTEX_EXT,
+     CONTEXT_BOOL(Light.ProvokingVertex), extra_EXT_provoking_vertex },
+   { GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT,
+     CONTEXT_BOOL(Const.QuadsFollowProvokingVertexConvention),
+     extra_EXT_provoking_vertex },
+
+   /* GL_ARB_framebuffer_object */
+   { GL_MAX_SAMPLES, CONTEXT_INT(Const.MaxSamples),
+     extra_ARB_framebuffer_object },
+
+   /* GL_APPLE_vertex_array_object */
+   { GL_VERTEX_ARRAY_BINDING_APPLE, ARRAY_INT(Name),
+     extra_APPLE_vertex_array_object },
+
+   /* GL_ARB_seamless_cube_map */
+   { GL_TEXTURE_CUBE_MAP_SEAMLESS,
+     CONTEXT_BOOL(Texture.CubeMapSeamless), extra_ARB_seamless_cube_map },
+
+   /* GL_ARB_sync */
+   { GL_MAX_SERVER_WAIT_TIMEOUT,
+     CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync },
+
+   /* GL_EXT_texture_integer */
+   { GL_RGBA_INTEGER_MODE_EXT, BUFFER_BOOL(_IntegerColor),
+     extra_EXT_texture_integer },
+
+   /* GL_EXT_transform_feedback */
+   { GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0,
+     extra_EXT_transform_feedback },
+   { GL_RASTERIZER_DISCARD, CONTEXT_BOOL(TransformFeedback.RasterDiscard),
+     extra_EXT_transform_feedback },
+   { GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
+     CONTEXT_INT(Const.MaxTransformFeedbackInterleavedComponents),
+     extra_EXT_transform_feedback },
+   { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
+     CONTEXT_INT(Const.MaxTransformFeedbackSeparateAttribs),
+     extra_EXT_transform_feedback },
+   { GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS,
+     CONTEXT_INT(Const.MaxTransformFeedbackSeparateComponents),
+     extra_EXT_transform_feedback },
+
+   /* GL_ARB_transform_feedback2 */
+   { GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, LOC_CUSTOM, TYPE_BOOLEAN, 0,
+     extra_ARB_transform_feedback2 },
+   { GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, LOC_CUSTOM, TYPE_BOOLEAN, 0,
+     extra_ARB_transform_feedback2 },
+   { GL_TRANSFORM_FEEDBACK_BINDING, LOC_CUSTOM, TYPE_INT, 0,
+     extra_ARB_transform_feedback2 },
+
+   /* GL_ARB_geometry_shader4 */
+   { GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB,
+     CONTEXT_INT(Const.GeometryProgram.MaxGeometryTextureImageUnits),
+     extra_ARB_geometry_shader4 },
+   { GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB,
+     CONTEXT_INT(Const.GeometryProgram.MaxGeometryOutputVertices),
+     extra_ARB_geometry_shader4 },
+   { GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB,
+     CONTEXT_INT(Const.GeometryProgram.MaxGeometryTotalOutputComponents),
+     extra_ARB_geometry_shader4 },
+   { GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB,
+     CONTEXT_INT(Const.GeometryProgram.MaxGeometryUniformComponents),
+     extra_ARB_geometry_shader4 },
+   { GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB,
+     CONTEXT_INT(Const.GeometryProgram.MaxGeometryVaryingComponents),
+     extra_ARB_geometry_shader4 },
+   { GL_MAX_VERTEX_VARYING_COMPONENTS_ARB,
+     CONTEXT_INT(Const.GeometryProgram.MaxVertexVaryingComponents),
+     extra_ARB_geometry_shader4 },
+
+   /* GL_EXT_gpu_shader4 / GL 3.0 */
+   { GL_MIN_PROGRAM_TEXEL_OFFSET,
+     CONTEXT_INT(Const.MinProgramTexelOffset),
+     extra_EXT_gpu_shader4 },
+   { GL_MAX_PROGRAM_TEXEL_OFFSET,
+     CONTEXT_INT(Const.MaxProgramTexelOffset),
+     extra_EXT_gpu_shader4 },
+
+   /* GL 3.0 */
+   { GL_NUM_EXTENSIONS, LOC_CUSTOM, TYPE_INT, 0, extra_version_30 },
+   { GL_MAJOR_VERSION, CONTEXT_INT(VersionMajor), extra_version_30 },
+   { GL_MINOR_VERSION, CONTEXT_INT(VersionMinor), extra_version_30  },
+   { GL_CONTEXT_FLAGS, CONTEXT_INT(Const.ContextFlags), extra_version_30  },
+
+   /* GL 3.1 */
+   /* NOTE: different enum values for GL_PRIMITIVE_RESTART_NV
+    * vs. GL_PRIMITIVE_RESTART!
+    */
+   { GL_PRIMITIVE_RESTART, CONTEXT_BOOL(Array.PrimitiveRestart),
+     extra_version_31 },
+   { GL_PRIMITIVE_RESTART_INDEX, CONTEXT_INT(Array.RestartIndex),
+     extra_version_31 },
+
+   /* GL 3.2 */
+   { GL_CONTEXT_PROFILE_MASK, CONTEXT_INT(Const.ProfileMask),
+     extra_version_32 },
+#endif /* FEATURE_GL */
+};
+
+/* All we need now is a way to look up the value struct from the enum.
+ * The code generated by gcc for the old generated big switch
+ * statement is a big, balanced, open coded if/else tree, essentially
+ * an unrolled binary search.  It would be natural to sort the new
+ * enum table and use bsearch(), but we will use a read-only hash
+ * table instead.  bsearch() has a nice guaranteed worst case
+ * performance, but we're also guaranteed to hit that worst case
+ * (log2(n) iterations) for about half the enums.  Instead, using an
+ * open addressing hash table, we can find the enum on the first try
+ * for 80% of the enums, 1 collision for 10% and never more than 5
+ * collisions for any enum (typical numbers).  And the code is very
+ * simple, even though it feels a little magic. */
+
+static unsigned short table[1024];
+static const int prime_factor = 89, prime_step = 281;
+
+#ifdef GET_DEBUG
+static void
+print_table_stats(void)
+{
+   int i, j, collisions[11], count, hash, mask;
+   const struct value_desc *d;
+
+   count = 0;
+   mask = Elements(table) - 1;
+   memset(collisions, 0, sizeof collisions);
+
+   for (i = 0; i < Elements(table); i++) {
+      if (!table[i])
+        continue;
+      count++;
+      d = &values[table[i]];
+      hash = (d->pname * prime_factor);
+      j = 0;
+      while (1) {
+        if (values[table[hash & mask]].pname == d->pname)
+           break;
+        hash += prime_step;
+        j++;
+      }
+
+      if (j < 10)
+        collisions[j]++;
+      else
+        collisions[10]++;
+   }
+
+   printf("number of enums: %d (total %d)\n", count, Elements(values));
+   for (i = 0; i < Elements(collisions) - 1; i++)
+      if (collisions[i] > 0)
+        printf("  %d enums with %d %scollisions\n",
+               collisions[i], i, i == 10 ? "or more " : "");
+}
+#endif
+
+/**
+ * Initialize the enum hash for a given API 
+ *
+ * This is called from one_time_init() to insert the enum values that
+ * are valid for the API in question into the enum hash table.
+ *
+ * \param the current context, for determining the API in question
  */
-#define CHECK_EXT2(EXT1, EXT2, FUNC)                                   \
-   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) {               \
-      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \
-      return;                                                          \
+void _mesa_init_get_hash(struct gl_context *ctx)
+{
+   int i, hash, index, mask;
+   int api_mask = 0, api_bit;
+
+   mask = Elements(table) - 1;
+   api_bit = 1 << ctx->API;
+
+   for (i = 0; i < Elements(values); i++) {
+      if (values[i].type == TYPE_API_MASK) {
+        api_mask = values[i].offset;
+        continue;
+      }
+      if (!(api_mask & api_bit))
+        continue;
+
+      hash = (values[i].pname * prime_factor) & mask;
+      while (1) {
+        index = hash & mask;
+        if (!table[index]) {
+           table[index] = i;
+           break;
+        }
+        hash += prime_step;
+      }
    }
 
-/*
- * Check if either of three extensions is enabled.
+#ifdef GET_DEBUG
+   print_table_stats();
+#endif
+}
+
+/**
+ * Handle irregular enums
+ *
+ * Some values don't conform to the "well-known type at context
+ * pointer + offset" pattern, so we have this function to catch all
+ * the corner cases.  Typically, it's a computed value or a one-off
+ * pointer to a custom struct or something.
+ *
+ * In this case we can't return a pointer to the value, so we'll have
+ * to use the temporary variable 'v' declared back in the calling
+ * glGet*v() function to store the result.
+ *
+ * \param ctx the current context
+ * \param d the struct value_desc that describes the enum
+ * \param v pointer to the tmp declared in the calling glGet*v() function
  */
-#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC)                             \
-   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 &&               \
-       !ctx->Extensions.EXT3) {                                        \
-      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \
-      return;                                                          \
+static void
+find_custom_value(struct gl_context *ctx, const struct value_desc *d, union value *v)
+{
+   struct gl_buffer_object *buffer_obj;
+   struct gl_client_array *array;
+   GLuint unit, *p;
+
+   switch (d->pname) {
+   case GL_TEXTURE_1D:
+   case GL_TEXTURE_2D:
+   case GL_TEXTURE_3D:
+   case GL_TEXTURE_1D_ARRAY_EXT:
+   case GL_TEXTURE_2D_ARRAY_EXT:
+   case GL_TEXTURE_CUBE_MAP_ARB:
+   case GL_TEXTURE_RECTANGLE_NV:
+      v->value_bool = _mesa_IsEnabled(d->pname);
+      break;
+
+   case GL_LINE_STIPPLE_PATTERN:
+      /* This is the only GLushort, special case it here by promoting
+       * to an int rather than introducing a new type. */
+      v->value_int = ctx->Line.StipplePattern;
+      break;
+
+   case GL_CURRENT_RASTER_TEXTURE_COORDS:
+      unit = ctx->Texture.CurrentUnit;
+      v->value_float_4[0] = ctx->Current.RasterTexCoords[unit][0];
+      v->value_float_4[1] = ctx->Current.RasterTexCoords[unit][1];
+      v->value_float_4[2] = ctx->Current.RasterTexCoords[unit][2];
+      v->value_float_4[3] = ctx->Current.RasterTexCoords[unit][3];
+      break;
+
+   case GL_CURRENT_TEXTURE_COORDS:
+      unit = ctx->Texture.CurrentUnit;
+      v->value_float_4[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
+      v->value_float_4[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
+      v->value_float_4[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
+      v->value_float_4[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
+      break;
+
+   case GL_COLOR_WRITEMASK:
+      v->value_int_4[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
+      v->value_int_4[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
+      v->value_int_4[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
+      v->value_int_4[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
+      break;
+
+   case GL_EDGE_FLAG:
+      v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0;
+      break;
+
+   case GL_READ_BUFFER:
+      v->value_enum = ctx->ReadBuffer->ColorReadBuffer;
+      break;
+
+   case GL_MAP2_GRID_DOMAIN:
+      v->value_float_4[0] = ctx->Eval.MapGrid2u1;
+      v->value_float_4[1] = ctx->Eval.MapGrid2u2;
+      v->value_float_4[2] = ctx->Eval.MapGrid2v1;
+      v->value_float_4[3] = ctx->Eval.MapGrid2v2;
+      break;
+
+   case GL_TEXTURE_STACK_DEPTH:
+      unit = ctx->Texture.CurrentUnit;
+      v->value_int = ctx->TextureMatrixStack[unit].Depth + 1;
+      break;
+   case GL_TEXTURE_MATRIX:
+      unit = ctx->Texture.CurrentUnit;
+      v->value_matrix = ctx->TextureMatrixStack[unit].Top;
+      break;
+
+   case GL_TEXTURE_COORD_ARRAY:
+   case GL_TEXTURE_COORD_ARRAY_SIZE:
+   case GL_TEXTURE_COORD_ARRAY_TYPE:
+   case GL_TEXTURE_COORD_ARRAY_STRIDE:
+      array = &ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture];
+      v->value_int = *(GLuint *) ((char *) array + d->offset);
+      break;
+
+   case GL_ACTIVE_TEXTURE_ARB:
+      v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
+      break;
+   case GL_CLIENT_ACTIVE_TEXTURE_ARB:
+      v->value_int = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
+      break;
+
+   case GL_MODELVIEW_STACK_DEPTH:
+   case GL_PROJECTION_STACK_DEPTH:
+      v->value_int = *(GLint *) ((char *) ctx + d->offset) + 1;
+      break;
+
+   case GL_MAX_TEXTURE_SIZE:
+   case GL_MAX_3D_TEXTURE_SIZE:
+   case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
+      p = (GLuint *) ((char *) ctx + d->offset);
+      v->value_int = 1 << (*p - 1);
+      break;
+
+   case GL_SCISSOR_BOX:
+      v->value_int_4[0] = ctx->Scissor.X;
+      v->value_int_4[1] = ctx->Scissor.Y;
+      v->value_int_4[2] = ctx->Scissor.Width;
+      v->value_int_4[3] = ctx->Scissor.Height;
+      break;
+
+   case GL_LIST_INDEX:
+      v->value_int =
+        ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0;
+      break;
+   case GL_LIST_MODE:
+      if (!ctx->CompileFlag)
+        v->value_enum = 0;
+      else if (ctx->ExecuteFlag)
+        v->value_enum = GL_COMPILE_AND_EXECUTE;
+      else
+        v->value_enum = GL_COMPILE;
+      break;
+
+   case GL_VIEWPORT:
+      v->value_int_4[0] = ctx->Viewport.X;
+      v->value_int_4[1] = ctx->Viewport.Y;
+      v->value_int_4[2] = ctx->Viewport.Width;
+      v->value_int_4[3] = ctx->Viewport.Height;
+      break;
+
+   case GL_ACTIVE_STENCIL_FACE_EXT:
+      v->value_enum = ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT;
+      break;
+
+   case GL_STENCIL_FAIL:
+      v->value_enum = ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace];
+      break;
+   case GL_STENCIL_FUNC:
+      v->value_enum = ctx->Stencil.Function[ctx->Stencil.ActiveFace];
+      break;
+   case GL_STENCIL_PASS_DEPTH_FAIL:
+      v->value_enum = ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace];
+      break;
+   case GL_STENCIL_PASS_DEPTH_PASS:
+      v->value_enum = ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace];
+      break;
+   case GL_STENCIL_REF:
+      v->value_int = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
+      break;
+   case GL_STENCIL_VALUE_MASK:
+      v->value_int = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
+      break;
+   case GL_STENCIL_WRITEMASK:
+      v->value_int = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
+      break;
+
+   case GL_NUM_EXTENSIONS:
+      v->value_int = _mesa_get_extension_count(ctx);
+      break;
+
+   case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+      v->value_int = _mesa_get_color_read_type(ctx);
+      break;
+   case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+      v->value_int = _mesa_get_color_read_format(ctx);
+      break;
+
+   case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
+      v->value_int = ctx->CurrentStack->Depth + 1;
+      break;
+   case GL_CURRENT_MATRIX_ARB:
+   case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
+      v->value_matrix = ctx->CurrentStack->Top;
+      break;
+
+   case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
+      v->value_int = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
+      break;
+   case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
+      v->value_int_n.n = 
+        _mesa_get_compressed_formats(ctx, v->value_int_n.ints, GL_FALSE);
+      ASSERT(v->value_int_n.n <= 100);
+      break;
+
+   case GL_MAX_VARYING_FLOATS_ARB:
+      v->value_int = ctx->Const.MaxVarying * 4;
+      break;
+
+   /* Various object names */
+
+   case GL_TEXTURE_BINDING_1D:
+   case GL_TEXTURE_BINDING_2D:
+   case GL_TEXTURE_BINDING_3D:
+   case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
+   case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
+   case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
+   case GL_TEXTURE_BINDING_RECTANGLE_NV:
+      unit = ctx->Texture.CurrentUnit;
+      v->value_int =
+        ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
+      break;
+
+   /* GL_ARB_vertex_buffer_object */
+   case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
+   case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
+   case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
+   case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
+   case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
+   case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
+   case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
+      buffer_obj = (struct gl_buffer_object *)
+        ((char *) ctx->Array.ArrayObj + d->offset);
+      v->value_int = buffer_obj->Name;
+      break;
+   case GL_ARRAY_BUFFER_BINDING_ARB:
+      v->value_int = ctx->Array.ArrayBufferObj->Name;
+      break;
+   case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
+      v->value_int =
+        ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
+      break;
+   case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
+      v->value_int = ctx->Array.ElementArrayBufferObj->Name;
+      break;
+
+   case GL_FRAGMENT_PROGRAM_BINDING_NV:
+      v->value_int = 
+        ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
+      break;
+   case GL_VERTEX_PROGRAM_BINDING_NV:
+      v->value_int =
+        ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0;
+      break;
+   case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
+      v->value_int = ctx->Pack.BufferObj->Name;
+      break;
+   case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
+      v->value_int = ctx->Unpack.BufferObj->Name;
+      break;
+   case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+      v->value_int = ctx->TransformFeedback.CurrentBuffer->Name;
+      break;
+   case GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED:
+      v->value_int = ctx->TransformFeedback.CurrentObject->Paused;
+      break;
+   case GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE:
+      v->value_int = ctx->TransformFeedback.CurrentObject->Active;
+      break;
+   case GL_TRANSFORM_FEEDBACK_BINDING:
+      v->value_int = ctx->TransformFeedback.CurrentObject->Name;
+      break;
+   case GL_CURRENT_PROGRAM:
+      v->value_int =
+        ctx->Shader.ActiveProgram ? ctx->Shader.ActiveProgram->Name : 0;
+      break;
+   case GL_READ_FRAMEBUFFER_BINDING_EXT:
+      v->value_int = ctx->ReadBuffer->Name;
+      break;
+   case GL_RENDERBUFFER_BINDING_EXT:
+      v->value_int =
+        ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
+      break;
+   case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
+      v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
+      break;
+   }   
+}
+
+/**
+ * Check extra constraints on a struct value_desc descriptor
+ *
+ * If a struct value_desc has a non-NULL extra pointer, it means that
+ * there are a number of extra constraints to check or actions to
+ * perform.  The extras is just an integer array where each integer
+ * encode different constraints or actions.
+ *
+ * \param ctx current context
+ * \param func name of calling glGet*v() function for error reporting
+ * \param d the struct value_desc that has the extra constraints
+ *
+ * \return GL_FALSE if one of the constraints was not satisfied,
+ *     otherwise GL_TRUE.
+ */
+static GLboolean
+check_extra(struct gl_context *ctx, const char *func, const struct value_desc *d)
+{
+   const GLuint version = ctx->VersionMajor * 10 + ctx->VersionMinor;
+   int total, enabled;
+   const int *e;
+
+   total = 0;
+   enabled = 0;
+   for (e = d->extra; *e != EXTRA_END; e++)
+      switch (*e) {
+      case EXTRA_VERSION_30:
+        if (version >= 30) {
+           total++;
+           enabled++;
+        }
+        break;
+      case EXTRA_VERSION_31:
+        if (version >= 31) {
+           total++;
+           enabled++;
+        }
+        break;
+      case EXTRA_VERSION_32:
+        if (version >= 32) {
+           total++;
+           enabled++;
+        }
+        break;
+      case EXTRA_VERSION_ES2:
+        if (ctx->API == API_OPENGLES2) {
+           total++;
+           enabled++;
+        }
+        break;
+      case EXTRA_NEW_BUFFERS:
+        if (ctx->NewState & _NEW_BUFFERS)
+           _mesa_update_state(ctx);
+        break;
+      case EXTRA_FLUSH_CURRENT:
+        FLUSH_CURRENT(ctx, 0);
+        break;
+      case EXTRA_VALID_DRAW_BUFFER:
+        if (d->pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
+           _mesa_error(ctx, GL_INVALID_OPERATION, "%s(draw buffer %u)",
+                       func, d->pname - GL_DRAW_BUFFER0_ARB);
+           return GL_FALSE;
+        }
+        break;
+      case EXTRA_VALID_TEXTURE_UNIT:
+        if (ctx->Texture.CurrentUnit >= ctx->Const.MaxTextureCoordUnits) {
+           _mesa_error(ctx, GL_INVALID_OPERATION, "%s(texture %u)",
+                       func, ctx->Texture.CurrentUnit);
+           return GL_FALSE;
+        }
+        break;
+      case EXTRA_END:
+        break;
+      default: /* *e is a offset into the extension struct */
+        total++;
+        if (*(GLboolean *) ((char *) &ctx->Extensions + *e))
+           enabled++;
+        break;
+      }
+
+   if (total > 0 && enabled == 0) {
+      _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
+                  _mesa_lookup_enum_by_nr(d->pname));
+      return GL_FALSE;
    }
 
-/*
- * Check if either of four extensions is enabled.
+   return GL_TRUE;
+}
+
+static const struct value_desc error_value =
+   { 0, 0, TYPE_INVALID, NO_OFFSET, NO_EXTRA };
+
+/**
+ * Find the struct value_desc corresponding to the enum 'pname'.
+ * 
+ * We hash the enum value to get an index into the 'table' array,
+ * which holds the index in the 'values' array of struct value_desc.
+ * Once we've found the entry, we do the extra checks, if any, then
+ * look up the value and return a pointer to it.
+ *
+ * If the value has to be computed (for example, it's the result of a
+ * function call or we need to add 1 to it), we use the tmp 'v' to
+ * store the result.
+ * 
+ * \param func name of glGet*v() func for error reporting
+ * \param pname the enum value we're looking up
+ * \param p is were we return the pointer to the value
+ * \param v a tmp union value variable in the calling glGet*v() function
+ *
+ * \return the struct value_desc corresponding to the enum or a struct
+ *     value_desc of TYPE_INVALID if not found.  This lets the calling
+ *     glGet*v() function jump right into a switch statement and
+ *     handle errors there instead of having to check for NULL.
  */
-#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC)                       \
-   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 &&               \
-       !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) {               \
-      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \
-      return;                                                          \
+static const struct value_desc *
+find_value(const char *func, GLenum pname, void **p, union value *v)
+{
+   GET_CURRENT_CONTEXT(ctx);
+   struct gl_texture_unit *unit;
+   int mask, hash;
+   const struct value_desc *d;
+
+   mask = Elements(table) - 1;
+   hash = (pname * prime_factor);
+   while (1) {
+      d = &values[table[hash & mask]];
+      if (likely(d->pname == pname))
+        break;
+
+      /* If the enum isn't valid, the hash walk ends with index 0,
+       * which is the API mask entry at the beginning of values[]. */
+      if (d->type == TYPE_API_MASK) {
+        _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
+                     _mesa_lookup_enum_by_nr(pname));
+        return &error_value;
+      }
+      hash += prime_step;
    }
 
+   if (unlikely(d->extra && !check_extra(ctx, func, d)))
+      return &error_value;
+
+   switch (d->location) {
+   case LOC_BUFFER:
+      *p = ((char *) ctx->DrawBuffer + d->offset);
+      return d;
+   case LOC_CONTEXT:
+      *p = ((char *) ctx + d->offset);
+      return d;
+   case LOC_ARRAY:
+      *p = ((char *) ctx->Array.ArrayObj + d->offset);
+      return d;
+   case LOC_TEXUNIT:
+      unit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
+      *p = ((char *) unit + d->offset);
+      return d;
+   case LOC_CUSTOM:
+      find_custom_value(ctx, d, v);
+      *p = v;
+      return d;
+   default:
+      assert(0);
+      break;
+   }
+
+   /* silence warning */
+   return &error_value;
+}
+
+static const int transpose[] = {
+   0, 4,  8, 12,
+   1, 5,  9, 13,
+   2, 6, 10, 14,
+   3, 7, 11, 15
+};
 
 void GLAPIENTRY
-_mesa_GetBooleanv( GLenum pname, GLboolean *params )
+_mesa_GetBooleanv(GLenum pname, GLboolean *params)
 {
-   GET_CURRENT_CONTEXT(ctx);
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
+   const struct value_desc *d;
+   union value v;
+   GLmatrix *m;
+   int shift, i;
+   void *p;
 
-   if (!params)
-      return;
+   d = find_value("glGetBooleanv", pname, &p, &v);
+   switch (d->type) {
+   case TYPE_INVALID:
+      break;
+   case TYPE_CONST:
+      params[0] = INT_TO_BOOLEAN(d->offset);
+      break;
 
-   if (ctx->NewState)
-      _mesa_update_state(ctx);
+   case TYPE_FLOAT_4:
+   case TYPE_FLOATN_4:
+      params[3] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[3]);
+   case TYPE_FLOAT_3:
+   case TYPE_FLOATN_3:
+      params[2] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[2]);
+   case TYPE_FLOAT_2:
+   case TYPE_FLOATN_2:
+      params[1] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[1]);
+   case TYPE_FLOAT:
+   case TYPE_FLOATN:
+      params[0] = FLOAT_TO_BOOLEAN(((GLfloat *) p)[0]);
+      break;
 
-   if (ctx->Driver.GetBooleanv &&
-       ctx->Driver.GetBooleanv(ctx, pname, params))
-      return;
+   case TYPE_DOUBLEN:
+      params[0] = FLOAT_TO_BOOLEAN(((GLdouble *) p)[0]);
+      break;
 
-   switch (pname) {
-      case GL_ACCUM_RED_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumRedBits);
-         break;
-      case GL_ACCUM_GREEN_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumGreenBits);
-         break;
-      case GL_ACCUM_BLUE_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumBlueBits);
-         break;
-      case GL_ACCUM_ALPHA_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumAlphaBits);
-         break;
-      case GL_ACCUM_CLEAR_VALUE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[3]);
-         break;
-      case GL_ALPHA_BIAS:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias);
-         break;
-      case GL_ALPHA_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.alphaBits);
-         break;
-      case GL_ALPHA_SCALE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale);
-         break;
-      case GL_ALPHA_TEST:
-         params[0] = ctx->Color.AlphaEnabled;
-         break;
-      case GL_ALPHA_TEST_FUNC:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.AlphaFunc);
-         break;
-      case GL_ALPHA_TEST_REF:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Color.AlphaRef);
-         break;
-      case GL_ATTRIB_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(ctx->AttribStackDepth);
-         break;
-      case GL_AUTO_NORMAL:
-         params[0] = ctx->Eval.AutoNormal;
-         break;
-      case GL_AUX_BUFFERS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.numAuxBuffers);
-         break;
-      case GL_BLEND:
-         params[0] = (ctx->Color.BlendEnabled & 1);
-         break;
-      case GL_BLEND_DST:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_SRC_RGB_EXT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_DST_RGB_EXT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC_ALPHA_EXT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendSrcA);
-         break;
-      case GL_BLEND_DST_ALPHA_EXT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstA);
-         break;
-      case GL_BLEND_EQUATION:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationRGB );
-         break;
-      case GL_BLEND_EQUATION_ALPHA_EXT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendEquationA );
-         break;
-      case GL_BLEND_COLOR_EXT:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Color.BlendColor[3]);
-         break;
-      case GL_BLUE_BIAS:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias);
-         break;
-      case GL_BLUE_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.blueBits);
-         break;
-      case GL_BLUE_SCALE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale);
-         break;
-      case GL_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(ctx->ClientAttribStackDepth);
-         break;
-      case GL_CLIP_PLANE0:
-         params[0] = (ctx->Transform.ClipPlanesEnabled >> 0) & 1;
-         break;
-      case GL_CLIP_PLANE1:
-         params[0] = (ctx->Transform.ClipPlanesEnabled >> 1) & 1;
-         break;
-      case GL_CLIP_PLANE2:
-         params[0] = (ctx->Transform.ClipPlanesEnabled >> 2) & 1;
-         break;
-      case GL_CLIP_PLANE3:
-         params[0] = (ctx->Transform.ClipPlanesEnabled >> 3) & 1;
-         break;
-      case GL_CLIP_PLANE4:
-         params[0] = (ctx->Transform.ClipPlanesEnabled >> 4) & 1;
-         break;
-      case GL_CLIP_PLANE5:
-         params[0] = (ctx->Transform.ClipPlanesEnabled >> 5) & 1;
-         break;
-      case GL_COLOR_CLEAR_VALUE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Color.ClearColor[3]);
-         break;
-      case GL_COLOR_MATERIAL:
-         params[0] = ctx->Light.ColorMaterialEnabled;
-         break;
-      case GL_COLOR_MATERIAL_FACE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialFace);
-         break;
-      case GL_COLOR_MATERIAL_PARAMETER:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode);
-         break;
-      case GL_COLOR_WRITEMASK:
-         params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0);
-         params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0);
-         params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0);
-         params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0);
-         break;
-      case GL_CULL_FACE:
-         params[0] = ctx->Polygon.CullFlag;
-         break;
-      case GL_CULL_FACE_MODE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode);
-         break;
-      case GL_CURRENT_COLOR:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
-         }
-         break;
-      case GL_CURRENT_INDEX:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
-         }
-         break;
-      case GL_CURRENT_NORMAL:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
-         }
-         break;
-      case GL_CURRENT_RASTER_COLOR:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[3]);
-         break;
-      case GL_CURRENT_RASTER_DISTANCE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance);
-         break;
-      case GL_CURRENT_RASTER_INDEX:
-         params[0] = FLOAT_TO_BOOLEAN(1.0);
-         break;
-      case GL_CURRENT_RASTER_POSITION:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]);
-         break;
-      case GL_CURRENT_RASTER_SECONDARY_COLOR:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[3]);
-         break;
-      case GL_CURRENT_RASTER_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(raster tex coords, unit %u)", unit);
-            return;
-         }
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][3]);
-         }
-         break;
-      case GL_CURRENT_RASTER_POSITION_VALID:
-         params[0] = ctx->Current.RasterPosValid;
-         break;
-      case GL_CURRENT_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(current tex coords, unit %u)", unit);
-            return;
-         }
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
-         }
-         break;
-      case GL_DEPTH_BIAS:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias);
-         break;
-      case GL_DEPTH_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.depthBits);
-         break;
-      case GL_DEPTH_CLEAR_VALUE:
-         params[0] = FLOAT_TO_BOOLEAN(((GLfloat) ctx->Depth.Clear));
-         break;
-      case GL_DEPTH_FUNC:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Depth.Func);
-         break;
-      case GL_DEPTH_RANGE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Viewport.Near);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Viewport.Far);
-         break;
-      case GL_DEPTH_SCALE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthScale);
-         break;
-      case GL_DEPTH_TEST:
-         params[0] = ctx->Depth.Test;
-         break;
-      case GL_DEPTH_WRITEMASK:
-         params[0] = ctx->Depth.Mask;
-         break;
-      case GL_DITHER:
-         params[0] = ctx->Color.DitherFlag;
-         break;
-      case GL_DOUBLEBUFFER:
-         params[0] = ctx->DrawBuffer->Visual.doubleBufferMode;
-         break;
-      case GL_DRAW_BUFFER:
-         params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_EDGE_FLAG:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = (ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0);
-         }
-         break;
-      case GL_FEEDBACK_BUFFER_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize);
-         break;
-      case GL_FEEDBACK_BUFFER_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Feedback.Type);
-         break;
-      case GL_FOG:
-         params[0] = ctx->Fog.Enabled;
-         break;
-      case GL_FOG_COLOR:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Fog.Color[3]);
-         break;
-      case GL_FOG_DENSITY:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Density);
-         break;
-      case GL_FOG_END:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.End);
-         break;
-      case GL_FOG_HINT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Hint.Fog);
-         break;
-      case GL_FOG_INDEX:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Index);
-         break;
-      case GL_FOG_MODE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Fog.Mode);
-         break;
-      case GL_FOG_START:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Fog.Start);
-         break;
-      case GL_FRONT_FACE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontFace);
-         break;
-      case GL_GREEN_BIAS:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias);
-         break;
-      case GL_GREEN_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.greenBits);
-         break;
-      case GL_GREEN_SCALE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale);
-         break;
-      case GL_INDEX_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.indexBits);
-         break;
-      case GL_INDEX_CLEAR_VALUE:
-         params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex);
-         break;
-      case GL_INDEX_MODE:
-         params[0] = GL_FALSE;
-         break;
-      case GL_INDEX_OFFSET:
-         params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset);
-         break;
-      case GL_INDEX_SHIFT:
-         params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexShift);
-         break;
-      case GL_INDEX_WRITEMASK:
-         params[0] = INT_TO_BOOLEAN(ctx->Color.IndexMask);
-         break;
-      case GL_LIGHT0:
-         params[0] = ctx->Light.Light[0].Enabled;
-         break;
-      case GL_LIGHT1:
-         params[0] = ctx->Light.Light[1].Enabled;
-         break;
-      case GL_LIGHT2:
-         params[0] = ctx->Light.Light[2].Enabled;
-         break;
-      case GL_LIGHT3:
-         params[0] = ctx->Light.Light[3].Enabled;
-         break;
-      case GL_LIGHT4:
-         params[0] = ctx->Light.Light[4].Enabled;
-         break;
-      case GL_LIGHT5:
-         params[0] = ctx->Light.Light[5].Enabled;
-         break;
-      case GL_LIGHT6:
-         params[0] = ctx->Light.Light[6].Enabled;
-         break;
-      case GL_LIGHT7:
-         params[0] = ctx->Light.Light[7].Enabled;
-         break;
-      case GL_LIGHTING:
-         params[0] = ctx->Light.Enabled;
-         break;
-      case GL_LIGHT_MODEL_AMBIENT:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Light.Model.Ambient[3]);
-         break;
-      case GL_LIGHT_MODEL_COLOR_CONTROL:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Light.Model.ColorControl);
-         break;
-      case GL_LIGHT_MODEL_LOCAL_VIEWER:
-         params[0] = ctx->Light.Model.LocalViewer;
-         break;
-      case GL_LIGHT_MODEL_TWO_SIDE:
-         params[0] = ctx->Light.Model.TwoSide;
-         break;
-      case GL_LINE_SMOOTH:
-         params[0] = ctx->Line.SmoothFlag;
-         break;
-      case GL_LINE_SMOOTH_HINT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Hint.LineSmooth);
-         break;
-      case GL_LINE_STIPPLE:
-         params[0] = ctx->Line.StippleFlag;
-         break;
-      case GL_LINE_STIPPLE_PATTERN:
-         params[0] = INT_TO_BOOLEAN(ctx->Line.StipplePattern);
-         break;
-      case GL_LINE_STIPPLE_REPEAT:
-         params[0] = INT_TO_BOOLEAN(ctx->Line.StippleFactor);
-         break;
-      case GL_LINE_WIDTH:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Line.Width);
-         break;
-      case GL_LINE_WIDTH_GRANULARITY:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.LineWidthGranularity);
-         break;
-      case GL_LINE_WIDTH_RANGE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidthAA);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidthAA);
-         break;
-      case GL_ALIASED_LINE_WIDTH_RANGE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinLineWidth);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxLineWidth);
-         break;
-      case GL_LIST_BASE:
-         params[0] = INT_TO_BOOLEAN(ctx->List.ListBase);
-         break;
-      case GL_LIST_INDEX:
-         params[0] = INT_TO_BOOLEAN((ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0));
-         break;
-      case GL_LIST_MODE:
-         {
-         GLenum mode;
-         if (!ctx->CompileFlag)
-            mode = 0;
-         else if (ctx->ExecuteFlag)
-            mode = GL_COMPILE_AND_EXECUTE;
-         else
-            mode = GL_COMPILE;
-         params[0] = ENUM_TO_BOOLEAN(mode);
-         }
-         break;
-      case GL_INDEX_LOGIC_OP:
-         params[0] = ctx->Color.IndexLogicOpEnabled;
-         break;
-      case GL_COLOR_LOGIC_OP:
-         params[0] = ctx->Color.ColorLogicOpEnabled;
-         break;
-      case GL_LOGIC_OP_MODE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.LogicOp);
-         break;
-      case GL_MAP1_COLOR_4:
-         params[0] = ctx->Eval.Map1Color4;
-         break;
-      case GL_MAP1_GRID_DOMAIN:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u1);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid1u2);
-         break;
-      case GL_MAP1_GRID_SEGMENTS:
-         params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid1un);
-         break;
-      case GL_MAP1_INDEX:
-         params[0] = ctx->Eval.Map1Index;
-         break;
-      case GL_MAP1_NORMAL:
-         params[0] = ctx->Eval.Map1Normal;
-         break;
-      case GL_MAP1_TEXTURE_COORD_1:
-         params[0] = ctx->Eval.Map1TextureCoord1;
-         break;
-      case GL_MAP1_TEXTURE_COORD_2:
-         params[0] = ctx->Eval.Map1TextureCoord2;
-         break;
-      case GL_MAP1_TEXTURE_COORD_3:
-         params[0] = ctx->Eval.Map1TextureCoord3;
-         break;
-      case GL_MAP1_TEXTURE_COORD_4:
-         params[0] = ctx->Eval.Map1TextureCoord4;
-         break;
-      case GL_MAP1_VERTEX_3:
-         params[0] = ctx->Eval.Map1Vertex3;
-         break;
-      case GL_MAP1_VERTEX_4:
-         params[0] = ctx->Eval.Map1Vertex4;
-         break;
-      case GL_MAP2_COLOR_4:
-         params[0] = ctx->Eval.Map2Color4;
-         break;
-      case GL_MAP2_GRID_DOMAIN:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u1);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2u2);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v1);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Eval.MapGrid2v2);
-         break;
-      case GL_MAP2_GRID_SEGMENTS:
-         params[0] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2un);
-         params[1] = INT_TO_BOOLEAN(ctx->Eval.MapGrid2vn);
-         break;
-      case GL_MAP2_INDEX:
-         params[0] = ctx->Eval.Map2Index;
-         break;
-      case GL_MAP2_NORMAL:
-         params[0] = ctx->Eval.Map2Normal;
-         break;
-      case GL_MAP2_TEXTURE_COORD_1:
-         params[0] = ctx->Eval.Map2TextureCoord1;
-         break;
-      case GL_MAP2_TEXTURE_COORD_2:
-         params[0] = ctx->Eval.Map2TextureCoord2;
-         break;
-      case GL_MAP2_TEXTURE_COORD_3:
-         params[0] = ctx->Eval.Map2TextureCoord3;
-         break;
-      case GL_MAP2_TEXTURE_COORD_4:
-         params[0] = ctx->Eval.Map2TextureCoord4;
-         break;
-      case GL_MAP2_VERTEX_3:
-         params[0] = ctx->Eval.Map2Vertex3;
-         break;
-      case GL_MAP2_VERTEX_4:
-         params[0] = ctx->Eval.Map2Vertex4;
-         break;
-      case GL_MAP_COLOR:
-         params[0] = ctx->Pixel.MapColorFlag;
-         break;
-      case GL_MAP_STENCIL:
-         params[0] = ctx->Pixel.MapStencilFlag;
-         break;
-      case GL_MATRIX_MODE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Transform.MatrixMode);
-         break;
-      case GL_MAX_ATTRIB_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(MAX_ATTRIB_STACK_DEPTH);
-         break;
-      case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(MAX_CLIENT_ATTRIB_STACK_DEPTH);
-         break;
-      case GL_MAX_CLIP_PLANES:
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxClipPlanes);
-         break;
-      case GL_MAX_ELEMENTS_VERTICES:
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
-         break;
-      case GL_MAX_ELEMENTS_INDICES:
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayLockSize);
-         break;
-      case GL_MAX_EVAL_ORDER:
-         params[0] = INT_TO_BOOLEAN(MAX_EVAL_ORDER);
-         break;
-      case GL_MAX_LIGHTS:
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxLights);
-         break;
-      case GL_MAX_LIST_NESTING:
-         params[0] = INT_TO_BOOLEAN(MAX_LIST_NESTING);
-         break;
-      case GL_MAX_MODELVIEW_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(MAX_MODELVIEW_STACK_DEPTH);
-         break;
-      case GL_MAX_NAME_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(MAX_NAME_STACK_DEPTH);
-         break;
-      case GL_MAX_PIXEL_MAP_TABLE:
-         params[0] = INT_TO_BOOLEAN(MAX_PIXEL_MAP_TABLE);
-         break;
-      case GL_MAX_PROJECTION_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(MAX_PROJECTION_STACK_DEPTH);
-         break;
-      case GL_MAX_TEXTURE_SIZE:
-         params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.MaxTextureLevels - 1));
-         break;
-      case GL_MAX_3D_TEXTURE_SIZE:
-         params[0] = INT_TO_BOOLEAN(1 << (ctx->Const.Max3DTextureLevels - 1));
-         break;
-      case GL_MAX_TEXTURE_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(MAX_TEXTURE_STACK_DEPTH);
-         break;
-      case GL_MAX_VIEWPORT_DIMS:
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxViewportWidth);
-         params[1] = INT_TO_BOOLEAN(ctx->Const.MaxViewportHeight);
-         break;
-      case GL_MODELVIEW_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_MODELVIEW_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(ctx->ModelviewMatrixStack.Depth + 1);
-         break;
-      case GL_NAME_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(ctx->Select.NameStackDepth);
-         break;
-      case GL_NORMALIZE:
-         params[0] = ctx->Transform.Normalize;
-         break;
-      case GL_PACK_ALIGNMENT:
-         params[0] = INT_TO_BOOLEAN(ctx->Pack.Alignment);
-         break;
-      case GL_PACK_LSB_FIRST:
-         params[0] = ctx->Pack.LsbFirst;
-         break;
-      case GL_PACK_ROW_LENGTH:
-         params[0] = INT_TO_BOOLEAN(ctx->Pack.RowLength);
-         break;
-      case GL_PACK_SKIP_PIXELS:
-         params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipPixels);
-         break;
-      case GL_PACK_SKIP_ROWS:
-         params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipRows);
-         break;
-      case GL_PACK_SWAP_BYTES:
-         params[0] = ctx->Pack.SwapBytes;
-         break;
-      case GL_PACK_SKIP_IMAGES_EXT:
-         params[0] = INT_TO_BOOLEAN(ctx->Pack.SkipImages);
-         break;
-      case GL_PACK_IMAGE_HEIGHT_EXT:
-         params[0] = INT_TO_BOOLEAN(ctx->Pack.ImageHeight);
-         break;
-      case GL_PACK_INVERT_MESA:
-         params[0] = ctx->Pack.Invert;
-         break;
-      case GL_PERSPECTIVE_CORRECTION_HINT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PerspectiveCorrection);
-         break;
-      case GL_PIXEL_MAP_A_TO_A_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.AtoA.Size);
-         break;
-      case GL_PIXEL_MAP_B_TO_B_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.BtoB.Size);
-         break;
-      case GL_PIXEL_MAP_G_TO_G_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.GtoG.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_A_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoA.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_B_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoB.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_G_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoG.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_I_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoI.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_R_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.ItoR.Size);
-         break;
-      case GL_PIXEL_MAP_R_TO_R_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.RtoR.Size);
-         break;
-      case GL_PIXEL_MAP_S_TO_S_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->PixelMaps.StoS.Size);
-         break;
-      case GL_POINT_SIZE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Size);
-         break;
-      case GL_POINT_SIZE_GRANULARITY:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.PointSizeGranularity);
-         break;
-      case GL_POINT_SIZE_RANGE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSizeAA);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSizeAA);
-         break;
-      case GL_ALIASED_POINT_SIZE_RANGE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MinPointSize);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Const.MaxPointSize);
-         break;
-      case GL_POINT_SMOOTH:
-         params[0] = ctx->Point.SmoothFlag;
-         break;
-      case GL_POINT_SMOOTH_HINT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PointSmooth);
-         break;
-      case GL_POINT_SIZE_MIN_EXT:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MinSize);
-         break;
-      case GL_POINT_SIZE_MAX_EXT:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Point.MaxSize);
-         break;
-      case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Threshold);
-         break;
-      case GL_DISTANCE_ATTENUATION_EXT:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Point.Params[0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Point.Params[1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Point.Params[2]);
-         break;
-      case GL_POLYGON_MODE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.FrontMode);
-         params[1] = ENUM_TO_BOOLEAN(ctx->Polygon.BackMode);
-         break;
-      case GL_POLYGON_OFFSET_BIAS_EXT:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits);
-         break;
-      case GL_POLYGON_OFFSET_FACTOR:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetFactor );
-         break;
-      case GL_POLYGON_OFFSET_UNITS:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Polygon.OffsetUnits );
-         break;
-      case GL_POLYGON_OFFSET_POINT:
-         params[0] = ctx->Polygon.OffsetPoint;
-         break;
-      case GL_POLYGON_OFFSET_LINE:
-         params[0] = ctx->Polygon.OffsetLine;
-         break;
-      case GL_POLYGON_OFFSET_FILL:
-         params[0] = ctx->Polygon.OffsetFill;
-         break;
-      case GL_POLYGON_SMOOTH:
-         params[0] = ctx->Polygon.SmoothFlag;
-         break;
-      case GL_POLYGON_SMOOTH_HINT:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Hint.PolygonSmooth);
-         break;
-      case GL_POLYGON_STIPPLE:
-         params[0] = ctx->Polygon.StippleFlag;
-         break;
-      case GL_PROJECTION_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_PROJECTION_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1);
-         break;
-      case GL_READ_BUFFER:
-         params[0] = ENUM_TO_BOOLEAN(ctx->ReadBuffer->ColorReadBuffer);
-         break;
-      case GL_RED_BIAS:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias);
-         break;
-      case GL_RED_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.redBits);
-         break;
-      case GL_RED_SCALE:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale);
-         break;
-      case GL_RENDER_MODE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->RenderMode);
-         break;
-      case GL_RESCALE_NORMAL:
-         params[0] = ctx->Transform.RescaleNormals;
-         break;
-      case GL_RGBA_MODE:
-         params[0] = GL_TRUE;
-         break;
-      case GL_SCISSOR_BOX:
-         params[0] = INT_TO_BOOLEAN(ctx->Scissor.X);
-         params[1] = INT_TO_BOOLEAN(ctx->Scissor.Y);
-         params[2] = INT_TO_BOOLEAN(ctx->Scissor.Width);
-         params[3] = INT_TO_BOOLEAN(ctx->Scissor.Height);
-         break;
-      case GL_SCISSOR_TEST:
-         params[0] = ctx->Scissor.Enabled;
-         break;
-      case GL_SELECTION_BUFFER_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->Select.BufferSize);
-         break;
-      case GL_SHADE_MODEL:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Light.ShadeModel);
-         break;
-      case GL_SHARED_TEXTURE_PALETTE_EXT:
-         params[0] = ctx->Texture.SharedPalette;
-         break;
-      case GL_STENCIL_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.stencilBits);
-         break;
-      case GL_STENCIL_CLEAR_VALUE:
-         params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear);
-         break;
-      case GL_STENCIL_FAIL:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_FUNC:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_REF:
-         params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_TEST:
-         params[0] = ctx->Stencil.Enabled;
-         break;
-      case GL_STENCIL_VALUE_MASK:
-         params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_WRITEMASK:
-         params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STEREO:
-         params[0] = ctx->DrawBuffer->Visual.stereoMode;
-         break;
-      case GL_SUBPIXEL_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits);
-         break;
-      case GL_TEXTURE_1D:
-         params[0] = _mesa_IsEnabled(GL_TEXTURE_1D);
-         break;
-      case GL_TEXTURE_2D:
-         params[0] = _mesa_IsEnabled(GL_TEXTURE_2D);
-         break;
-      case GL_TEXTURE_3D:
-         params[0] = _mesa_IsEnabled(GL_TEXTURE_3D);
-         break;
-      case GL_TEXTURE_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetBooleanv");
-         params[0] = _mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT);
-         break;
-      case GL_TEXTURE_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetBooleanv");
-         params[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT);
-         break;
-      case GL_TEXTURE_BINDING_1D:
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_2D:
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_3D:
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
-         break;
-      case GL_TEXTURE_GEN_S:
-         params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
-         break;
-      case GL_TEXTURE_GEN_T:
-         params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0);
-         break;
-      case GL_TEXTURE_GEN_R:
-         params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0);
-         break;
-      case GL_TEXTURE_GEN_Q:
-         params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0);
-         break;
-      case GL_TEXTURE_MATRIX:
-         {
-         const GLfloat *matrix;
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
-                        unit);
-            return;
-         }
-         matrix = ctx->TextureMatrixStack[unit].Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_TEXTURE_STACK_DEPTH:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(texture stack depth, unit %u)", unit);
-            return;
-         }
-         params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[unit].Depth + 1);
-         }
-         break;
-      case GL_UNPACK_ALIGNMENT:
-         params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);
-         break;
-      case GL_UNPACK_LSB_FIRST:
-         params[0] = ctx->Unpack.LsbFirst;
-         break;
-      case GL_UNPACK_ROW_LENGTH:
-         params[0] = INT_TO_BOOLEAN(ctx->Unpack.RowLength);
-         break;
-      case GL_UNPACK_SKIP_PIXELS:
-         params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipPixels);
-         break;
-      case GL_UNPACK_SKIP_ROWS:
-         params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipRows);
-         break;
-      case GL_UNPACK_SWAP_BYTES:
-         params[0] = ctx->Unpack.SwapBytes;
-         break;
-      case GL_UNPACK_SKIP_IMAGES_EXT:
-         params[0] = INT_TO_BOOLEAN(ctx->Unpack.SkipImages);
-         break;
-      case GL_UNPACK_IMAGE_HEIGHT_EXT:
-         params[0] = INT_TO_BOOLEAN(ctx->Unpack.ImageHeight);
-         break;
-      case GL_UNPACK_CLIENT_STORAGE_APPLE:
-         params[0] = ctx->Unpack.ClientStorage;
-         break;
-      case GL_VIEWPORT:
-         params[0] = INT_TO_BOOLEAN(ctx->Viewport.X);
-         params[1] = INT_TO_BOOLEAN(ctx->Viewport.Y);
-         params[2] = INT_TO_BOOLEAN(ctx->Viewport.Width);
-         params[3] = INT_TO_BOOLEAN(ctx->Viewport.Height);
-         break;
-      case GL_ZOOM_X:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomX);
-         break;
-      case GL_ZOOM_Y:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY);
-         break;
-      case GL_VERTEX_ARRAY:
-         params[0] = ctx->Array.ArrayObj->Vertex.Enabled;
-         break;
-      case GL_VERTEX_ARRAY_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Size);
-         break;
-      case GL_VERTEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Type);
-         break;
-      case GL_VERTEX_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Stride);
-         break;
-      case GL_VERTEX_ARRAY_COUNT_EXT:
-         params[0] = INT_TO_BOOLEAN(0);
-         break;
-      case GL_NORMAL_ARRAY:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Enabled);
-         break;
-      case GL_NORMAL_ARRAY_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Type);
-         break;
-      case GL_NORMAL_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Stride);
-         break;
-      case GL_NORMAL_ARRAY_COUNT_EXT:
-         params[0] = INT_TO_BOOLEAN(0);
-         break;
-      case GL_COLOR_ARRAY:
-         params[0] = ctx->Array.ArrayObj->Color.Enabled;
-         break;
-      case GL_COLOR_ARRAY_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Size);
-         break;
-      case GL_COLOR_ARRAY_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Type);
-         break;
-      case GL_COLOR_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Stride);
-         break;
-      case GL_COLOR_ARRAY_COUNT_EXT:
-         params[0] = INT_TO_BOOLEAN(0);
-         break;
-      case GL_INDEX_ARRAY:
-         params[0] = ctx->Array.ArrayObj->Index.Enabled;
-         break;
-      case GL_INDEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Type);
-         break;
-      case GL_INDEX_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Stride);
-         break;
-      case GL_INDEX_ARRAY_COUNT_EXT:
-         params[0] = INT_TO_BOOLEAN(0);
-         break;
-      case GL_TEXTURE_COORD_ARRAY:
-         params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
-         break;
-      case GL_TEXTURE_COORD_ARRAY_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
-         params[0] = INT_TO_BOOLEAN(0);
-         break;
-      case GL_EDGE_FLAG_ARRAY:
-         params[0] = ctx->Array.ArrayObj->EdgeFlag.Enabled;
-         break;
-      case GL_EDGE_FLAG_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.Stride);
-         break;
-      case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
-         params[0] = INT_TO_BOOLEAN(0);
-         break;
-      case GL_MAX_TEXTURE_UNITS_ARB:
-         CHECK_EXT1(ARB_multitexture, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureUnits);
-         break;
-      case GL_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
-         break;
-      case GL_CLIENT_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
-         break;
-      case GL_TEXTURE_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
-         params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
-         break;
-      case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name);
-         break;
-      case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
-         break;
-      case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression);
-         break;
-      case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
-         break;
-      case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         {
-         GLint formats[100];
-         GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
-         ASSERT(n <= 100);
-         for (i = 0; i < n; i++)
-            params[i] = ENUM_TO_BOOLEAN(formats[i]);
-         }
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst);
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount);
-         break;
-      case GL_TRANSPOSE_COLOR_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_COLOR_MATRIX_SGI:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = INT_TO_BOOLEAN(ctx->ColorMatrixStack.Depth + 1);
-         break;
-      case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = INT_TO_BOOLEAN(MAX_COLOR_STACK_DEPTH);
-         break;
-      case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[0]);
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[1]);
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[2]);
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixScale[3]);
-         break;
-      case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[0]);
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[1]);
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[2]);
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]);
-         break;
-      case GL_CONVOLUTION_1D_EXT:
-         CHECK_EXT1(EXT_convolution, "GetBooleanv");
-         params[0] = ctx->Pixel.Convolution1DEnabled;
-         break;
-      case GL_CONVOLUTION_2D_EXT:
-         CHECK_EXT1(EXT_convolution, "GetBooleanv");
-         params[0] = ctx->Pixel.Convolution2DEnabled;
-         break;
-      case GL_SEPARABLE_2D_EXT:
-         CHECK_EXT1(EXT_convolution, "GetBooleanv");
-         params[0] = ctx->Pixel.Separable2DEnabled;
-         break;
-      case GL_POST_CONVOLUTION_RED_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetBooleanv");
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]);
-         break;
-      case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetBooleanv");
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]);
-         break;
-      case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetBooleanv");
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]);
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetBooleanv");
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]);
-         break;
-      case GL_POST_CONVOLUTION_RED_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetBooleanv");
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]);
-         break;
-      case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetBooleanv");
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]);
-         break;
-      case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetBooleanv");
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]);
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetBooleanv");
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]);
-         break;
-      case GL_HISTOGRAM:
-         CHECK_EXT1(EXT_histogram, "GetBooleanv");
-         params[0] = ctx->Pixel.HistogramEnabled;
-         break;
-      case GL_MINMAX:
-         CHECK_EXT1(EXT_histogram, "GetBooleanv");
-         params[0] = ctx->Pixel.MinMaxEnabled;
-         break;
-      case GL_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table, "GetBooleanv");
-         params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION];
-         break;
-      case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table, "GetBooleanv");
-         params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION];
-         break;
-      case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table, "GetBooleanv");
-         params[0] = ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX];
-         break;
-      case GL_TEXTURE_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_texture_color_table, "GetBooleanv");
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
-         break;
-      case GL_COLOR_SUM_EXT:
-         CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetBooleanv");
-         params[0] = ctx->Fog.ColorSumEnabled;
-         break;
-      case GL_CURRENT_SECONDARY_COLOR_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
-         }
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->SecondaryColor.Enabled;
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Type);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Stride);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Size);
-         break;
-      case GL_CURRENT_FOG_COORDINATE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
-         }
-         break;
-      case GL_FOG_COORDINATE_ARRAY_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->FogCoord.Enabled;
-         break;
-      case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Type);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Stride);
-         break;
-      case GL_FOG_COORDINATE_SOURCE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
-         params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource);
-         break;
-      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
-         CHECK_EXT1(EXT_texture_lod_bias, "GetBooleanv");
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias);
-         break;
-      case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
-         CHECK_EXT1(EXT_texture_filter_anisotropic, "GetBooleanv");
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy);
-         break;
-      case GL_MULTISAMPLE_ARB:
-         params[0] = ctx->Multisample.Enabled;
-         break;
-      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
-         params[0] = ctx->Multisample.SampleAlphaToCoverage;
-         break;
-      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
-         params[0] = ctx->Multisample.SampleAlphaToOne;
-         break;
-      case GL_SAMPLE_COVERAGE_ARB:
-         params[0] = ctx->Multisample.SampleCoverage;
-         break;
-      case GL_SAMPLE_COVERAGE_VALUE_ARB:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue);
-         break;
-      case GL_SAMPLE_COVERAGE_INVERT_ARB:
-         params[0] = ctx->Multisample.SampleCoverageInvert;
-         break;
-      case GL_SAMPLE_BUFFERS_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.sampleBuffers);
-         break;
-      case GL_SAMPLES_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.samples);
-         break;
-      case GL_RASTER_POSITION_UNCLIPPED_IBM:
-         CHECK_EXT1(IBM_rasterpos_clip, "GetBooleanv");
-         params[0] = ctx->Transform.RasterPositionUnclipped;
-         break;
-      case GL_POINT_SPRITE_NV:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv");
-         params[0] = ctx->Point.PointSprite;
-         break;
-      case GL_POINT_SPRITE_R_MODE_NV:
-         CHECK_EXT1(NV_point_sprite, "GetBooleanv");
-         params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode);
-         break;
-      case GL_POINT_SPRITE_COORD_ORIGIN:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv");
-         params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin);
-         break;
-      case GL_GENERATE_MIPMAP_HINT_SGIS:
-         CHECK_EXT1(SGIS_generate_mipmap, "GetBooleanv");
-         params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
-         break;
-      case GL_VERTEX_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY0_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[0].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY1_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[1].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY2_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[2].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY3_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[3].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[4].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY5_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[5].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY6_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[6].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY7_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[7].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY8_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[8].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY9_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[9].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY10_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[10].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY11_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[11].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY12_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[12].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY13_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[13].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY14_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[14].Enabled;
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY15_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Array.ArrayObj->VertexAttrib[15].Enabled;
-         break;
-      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[0];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[1];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[2];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[3];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[4];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[5];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[6];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[7];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[8];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[9];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[10];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[11];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[12];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[13];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[14];
-         break;
-      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->Eval.Map1Attrib[15];
-         break;
-      case GL_FRAGMENT_PROGRAM_NV:
-         CHECK_EXT1(NV_fragment_program, "GetBooleanv");
-         params[0] = ctx->FragmentProgram.Enabled;
-         break;
-      case GL_FRAGMENT_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_fragment_program, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
-         break;
-      case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
-         CHECK_EXT1(NV_fragment_program, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
-         break;
-      case GL_TEXTURE_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
-         params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
-         break;
-      case GL_TEXTURE_BINDING_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name);
-         break;
-      case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
-         CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize);
-         break;
-      case GL_STENCIL_TEST_TWO_SIDE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv");
-         params[0] = ctx->Stencil.TestTwoSide;
-         break;
-      case GL_ACTIVE_STENCIL_FACE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv");
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
-         break;
-      case GL_MAX_SHININESS_NV:
-         CHECK_EXT1(NV_light_max_exponent, "GetBooleanv");
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess);
-         break;
-      case GL_MAX_SPOT_EXPONENT_NV:
-         CHECK_EXT1(NV_light_max_exponent, "GetBooleanv");
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent);
-         break;
-      case GL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name);
-         break;
-      case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
-         break;
-      case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.BufferObj->Name);
-         break;
-      case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.BufferObj->Name);
-         break;
-      case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.BufferObj->Name);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
-         break;
-      case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
-         break;
-      case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name);
-         break;
-      case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name);
-         break;
-      case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
-         break;
-      case GL_VERTEX_PROGRAM_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->VertexProgram.Enabled;
-         break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->VertexProgram.PointSizeEnabled;
-         break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->VertexProgram.TwoSideEnabled;
-         break;
-      case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
-         break;
-      case GL_MAX_PROGRAM_MATRICES_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
-         break;
-      case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
-         params[0] = ctx->CurrentStack->Depth + 1;
-         break;
-      case GL_CURRENT_MATRIX_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetBooleanv");
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
-         CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
-      case GL_MAX_VERTEX_ATTRIBS_ARB:
-         CHECK_EXT1(ARB_vertex_program, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs);
-         break;
-      case GL_PROGRAM_ERROR_POSITION_ARB:
-         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
-         break;
-      case GL_FRAGMENT_PROGRAM_ARB:
-         CHECK_EXT1(ARB_fragment_program, "GetBooleanv");
-         params[0] = ctx->FragmentProgram.Enabled;
-         break;
-      case GL_MAX_TEXTURE_COORDS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
-         break;
-      case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
-         break;
-      case GL_DEPTH_BOUNDS_TEST_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
-         params[0] = ctx->Depth.BoundsTest;
-         break;
-      case GL_DEPTH_BOUNDS_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);
-         break;
-      case GL_DEPTH_CLAMP:
-         CHECK_EXT1(ARB_depth_clamp, "GetBooleanv");
-         params[0] = ctx->Transform.DepthClamp;
-         break;
-      case GL_MAX_DRAW_BUFFERS_ARB:
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
-         break;
-      case GL_DRAW_BUFFER0_ARB:
-         params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_DRAW_BUFFER1_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
-         params[0] = ENUM_TO_BOOLEAN(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER2_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
-         params[0] = ENUM_TO_BOOLEAN(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER3_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
-         params[0] = ENUM_TO_BOOLEAN(buffer);
-         }
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
-         CHECK_EXT1(OES_read_format, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(_mesa_get_color_read_type(ctx));
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
-         CHECK_EXT1(OES_read_format, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(_mesa_get_color_read_format(ctx));
-         break;
-      case GL_NUM_FRAGMENT_REGISTERS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(6);
-         break;
-      case GL_NUM_FRAGMENT_CONSTANTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(8);
-         break;
-      case GL_NUM_PASSES_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(2);
-         break;
-      case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(8);
-         break;
-      case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(16);
-         break;
-      case GL_COLOR_ALPHA_PAIRING_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
-         params[0] = GL_TRUE;
-         break;
-      case GL_NUM_LOOPBACK_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(3);
-         break;
-      case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(3);
-         break;
-      case GL_STENCIL_BACK_FUNC:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.Function[1]);
-         break;
-      case GL_STENCIL_BACK_VALUE_MASK:
-         params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]);
-         break;
-      case GL_STENCIL_BACK_WRITEMASK:
-         params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[1]);
-         break;
-      case GL_STENCIL_BACK_REF:
-         params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]);
-         break;
-      case GL_STENCIL_BACK_FAIL:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.FailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZFailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
-         break;
-      case GL_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Name);
-         break;
-      case GL_RENDERBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
-         break;
-      case GL_MAX_COLOR_ATTACHMENTS_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);
-         break;
-      case GL_MAX_RENDERBUFFER_SIZE_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
-         break;
-      case GL_READ_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name);
-         break;
-      case GL_PROVOKING_VERTEX_EXT:
-         CHECK_EXT1(EXT_provoking_vertex, "GetBooleanv");
-         params[0] = ctx->Light.ProvokingVertex;
-         break;
-      case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
-         CHECK_EXT1(EXT_provoking_vertex, "GetBooleanv");
-         params[0] = ctx->Const.QuadsFollowProvokingVertexConvention;
-         break;
-      case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents);
-         break;
-      case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
-         CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
-         params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative);
-         break;
-      case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxUniformComponents);
-         break;
-      case GL_MAX_VARYING_FLOATS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVarying * 4);
-         break;
-      case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexTextureImageUnits);
-         break;
-      case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxCombinedTextureImageUnits);
-         break;
-      case GL_CURRENT_PROGRAM:
-         CHECK_EXT1(ARB_shader_objects, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
-         break;
-      case GL_MAX_SAMPLES:
-         CHECK_EXT1(ARB_framebuffer_object, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxSamples);
-         break;
-      case GL_VERTEX_ARRAY_BINDING_APPLE:
-         CHECK_EXT1(APPLE_vertex_array_object, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Name);
-         break;
-      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
-         CHECK_EXT1(ARB_seamless_cube_map, "GetBooleanv");
-         params[0] = ctx->Texture.CubeMapSeamless;
-         break;
-      case GL_MAX_SERVER_WAIT_TIMEOUT:
-         CHECK_EXT1(ARB_sync, "GetBooleanv");
-         params[0] = INT64_TO_BOOLEAN(ctx->Const.MaxServerWaitTimeout);
-         break;
-      case GL_NUM_EXTENSIONS:
-         params[0] = INT_TO_BOOLEAN(_mesa_get_extension_count(ctx));
-         break;
-      case GL_MAJOR_VERSION:
-         params[0] = INT_TO_BOOLEAN(ctx->VersionMajor);
-         break;
-      case GL_MINOR_VERSION:
-         params[0] = INT_TO_BOOLEAN(ctx->VersionMinor);
-         break;
-      case GL_CONTEXT_FLAGS:
-         params[0] = INT_TO_BOOLEAN(ctx->Const.ContextFlags);
-         break;
-      default:
-         _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
+   case TYPE_INT_4:
+      params[3] = INT_TO_BOOLEAN(((GLint *) p)[3]);
+   case TYPE_INT_3:
+      params[2] = INT_TO_BOOLEAN(((GLint *) p)[2]);
+   case TYPE_INT_2:
+   case TYPE_ENUM_2:
+      params[1] = INT_TO_BOOLEAN(((GLint *) p)[1]);
+   case TYPE_INT:
+   case TYPE_ENUM:
+      params[0] = INT_TO_BOOLEAN(((GLint *) p)[0]);
+      break;
+
+   case TYPE_INT_N:
+      for (i = 0; i < v.value_int_n.n; i++)
+        params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
+      break;
+
+   case TYPE_INT64:
+      params[0] = INT64_TO_BOOLEAN(((GLint64 *) p)[0]);
+      break;
+
+   case TYPE_BOOLEAN:
+      params[0] = ((GLboolean*) p)[0];
+      break;           
+
+   case TYPE_MATRIX:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_BOOLEAN(m->m[i]);
+      break;
+
+   case TYPE_MATRIX_T:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_BOOLEAN(m->m[transpose[i]]);
+      break;
+
+   case TYPE_BIT_0:
+   case TYPE_BIT_1:
+   case TYPE_BIT_2:
+   case TYPE_BIT_3:
+   case TYPE_BIT_4:
+   case TYPE_BIT_5:
+      shift = d->type - TYPE_BIT_0;
+      params[0] = (*(GLbitfield *) p >> shift) & 1;
+      break;
    }
 }
 
 void GLAPIENTRY
-_mesa_GetFloatv( GLenum pname, GLfloat *params )
+_mesa_GetFloatv(GLenum pname, GLfloat *params)
 {
-   GET_CURRENT_CONTEXT(ctx);
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
+   const struct value_desc *d;
+   union value v;
+   GLmatrix *m;
+   int shift, i;
+   void *p;
 
-   if (!params)
-      return;
+   d = find_value("glGetFloatv", pname, &p, &v);
+   switch (d->type) {
+   case TYPE_INVALID:
+      break;
+   case TYPE_CONST:
+      params[0] = (GLfloat) d->offset;
+      break;
 
-   if (ctx->NewState)
-      _mesa_update_state(ctx);
+   case TYPE_FLOAT_4:
+   case TYPE_FLOATN_4:
+      params[3] = ((GLfloat *) p)[3];
+   case TYPE_FLOAT_3:
+   case TYPE_FLOATN_3:
+      params[2] = ((GLfloat *) p)[2];
+   case TYPE_FLOAT_2:
+   case TYPE_FLOATN_2:
+      params[1] = ((GLfloat *) p)[1];
+   case TYPE_FLOAT:
+   case TYPE_FLOATN:
+      params[0] = ((GLfloat *) p)[0];
+      break;
 
-   if (ctx->Driver.GetFloatv &&
-       ctx->Driver.GetFloatv(ctx, pname, params))
-      return;
+   case TYPE_DOUBLEN:
+      params[0] = ((GLdouble *) p)[0];
+      break;
 
-   switch (pname) {
-      case GL_ACCUM_RED_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumRedBits);
-         break;
-      case GL_ACCUM_GREEN_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumGreenBits);
-         break;
-      case GL_ACCUM_BLUE_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumBlueBits);
-         break;
-      case GL_ACCUM_ALPHA_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumAlphaBits);
-         break;
-      case GL_ACCUM_CLEAR_VALUE:
-         params[0] = ctx->Accum.ClearColor[0];
-         params[1] = ctx->Accum.ClearColor[1];
-         params[2] = ctx->Accum.ClearColor[2];
-         params[3] = ctx->Accum.ClearColor[3];
-         break;
-      case GL_ALPHA_BIAS:
-         params[0] = ctx->Pixel.AlphaBias;
-         break;
-      case GL_ALPHA_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.alphaBits);
-         break;
-      case GL_ALPHA_SCALE:
-         params[0] = ctx->Pixel.AlphaScale;
-         break;
-      case GL_ALPHA_TEST:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Color.AlphaEnabled);
-         break;
-      case GL_ALPHA_TEST_FUNC:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.AlphaFunc);
-         break;
-      case GL_ALPHA_TEST_REF:
-         params[0] = ctx->Color.AlphaRef;
-         break;
-      case GL_ATTRIB_STACK_DEPTH:
-         params[0] = (GLfloat)(ctx->AttribStackDepth);
-         break;
-      case GL_AUTO_NORMAL:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal);
-         break;
-      case GL_AUX_BUFFERS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.numAuxBuffers);
-         break;
-      case GL_BLEND:
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Color.BlendEnabled & 1));
-         break;
-      case GL_BLEND_DST:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_SRC_RGB_EXT:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_DST_RGB_EXT:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC_ALPHA_EXT:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendSrcA);
-         break;
-      case GL_BLEND_DST_ALPHA_EXT:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstA);
-         break;
-      case GL_BLEND_EQUATION:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationRGB );
-         break;
-      case GL_BLEND_EQUATION_ALPHA_EXT:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.BlendEquationA );
-         break;
-      case GL_BLEND_COLOR_EXT:
-         params[0] = ctx->Color.BlendColor[0];
-         params[1] = ctx->Color.BlendColor[1];
-         params[2] = ctx->Color.BlendColor[2];
-         params[3] = ctx->Color.BlendColor[3];
-         break;
-      case GL_BLUE_BIAS:
-         params[0] = ctx->Pixel.BlueBias;
-         break;
-      case GL_BLUE_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.blueBits);
-         break;
-      case GL_BLUE_SCALE:
-         params[0] = ctx->Pixel.BlueScale;
-         break;
-      case GL_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = (GLfloat)(ctx->ClientAttribStackDepth);
-         break;
-      case GL_CLIP_PLANE0:
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
-         break;
-      case GL_CLIP_PLANE1:
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
-         break;
-      case GL_CLIP_PLANE2:
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
-         break;
-      case GL_CLIP_PLANE3:
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
-         break;
-      case GL_CLIP_PLANE4:
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
-         break;
-      case GL_CLIP_PLANE5:
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
-         break;
-      case GL_COLOR_CLEAR_VALUE:
-         params[0] = ctx->Color.ClearColor[0];
-         params[1] = ctx->Color.ClearColor[1];
-         params[2] = ctx->Color.ClearColor[2];
-         params[3] = ctx->Color.ClearColor[3];
-         break;
-      case GL_COLOR_MATERIAL:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ColorMaterialEnabled);
-         break;
-      case GL_COLOR_MATERIAL_FACE:
-         params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialFace);
-         break;
-      case GL_COLOR_MATERIAL_PARAMETER:
-         params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
-         break;
-      case GL_COLOR_WRITEMASK:
-         params[0] = (GLfloat)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0);
-         params[1] = (GLfloat)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0);
-         params[2] = (GLfloat)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0);
-         params[3] = (GLfloat)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0);
-         break;
-      case GL_CULL_FACE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag);
-         break;
-      case GL_CULL_FACE_MODE:
-         params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
-         break;
-      case GL_CURRENT_COLOR:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
-         params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
-         params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
-         params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
-         }
-         break;
-      case GL_CURRENT_INDEX:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
-         }
-         break;
-      case GL_CURRENT_NORMAL:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
-         params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
-         params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
-         }
-         break;
-      case GL_CURRENT_RASTER_COLOR:
-         params[0] = ctx->Current.RasterColor[0];
-         params[1] = ctx->Current.RasterColor[1];
-         params[2] = ctx->Current.RasterColor[2];
-         params[3] = ctx->Current.RasterColor[3];
-         break;
-      case GL_CURRENT_RASTER_DISTANCE:
-         params[0] = ctx->Current.RasterDistance;
-         break;
-      case GL_CURRENT_RASTER_INDEX:
-         params[0] = 1.0;
-         break;
-      case GL_CURRENT_RASTER_POSITION:
-         params[0] = ctx->Current.RasterPos[0];
-         params[1] = ctx->Current.RasterPos[1];
-         params[2] = ctx->Current.RasterPos[2];
-         params[3] = ctx->Current.RasterPos[3];
-         break;
-      case GL_CURRENT_RASTER_SECONDARY_COLOR:
-         params[0] = ctx->Current.RasterSecondaryColor[0];
-         params[1] = ctx->Current.RasterSecondaryColor[1];
-         params[2] = ctx->Current.RasterSecondaryColor[2];
-         params[3] = ctx->Current.RasterSecondaryColor[3];
-         break;
-      case GL_CURRENT_RASTER_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(raster tex coords, unit %u)", unit);
-            return;
-         }
-         params[0] = ctx->Current.RasterTexCoords[unit][0];
-         params[1] = ctx->Current.RasterTexCoords[unit][1];
-         params[2] = ctx->Current.RasterTexCoords[unit][2];
-         params[3] = ctx->Current.RasterTexCoords[unit][3];
-         }
-         break;
-      case GL_CURRENT_RASTER_POSITION_VALID:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Current.RasterPosValid);
-         break;
-      case GL_CURRENT_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(current tex coords, unit %u)", unit);
-            return;
-         }
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
-         params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
-         params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
-         params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
-         }
-         break;
-      case GL_DEPTH_BIAS:
-         params[0] = ctx->Pixel.DepthBias;
-         break;
-      case GL_DEPTH_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
-         break;
-      case GL_DEPTH_CLEAR_VALUE:
-         params[0] = ((GLfloat) ctx->Depth.Clear);
-         break;
-      case GL_DEPTH_FUNC:
-         params[0] = ENUM_TO_FLOAT(ctx->Depth.Func);
-         break;
-      case GL_DEPTH_RANGE:
-         params[0] = ctx->Viewport.Near;
-         params[1] = ctx->Viewport.Far;
-         break;
-      case GL_DEPTH_SCALE:
-         params[0] = ctx->Pixel.DepthScale;
-         break;
-      case GL_DEPTH_TEST:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Test);
-         break;
-      case GL_DEPTH_WRITEMASK:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.Mask);
-         break;
-      case GL_DITHER:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag);
-         break;
-      case GL_DOUBLEBUFFER:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.doubleBufferMode);
-         break;
-      case GL_DRAW_BUFFER:
-         params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_EDGE_FLAG:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = BOOLEAN_TO_FLOAT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
-         }
-         break;
-      case GL_FEEDBACK_BUFFER_SIZE:
-         params[0] = (GLfloat)(ctx->Feedback.BufferSize);
-         break;
-      case GL_FEEDBACK_BUFFER_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Feedback.Type);
-         break;
-      case GL_FOG:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.Enabled);
-         break;
-      case GL_FOG_COLOR:
-         params[0] = ctx->Fog.Color[0];
-         params[1] = ctx->Fog.Color[1];
-         params[2] = ctx->Fog.Color[2];
-         params[3] = ctx->Fog.Color[3];
-         break;
-      case GL_FOG_DENSITY:
-         params[0] = ctx->Fog.Density;
-         break;
-      case GL_FOG_END:
-         params[0] = ctx->Fog.End;
-         break;
-      case GL_FOG_HINT:
-         params[0] = ENUM_TO_FLOAT(ctx->Hint.Fog);
-         break;
-      case GL_FOG_INDEX:
-         params[0] = ctx->Fog.Index;
-         break;
-      case GL_FOG_MODE:
-         params[0] = ENUM_TO_FLOAT(ctx->Fog.Mode);
-         break;
-      case GL_FOG_START:
-         params[0] = ctx->Fog.Start;
-         break;
-      case GL_FRONT_FACE:
-         params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontFace);
-         break;
-      case GL_GREEN_BIAS:
-         params[0] = ctx->Pixel.GreenBias;
-         break;
-      case GL_GREEN_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.greenBits);
-         break;
-      case GL_GREEN_SCALE:
-         params[0] = ctx->Pixel.GreenScale;
-         break;
-      case GL_INDEX_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.indexBits);
-         break;
-      case GL_INDEX_CLEAR_VALUE:
-         params[0] = (GLfloat)(ctx->Color.ClearIndex);
-         break;
-      case GL_INDEX_MODE:
-         params[0] = BOOLEAN_TO_FLOAT(GL_FALSE);
-         break;
-      case GL_INDEX_OFFSET:
-         params[0] = (GLfloat)(ctx->Pixel.IndexOffset);
-         break;
-      case GL_INDEX_SHIFT:
-         params[0] = (GLfloat)(ctx->Pixel.IndexShift);
-         break;
-      case GL_INDEX_WRITEMASK:
-         params[0] = (GLfloat)(ctx->Color.IndexMask);
-         break;
-      case GL_LIGHT0:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[0].Enabled);
-         break;
-      case GL_LIGHT1:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[1].Enabled);
-         break;
-      case GL_LIGHT2:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[2].Enabled);
-         break;
-      case GL_LIGHT3:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[3].Enabled);
-         break;
-      case GL_LIGHT4:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[4].Enabled);
-         break;
-      case GL_LIGHT5:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[5].Enabled);
-         break;
-      case GL_LIGHT6:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[6].Enabled);
-         break;
-      case GL_LIGHT7:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Light[7].Enabled);
-         break;
-      case GL_LIGHTING:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Enabled);
-         break;
-      case GL_LIGHT_MODEL_AMBIENT:
-         params[0] = ctx->Light.Model.Ambient[0];
-         params[1] = ctx->Light.Model.Ambient[1];
-         params[2] = ctx->Light.Model.Ambient[2];
-         params[3] = ctx->Light.Model.Ambient[3];
-         break;
-      case GL_LIGHT_MODEL_COLOR_CONTROL:
-         params[0] = ENUM_TO_FLOAT(ctx->Light.Model.ColorControl);
-         break;
-      case GL_LIGHT_MODEL_LOCAL_VIEWER:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.LocalViewer);
-         break;
-      case GL_LIGHT_MODEL_TWO_SIDE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.Model.TwoSide);
-         break;
-      case GL_LINE_SMOOTH:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Line.SmoothFlag);
-         break;
-      case GL_LINE_SMOOTH_HINT:
-         params[0] = ENUM_TO_FLOAT(ctx->Hint.LineSmooth);
-         break;
-      case GL_LINE_STIPPLE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Line.StippleFlag);
-         break;
-      case GL_LINE_STIPPLE_PATTERN:
-         params[0] = (GLfloat)(ctx->Line.StipplePattern);
-         break;
-      case GL_LINE_STIPPLE_REPEAT:
-         params[0] = (GLfloat)(ctx->Line.StippleFactor);
-         break;
-      case GL_LINE_WIDTH:
-         params[0] = ctx->Line.Width;
-         break;
-      case GL_LINE_WIDTH_GRANULARITY:
-         params[0] = ctx->Const.LineWidthGranularity;
-         break;
-      case GL_LINE_WIDTH_RANGE:
-         params[0] = ctx->Const.MinLineWidthAA;
-         params[1] = ctx->Const.MaxLineWidthAA;
-         break;
-      case GL_ALIASED_LINE_WIDTH_RANGE:
-         params[0] = ctx->Const.MinLineWidth;
-         params[1] = ctx->Const.MaxLineWidth;
-         break;
-      case GL_LIST_BASE:
-         params[0] = (GLfloat)(ctx->List.ListBase);
-         break;
-      case GL_LIST_INDEX:
-         params[0] = (GLfloat)((ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0));
-         break;
-      case GL_LIST_MODE:
-         {
-         GLenum mode;
-         if (!ctx->CompileFlag)
-            mode = 0;
-         else if (ctx->ExecuteFlag)
-            mode = GL_COMPILE_AND_EXECUTE;
-         else
-            mode = GL_COMPILE;
-         params[0] = ENUM_TO_FLOAT(mode);
-         }
-         break;
-      case GL_INDEX_LOGIC_OP:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Color.IndexLogicOpEnabled);
-         break;
-      case GL_COLOR_LOGIC_OP:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Color.ColorLogicOpEnabled);
-         break;
-      case GL_LOGIC_OP_MODE:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.LogicOp);
-         break;
-      case GL_MAP1_COLOR_4:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Color4);
-         break;
-      case GL_MAP1_GRID_DOMAIN:
-         params[0] = ctx->Eval.MapGrid1u1;
-         params[1] = ctx->Eval.MapGrid1u2;
-         break;
-      case GL_MAP1_GRID_SEGMENTS:
-         params[0] = (GLfloat)(ctx->Eval.MapGrid1un);
-         break;
-      case GL_MAP1_INDEX:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Index);
-         break;
-      case GL_MAP1_NORMAL:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Normal);
-         break;
-      case GL_MAP1_TEXTURE_COORD_1:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord1);
-         break;
-      case GL_MAP1_TEXTURE_COORD_2:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord2);
-         break;
-      case GL_MAP1_TEXTURE_COORD_3:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord3);
-         break;
-      case GL_MAP1_TEXTURE_COORD_4:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1TextureCoord4);
-         break;
-      case GL_MAP1_VERTEX_3:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex3);
-         break;
-      case GL_MAP1_VERTEX_4:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Vertex4);
-         break;
-      case GL_MAP2_COLOR_4:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Color4);
-         break;
-      case GL_MAP2_GRID_DOMAIN:
-         params[0] = ctx->Eval.MapGrid2u1;
-         params[1] = ctx->Eval.MapGrid2u2;
-         params[2] = ctx->Eval.MapGrid2v1;
-         params[3] = ctx->Eval.MapGrid2v2;
-         break;
-      case GL_MAP2_GRID_SEGMENTS:
-         params[0] = (GLfloat)(ctx->Eval.MapGrid2un);
-         params[1] = (GLfloat)(ctx->Eval.MapGrid2vn);
-         break;
-      case GL_MAP2_INDEX:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Index);
-         break;
-      case GL_MAP2_NORMAL:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Normal);
-         break;
-      case GL_MAP2_TEXTURE_COORD_1:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord1);
-         break;
-      case GL_MAP2_TEXTURE_COORD_2:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord2);
-         break;
-      case GL_MAP2_TEXTURE_COORD_3:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord3);
-         break;
-      case GL_MAP2_TEXTURE_COORD_4:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2TextureCoord4);
-         break;
-      case GL_MAP2_VERTEX_3:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex3);
-         break;
-      case GL_MAP2_VERTEX_4:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map2Vertex4);
-         break;
-      case GL_MAP_COLOR:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapColorFlag);
-         break;
-      case GL_MAP_STENCIL:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MapStencilFlag);
-         break;
-      case GL_MATRIX_MODE:
-         params[0] = ENUM_TO_FLOAT(ctx->Transform.MatrixMode);
-         break;
-      case GL_MAX_ATTRIB_STACK_DEPTH:
-         params[0] = (GLfloat)(MAX_ATTRIB_STACK_DEPTH);
-         break;
-      case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = (GLfloat)(MAX_CLIENT_ATTRIB_STACK_DEPTH);
-         break;
-      case GL_MAX_CLIP_PLANES:
-         params[0] = (GLfloat)(ctx->Const.MaxClipPlanes);
-         break;
-      case GL_MAX_ELEMENTS_VERTICES:
-         params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
-         break;
-      case GL_MAX_ELEMENTS_INDICES:
-         params[0] = (GLfloat)(ctx->Const.MaxArrayLockSize);
-         break;
-      case GL_MAX_EVAL_ORDER:
-         params[0] = (GLfloat)(MAX_EVAL_ORDER);
-         break;
-      case GL_MAX_LIGHTS:
-         params[0] = (GLfloat)(ctx->Const.MaxLights);
-         break;
-      case GL_MAX_LIST_NESTING:
-         params[0] = (GLfloat)(MAX_LIST_NESTING);
-         break;
-      case GL_MAX_MODELVIEW_STACK_DEPTH:
-         params[0] = (GLfloat)(MAX_MODELVIEW_STACK_DEPTH);
-         break;
-      case GL_MAX_NAME_STACK_DEPTH:
-         params[0] = (GLfloat)(MAX_NAME_STACK_DEPTH);
-         break;
-      case GL_MAX_PIXEL_MAP_TABLE:
-         params[0] = (GLfloat)(MAX_PIXEL_MAP_TABLE);
-         break;
-      case GL_MAX_PROJECTION_STACK_DEPTH:
-         params[0] = (GLfloat)(MAX_PROJECTION_STACK_DEPTH);
-         break;
-      case GL_MAX_TEXTURE_SIZE:
-         params[0] = (GLfloat)(1 << (ctx->Const.MaxTextureLevels - 1));
-         break;
-      case GL_MAX_3D_TEXTURE_SIZE:
-         params[0] = (GLfloat)(1 << (ctx->Const.Max3DTextureLevels - 1));
-         break;
-      case GL_MAX_TEXTURE_STACK_DEPTH:
-         params[0] = (GLfloat)(MAX_TEXTURE_STACK_DEPTH);
-         break;
-      case GL_MAX_VIEWPORT_DIMS:
-         params[0] = (GLfloat)(ctx->Const.MaxViewportWidth);
-         params[1] = (GLfloat)(ctx->Const.MaxViewportHeight);
-         break;
-      case GL_MODELVIEW_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[1];
-         params[2] = matrix[2];
-         params[3] = matrix[3];
-         params[4] = matrix[4];
-         params[5] = matrix[5];
-         params[6] = matrix[6];
-         params[7] = matrix[7];
-         params[8] = matrix[8];
-         params[9] = matrix[9];
-         params[10] = matrix[10];
-         params[11] = matrix[11];
-         params[12] = matrix[12];
-         params[13] = matrix[13];
-         params[14] = matrix[14];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_MODELVIEW_STACK_DEPTH:
-         params[0] = (GLfloat)(ctx->ModelviewMatrixStack.Depth + 1);
-         break;
-      case GL_NAME_STACK_DEPTH:
-         params[0] = (GLfloat)(ctx->Select.NameStackDepth);
-         break;
-      case GL_NORMALIZE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.Normalize);
-         break;
-      case GL_PACK_ALIGNMENT:
-         params[0] = (GLfloat)(ctx->Pack.Alignment);
-         break;
-      case GL_PACK_LSB_FIRST:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.LsbFirst);
-         break;
-      case GL_PACK_ROW_LENGTH:
-         params[0] = (GLfloat)(ctx->Pack.RowLength);
-         break;
-      case GL_PACK_SKIP_PIXELS:
-         params[0] = (GLfloat)(ctx->Pack.SkipPixels);
-         break;
-      case GL_PACK_SKIP_ROWS:
-         params[0] = (GLfloat)(ctx->Pack.SkipRows);
-         break;
-      case GL_PACK_SWAP_BYTES:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.SwapBytes);
-         break;
-      case GL_PACK_SKIP_IMAGES_EXT:
-         params[0] = (GLfloat)(ctx->Pack.SkipImages);
-         break;
-      case GL_PACK_IMAGE_HEIGHT_EXT:
-         params[0] = (GLfloat)(ctx->Pack.ImageHeight);
-         break;
-      case GL_PACK_INVERT_MESA:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pack.Invert);
-         break;
-      case GL_PERSPECTIVE_CORRECTION_HINT:
-         params[0] = ENUM_TO_FLOAT(ctx->Hint.PerspectiveCorrection);
-         break;
-      case GL_PIXEL_MAP_A_TO_A_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.AtoA.Size);
-         break;
-      case GL_PIXEL_MAP_B_TO_B_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.BtoB.Size);
-         break;
-      case GL_PIXEL_MAP_G_TO_G_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.GtoG.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_A_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.ItoA.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_B_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.ItoB.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_G_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.ItoG.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_I_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.ItoI.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_R_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.ItoR.Size);
-         break;
-      case GL_PIXEL_MAP_R_TO_R_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.RtoR.Size);
-         break;
-      case GL_PIXEL_MAP_S_TO_S_SIZE:
-         params[0] = (GLfloat)(ctx->PixelMaps.StoS.Size);
-         break;
-      case GL_POINT_SIZE:
-         params[0] = ctx->Point.Size;
-         break;
-      case GL_POINT_SIZE_GRANULARITY:
-         params[0] = ctx->Const.PointSizeGranularity;
-         break;
-      case GL_POINT_SIZE_RANGE:
-         params[0] = ctx->Const.MinPointSizeAA;
-         params[1] = ctx->Const.MaxPointSizeAA;
-         break;
-      case GL_ALIASED_POINT_SIZE_RANGE:
-         params[0] = ctx->Const.MinPointSize;
-         params[1] = ctx->Const.MaxPointSize;
-         break;
-      case GL_POINT_SMOOTH:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Point.SmoothFlag);
-         break;
-      case GL_POINT_SMOOTH_HINT:
-         params[0] = ENUM_TO_FLOAT(ctx->Hint.PointSmooth);
-         break;
-      case GL_POINT_SIZE_MIN_EXT:
-         params[0] = ctx->Point.MinSize;
-         break;
-      case GL_POINT_SIZE_MAX_EXT:
-         params[0] = ctx->Point.MaxSize;
-         break;
-      case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
-         params[0] = ctx->Point.Threshold;
-         break;
-      case GL_DISTANCE_ATTENUATION_EXT:
-         params[0] = ctx->Point.Params[0];
-         params[1] = ctx->Point.Params[1];
-         params[2] = ctx->Point.Params[2];
-         break;
-      case GL_POLYGON_MODE:
-         params[0] = ENUM_TO_FLOAT(ctx->Polygon.FrontMode);
-         params[1] = ENUM_TO_FLOAT(ctx->Polygon.BackMode);
-         break;
-      case GL_POLYGON_OFFSET_BIAS_EXT:
-         params[0] = ctx->Polygon.OffsetUnits;
-         break;
-      case GL_POLYGON_OFFSET_FACTOR:
-         params[0] = ctx->Polygon.OffsetFactor ;
-         break;
-      case GL_POLYGON_OFFSET_UNITS:
-         params[0] = ctx->Polygon.OffsetUnits ;
-         break;
-      case GL_POLYGON_OFFSET_POINT:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetPoint);
-         break;
-      case GL_POLYGON_OFFSET_LINE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetLine);
-         break;
-      case GL_POLYGON_OFFSET_FILL:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.OffsetFill);
-         break;
-      case GL_POLYGON_SMOOTH:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.SmoothFlag);
-         break;
-      case GL_POLYGON_SMOOTH_HINT:
-         params[0] = ENUM_TO_FLOAT(ctx->Hint.PolygonSmooth);
-         break;
-      case GL_POLYGON_STIPPLE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.StippleFlag);
-         break;
-      case GL_PROJECTION_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[1];
-         params[2] = matrix[2];
-         params[3] = matrix[3];
-         params[4] = matrix[4];
-         params[5] = matrix[5];
-         params[6] = matrix[6];
-         params[7] = matrix[7];
-         params[8] = matrix[8];
-         params[9] = matrix[9];
-         params[10] = matrix[10];
-         params[11] = matrix[11];
-         params[12] = matrix[12];
-         params[13] = matrix[13];
-         params[14] = matrix[14];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_PROJECTION_STACK_DEPTH:
-         params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1);
-         break;
-      case GL_READ_BUFFER:
-         params[0] = ENUM_TO_FLOAT(ctx->ReadBuffer->ColorReadBuffer);
-         break;
-      case GL_RED_BIAS:
-         params[0] = ctx->Pixel.RedBias;
-         break;
-      case GL_RED_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.redBits);
-         break;
-      case GL_RED_SCALE:
-         params[0] = ctx->Pixel.RedScale;
-         break;
-      case GL_RENDER_MODE:
-         params[0] = ENUM_TO_FLOAT(ctx->RenderMode);
-         break;
-      case GL_RESCALE_NORMAL:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals);
-         break;
-      case GL_RGBA_MODE:
-         params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
-         break;
-      case GL_SCISSOR_BOX:
-         params[0] = (GLfloat)(ctx->Scissor.X);
-         params[1] = (GLfloat)(ctx->Scissor.Y);
-         params[2] = (GLfloat)(ctx->Scissor.Width);
-         params[3] = (GLfloat)(ctx->Scissor.Height);
-         break;
-      case GL_SCISSOR_TEST:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Scissor.Enabled);
-         break;
-      case GL_SELECTION_BUFFER_SIZE:
-         params[0] = (GLfloat)(ctx->Select.BufferSize);
-         break;
-      case GL_SHADE_MODEL:
-         params[0] = ENUM_TO_FLOAT(ctx->Light.ShadeModel);
-         break;
-      case GL_SHARED_TEXTURE_PALETTE_EXT:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette);
-         break;
-      case GL_STENCIL_BITS:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.stencilBits);
-         break;
-      case GL_STENCIL_CLEAR_VALUE:
-         params[0] = (GLfloat)(ctx->Stencil.Clear);
-         break;
-      case GL_STENCIL_FAIL:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_FUNC:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_REF:
-         params[0] = (GLfloat)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_TEST:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.Enabled);
-         break;
-      case GL_STENCIL_VALUE_MASK:
-         params[0] = (GLfloat)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_WRITEMASK:
-         params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STEREO:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.stereoMode);
-         break;
-      case GL_SUBPIXEL_BITS:
-         params[0] = (GLfloat)(ctx->Const.SubPixelBits);
-         break;
-      case GL_TEXTURE_1D:
-         params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D));
-         break;
-      case GL_TEXTURE_2D:
-         params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D));
-         break;
-      case GL_TEXTURE_3D:
-         params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_3D));
-         break;
-      case GL_TEXTURE_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
-         break;
-      case GL_TEXTURE_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
-         break;
-      case GL_TEXTURE_BINDING_1D:
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_2D:
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_3D:
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
-         break;
-      case GL_TEXTURE_GEN_S:
-         params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_T:
-         params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_R:
-         params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_Q:
-         params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_MATRIX:
-         {
-         const GLfloat *matrix;
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
-                        unit);
-            return;
-         }
-         matrix = ctx->TextureMatrixStack[unit].Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[1];
-         params[2] = matrix[2];
-         params[3] = matrix[3];
-         params[4] = matrix[4];
-         params[5] = matrix[5];
-         params[6] = matrix[6];
-         params[7] = matrix[7];
-         params[8] = matrix[8];
-         params[9] = matrix[9];
-         params[10] = matrix[10];
-         params[11] = matrix[11];
-         params[12] = matrix[12];
-         params[13] = matrix[13];
-         params[14] = matrix[14];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_TEXTURE_STACK_DEPTH:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(texture stack depth, unit %u)", unit);
-            return;
-         }
-         params[0] = (GLfloat)(ctx->TextureMatrixStack[unit].Depth + 1);
-         }
-         break;
-      case GL_UNPACK_ALIGNMENT:
-         params[0] = (GLfloat)(ctx->Unpack.Alignment);
-         break;
-      case GL_UNPACK_LSB_FIRST:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.LsbFirst);
-         break;
-      case GL_UNPACK_ROW_LENGTH:
-         params[0] = (GLfloat)(ctx->Unpack.RowLength);
-         break;
-      case GL_UNPACK_SKIP_PIXELS:
-         params[0] = (GLfloat)(ctx->Unpack.SkipPixels);
-         break;
-      case GL_UNPACK_SKIP_ROWS:
-         params[0] = (GLfloat)(ctx->Unpack.SkipRows);
-         break;
-      case GL_UNPACK_SWAP_BYTES:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.SwapBytes);
-         break;
-      case GL_UNPACK_SKIP_IMAGES_EXT:
-         params[0] = (GLfloat)(ctx->Unpack.SkipImages);
-         break;
-      case GL_UNPACK_IMAGE_HEIGHT_EXT:
-         params[0] = (GLfloat)(ctx->Unpack.ImageHeight);
-         break;
-      case GL_UNPACK_CLIENT_STORAGE_APPLE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Unpack.ClientStorage);
-         break;
-      case GL_VIEWPORT:
-         params[0] = (GLfloat)(ctx->Viewport.X);
-         params[1] = (GLfloat)(ctx->Viewport.Y);
-         params[2] = (GLfloat)(ctx->Viewport.Width);
-         params[3] = (GLfloat)(ctx->Viewport.Height);
-         break;
-      case GL_ZOOM_X:
-         params[0] = ctx->Pixel.ZoomX;
-         break;
-      case GL_ZOOM_Y:
-         params[0] = ctx->Pixel.ZoomY;
-         break;
-      case GL_VERTEX_ARRAY:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Enabled);
-         break;
-      case GL_VERTEX_ARRAY_SIZE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Size);
-         break;
-      case GL_VERTEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Type);
-         break;
-      case GL_VERTEX_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Stride);
-         break;
-      case GL_VERTEX_ARRAY_COUNT_EXT:
-         params[0] = (GLfloat)(0);
-         break;
-      case GL_NORMAL_ARRAY:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Enabled);
-         break;
-      case GL_NORMAL_ARRAY_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Type);
-         break;
-      case GL_NORMAL_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.Stride);
-         break;
-      case GL_NORMAL_ARRAY_COUNT_EXT:
-         params[0] = (GLfloat)(0);
-         break;
-      case GL_COLOR_ARRAY:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Color.Enabled);
-         break;
-      case GL_COLOR_ARRAY_SIZE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Size);
-         break;
-      case GL_COLOR_ARRAY_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Color.Type);
-         break;
-      case GL_COLOR_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Stride);
-         break;
-      case GL_COLOR_ARRAY_COUNT_EXT:
-         params[0] = (GLfloat)(0);
-         break;
-      case GL_INDEX_ARRAY:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Index.Enabled);
-         break;
-      case GL_INDEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Index.Type);
-         break;
-      case GL_INDEX_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.Stride);
-         break;
-      case GL_INDEX_ARRAY_COUNT_EXT:
-         params[0] = (GLfloat)(0);
-         break;
-      case GL_TEXTURE_COORD_ARRAY:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_SIZE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
-         params[0] = (GLfloat)(0);
-         break;
-      case GL_EDGE_FLAG_ARRAY:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
-         break;
-      case GL_EDGE_FLAG_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.Stride);
-         break;
-      case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
-         params[0] = (GLfloat)(0);
-         break;
-      case GL_MAX_TEXTURE_UNITS_ARB:
-         CHECK_EXT1(ARB_multitexture, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxTextureUnits);
-         break;
-      case GL_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture, "GetFloatv");
-         params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
-         break;
-      case GL_CLIENT_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture, "GetFloatv");
-         params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
-         break;
-      case GL_TEXTURE_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
-         break;
-      case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name);
-         break;
-      case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
-         params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
-         break;
-      case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         params[0] = (GLfloat)(ctx->Hint.TextureCompression);
-         break;
-      case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
-         break;
-      case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         {
-         GLint formats[100];
-         GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
-         ASSERT(n <= 100);
-         for (i = 0; i < n; i++)
-            params[i] = ENUM_TO_FLOAT(formats[i]);
-         }
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Array.LockFirst);
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Array.LockCount);
-         break;
-      case GL_TRANSPOSE_COLOR_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[4];
-         params[2] = matrix[8];
-         params[3] = matrix[12];
-         params[4] = matrix[1];
-         params[5] = matrix[5];
-         params[6] = matrix[9];
-         params[7] = matrix[13];
-         params[8] = matrix[2];
-         params[9] = matrix[6];
-         params[10] = matrix[10];
-         params[11] = matrix[14];
-         params[12] = matrix[3];
-         params[13] = matrix[7];
-         params[14] = matrix[11];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[4];
-         params[2] = matrix[8];
-         params[3] = matrix[12];
-         params[4] = matrix[1];
-         params[5] = matrix[5];
-         params[6] = matrix[9];
-         params[7] = matrix[13];
-         params[8] = matrix[2];
-         params[9] = matrix[6];
-         params[10] = matrix[10];
-         params[11] = matrix[14];
-         params[12] = matrix[3];
-         params[13] = matrix[7];
-         params[14] = matrix[11];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[4];
-         params[2] = matrix[8];
-         params[3] = matrix[12];
-         params[4] = matrix[1];
-         params[5] = matrix[5];
-         params[6] = matrix[9];
-         params[7] = matrix[13];
-         params[8] = matrix[2];
-         params[9] = matrix[6];
-         params[10] = matrix[10];
-         params[11] = matrix[14];
-         params[12] = matrix[3];
-         params[13] = matrix[7];
-         params[14] = matrix[11];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[4];
-         params[2] = matrix[8];
-         params[3] = matrix[12];
-         params[4] = matrix[1];
-         params[5] = matrix[5];
-         params[6] = matrix[9];
-         params[7] = matrix[13];
-         params[8] = matrix[2];
-         params[9] = matrix[6];
-         params[10] = matrix[10];
-         params[11] = matrix[14];
-         params[12] = matrix[3];
-         params[13] = matrix[7];
-         params[14] = matrix[11];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_COLOR_MATRIX_SGI:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[1];
-         params[2] = matrix[2];
-         params[3] = matrix[3];
-         params[4] = matrix[4];
-         params[5] = matrix[5];
-         params[6] = matrix[6];
-         params[7] = matrix[7];
-         params[8] = matrix[8];
-         params[9] = matrix[9];
-         params[10] = matrix[10];
-         params[11] = matrix[11];
-         params[12] = matrix[12];
-         params[13] = matrix[13];
-         params[14] = matrix[14];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = (GLfloat)(ctx->ColorMatrixStack.Depth + 1);
-         break;
-      case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = (GLfloat)(MAX_COLOR_STACK_DEPTH);
-         break;
-      case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixScale[0];
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixScale[1];
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixScale[2];
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixScale[3];
-         break;
-      case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixBias[0];
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixBias[1];
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixBias[2];
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
-         params[0] = ctx->Pixel.PostColorMatrixBias[3];
-         break;
-      case GL_CONVOLUTION_1D_EXT:
-         CHECK_EXT1(EXT_convolution, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled);
-         break;
-      case GL_CONVOLUTION_2D_EXT:
-         CHECK_EXT1(EXT_convolution, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled);
-         break;
-      case GL_SEPARABLE_2D_EXT:
-         CHECK_EXT1(EXT_convolution, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled);
-         break;
-      case GL_POST_CONVOLUTION_RED_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetFloatv");
-         params[0] = ctx->Pixel.PostConvolutionScale[0];
-         break;
-      case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetFloatv");
-         params[0] = ctx->Pixel.PostConvolutionScale[1];
-         break;
-      case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetFloatv");
-         params[0] = ctx->Pixel.PostConvolutionScale[2];
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetFloatv");
-         params[0] = ctx->Pixel.PostConvolutionScale[3];
-         break;
-      case GL_POST_CONVOLUTION_RED_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetFloatv");
-         params[0] = ctx->Pixel.PostConvolutionBias[0];
-         break;
-      case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetFloatv");
-         params[0] = ctx->Pixel.PostConvolutionBias[1];
-         break;
-      case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetFloatv");
-         params[0] = ctx->Pixel.PostConvolutionBias[2];
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetFloatv");
-         params[0] = ctx->Pixel.PostConvolutionBias[3];
-         break;
-      case GL_HISTOGRAM:
-         CHECK_EXT1(EXT_histogram, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled);
-         break;
-      case GL_MINMAX:
-         CHECK_EXT1(EXT_histogram, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled);
-         break;
-      case GL_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]);
-         break;
-      case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]);
-         break;
-      case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]);
-         break;
-      case GL_TEXTURE_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_texture_color_table, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
-         break;
-      case GL_COLOR_SUM_EXT:
-         CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled);
-         break;
-      case GL_CURRENT_SECONDARY_COLOR_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetFloatv");
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
-         params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
-         params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
-         params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];
-         }
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetFloatv");
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Type);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Stride);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Size);
-         break;
-      case GL_CURRENT_FOG_COORDINATE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetFloatv");
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
-         }
-         break;
-      case GL_FOG_COORDINATE_ARRAY_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Enabled);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetFloatv");
-         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Type);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.Stride);
-         break;
-      case GL_FOG_COORDINATE_SOURCE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetFloatv");
-         params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource);
-         break;
-      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
-         CHECK_EXT1(EXT_texture_lod_bias, "GetFloatv");
-         params[0] = ctx->Const.MaxTextureLodBias;
-         break;
-      case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
-         CHECK_EXT1(EXT_texture_filter_anisotropic, "GetFloatv");
-         params[0] = ctx->Const.MaxTextureMaxAnisotropy;
-         break;
-      case GL_MULTISAMPLE_ARB:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled);
-         break;
-      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage);
-         break;
-      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne);
-         break;
-      case GL_SAMPLE_COVERAGE_ARB:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage);
-         break;
-      case GL_SAMPLE_COVERAGE_VALUE_ARB:
-         params[0] = ctx->Multisample.SampleCoverageValue;
-         break;
-      case GL_SAMPLE_COVERAGE_INVERT_ARB:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert);
-         break;
-      case GL_SAMPLE_BUFFERS_ARB:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.sampleBuffers);
-         break;
-      case GL_SAMPLES_ARB:
-         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.samples);
-         break;
-      case GL_RASTER_POSITION_UNCLIPPED_IBM:
-         CHECK_EXT1(IBM_rasterpos_clip, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped);
-         break;
-      case GL_POINT_SPRITE_NV:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite);
-         break;
-      case GL_POINT_SPRITE_R_MODE_NV:
-         CHECK_EXT1(NV_point_sprite, "GetFloatv");
-         params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode);
-         break;
-      case GL_POINT_SPRITE_COORD_ORIGIN:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv");
-         params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin);
-         break;
-      case GL_GENERATE_MIPMAP_HINT_SGIS:
-         CHECK_EXT1(SGIS_generate_mipmap, "GetFloatv");
-         params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
-         break;
-      case GL_VERTEX_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY0_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY1_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY2_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY3_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY5_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY6_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY7_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY8_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY9_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY10_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY11_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY12_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY13_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY14_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY15_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]);
-         break;
-      case GL_FRAGMENT_PROGRAM_NV:
-         CHECK_EXT1(NV_fragment_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
-         break;
-      case GL_FRAGMENT_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_fragment_program, "GetFloatv");
-         params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
-         break;
-      case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
-         CHECK_EXT1(NV_fragment_program, "GetFloatv");
-         params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
-         break;
-      case GL_TEXTURE_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
-         break;
-      case GL_TEXTURE_BINDING_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name);
-         break;
-      case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
-         CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize);
-         break;
-      case GL_STENCIL_TEST_TWO_SIDE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide);
-         break;
-      case GL_ACTIVE_STENCIL_FACE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side, "GetFloatv");
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
-         break;
-      case GL_MAX_SHININESS_NV:
-         CHECK_EXT1(NV_light_max_exponent, "GetFloatv");
-         params[0] = ctx->Const.MaxShininess;
-         break;
-      case GL_MAX_SPOT_EXPONENT_NV:
-         CHECK_EXT1(NV_light_max_exponent, "GetFloatv");
-         params[0] = ctx->Const.MaxSpotExponent;
-         break;
-      case GL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name);
-         break;
-      case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
-         break;
-      case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.BufferObj->Name);
-         break;
-      case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.BufferObj->Name);
-         break;
-      case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.BufferObj->Name);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
-         break;
-      case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
-         break;
-      case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name);
-         break;
-      case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Pack.BufferObj->Name);
-         break;
-      case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
-         break;
-      case GL_VERTEX_PROGRAM_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
-         break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
-         break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
-         break;
-      case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
-         break;
-      case GL_MAX_PROGRAM_MATRICES_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
-         break;
-      case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
-         break;
-      case GL_CURRENT_MATRIX_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetFloatv");
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[1];
-         params[2] = matrix[2];
-         params[3] = matrix[3];
-         params[4] = matrix[4];
-         params[5] = matrix[5];
-         params[6] = matrix[6];
-         params[7] = matrix[7];
-         params[8] = matrix[8];
-         params[9] = matrix[9];
-         params[10] = matrix[10];
-         params[11] = matrix[11];
-         params[12] = matrix[12];
-         params[13] = matrix[13];
-         params[14] = matrix[14];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
-         CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetFloatv");
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[4];
-         params[2] = matrix[8];
-         params[3] = matrix[12];
-         params[4] = matrix[1];
-         params[5] = matrix[5];
-         params[6] = matrix[9];
-         params[7] = matrix[13];
-         params[8] = matrix[2];
-         params[9] = matrix[6];
-         params[10] = matrix[10];
-         params[11] = matrix[14];
-         params[12] = matrix[3];
-         params[13] = matrix[7];
-         params[14] = matrix[11];
-         params[15] = matrix[15];
-         }
-         break;
-      case GL_MAX_VERTEX_ATTRIBS_ARB:
-         CHECK_EXT1(ARB_vertex_program, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs);
-         break;
-      case GL_PROGRAM_ERROR_POSITION_ARB:
-         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Program.ErrorPos);
-         break;
-      case GL_FRAGMENT_PROGRAM_ARB:
-         CHECK_EXT1(ARB_fragment_program, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
-         break;
-      case GL_MAX_TEXTURE_COORDS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
-         break;
-      case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
-         break;
-      case GL_DEPTH_BOUNDS_TEST_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
-         break;
-      case GL_DEPTH_BOUNDS_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
-         params[0] = ctx->Depth.BoundsMin;
-         params[1] = ctx->Depth.BoundsMax;
-         break;
-      case GL_DEPTH_CLAMP:
-         CHECK_EXT1(ARB_depth_clamp, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.DepthClamp);
-         break;
-      case GL_MAX_DRAW_BUFFERS_ARB:
-         params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
-         break;
-      case GL_DRAW_BUFFER0_ARB:
-         params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_DRAW_BUFFER1_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
-         params[0] = ENUM_TO_FLOAT(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER2_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
-         params[0] = ENUM_TO_FLOAT(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER3_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
-         params[0] = ENUM_TO_FLOAT(buffer);
-         }
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
-         CHECK_EXT1(OES_read_format, "GetFloatv");
-         params[0] = (GLfloat)(_mesa_get_color_read_type(ctx));
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
-         CHECK_EXT1(OES_read_format, "GetFloatv");
-         params[0] = (GLfloat)(_mesa_get_color_read_format(ctx));
-         break;
-      case GL_NUM_FRAGMENT_REGISTERS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
-         params[0] = (GLfloat)(6);
-         break;
-      case GL_NUM_FRAGMENT_CONSTANTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
-         params[0] = (GLfloat)(8);
-         break;
-      case GL_NUM_PASSES_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
-         params[0] = (GLfloat)(2);
-         break;
-      case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
-         params[0] = (GLfloat)(8);
-         break;
-      case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
-         params[0] = (GLfloat)(16);
-         break;
-      case GL_COLOR_ALPHA_PAIRING_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
-         break;
-      case GL_NUM_LOOPBACK_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
-         params[0] = (GLfloat)(3);
-         break;
-      case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
-         params[0] = (GLfloat)(3);
-         break;
-      case GL_STENCIL_BACK_FUNC:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.Function[1]);
-         break;
-      case GL_STENCIL_BACK_VALUE_MASK:
-         params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]);
-         break;
-      case GL_STENCIL_BACK_WRITEMASK:
-         params[0] = (GLfloat)(ctx->Stencil.WriteMask[1]);
-         break;
-      case GL_STENCIL_BACK_REF:
-         params[0] = (GLfloat)(ctx->Stencil.Ref[1]);
-         break;
-      case GL_STENCIL_BACK_FAIL:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.FailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZFailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
-         break;
-      case GL_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
-         params[0] = (GLfloat)(ctx->DrawBuffer->Name);
-         break;
-      case GL_RENDERBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
-         params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
-         break;
-      case GL_MAX_COLOR_ATTACHMENTS_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);
-         break;
-      case GL_MAX_RENDERBUFFER_SIZE_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
-         break;
-      case GL_READ_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv");
-         params[0] = (GLfloat)(ctx->ReadBuffer->Name);
-         break;
-      case GL_PROVOKING_VERTEX_EXT:
-         CHECK_EXT1(EXT_provoking_vertex, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ProvokingVertex);
-         break;
-      case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
-         CHECK_EXT1(EXT_provoking_vertex, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Const.QuadsFollowProvokingVertexConvention);
-         break;
-      case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents);
-         break;
-      case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
-         CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
-         params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative);
-         break;
-      case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxUniformComponents);
-         break;
-      case GL_MAX_VARYING_FLOATS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxVarying * 4);
-         break;
-      case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxVertexTextureImageUnits);
-         break;
-      case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxCombinedTextureImageUnits);
-         break;
-      case GL_CURRENT_PROGRAM:
-         CHECK_EXT1(ARB_shader_objects, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
-         break;
-      case GL_MAX_SAMPLES:
-         CHECK_EXT1(ARB_framebuffer_object, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxSamples);
-         break;
-      case GL_VERTEX_ARRAY_BINDING_APPLE:
-         CHECK_EXT1(APPLE_vertex_array_object, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Array.ArrayObj->Name);
-         break;
-      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
-         CHECK_EXT1(ARB_seamless_cube_map, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.CubeMapSeamless);
-         break;
-      case GL_MAX_SERVER_WAIT_TIMEOUT:
-         CHECK_EXT1(ARB_sync, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.MaxServerWaitTimeout);
-         break;
-      case GL_NUM_EXTENSIONS:
-         params[0] = (GLfloat)(_mesa_get_extension_count(ctx));
-         break;
-      case GL_MAJOR_VERSION:
-         params[0] = (GLfloat)(ctx->VersionMajor);
-         break;
-      case GL_MINOR_VERSION:
-         params[0] = (GLfloat)(ctx->VersionMinor);
-         break;
-      case GL_CONTEXT_FLAGS:
-         params[0] = (GLfloat)(ctx->Const.ContextFlags);
-         break;
-      default:
-         _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
+   case TYPE_INT_4:
+      params[3] = (GLfloat) (((GLint *) p)[3]);
+   case TYPE_INT_3:
+      params[2] = (GLfloat) (((GLint *) p)[2]);
+   case TYPE_INT_2:
+   case TYPE_ENUM_2:
+      params[1] = (GLfloat) (((GLint *) p)[1]);
+   case TYPE_INT:
+   case TYPE_ENUM:
+      params[0] = (GLfloat) (((GLint *) p)[0]);
+      break;
+
+   case TYPE_INT_N:
+      for (i = 0; i < v.value_int_n.n; i++)
+        params[i] = INT_TO_FLOAT(v.value_int_n.ints[i]);
+      break;
+
+   case TYPE_INT64:
+      params[0] = ((GLint64 *) p)[0];
+      break;
+
+   case TYPE_BOOLEAN:
+      params[0] = BOOLEAN_TO_FLOAT(*(GLboolean*) p);
+      break;           
+
+   case TYPE_MATRIX:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = m->m[i];
+      break;
+
+   case TYPE_MATRIX_T:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = m->m[transpose[i]];
+      break;
+
+   case TYPE_BIT_0:
+   case TYPE_BIT_1:
+   case TYPE_BIT_2:
+   case TYPE_BIT_3:
+   case TYPE_BIT_4:
+   case TYPE_BIT_5:
+      shift = d->type - TYPE_BIT_0;
+      params[0] = BOOLEAN_TO_FLOAT((*(GLbitfield *) p >> shift) & 1);
+      break;
    }
 }
 
 void GLAPIENTRY
-_mesa_GetIntegerv( GLenum pname, GLint *params )
+_mesa_GetIntegerv(GLenum pname, GLint *params)
 {
-   GET_CURRENT_CONTEXT(ctx);
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
+   const struct value_desc *d;
+   union value v;
+   GLmatrix *m;
+   int shift, i;
+   void *p;
 
-   if (!params)
-      return;
+   d = find_value("glGetIntegerv", pname, &p, &v);
+   switch (d->type) {
+   case TYPE_INVALID:
+      break;
+   case TYPE_CONST:
+      params[0] = d->offset;
+      break;
 
-   if (ctx->NewState)
-      _mesa_update_state(ctx);
+   case TYPE_FLOAT_4:
+      params[3] = IROUND(((GLfloat *) p)[3]);
+   case TYPE_FLOAT_3:
+      params[2] = IROUND(((GLfloat *) p)[2]);
+   case TYPE_FLOAT_2:
+      params[1] = IROUND(((GLfloat *) p)[1]);
+   case TYPE_FLOAT:
+      params[0] = IROUND(((GLfloat *) p)[0]);
+      break;
 
-   if (ctx->Driver.GetIntegerv &&
-       ctx->Driver.GetIntegerv(ctx, pname, params))
-      return;
+   case TYPE_FLOATN_4:
+      params[3] = FLOAT_TO_INT(((GLfloat *) p)[3]);
+   case TYPE_FLOATN_3:
+      params[2] = FLOAT_TO_INT(((GLfloat *) p)[2]);
+   case TYPE_FLOATN_2:
+      params[1] = FLOAT_TO_INT(((GLfloat *) p)[1]);
+   case TYPE_FLOATN:
+      params[0] = FLOAT_TO_INT(((GLfloat *) p)[0]);
+      break;
 
-   switch (pname) {
-      case GL_ACCUM_RED_BITS:
-         params[0] = ctx->DrawBuffer->Visual.accumRedBits;
-         break;
-      case GL_ACCUM_GREEN_BITS:
-         params[0] = ctx->DrawBuffer->Visual.accumGreenBits;
-         break;
-      case GL_ACCUM_BLUE_BITS:
-         params[0] = ctx->DrawBuffer->Visual.accumBlueBits;
-         break;
-      case GL_ACCUM_ALPHA_BITS:
-         params[0] = ctx->DrawBuffer->Visual.accumAlphaBits;
-         break;
-      case GL_ACCUM_CLEAR_VALUE:
-         params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]);
-         params[1] = FLOAT_TO_INT(ctx->Accum.ClearColor[1]);
-         params[2] = FLOAT_TO_INT(ctx->Accum.ClearColor[2]);
-         params[3] = FLOAT_TO_INT(ctx->Accum.ClearColor[3]);
-         break;
-      case GL_ALPHA_BIAS:
-         params[0] = IROUND(ctx->Pixel.AlphaBias);
-         break;
-      case GL_ALPHA_BITS:
-         params[0] = ctx->DrawBuffer->Visual.alphaBits;
-         break;
-      case GL_ALPHA_SCALE:
-         params[0] = IROUND(ctx->Pixel.AlphaScale);
-         break;
-      case GL_ALPHA_TEST:
-         params[0] = BOOLEAN_TO_INT(ctx->Color.AlphaEnabled);
-         break;
-      case GL_ALPHA_TEST_FUNC:
-         params[0] = ENUM_TO_INT(ctx->Color.AlphaFunc);
-         break;
-      case GL_ALPHA_TEST_REF:
-         params[0] = FLOAT_TO_INT(ctx->Color.AlphaRef);
-         break;
-      case GL_ATTRIB_STACK_DEPTH:
-         params[0] = ctx->AttribStackDepth;
-         break;
-      case GL_AUTO_NORMAL:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal);
-         break;
-      case GL_AUX_BUFFERS:
-         params[0] = ctx->DrawBuffer->Visual.numAuxBuffers;
-         break;
-      case GL_BLEND:
-         params[0] = BOOLEAN_TO_INT((ctx->Color.BlendEnabled & 1));
-         break;
-      case GL_BLEND_DST:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_SRC_RGB_EXT:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_DST_RGB_EXT:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC_ALPHA_EXT:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendSrcA);
-         break;
-      case GL_BLEND_DST_ALPHA_EXT:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendDstA);
-         break;
-      case GL_BLEND_EQUATION:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendEquationRGB );
-         break;
-      case GL_BLEND_EQUATION_ALPHA_EXT:
-         params[0] = ENUM_TO_INT(ctx->Color.BlendEquationA );
-         break;
-      case GL_BLEND_COLOR_EXT:
-         params[0] = FLOAT_TO_INT(ctx->Color.BlendColor[0]);
-         params[1] = FLOAT_TO_INT(ctx->Color.BlendColor[1]);
-         params[2] = FLOAT_TO_INT(ctx->Color.BlendColor[2]);
-         params[3] = FLOAT_TO_INT(ctx->Color.BlendColor[3]);
-         break;
-      case GL_BLUE_BIAS:
-         params[0] = IROUND(ctx->Pixel.BlueBias);
-         break;
-      case GL_BLUE_BITS:
-         params[0] = ctx->DrawBuffer->Visual.blueBits;
-         break;
-      case GL_BLUE_SCALE:
-         params[0] = IROUND(ctx->Pixel.BlueScale);
-         break;
-      case GL_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = ctx->ClientAttribStackDepth;
-         break;
-      case GL_CLIP_PLANE0:
-         params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
-         break;
-      case GL_CLIP_PLANE1:
-         params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
-         break;
-      case GL_CLIP_PLANE2:
-         params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
-         break;
-      case GL_CLIP_PLANE3:
-         params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
-         break;
-      case GL_CLIP_PLANE4:
-         params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
-         break;
-      case GL_CLIP_PLANE5:
-         params[0] = BOOLEAN_TO_INT((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
-         break;
-      case GL_COLOR_CLEAR_VALUE:
-         params[0] = FLOAT_TO_INT(ctx->Color.ClearColor[0]);
-         params[1] = FLOAT_TO_INT(ctx->Color.ClearColor[1]);
-         params[2] = FLOAT_TO_INT(ctx->Color.ClearColor[2]);
-         params[3] = FLOAT_TO_INT(ctx->Color.ClearColor[3]);
-         break;
-      case GL_COLOR_MATERIAL:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.ColorMaterialEnabled);
-         break;
-      case GL_COLOR_MATERIAL_FACE:
-         params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialFace);
-         break;
-      case GL_COLOR_MATERIAL_PARAMETER:
-         params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode);
-         break;
-      case GL_COLOR_WRITEMASK:
-         params[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
-         params[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
-         params[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
-         params[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
-         break;
-      case GL_CULL_FACE:
-         params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag);
-         break;
-      case GL_CULL_FACE_MODE:
-         params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode);
-         break;
-      case GL_CURRENT_COLOR:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
-         params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
-         params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
-         params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
-         }
-         break;
-      case GL_CURRENT_INDEX:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
-         }
-         break;
-      case GL_CURRENT_NORMAL:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
-         params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
-         params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
-         }
-         break;
-      case GL_CURRENT_RASTER_COLOR:
-         params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]);
-         params[1] = FLOAT_TO_INT(ctx->Current.RasterColor[1]);
-         params[2] = FLOAT_TO_INT(ctx->Current.RasterColor[2]);
-         params[3] = FLOAT_TO_INT(ctx->Current.RasterColor[3]);
-         break;
-      case GL_CURRENT_RASTER_DISTANCE:
-         params[0] = IROUND(ctx->Current.RasterDistance);
-         break;
-      case GL_CURRENT_RASTER_INDEX:
-         params[0] = IROUND(1.0);
-         break;
-      case GL_CURRENT_RASTER_POSITION:
-         params[0] = IROUND(ctx->Current.RasterPos[0]);
-         params[1] = IROUND(ctx->Current.RasterPos[1]);
-         params[2] = IROUND(ctx->Current.RasterPos[2]);
-         params[3] = IROUND(ctx->Current.RasterPos[3]);
-         break;
-      case GL_CURRENT_RASTER_SECONDARY_COLOR:
-         params[0] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[0]);
-         params[1] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[1]);
-         params[2] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[2]);
-         params[3] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[3]);
-         break;
-      case GL_CURRENT_RASTER_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(raster tex coords, unit %u)", unit);
-            return;
-         }
-         params[0] = IROUND(ctx->Current.RasterTexCoords[unit][0]);
-         params[1] = IROUND(ctx->Current.RasterTexCoords[unit][1]);
-         params[2] = IROUND(ctx->Current.RasterTexCoords[unit][2]);
-         params[3] = IROUND(ctx->Current.RasterTexCoords[unit][3]);
-         }
-         break;
-      case GL_CURRENT_RASTER_POSITION_VALID:
-         params[0] = BOOLEAN_TO_INT(ctx->Current.RasterPosValid);
-         break;
-      case GL_CURRENT_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(current tex coords, unit %u)", unit);
-            return;
-         }
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
-         params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
-         params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
-         params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
-         }
-         break;
-      case GL_DEPTH_BIAS:
-         params[0] = IROUND(ctx->Pixel.DepthBias);
-         break;
-      case GL_DEPTH_BITS:
-         params[0] = ctx->DrawBuffer->Visual.depthBits;
-         break;
-      case GL_DEPTH_CLEAR_VALUE:
-         params[0] = FLOAT_TO_INT(((GLfloat) ctx->Depth.Clear));
-         break;
-      case GL_DEPTH_FUNC:
-         params[0] = ENUM_TO_INT(ctx->Depth.Func);
-         break;
-      case GL_DEPTH_RANGE:
-         params[0] = FLOAT_TO_INT(ctx->Viewport.Near);
-         params[1] = FLOAT_TO_INT(ctx->Viewport.Far);
-         break;
-      case GL_DEPTH_SCALE:
-         params[0] = IROUND(ctx->Pixel.DepthScale);
-         break;
-      case GL_DEPTH_TEST:
-         params[0] = BOOLEAN_TO_INT(ctx->Depth.Test);
-         break;
-      case GL_DEPTH_WRITEMASK:
-         params[0] = BOOLEAN_TO_INT(ctx->Depth.Mask);
-         break;
-      case GL_DITHER:
-         params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag);
-         break;
-      case GL_DOUBLEBUFFER:
-         params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.doubleBufferMode);
-         break;
-      case GL_DRAW_BUFFER:
-         params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_EDGE_FLAG:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = BOOLEAN_TO_INT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
-         }
-         break;
-      case GL_FEEDBACK_BUFFER_SIZE:
-         params[0] = ctx->Feedback.BufferSize;
-         break;
-      case GL_FEEDBACK_BUFFER_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Feedback.Type);
-         break;
-      case GL_FOG:
-         params[0] = BOOLEAN_TO_INT(ctx->Fog.Enabled);
-         break;
-      case GL_FOG_COLOR:
-         params[0] = FLOAT_TO_INT(ctx->Fog.Color[0]);
-         params[1] = FLOAT_TO_INT(ctx->Fog.Color[1]);
-         params[2] = FLOAT_TO_INT(ctx->Fog.Color[2]);
-         params[3] = FLOAT_TO_INT(ctx->Fog.Color[3]);
-         break;
-      case GL_FOG_DENSITY:
-         params[0] = IROUND(ctx->Fog.Density);
-         break;
-      case GL_FOG_END:
-         params[0] = IROUND(ctx->Fog.End);
-         break;
-      case GL_FOG_HINT:
-         params[0] = ENUM_TO_INT(ctx->Hint.Fog);
-         break;
-      case GL_FOG_INDEX:
-         params[0] = IROUND(ctx->Fog.Index);
-         break;
-      case GL_FOG_MODE:
-         params[0] = ENUM_TO_INT(ctx->Fog.Mode);
-         break;
-      case GL_FOG_START:
-         params[0] = IROUND(ctx->Fog.Start);
-         break;
-      case GL_FRONT_FACE:
-         params[0] = ENUM_TO_INT(ctx->Polygon.FrontFace);
-         break;
-      case GL_GREEN_BIAS:
-         params[0] = IROUND(ctx->Pixel.GreenBias);
-         break;
-      case GL_GREEN_BITS:
-         params[0] = ctx->DrawBuffer->Visual.greenBits;
-         break;
-      case GL_GREEN_SCALE:
-         params[0] = IROUND(ctx->Pixel.GreenScale);
-         break;
-      case GL_INDEX_BITS:
-         params[0] = ctx->DrawBuffer->Visual.indexBits;
-         break;
-      case GL_INDEX_CLEAR_VALUE:
-         params[0] = ctx->Color.ClearIndex;
-         break;
-      case GL_INDEX_MODE:
-         params[0] = BOOLEAN_TO_INT(GL_FALSE);
-         break;
-      case GL_INDEX_OFFSET:
-         params[0] = ctx->Pixel.IndexOffset;
-         break;
-      case GL_INDEX_SHIFT:
-         params[0] = ctx->Pixel.IndexShift;
-         break;
-      case GL_INDEX_WRITEMASK:
-         params[0] = ctx->Color.IndexMask;
-         break;
-      case GL_LIGHT0:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[0].Enabled);
-         break;
-      case GL_LIGHT1:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[1].Enabled);
-         break;
-      case GL_LIGHT2:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[2].Enabled);
-         break;
-      case GL_LIGHT3:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[3].Enabled);
-         break;
-      case GL_LIGHT4:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[4].Enabled);
-         break;
-      case GL_LIGHT5:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[5].Enabled);
-         break;
-      case GL_LIGHT6:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[6].Enabled);
-         break;
-      case GL_LIGHT7:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Light[7].Enabled);
-         break;
-      case GL_LIGHTING:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Enabled);
-         break;
-      case GL_LIGHT_MODEL_AMBIENT:
-         params[0] = FLOAT_TO_INT(ctx->Light.Model.Ambient[0]);
-         params[1] = FLOAT_TO_INT(ctx->Light.Model.Ambient[1]);
-         params[2] = FLOAT_TO_INT(ctx->Light.Model.Ambient[2]);
-         params[3] = FLOAT_TO_INT(ctx->Light.Model.Ambient[3]);
-         break;
-      case GL_LIGHT_MODEL_COLOR_CONTROL:
-         params[0] = ENUM_TO_INT(ctx->Light.Model.ColorControl);
-         break;
-      case GL_LIGHT_MODEL_LOCAL_VIEWER:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Model.LocalViewer);
-         break;
-      case GL_LIGHT_MODEL_TWO_SIDE:
-         params[0] = BOOLEAN_TO_INT(ctx->Light.Model.TwoSide);
-         break;
-      case GL_LINE_SMOOTH:
-         params[0] = BOOLEAN_TO_INT(ctx->Line.SmoothFlag);
-         break;
-      case GL_LINE_SMOOTH_HINT:
-         params[0] = ENUM_TO_INT(ctx->Hint.LineSmooth);
-         break;
-      case GL_LINE_STIPPLE:
-         params[0] = BOOLEAN_TO_INT(ctx->Line.StippleFlag);
-         break;
-      case GL_LINE_STIPPLE_PATTERN:
-         params[0] = ctx->Line.StipplePattern;
-         break;
-      case GL_LINE_STIPPLE_REPEAT:
-         params[0] = ctx->Line.StippleFactor;
-         break;
-      case GL_LINE_WIDTH:
-         params[0] = IROUND(ctx->Line.Width);
-         break;
-      case GL_LINE_WIDTH_GRANULARITY:
-         params[0] = IROUND(ctx->Const.LineWidthGranularity);
-         break;
-      case GL_LINE_WIDTH_RANGE:
-         params[0] = IROUND(ctx->Const.MinLineWidthAA);
-         params[1] = IROUND(ctx->Const.MaxLineWidthAA);
-         break;
-      case GL_ALIASED_LINE_WIDTH_RANGE:
-         params[0] = IROUND(ctx->Const.MinLineWidth);
-         params[1] = IROUND(ctx->Const.MaxLineWidth);
-         break;
-      case GL_LIST_BASE:
-         params[0] = ctx->List.ListBase;
-         break;
-      case GL_LIST_INDEX:
-         params[0] = (ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0);
-         break;
-      case GL_LIST_MODE:
-         {
-         GLenum mode;
-         if (!ctx->CompileFlag)
-            mode = 0;
-         else if (ctx->ExecuteFlag)
-            mode = GL_COMPILE_AND_EXECUTE;
-         else
-            mode = GL_COMPILE;
-         params[0] = ENUM_TO_INT(mode);
-         }
-         break;
-      case GL_INDEX_LOGIC_OP:
-         params[0] = BOOLEAN_TO_INT(ctx->Color.IndexLogicOpEnabled);
-         break;
-      case GL_COLOR_LOGIC_OP:
-         params[0] = BOOLEAN_TO_INT(ctx->Color.ColorLogicOpEnabled);
-         break;
-      case GL_LOGIC_OP_MODE:
-         params[0] = ENUM_TO_INT(ctx->Color.LogicOp);
-         break;
-      case GL_MAP1_COLOR_4:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Color4);
-         break;
-      case GL_MAP1_GRID_DOMAIN:
-         params[0] = IROUND(ctx->Eval.MapGrid1u1);
-         params[1] = IROUND(ctx->Eval.MapGrid1u2);
-         break;
-      case GL_MAP1_GRID_SEGMENTS:
-         params[0] = ctx->Eval.MapGrid1un;
-         break;
-      case GL_MAP1_INDEX:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Index);
-         break;
-      case GL_MAP1_NORMAL:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Normal);
-         break;
-      case GL_MAP1_TEXTURE_COORD_1:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord1);
-         break;
-      case GL_MAP1_TEXTURE_COORD_2:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord2);
-         break;
-      case GL_MAP1_TEXTURE_COORD_3:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord3);
-         break;
-      case GL_MAP1_TEXTURE_COORD_4:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1TextureCoord4);
-         break;
-      case GL_MAP1_VERTEX_3:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex3);
-         break;
-      case GL_MAP1_VERTEX_4:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Vertex4);
-         break;
-      case GL_MAP2_COLOR_4:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Color4);
-         break;
-      case GL_MAP2_GRID_DOMAIN:
-         params[0] = IROUND(ctx->Eval.MapGrid2u1);
-         params[1] = IROUND(ctx->Eval.MapGrid2u2);
-         params[2] = IROUND(ctx->Eval.MapGrid2v1);
-         params[3] = IROUND(ctx->Eval.MapGrid2v2);
-         break;
-      case GL_MAP2_GRID_SEGMENTS:
-         params[0] = ctx->Eval.MapGrid2un;
-         params[1] = ctx->Eval.MapGrid2vn;
-         break;
-      case GL_MAP2_INDEX:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Index);
-         break;
-      case GL_MAP2_NORMAL:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Normal);
-         break;
-      case GL_MAP2_TEXTURE_COORD_1:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord1);
-         break;
-      case GL_MAP2_TEXTURE_COORD_2:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord2);
-         break;
-      case GL_MAP2_TEXTURE_COORD_3:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord3);
-         break;
-      case GL_MAP2_TEXTURE_COORD_4:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2TextureCoord4);
-         break;
-      case GL_MAP2_VERTEX_3:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex3);
-         break;
-      case GL_MAP2_VERTEX_4:
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map2Vertex4);
-         break;
-      case GL_MAP_COLOR:
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapColorFlag);
-         break;
-      case GL_MAP_STENCIL:
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.MapStencilFlag);
-         break;
-      case GL_MATRIX_MODE:
-         params[0] = ENUM_TO_INT(ctx->Transform.MatrixMode);
-         break;
-      case GL_MAX_ATTRIB_STACK_DEPTH:
-         params[0] = MAX_ATTRIB_STACK_DEPTH;
-         break;
-      case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = MAX_CLIENT_ATTRIB_STACK_DEPTH;
-         break;
-      case GL_MAX_CLIP_PLANES:
-         params[0] = ctx->Const.MaxClipPlanes;
-         break;
-      case GL_MAX_ELEMENTS_VERTICES:
-         params[0] = ctx->Const.MaxArrayLockSize;
-         break;
-      case GL_MAX_ELEMENTS_INDICES:
-         params[0] = ctx->Const.MaxArrayLockSize;
-         break;
-      case GL_MAX_EVAL_ORDER:
-         params[0] = MAX_EVAL_ORDER;
-         break;
-      case GL_MAX_LIGHTS:
-         params[0] = ctx->Const.MaxLights;
-         break;
-      case GL_MAX_LIST_NESTING:
-         params[0] = MAX_LIST_NESTING;
-         break;
-      case GL_MAX_MODELVIEW_STACK_DEPTH:
-         params[0] = MAX_MODELVIEW_STACK_DEPTH;
-         break;
-      case GL_MAX_NAME_STACK_DEPTH:
-         params[0] = MAX_NAME_STACK_DEPTH;
-         break;
-      case GL_MAX_PIXEL_MAP_TABLE:
-         params[0] = MAX_PIXEL_MAP_TABLE;
-         break;
-      case GL_MAX_PROJECTION_STACK_DEPTH:
-         params[0] = MAX_PROJECTION_STACK_DEPTH;
-         break;
-      case GL_MAX_TEXTURE_SIZE:
-         params[0] = 1 << (ctx->Const.MaxTextureLevels - 1);
-         break;
-      case GL_MAX_3D_TEXTURE_SIZE:
-         params[0] = 1 << (ctx->Const.Max3DTextureLevels - 1);
-         break;
-      case GL_MAX_TEXTURE_STACK_DEPTH:
-         params[0] = MAX_TEXTURE_STACK_DEPTH;
-         break;
-      case GL_MAX_VIEWPORT_DIMS:
-         params[0] = ctx->Const.MaxViewportWidth;
-         params[1] = ctx->Const.MaxViewportHeight;
-         break;
-      case GL_MODELVIEW_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[1]);
-         params[2] = IROUND(matrix[2]);
-         params[3] = IROUND(matrix[3]);
-         params[4] = IROUND(matrix[4]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[6]);
-         params[7] = IROUND(matrix[7]);
-         params[8] = IROUND(matrix[8]);
-         params[9] = IROUND(matrix[9]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[11]);
-         params[12] = IROUND(matrix[12]);
-         params[13] = IROUND(matrix[13]);
-         params[14] = IROUND(matrix[14]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_MODELVIEW_STACK_DEPTH:
-         params[0] = ctx->ModelviewMatrixStack.Depth + 1;
-         break;
-      case GL_NAME_STACK_DEPTH:
-         params[0] = ctx->Select.NameStackDepth;
-         break;
-      case GL_NORMALIZE:
-         params[0] = BOOLEAN_TO_INT(ctx->Transform.Normalize);
-         break;
-      case GL_PACK_ALIGNMENT:
-         params[0] = ctx->Pack.Alignment;
-         break;
-      case GL_PACK_LSB_FIRST:
-         params[0] = BOOLEAN_TO_INT(ctx->Pack.LsbFirst);
-         break;
-      case GL_PACK_ROW_LENGTH:
-         params[0] = ctx->Pack.RowLength;
-         break;
-      case GL_PACK_SKIP_PIXELS:
-         params[0] = ctx->Pack.SkipPixels;
-         break;
-      case GL_PACK_SKIP_ROWS:
-         params[0] = ctx->Pack.SkipRows;
-         break;
-      case GL_PACK_SWAP_BYTES:
-         params[0] = BOOLEAN_TO_INT(ctx->Pack.SwapBytes);
-         break;
-      case GL_PACK_SKIP_IMAGES_EXT:
-         params[0] = ctx->Pack.SkipImages;
-         break;
-      case GL_PACK_IMAGE_HEIGHT_EXT:
-         params[0] = ctx->Pack.ImageHeight;
-         break;
-      case GL_PACK_INVERT_MESA:
-         params[0] = BOOLEAN_TO_INT(ctx->Pack.Invert);
-         break;
-      case GL_PERSPECTIVE_CORRECTION_HINT:
-         params[0] = ENUM_TO_INT(ctx->Hint.PerspectiveCorrection);
-         break;
-      case GL_PIXEL_MAP_A_TO_A_SIZE:
-         params[0] = ctx->PixelMaps.AtoA.Size;
-         break;
-      case GL_PIXEL_MAP_B_TO_B_SIZE:
-         params[0] = ctx->PixelMaps.BtoB.Size;
-         break;
-      case GL_PIXEL_MAP_G_TO_G_SIZE:
-         params[0] = ctx->PixelMaps.GtoG.Size;
-         break;
-      case GL_PIXEL_MAP_I_TO_A_SIZE:
-         params[0] = ctx->PixelMaps.ItoA.Size;
-         break;
-      case GL_PIXEL_MAP_I_TO_B_SIZE:
-         params[0] = ctx->PixelMaps.ItoB.Size;
-         break;
-      case GL_PIXEL_MAP_I_TO_G_SIZE:
-         params[0] = ctx->PixelMaps.ItoG.Size;
-         break;
-      case GL_PIXEL_MAP_I_TO_I_SIZE:
-         params[0] = ctx->PixelMaps.ItoI.Size;
-         break;
-      case GL_PIXEL_MAP_I_TO_R_SIZE:
-         params[0] = ctx->PixelMaps.ItoR.Size;
-         break;
-      case GL_PIXEL_MAP_R_TO_R_SIZE:
-         params[0] = ctx->PixelMaps.RtoR.Size;
-         break;
-      case GL_PIXEL_MAP_S_TO_S_SIZE:
-         params[0] = ctx->PixelMaps.StoS.Size;
-         break;
-      case GL_POINT_SIZE:
-         params[0] = IROUND(ctx->Point.Size);
-         break;
-      case GL_POINT_SIZE_GRANULARITY:
-         params[0] = IROUND(ctx->Const.PointSizeGranularity);
-         break;
-      case GL_POINT_SIZE_RANGE:
-         params[0] = IROUND(ctx->Const.MinPointSizeAA);
-         params[1] = IROUND(ctx->Const.MaxPointSizeAA);
-         break;
-      case GL_ALIASED_POINT_SIZE_RANGE:
-         params[0] = IROUND(ctx->Const.MinPointSize);
-         params[1] = IROUND(ctx->Const.MaxPointSize);
-         break;
-      case GL_POINT_SMOOTH:
-         params[0] = BOOLEAN_TO_INT(ctx->Point.SmoothFlag);
-         break;
-      case GL_POINT_SMOOTH_HINT:
-         params[0] = ENUM_TO_INT(ctx->Hint.PointSmooth);
-         break;
-      case GL_POINT_SIZE_MIN_EXT:
-         params[0] = IROUND(ctx->Point.MinSize);
-         break;
-      case GL_POINT_SIZE_MAX_EXT:
-         params[0] = IROUND(ctx->Point.MaxSize);
-         break;
-      case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
-         params[0] = IROUND(ctx->Point.Threshold);
-         break;
-      case GL_DISTANCE_ATTENUATION_EXT:
-         params[0] = IROUND(ctx->Point.Params[0]);
-         params[1] = IROUND(ctx->Point.Params[1]);
-         params[2] = IROUND(ctx->Point.Params[2]);
-         break;
-      case GL_POLYGON_MODE:
-         params[0] = ENUM_TO_INT(ctx->Polygon.FrontMode);
-         params[1] = ENUM_TO_INT(ctx->Polygon.BackMode);
-         break;
-      case GL_POLYGON_OFFSET_BIAS_EXT:
-         params[0] = IROUND(ctx->Polygon.OffsetUnits);
-         break;
-      case GL_POLYGON_OFFSET_FACTOR:
-         params[0] = IROUND(ctx->Polygon.OffsetFactor );
-         break;
-      case GL_POLYGON_OFFSET_UNITS:
-         params[0] = IROUND(ctx->Polygon.OffsetUnits );
-         break;
-      case GL_POLYGON_OFFSET_POINT:
-         params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetPoint);
-         break;
-      case GL_POLYGON_OFFSET_LINE:
-         params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetLine);
-         break;
-      case GL_POLYGON_OFFSET_FILL:
-         params[0] = BOOLEAN_TO_INT(ctx->Polygon.OffsetFill);
-         break;
-      case GL_POLYGON_SMOOTH:
-         params[0] = BOOLEAN_TO_INT(ctx->Polygon.SmoothFlag);
-         break;
-      case GL_POLYGON_SMOOTH_HINT:
-         params[0] = ENUM_TO_INT(ctx->Hint.PolygonSmooth);
-         break;
-      case GL_POLYGON_STIPPLE:
-         params[0] = BOOLEAN_TO_INT(ctx->Polygon.StippleFlag);
-         break;
-      case GL_PROJECTION_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[1]);
-         params[2] = IROUND(matrix[2]);
-         params[3] = IROUND(matrix[3]);
-         params[4] = IROUND(matrix[4]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[6]);
-         params[7] = IROUND(matrix[7]);
-         params[8] = IROUND(matrix[8]);
-         params[9] = IROUND(matrix[9]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[11]);
-         params[12] = IROUND(matrix[12]);
-         params[13] = IROUND(matrix[13]);
-         params[14] = IROUND(matrix[14]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_PROJECTION_STACK_DEPTH:
-         params[0] = ctx->ProjectionMatrixStack.Depth + 1;
-         break;
-      case GL_READ_BUFFER:
-         params[0] = ENUM_TO_INT(ctx->ReadBuffer->ColorReadBuffer);
-         break;
-      case GL_RED_BIAS:
-         params[0] = IROUND(ctx->Pixel.RedBias);
-         break;
-      case GL_RED_BITS:
-         params[0] = ctx->DrawBuffer->Visual.redBits;
-         break;
-      case GL_RED_SCALE:
-         params[0] = IROUND(ctx->Pixel.RedScale);
-         break;
-      case GL_RENDER_MODE:
-         params[0] = ENUM_TO_INT(ctx->RenderMode);
-         break;
-      case GL_RESCALE_NORMAL:
-         params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals);
-         break;
-      case GL_RGBA_MODE:
-         params[0] = BOOLEAN_TO_INT(GL_TRUE);
-         break;
-      case GL_SCISSOR_BOX:
-         params[0] = ctx->Scissor.X;
-         params[1] = ctx->Scissor.Y;
-         params[2] = ctx->Scissor.Width;
-         params[3] = ctx->Scissor.Height;
-         break;
-      case GL_SCISSOR_TEST:
-         params[0] = BOOLEAN_TO_INT(ctx->Scissor.Enabled);
-         break;
-      case GL_SELECTION_BUFFER_SIZE:
-         params[0] = ctx->Select.BufferSize;
-         break;
-      case GL_SHADE_MODEL:
-         params[0] = ENUM_TO_INT(ctx->Light.ShadeModel);
-         break;
-      case GL_SHARED_TEXTURE_PALETTE_EXT:
-         params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette);
-         break;
-      case GL_STENCIL_BITS:
-         params[0] = ctx->DrawBuffer->Visual.stencilBits;
-         break;
-      case GL_STENCIL_CLEAR_VALUE:
-         params[0] = ctx->Stencil.Clear;
-         break;
-      case GL_STENCIL_FAIL:
-         params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_FUNC:
-         params[0] = ENUM_TO_INT(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_REF:
-         params[0] = ctx->Stencil.Ref[ctx->Stencil.ActiveFace];
-         break;
-      case GL_STENCIL_TEST:
-         params[0] = BOOLEAN_TO_INT(ctx->Stencil.Enabled);
-         break;
-      case GL_STENCIL_VALUE_MASK:
-         params[0] = ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace];
-         break;
-      case GL_STENCIL_WRITEMASK:
-         params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
-         break;
-      case GL_STEREO:
-         params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.stereoMode);
-         break;
-      case GL_SUBPIXEL_BITS:
-         params[0] = ctx->Const.SubPixelBits;
-         break;
-      case GL_TEXTURE_1D:
-         params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D));
-         break;
-      case GL_TEXTURE_2D:
-         params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D));
-         break;
-      case GL_TEXTURE_3D:
-         params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_3D));
-         break;
-      case GL_TEXTURE_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
-         break;
-      case GL_TEXTURE_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
-         break;
-      case GL_TEXTURE_BINDING_1D:
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name;
-         break;
-      case GL_TEXTURE_BINDING_2D:
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name;
-         break;
-      case GL_TEXTURE_BINDING_3D:
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name;
-         break;
-      case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetIntegerv");
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name;
-         break;
-      case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetIntegerv");
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name;
-         break;
-      case GL_TEXTURE_GEN_S:
-         params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_T:
-         params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_R:
-         params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_Q:
-         params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_MATRIX:
-         {
-         const GLfloat *matrix;
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
-                        unit);
-            return;
-         }
-         matrix = ctx->TextureMatrixStack[unit].Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[1]);
-         params[2] = IROUND(matrix[2]);
-         params[3] = IROUND(matrix[3]);
-         params[4] = IROUND(matrix[4]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[6]);
-         params[7] = IROUND(matrix[7]);
-         params[8] = IROUND(matrix[8]);
-         params[9] = IROUND(matrix[9]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[11]);
-         params[12] = IROUND(matrix[12]);
-         params[13] = IROUND(matrix[13]);
-         params[14] = IROUND(matrix[14]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_TEXTURE_STACK_DEPTH:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(texture stack depth, unit %u)", unit);
-            return;
-         }
-         params[0] = ctx->TextureMatrixStack[unit].Depth + 1;
-         }
-         break;
-      case GL_UNPACK_ALIGNMENT:
-         params[0] = ctx->Unpack.Alignment;
-         break;
-      case GL_UNPACK_LSB_FIRST:
-         params[0] = BOOLEAN_TO_INT(ctx->Unpack.LsbFirst);
-         break;
-      case GL_UNPACK_ROW_LENGTH:
-         params[0] = ctx->Unpack.RowLength;
-         break;
-      case GL_UNPACK_SKIP_PIXELS:
-         params[0] = ctx->Unpack.SkipPixels;
-         break;
-      case GL_UNPACK_SKIP_ROWS:
-         params[0] = ctx->Unpack.SkipRows;
-         break;
-      case GL_UNPACK_SWAP_BYTES:
-         params[0] = BOOLEAN_TO_INT(ctx->Unpack.SwapBytes);
-         break;
-      case GL_UNPACK_SKIP_IMAGES_EXT:
-         params[0] = ctx->Unpack.SkipImages;
-         break;
-      case GL_UNPACK_IMAGE_HEIGHT_EXT:
-         params[0] = ctx->Unpack.ImageHeight;
-         break;
-      case GL_UNPACK_CLIENT_STORAGE_APPLE:
-         params[0] = BOOLEAN_TO_INT(ctx->Unpack.ClientStorage);
-         break;
-      case GL_VIEWPORT:
-         params[0] = ctx->Viewport.X;
-         params[1] = ctx->Viewport.Y;
-         params[2] = ctx->Viewport.Width;
-         params[3] = ctx->Viewport.Height;
-         break;
-      case GL_ZOOM_X:
-         params[0] = IROUND(ctx->Pixel.ZoomX);
-         break;
-      case GL_ZOOM_Y:
-         params[0] = IROUND(ctx->Pixel.ZoomY);
-         break;
-      case GL_VERTEX_ARRAY:
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Vertex.Enabled);
-         break;
-      case GL_VERTEX_ARRAY_SIZE:
-         params[0] = ctx->Array.ArrayObj->Vertex.Size;
-         break;
-      case GL_VERTEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Vertex.Type);
-         break;
-      case GL_VERTEX_ARRAY_STRIDE:
-         params[0] = ctx->Array.ArrayObj->Vertex.Stride;
-         break;
-      case GL_VERTEX_ARRAY_COUNT_EXT:
-         params[0] = 0;
-         break;
-      case GL_NORMAL_ARRAY:
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Enabled);
-         break;
-      case GL_NORMAL_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Type);
-         break;
-      case GL_NORMAL_ARRAY_STRIDE:
-         params[0] = ctx->Array.ArrayObj->Normal.Stride;
-         break;
-      case GL_NORMAL_ARRAY_COUNT_EXT:
-         params[0] = 0;
-         break;
-      case GL_COLOR_ARRAY:
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Color.Enabled);
-         break;
-      case GL_COLOR_ARRAY_SIZE:
-         params[0] = ctx->Array.ArrayObj->Color.Size;
-         break;
-      case GL_COLOR_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Color.Type);
-         break;
-      case GL_COLOR_ARRAY_STRIDE:
-         params[0] = ctx->Array.ArrayObj->Color.Stride;
-         break;
-      case GL_COLOR_ARRAY_COUNT_EXT:
-         params[0] = 0;
-         break;
-      case GL_INDEX_ARRAY:
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Index.Enabled);
-         break;
-      case GL_INDEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Index.Type);
-         break;
-      case GL_INDEX_ARRAY_STRIDE:
-         params[0] = ctx->Array.ArrayObj->Index.Stride;
-         break;
-      case GL_INDEX_ARRAY_COUNT_EXT:
-         params[0] = 0;
-         break;
-      case GL_TEXTURE_COORD_ARRAY:
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_SIZE:
-         params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size;
-         break;
-      case GL_TEXTURE_COORD_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_STRIDE:
-         params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride;
-         break;
-      case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
-         params[0] = 0;
-         break;
-      case GL_EDGE_FLAG_ARRAY:
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
-         break;
-      case GL_EDGE_FLAG_ARRAY_STRIDE:
-         params[0] = ctx->Array.ArrayObj->EdgeFlag.Stride;
-         break;
-      case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
-         params[0] = 0;
-         break;
-      case GL_MAX_TEXTURE_UNITS_ARB:
-         CHECK_EXT1(ARB_multitexture, "GetIntegerv");
-         params[0] = ctx->Const.MaxTextureUnits;
-         break;
-      case GL_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture, "GetIntegerv");
-         params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
-         break;
-      case GL_CLIENT_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture, "GetIntegerv");
-         params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
-         break;
-      case GL_TEXTURE_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
-         break;
-      case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name;
-         break;
-      case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
-         params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
-         break;
-      case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         params[0] = ctx->Hint.TextureCompression;
-         break;
-      case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         params[0] = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
-         break;
-      case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         {
-         GLint formats[100];
-         GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
-         ASSERT(n <= 100);
-         for (i = 0; i < n; i++)
-            params[i] = ENUM_TO_INT(formats[i]);
-         }
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv");
-         params[0] = ctx->Array.LockFirst;
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv");
-         params[0] = ctx->Array.LockCount;
-         break;
-      case GL_TRANSPOSE_COLOR_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[4]);
-         params[2] = IROUND(matrix[8]);
-         params[3] = IROUND(matrix[12]);
-         params[4] = IROUND(matrix[1]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[9]);
-         params[7] = IROUND(matrix[13]);
-         params[8] = IROUND(matrix[2]);
-         params[9] = IROUND(matrix[6]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[14]);
-         params[12] = IROUND(matrix[3]);
-         params[13] = IROUND(matrix[7]);
-         params[14] = IROUND(matrix[11]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[4]);
-         params[2] = IROUND(matrix[8]);
-         params[3] = IROUND(matrix[12]);
-         params[4] = IROUND(matrix[1]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[9]);
-         params[7] = IROUND(matrix[13]);
-         params[8] = IROUND(matrix[2]);
-         params[9] = IROUND(matrix[6]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[14]);
-         params[12] = IROUND(matrix[3]);
-         params[13] = IROUND(matrix[7]);
-         params[14] = IROUND(matrix[11]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[4]);
-         params[2] = IROUND(matrix[8]);
-         params[3] = IROUND(matrix[12]);
-         params[4] = IROUND(matrix[1]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[9]);
-         params[7] = IROUND(matrix[13]);
-         params[8] = IROUND(matrix[2]);
-         params[9] = IROUND(matrix[6]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[14]);
-         params[12] = IROUND(matrix[3]);
-         params[13] = IROUND(matrix[7]);
-         params[14] = IROUND(matrix[11]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[4]);
-         params[2] = IROUND(matrix[8]);
-         params[3] = IROUND(matrix[12]);
-         params[4] = IROUND(matrix[1]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[9]);
-         params[7] = IROUND(matrix[13]);
-         params[8] = IROUND(matrix[2]);
-         params[9] = IROUND(matrix[6]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[14]);
-         params[12] = IROUND(matrix[3]);
-         params[13] = IROUND(matrix[7]);
-         params[14] = IROUND(matrix[11]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_COLOR_MATRIX_SGI:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[1]);
-         params[2] = IROUND(matrix[2]);
-         params[3] = IROUND(matrix[3]);
-         params[4] = IROUND(matrix[4]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[6]);
-         params[7] = IROUND(matrix[7]);
-         params[8] = IROUND(matrix[8]);
-         params[9] = IROUND(matrix[9]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[11]);
-         params[12] = IROUND(matrix[12]);
-         params[13] = IROUND(matrix[13]);
-         params[14] = IROUND(matrix[14]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = ctx->ColorMatrixStack.Depth + 1;
-         break;
-      case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = MAX_COLOR_STACK_DEPTH;
-         break;
-      case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[0]);
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[1]);
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[2]);
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixScale[3]);
-         break;
-      case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[0]);
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[1]);
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[2]);
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
-         params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]);
-         break;
-      case GL_CONVOLUTION_1D_EXT:
-         CHECK_EXT1(EXT_convolution, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled);
-         break;
-      case GL_CONVOLUTION_2D_EXT:
-         CHECK_EXT1(EXT_convolution, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled);
-         break;
-      case GL_SEPARABLE_2D_EXT:
-         CHECK_EXT1(EXT_convolution, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled);
-         break;
-      case GL_POST_CONVOLUTION_RED_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetIntegerv");
-         params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]);
-         break;
-      case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetIntegerv");
-         params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]);
-         break;
-      case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetIntegerv");
-         params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]);
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetIntegerv");
-         params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]);
-         break;
-      case GL_POST_CONVOLUTION_RED_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetIntegerv");
-         params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]);
-         break;
-      case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetIntegerv");
-         params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]);
-         break;
-      case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetIntegerv");
-         params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]);
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetIntegerv");
-         params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]);
-         break;
-      case GL_HISTOGRAM:
-         CHECK_EXT1(EXT_histogram, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled);
-         break;
-      case GL_MINMAX:
-         CHECK_EXT1(EXT_histogram, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled);
-         break;
-      case GL_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]);
-         break;
-      case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]);
-         break;
-      case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]);
-         break;
-      case GL_TEXTURE_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_texture_color_table, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
-         break;
-      case GL_COLOR_SUM_EXT:
-         CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled);
-         break;
-      case GL_CURRENT_SECONDARY_COLOR_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
-         params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
-         params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
-         params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
-         }
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Type);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
-         params[0] = ctx->Array.ArrayObj->SecondaryColor.Stride;
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
-         params[0] = ctx->Array.ArrayObj->SecondaryColor.Size;
-         break;
-      case GL_CURRENT_FOG_COORDINATE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
-         }
-         break;
-      case GL_FOG_COORDINATE_ARRAY_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->FogCoord.Enabled);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
-         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->FogCoord.Type);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
-         params[0] = ctx->Array.ArrayObj->FogCoord.Stride;
-         break;
-      case GL_FOG_COORDINATE_SOURCE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
-         params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource);
-         break;
-      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
-         CHECK_EXT1(EXT_texture_lod_bias, "GetIntegerv");
-         params[0] = IROUND(ctx->Const.MaxTextureLodBias);
-         break;
-      case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
-         CHECK_EXT1(EXT_texture_filter_anisotropic, "GetIntegerv");
-         params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy);
-         break;
-      case GL_MULTISAMPLE_ARB:
-         params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled);
-         break;
-      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
-         params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage);
-         break;
-      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
-         params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne);
-         break;
-      case GL_SAMPLE_COVERAGE_ARB:
-         params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage);
-         break;
-      case GL_SAMPLE_COVERAGE_VALUE_ARB:
-         params[0] = IROUND(ctx->Multisample.SampleCoverageValue);
-         break;
-      case GL_SAMPLE_COVERAGE_INVERT_ARB:
-         params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert);
-         break;
-      case GL_SAMPLE_BUFFERS_ARB:
-         params[0] = ctx->DrawBuffer->Visual.sampleBuffers;
-         break;
-      case GL_SAMPLES_ARB:
-         params[0] = ctx->DrawBuffer->Visual.samples;
-         break;
-      case GL_RASTER_POSITION_UNCLIPPED_IBM:
-         CHECK_EXT1(IBM_rasterpos_clip, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped);
-         break;
-      case GL_POINT_SPRITE_NV:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite);
-         break;
-      case GL_POINT_SPRITE_R_MODE_NV:
-         CHECK_EXT1(NV_point_sprite, "GetIntegerv");
-         params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode);
-         break;
-      case GL_POINT_SPRITE_COORD_ORIGIN:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv");
-         params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin);
-         break;
-      case GL_GENERATE_MIPMAP_HINT_SGIS:
-         CHECK_EXT1(SGIS_generate_mipmap, "GetIntegerv");
-         params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
-         break;
-      case GL_VERTEX_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY0_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY1_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY2_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY3_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY5_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY6_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY7_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY8_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY9_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY10_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY11_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY12_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY13_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY14_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY15_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]);
-         break;
-      case GL_FRAGMENT_PROGRAM_NV:
-         CHECK_EXT1(NV_fragment_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
-         break;
-      case GL_FRAGMENT_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_fragment_program, "GetIntegerv");
-         params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
-         break;
-      case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
-         CHECK_EXT1(NV_fragment_program, "GetIntegerv");
-         params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
-         break;
-      case GL_TEXTURE_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
-         break;
-      case GL_TEXTURE_BINDING_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name;
-         break;
-      case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
-         CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
-         params[0] = ctx->Const.MaxTextureRectSize;
-         break;
-      case GL_STENCIL_TEST_TWO_SIDE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide);
-         break;
-      case GL_ACTIVE_STENCIL_FACE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv");
-         params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
-         break;
-      case GL_MAX_SHININESS_NV:
-         CHECK_EXT1(NV_light_max_exponent, "GetIntegerv");
-         params[0] = IROUND(ctx->Const.MaxShininess);
-         break;
-      case GL_MAX_SPOT_EXPONENT_NV:
-         CHECK_EXT1(NV_light_max_exponent, "GetIntegerv");
-         params[0] = IROUND(ctx->Const.MaxSpotExponent);
-         break;
-      case GL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayBufferObj->Name;
-         break;
-      case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->Vertex.BufferObj->Name;
-         break;
-      case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->Normal.BufferObj->Name;
-         break;
-      case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->Color.BufferObj->Name;
-         break;
-      case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->Index.BufferObj->Name;
-         break;
-      case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
-         break;
-      case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name;
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name;
-         break;
-      case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ArrayObj->FogCoord.BufferObj->Name;
-         break;
-      case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = ctx->Array.ElementArrayBufferObj->Name;
-         break;
-      case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
-         params[0] = ctx->Pack.BufferObj->Name;
-         break;
-      case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
-         params[0] = ctx->Unpack.BufferObj->Name;
-         break;
-      case GL_VERTEX_PROGRAM_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
-         break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
-         break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
-         break;
-      case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
-         params[0] = ctx->Const.MaxProgramMatrixStackDepth;
-         break;
-      case GL_MAX_PROGRAM_MATRICES_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
-         params[0] = ctx->Const.MaxProgramMatrices;
-         break;
-      case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
-         break;
-      case GL_CURRENT_MATRIX_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetIntegerv");
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[1]);
-         params[2] = IROUND(matrix[2]);
-         params[3] = IROUND(matrix[3]);
-         params[4] = IROUND(matrix[4]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[6]);
-         params[7] = IROUND(matrix[7]);
-         params[8] = IROUND(matrix[8]);
-         params[9] = IROUND(matrix[9]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[11]);
-         params[12] = IROUND(matrix[12]);
-         params[13] = IROUND(matrix[13]);
-         params[14] = IROUND(matrix[14]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
-         CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[4]);
-         params[2] = IROUND(matrix[8]);
-         params[3] = IROUND(matrix[12]);
-         params[4] = IROUND(matrix[1]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[9]);
-         params[7] = IROUND(matrix[13]);
-         params[8] = IROUND(matrix[2]);
-         params[9] = IROUND(matrix[6]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[14]);
-         params[12] = IROUND(matrix[3]);
-         params[13] = IROUND(matrix[7]);
-         params[14] = IROUND(matrix[11]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
-      case GL_MAX_VERTEX_ATTRIBS_ARB:
-         CHECK_EXT1(ARB_vertex_program, "GetIntegerv");
-         params[0] = ctx->Const.VertexProgram.MaxAttribs;
-         break;
-      case GL_PROGRAM_ERROR_POSITION_ARB:
-         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv");
-         params[0] = ctx->Program.ErrorPos;
-         break;
-      case GL_FRAGMENT_PROGRAM_ARB:
-         CHECK_EXT1(ARB_fragment_program, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
-         break;
-      case GL_MAX_TEXTURE_COORDS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
-         params[0] = ctx->Const.MaxTextureCoordUnits;
-         break;
-      case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
-         params[0] = ctx->Const.MaxTextureImageUnits;
-         break;
-      case GL_DEPTH_BOUNDS_TEST_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);
-         break;
-      case GL_DEPTH_BOUNDS_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
-         params[0] = IROUND(ctx->Depth.BoundsMin);
-         params[1] = IROUND(ctx->Depth.BoundsMax);
-         break;
-      case GL_DEPTH_CLAMP:
-         CHECK_EXT1(ARB_depth_clamp, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Transform.DepthClamp);
-         break;
-      case GL_MAX_DRAW_BUFFERS_ARB:
-         params[0] = ctx->Const.MaxDrawBuffers;
-         break;
-      case GL_DRAW_BUFFER0_ARB:
-         params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_DRAW_BUFFER1_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
-         params[0] = ENUM_TO_INT(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER2_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
-         params[0] = ENUM_TO_INT(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER3_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
-         params[0] = ENUM_TO_INT(buffer);
-         }
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
-         CHECK_EXT1(OES_read_format, "GetIntegerv");
-         params[0] = _mesa_get_color_read_type(ctx);
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
-         CHECK_EXT1(OES_read_format, "GetIntegerv");
-         params[0] = _mesa_get_color_read_format(ctx);
-         break;
-      case GL_NUM_FRAGMENT_REGISTERS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
-         params[0] = 6;
-         break;
-      case GL_NUM_FRAGMENT_CONSTANTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
-         params[0] = 8;
-         break;
-      case GL_NUM_PASSES_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
-         params[0] = 2;
-         break;
-      case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
-         params[0] = 8;
-         break;
-      case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
-         params[0] = 16;
-         break;
-      case GL_COLOR_ALPHA_PAIRING_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(GL_TRUE);
-         break;
-      case GL_NUM_LOOPBACK_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
-         params[0] = 3;
-         break;
-      case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
-         params[0] = 3;
-         break;
-      case GL_STENCIL_BACK_FUNC:
-         params[0] = ENUM_TO_INT(ctx->Stencil.Function[1]);
-         break;
-      case GL_STENCIL_BACK_VALUE_MASK:
-         params[0] = ctx->Stencil.ValueMask[1];
-         break;
-      case GL_STENCIL_BACK_WRITEMASK:
-         params[0] = ctx->Stencil.WriteMask[1];
-         break;
-      case GL_STENCIL_BACK_REF:
-         params[0] = ctx->Stencil.Ref[1];
-         break;
-      case GL_STENCIL_BACK_FAIL:
-         params[0] = ENUM_TO_INT(ctx->Stencil.FailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_INT(ctx->Stencil.ZFailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
-         break;
-      case GL_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
-         params[0] = ctx->DrawBuffer->Name;
-         break;
-      case GL_RENDERBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
-         params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
-         break;
-      case GL_MAX_COLOR_ATTACHMENTS_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
-         params[0] = ctx->Const.MaxColorAttachments;
-         break;
-      case GL_MAX_RENDERBUFFER_SIZE_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
-         params[0] = ctx->Const.MaxRenderbufferSize;
-         break;
-      case GL_READ_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv");
-         params[0] = ctx->ReadBuffer->Name;
-         break;
-      case GL_PROVOKING_VERTEX_EXT:
-         CHECK_EXT1(EXT_provoking_vertex, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Light.ProvokingVertex);
-         break;
-      case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
-         CHECK_EXT1(EXT_provoking_vertex, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Const.QuadsFollowProvokingVertexConvention);
-         break;
-      case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
-         params[0] = ctx->Const.FragmentProgram.MaxUniformComponents;
-         break;
-      case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
-         CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
-         params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative);
-         break;
-      case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
-         params[0] = ctx->Const.VertexProgram.MaxUniformComponents;
-         break;
-      case GL_MAX_VARYING_FLOATS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
-         params[0] = ctx->Const.MaxVarying * 4;
-         break;
-      case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
-         params[0] = ctx->Const.MaxVertexTextureImageUnits;
-         break;
-      case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
-         params[0] = ctx->Const.MaxCombinedTextureImageUnits;
-         break;
-      case GL_CURRENT_PROGRAM:
-         CHECK_EXT1(ARB_shader_objects, "GetIntegerv");
-         params[0] = ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0;
-         break;
-      case GL_MAX_SAMPLES:
-         CHECK_EXT1(ARB_framebuffer_object, "GetIntegerv");
-         params[0] = ctx->Const.MaxSamples;
-         break;
-      case GL_VERTEX_ARRAY_BINDING_APPLE:
-         CHECK_EXT1(APPLE_vertex_array_object, "GetIntegerv");
-         params[0] = ctx->Array.ArrayObj->Name;
-         break;
-      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
-         CHECK_EXT1(ARB_seamless_cube_map, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->Texture.CubeMapSeamless);
-         break;
-      case GL_MAX_SERVER_WAIT_TIMEOUT:
-         CHECK_EXT1(ARB_sync, "GetIntegerv");
-         params[0] = INT64_TO_INT(ctx->Const.MaxServerWaitTimeout);
-         break;
-      case GL_NUM_EXTENSIONS:
-         params[0] = _mesa_get_extension_count(ctx);
-         break;
-      case GL_MAJOR_VERSION:
-         params[0] = ctx->VersionMajor;
-         break;
-      case GL_MINOR_VERSION:
-         params[0] = ctx->VersionMinor;
-         break;
-      case GL_CONTEXT_FLAGS:
-         params[0] = ctx->Const.ContextFlags;
-         break;
-      default:
-         _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
+   case TYPE_DOUBLEN:
+      params[0] = FLOAT_TO_INT(((GLdouble *) p)[0]);
+      break;
+
+   case TYPE_INT_4:
+      params[3] = ((GLint *) p)[3];
+   case TYPE_INT_3:
+      params[2] = ((GLint *) p)[2];
+   case TYPE_INT_2:
+   case TYPE_ENUM_2:
+      params[1] = ((GLint *) p)[1];
+   case TYPE_INT:
+   case TYPE_ENUM:
+      params[0] = ((GLint *) p)[0];
+      break;
+
+   case TYPE_INT_N:
+      for (i = 0; i < v.value_int_n.n; i++)
+        params[i] = v.value_int_n.ints[i];
+      break;
+
+   case TYPE_INT64:
+      params[0] = INT64_TO_INT(((GLint64 *) p)[0]);
+      break;
+
+   case TYPE_BOOLEAN:
+      params[0] = BOOLEAN_TO_INT(*(GLboolean*) p);
+      break;           
+
+   case TYPE_MATRIX:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_INT(m->m[i]);
+      break;
+
+   case TYPE_MATRIX_T:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_INT(m->m[transpose[i]]);
+      break;
+
+   case TYPE_BIT_0:
+   case TYPE_BIT_1:
+   case TYPE_BIT_2:
+   case TYPE_BIT_3:
+   case TYPE_BIT_4:
+   case TYPE_BIT_5:
+      shift = d->type - TYPE_BIT_0;
+      params[0] = (*(GLbitfield *) p >> shift) & 1;
+      break;
    }
 }
 
 #if FEATURE_ARB_sync
 void GLAPIENTRY
-_mesa_GetInteger64v( GLenum pname, GLint64 *params )
+_mesa_GetInteger64v(GLenum pname, GLint64 *params)
 {
-   GET_CURRENT_CONTEXT(ctx);
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
+   const struct value_desc *d;
+   union value v;
+   GLmatrix *m;
+   int shift, i;
+   void *p;
 
-   if (!params)
-      return;
+   d = find_value("glGetInteger64v", pname, &p, &v);
+   switch (d->type) {
+   case TYPE_INVALID:
+      break;
+   case TYPE_CONST:
+      params[0] = d->offset;
+      break;
 
-   if (ctx->NewState)
-      _mesa_update_state(ctx);
+   case TYPE_FLOAT_4:
+      params[3] = IROUND64(((GLfloat *) p)[3]);
+   case TYPE_FLOAT_3:
+      params[2] = IROUND64(((GLfloat *) p)[2]);
+   case TYPE_FLOAT_2:
+      params[1] = IROUND64(((GLfloat *) p)[1]);
+   case TYPE_FLOAT:
+      params[0] = IROUND64(((GLfloat *) p)[0]);
+      break;
 
-   if (ctx->Driver.GetInteger64v &&
-       ctx->Driver.GetInteger64v(ctx, pname, params))
-      return;
+   case TYPE_FLOATN_4:
+      params[3] = FLOAT_TO_INT64(((GLfloat *) p)[3]);
+   case TYPE_FLOATN_3:
+      params[2] = FLOAT_TO_INT64(((GLfloat *) p)[2]);
+   case TYPE_FLOATN_2:
+      params[1] = FLOAT_TO_INT64(((GLfloat *) p)[1]);
+   case TYPE_FLOATN:
+      params[0] = FLOAT_TO_INT64(((GLfloat *) p)[0]);
+      break;
 
-   switch (pname) {
-      case GL_ACCUM_RED_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumRedBits);
-         break;
-      case GL_ACCUM_GREEN_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumGreenBits);
-         break;
-      case GL_ACCUM_BLUE_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumBlueBits);
-         break;
-      case GL_ACCUM_ALPHA_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.accumAlphaBits);
-         break;
-      case GL_ACCUM_CLEAR_VALUE:
-         params[0] = FLOAT_TO_INT64(ctx->Accum.ClearColor[0]);
-         params[1] = FLOAT_TO_INT64(ctx->Accum.ClearColor[1]);
-         params[2] = FLOAT_TO_INT64(ctx->Accum.ClearColor[2]);
-         params[3] = FLOAT_TO_INT64(ctx->Accum.ClearColor[3]);
-         break;
-      case GL_ALPHA_BIAS:
-         params[0] = IROUND64(ctx->Pixel.AlphaBias);
-         break;
-      case GL_ALPHA_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.alphaBits);
-         break;
-      case GL_ALPHA_SCALE:
-         params[0] = IROUND64(ctx->Pixel.AlphaScale);
-         break;
-      case GL_ALPHA_TEST:
-         params[0] = BOOLEAN_TO_INT64(ctx->Color.AlphaEnabled);
-         break;
-      case GL_ALPHA_TEST_FUNC:
-         params[0] = ENUM_TO_INT64(ctx->Color.AlphaFunc);
-         break;
-      case GL_ALPHA_TEST_REF:
-         params[0] = FLOAT_TO_INT64(ctx->Color.AlphaRef);
-         break;
-      case GL_ATTRIB_STACK_DEPTH:
-         params[0] = (GLint64)(ctx->AttribStackDepth);
-         break;
-      case GL_AUTO_NORMAL:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.AutoNormal);
-         break;
-      case GL_AUX_BUFFERS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.numAuxBuffers);
-         break;
-      case GL_BLEND:
-         params[0] = BOOLEAN_TO_INT64((ctx->Color.BlendEnabled & 1));
-         break;
-      case GL_BLEND_DST:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_SRC_RGB_EXT:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendSrcRGB);
-         break;
-      case GL_BLEND_DST_RGB_EXT:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendDstRGB);
-         break;
-      case GL_BLEND_SRC_ALPHA_EXT:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendSrcA);
-         break;
-      case GL_BLEND_DST_ALPHA_EXT:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendDstA);
-         break;
-      case GL_BLEND_EQUATION:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendEquationRGB );
-         break;
-      case GL_BLEND_EQUATION_ALPHA_EXT:
-         params[0] = ENUM_TO_INT64(ctx->Color.BlendEquationA );
-         break;
-      case GL_BLEND_COLOR_EXT:
-         params[0] = FLOAT_TO_INT64(ctx->Color.BlendColor[0]);
-         params[1] = FLOAT_TO_INT64(ctx->Color.BlendColor[1]);
-         params[2] = FLOAT_TO_INT64(ctx->Color.BlendColor[2]);
-         params[3] = FLOAT_TO_INT64(ctx->Color.BlendColor[3]);
-         break;
-      case GL_BLUE_BIAS:
-         params[0] = IROUND64(ctx->Pixel.BlueBias);
-         break;
-      case GL_BLUE_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.blueBits);
-         break;
-      case GL_BLUE_SCALE:
-         params[0] = IROUND64(ctx->Pixel.BlueScale);
-         break;
-      case GL_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = (GLint64)(ctx->ClientAttribStackDepth);
-         break;
-      case GL_CLIP_PLANE0:
-         params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 0) & 1);
-         break;
-      case GL_CLIP_PLANE1:
-         params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 1) & 1);
-         break;
-      case GL_CLIP_PLANE2:
-         params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 2) & 1);
-         break;
-      case GL_CLIP_PLANE3:
-         params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 3) & 1);
-         break;
-      case GL_CLIP_PLANE4:
-         params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 4) & 1);
-         break;
-      case GL_CLIP_PLANE5:
-         params[0] = BOOLEAN_TO_INT64((ctx->Transform.ClipPlanesEnabled >> 5) & 1);
-         break;
-      case GL_COLOR_CLEAR_VALUE:
-         params[0] = FLOAT_TO_INT64(ctx->Color.ClearColor[0]);
-         params[1] = FLOAT_TO_INT64(ctx->Color.ClearColor[1]);
-         params[2] = FLOAT_TO_INT64(ctx->Color.ClearColor[2]);
-         params[3] = FLOAT_TO_INT64(ctx->Color.ClearColor[3]);
-         break;
-      case GL_COLOR_MATERIAL:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.ColorMaterialEnabled);
-         break;
-      case GL_COLOR_MATERIAL_FACE:
-         params[0] = ENUM_TO_INT64(ctx->Light.ColorMaterialFace);
-         break;
-      case GL_COLOR_MATERIAL_PARAMETER:
-         params[0] = ENUM_TO_INT64(ctx->Light.ColorMaterialMode);
-         break;
-      case GL_COLOR_WRITEMASK:
-         params[0] = (GLint64)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0);
-         params[1] = (GLint64)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0);
-         params[2] = (GLint64)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0);
-         params[3] = (GLint64)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0);
-         break;
-      case GL_CULL_FACE:
-         params[0] = BOOLEAN_TO_INT64(ctx->Polygon.CullFlag);
-         break;
-      case GL_CULL_FACE_MODE:
-         params[0] = ENUM_TO_INT64(ctx->Polygon.CullFaceMode);
-         break;
-      case GL_CURRENT_COLOR:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
-         params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
-         params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
-         params[3] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
-         }
-         break;
-      case GL_CURRENT_INDEX:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
-         }
-         break;
-      case GL_CURRENT_NORMAL:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
-         params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
-         params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
-         }
-         break;
-      case GL_CURRENT_RASTER_COLOR:
-         params[0] = FLOAT_TO_INT64(ctx->Current.RasterColor[0]);
-         params[1] = FLOAT_TO_INT64(ctx->Current.RasterColor[1]);
-         params[2] = FLOAT_TO_INT64(ctx->Current.RasterColor[2]);
-         params[3] = FLOAT_TO_INT64(ctx->Current.RasterColor[3]);
-         break;
-      case GL_CURRENT_RASTER_DISTANCE:
-         params[0] = IROUND64(ctx->Current.RasterDistance);
-         break;
-      case GL_CURRENT_RASTER_INDEX:
-         params[0] = IROUND64(1.0);
-         break;
-      case GL_CURRENT_RASTER_POSITION:
-         params[0] = IROUND64(ctx->Current.RasterPos[0]);
-         params[1] = IROUND64(ctx->Current.RasterPos[1]);
-         params[2] = IROUND64(ctx->Current.RasterPos[2]);
-         params[3] = IROUND64(ctx->Current.RasterPos[3]);
-         break;
-      case GL_CURRENT_RASTER_SECONDARY_COLOR:
-         params[0] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[0]);
-         params[1] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[1]);
-         params[2] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[2]);
-         params[3] = FLOAT_TO_INT64(ctx->Current.RasterSecondaryColor[3]);
-         break;
-      case GL_CURRENT_RASTER_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(raster tex coords, unit %u)", unit);
-            return;
-         }
-         params[0] = IROUND64(ctx->Current.RasterTexCoords[unit][0]);
-         params[1] = IROUND64(ctx->Current.RasterTexCoords[unit][1]);
-         params[2] = IROUND64(ctx->Current.RasterTexCoords[unit][2]);
-         params[3] = IROUND64(ctx->Current.RasterTexCoords[unit][3]);
-         }
-         break;
-      case GL_CURRENT_RASTER_POSITION_VALID:
-         params[0] = BOOLEAN_TO_INT64(ctx->Current.RasterPosValid);
-         break;
-      case GL_CURRENT_TEXTURE_COORDS:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(current tex coords, unit %u)", unit);
-            return;
-         }
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
-         params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
-         params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
-         params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
-         }
-         break;
-      case GL_DEPTH_BIAS:
-         params[0] = IROUND64(ctx->Pixel.DepthBias);
-         break;
-      case GL_DEPTH_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.depthBits);
-         break;
-      case GL_DEPTH_CLEAR_VALUE:
-         params[0] = FLOAT_TO_INT64(((GLfloat) ctx->Depth.Clear));
-         break;
-      case GL_DEPTH_FUNC:
-         params[0] = ENUM_TO_INT64(ctx->Depth.Func);
-         break;
-      case GL_DEPTH_RANGE:
-         params[0] = FLOAT_TO_INT64(ctx->Viewport.Near);
-         params[1] = FLOAT_TO_INT64(ctx->Viewport.Far);
-         break;
-      case GL_DEPTH_SCALE:
-         params[0] = IROUND64(ctx->Pixel.DepthScale);
-         break;
-      case GL_DEPTH_TEST:
-         params[0] = BOOLEAN_TO_INT64(ctx->Depth.Test);
-         break;
-      case GL_DEPTH_WRITEMASK:
-         params[0] = BOOLEAN_TO_INT64(ctx->Depth.Mask);
-         break;
-      case GL_DITHER:
-         params[0] = BOOLEAN_TO_INT64(ctx->Color.DitherFlag);
-         break;
-      case GL_DOUBLEBUFFER:
-         params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.doubleBufferMode);
-         break;
-      case GL_DRAW_BUFFER:
-         params[0] = ENUM_TO_INT64(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_EDGE_FLAG:
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = BOOLEAN_TO_INT64((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
-         }
-         break;
-      case GL_FEEDBACK_BUFFER_SIZE:
-         params[0] = (GLint64)(ctx->Feedback.BufferSize);
-         break;
-      case GL_FEEDBACK_BUFFER_TYPE:
-         params[0] = ENUM_TO_INT64(ctx->Feedback.Type);
-         break;
-      case GL_FOG:
-         params[0] = BOOLEAN_TO_INT64(ctx->Fog.Enabled);
-         break;
-      case GL_FOG_COLOR:
-         params[0] = FLOAT_TO_INT64(ctx->Fog.Color[0]);
-         params[1] = FLOAT_TO_INT64(ctx->Fog.Color[1]);
-         params[2] = FLOAT_TO_INT64(ctx->Fog.Color[2]);
-         params[3] = FLOAT_TO_INT64(ctx->Fog.Color[3]);
-         break;
-      case GL_FOG_DENSITY:
-         params[0] = IROUND64(ctx->Fog.Density);
-         break;
-      case GL_FOG_END:
-         params[0] = IROUND64(ctx->Fog.End);
-         break;
-      case GL_FOG_HINT:
-         params[0] = ENUM_TO_INT64(ctx->Hint.Fog);
-         break;
-      case GL_FOG_INDEX:
-         params[0] = IROUND64(ctx->Fog.Index);
-         break;
-      case GL_FOG_MODE:
-         params[0] = ENUM_TO_INT64(ctx->Fog.Mode);
-         break;
-      case GL_FOG_START:
-         params[0] = IROUND64(ctx->Fog.Start);
-         break;
-      case GL_FRONT_FACE:
-         params[0] = ENUM_TO_INT64(ctx->Polygon.FrontFace);
-         break;
-      case GL_GREEN_BIAS:
-         params[0] = IROUND64(ctx->Pixel.GreenBias);
-         break;
-      case GL_GREEN_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.greenBits);
-         break;
-      case GL_GREEN_SCALE:
-         params[0] = IROUND64(ctx->Pixel.GreenScale);
-         break;
-      case GL_INDEX_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.indexBits);
-         break;
-      case GL_INDEX_CLEAR_VALUE:
-         params[0] = (GLint64)(ctx->Color.ClearIndex);
-         break;
-      case GL_INDEX_MODE:
-         params[0] = BOOLEAN_TO_INT64(GL_FALSE);
-         break;
-      case GL_INDEX_OFFSET:
-         params[0] = (GLint64)(ctx->Pixel.IndexOffset);
-         break;
-      case GL_INDEX_SHIFT:
-         params[0] = (GLint64)(ctx->Pixel.IndexShift);
-         break;
-      case GL_INDEX_WRITEMASK:
-         params[0] = (GLint64)(ctx->Color.IndexMask);
-         break;
-      case GL_LIGHT0:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[0].Enabled);
-         break;
-      case GL_LIGHT1:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[1].Enabled);
-         break;
-      case GL_LIGHT2:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[2].Enabled);
-         break;
-      case GL_LIGHT3:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[3].Enabled);
-         break;
-      case GL_LIGHT4:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[4].Enabled);
-         break;
-      case GL_LIGHT5:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[5].Enabled);
-         break;
-      case GL_LIGHT6:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[6].Enabled);
-         break;
-      case GL_LIGHT7:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Light[7].Enabled);
-         break;
-      case GL_LIGHTING:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Enabled);
-         break;
-      case GL_LIGHT_MODEL_AMBIENT:
-         params[0] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[0]);
-         params[1] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[1]);
-         params[2] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[2]);
-         params[3] = FLOAT_TO_INT64(ctx->Light.Model.Ambient[3]);
-         break;
-      case GL_LIGHT_MODEL_COLOR_CONTROL:
-         params[0] = ENUM_TO_INT64(ctx->Light.Model.ColorControl);
-         break;
-      case GL_LIGHT_MODEL_LOCAL_VIEWER:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Model.LocalViewer);
-         break;
-      case GL_LIGHT_MODEL_TWO_SIDE:
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.Model.TwoSide);
-         break;
-      case GL_LINE_SMOOTH:
-         params[0] = BOOLEAN_TO_INT64(ctx->Line.SmoothFlag);
-         break;
-      case GL_LINE_SMOOTH_HINT:
-         params[0] = ENUM_TO_INT64(ctx->Hint.LineSmooth);
-         break;
-      case GL_LINE_STIPPLE:
-         params[0] = BOOLEAN_TO_INT64(ctx->Line.StippleFlag);
-         break;
-      case GL_LINE_STIPPLE_PATTERN:
-         params[0] = (GLint64)(ctx->Line.StipplePattern);
-         break;
-      case GL_LINE_STIPPLE_REPEAT:
-         params[0] = (GLint64)(ctx->Line.StippleFactor);
-         break;
-      case GL_LINE_WIDTH:
-         params[0] = IROUND64(ctx->Line.Width);
-         break;
-      case GL_LINE_WIDTH_GRANULARITY:
-         params[0] = IROUND64(ctx->Const.LineWidthGranularity);
-         break;
-      case GL_LINE_WIDTH_RANGE:
-         params[0] = IROUND64(ctx->Const.MinLineWidthAA);
-         params[1] = IROUND64(ctx->Const.MaxLineWidthAA);
-         break;
-      case GL_ALIASED_LINE_WIDTH_RANGE:
-         params[0] = IROUND64(ctx->Const.MinLineWidth);
-         params[1] = IROUND64(ctx->Const.MaxLineWidth);
-         break;
-      case GL_LIST_BASE:
-         params[0] = (GLint64)(ctx->List.ListBase);
-         break;
-      case GL_LIST_INDEX:
-         params[0] = (GLint64)((ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0));
-         break;
-      case GL_LIST_MODE:
-         {
-         GLenum mode;
-         if (!ctx->CompileFlag)
-            mode = 0;
-         else if (ctx->ExecuteFlag)
-            mode = GL_COMPILE_AND_EXECUTE;
-         else
-            mode = GL_COMPILE;
-         params[0] = ENUM_TO_INT64(mode);
-         }
-         break;
-      case GL_INDEX_LOGIC_OP:
-         params[0] = BOOLEAN_TO_INT64(ctx->Color.IndexLogicOpEnabled);
-         break;
-      case GL_COLOR_LOGIC_OP:
-         params[0] = BOOLEAN_TO_INT64(ctx->Color.ColorLogicOpEnabled);
-         break;
-      case GL_LOGIC_OP_MODE:
-         params[0] = ENUM_TO_INT64(ctx->Color.LogicOp);
-         break;
-      case GL_MAP1_COLOR_4:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Color4);
-         break;
-      case GL_MAP1_GRID_DOMAIN:
-         params[0] = IROUND64(ctx->Eval.MapGrid1u1);
-         params[1] = IROUND64(ctx->Eval.MapGrid1u2);
-         break;
-      case GL_MAP1_GRID_SEGMENTS:
-         params[0] = (GLint64)(ctx->Eval.MapGrid1un);
-         break;
-      case GL_MAP1_INDEX:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Index);
-         break;
-      case GL_MAP1_NORMAL:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Normal);
-         break;
-      case GL_MAP1_TEXTURE_COORD_1:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord1);
-         break;
-      case GL_MAP1_TEXTURE_COORD_2:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord2);
-         break;
-      case GL_MAP1_TEXTURE_COORD_3:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord3);
-         break;
-      case GL_MAP1_TEXTURE_COORD_4:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1TextureCoord4);
-         break;
-      case GL_MAP1_VERTEX_3:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Vertex3);
-         break;
-      case GL_MAP1_VERTEX_4:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Vertex4);
-         break;
-      case GL_MAP2_COLOR_4:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Color4);
-         break;
-      case GL_MAP2_GRID_DOMAIN:
-         params[0] = IROUND64(ctx->Eval.MapGrid2u1);
-         params[1] = IROUND64(ctx->Eval.MapGrid2u2);
-         params[2] = IROUND64(ctx->Eval.MapGrid2v1);
-         params[3] = IROUND64(ctx->Eval.MapGrid2v2);
-         break;
-      case GL_MAP2_GRID_SEGMENTS:
-         params[0] = (GLint64)(ctx->Eval.MapGrid2un);
-         params[1] = (GLint64)(ctx->Eval.MapGrid2vn);
-         break;
-      case GL_MAP2_INDEX:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Index);
-         break;
-      case GL_MAP2_NORMAL:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Normal);
-         break;
-      case GL_MAP2_TEXTURE_COORD_1:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord1);
-         break;
-      case GL_MAP2_TEXTURE_COORD_2:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord2);
-         break;
-      case GL_MAP2_TEXTURE_COORD_3:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord3);
-         break;
-      case GL_MAP2_TEXTURE_COORD_4:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2TextureCoord4);
-         break;
-      case GL_MAP2_VERTEX_3:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Vertex3);
-         break;
-      case GL_MAP2_VERTEX_4:
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map2Vertex4);
-         break;
-      case GL_MAP_COLOR:
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.MapColorFlag);
-         break;
-      case GL_MAP_STENCIL:
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.MapStencilFlag);
-         break;
-      case GL_MATRIX_MODE:
-         params[0] = ENUM_TO_INT64(ctx->Transform.MatrixMode);
-         break;
-      case GL_MAX_ATTRIB_STACK_DEPTH:
-         params[0] = (GLint64)(MAX_ATTRIB_STACK_DEPTH);
-         break;
-      case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
-         params[0] = (GLint64)(MAX_CLIENT_ATTRIB_STACK_DEPTH);
-         break;
-      case GL_MAX_CLIP_PLANES:
-         params[0] = (GLint64)(ctx->Const.MaxClipPlanes);
-         break;
-      case GL_MAX_ELEMENTS_VERTICES:
-         params[0] = (GLint64)(ctx->Const.MaxArrayLockSize);
-         break;
-      case GL_MAX_ELEMENTS_INDICES:
-         params[0] = (GLint64)(ctx->Const.MaxArrayLockSize);
-         break;
-      case GL_MAX_EVAL_ORDER:
-         params[0] = (GLint64)(MAX_EVAL_ORDER);
-         break;
-      case GL_MAX_LIGHTS:
-         params[0] = (GLint64)(ctx->Const.MaxLights);
-         break;
-      case GL_MAX_LIST_NESTING:
-         params[0] = (GLint64)(MAX_LIST_NESTING);
-         break;
-      case GL_MAX_MODELVIEW_STACK_DEPTH:
-         params[0] = (GLint64)(MAX_MODELVIEW_STACK_DEPTH);
-         break;
-      case GL_MAX_NAME_STACK_DEPTH:
-         params[0] = (GLint64)(MAX_NAME_STACK_DEPTH);
-         break;
-      case GL_MAX_PIXEL_MAP_TABLE:
-         params[0] = (GLint64)(MAX_PIXEL_MAP_TABLE);
-         break;
-      case GL_MAX_PROJECTION_STACK_DEPTH:
-         params[0] = (GLint64)(MAX_PROJECTION_STACK_DEPTH);
-         break;
-      case GL_MAX_TEXTURE_SIZE:
-         params[0] = (GLint64)(1 << (ctx->Const.MaxTextureLevels - 1));
-         break;
-      case GL_MAX_3D_TEXTURE_SIZE:
-         params[0] = (GLint64)(1 << (ctx->Const.Max3DTextureLevels - 1));
-         break;
-      case GL_MAX_TEXTURE_STACK_DEPTH:
-         params[0] = (GLint64)(MAX_TEXTURE_STACK_DEPTH);
-         break;
-      case GL_MAX_VIEWPORT_DIMS:
-         params[0] = (GLint64)(ctx->Const.MaxViewportWidth);
-         params[1] = (GLint64)(ctx->Const.MaxViewportHeight);
-         break;
-      case GL_MODELVIEW_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[1]);
-         params[2] = IROUND64(matrix[2]);
-         params[3] = IROUND64(matrix[3]);
-         params[4] = IROUND64(matrix[4]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[6]);
-         params[7] = IROUND64(matrix[7]);
-         params[8] = IROUND64(matrix[8]);
-         params[9] = IROUND64(matrix[9]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[11]);
-         params[12] = IROUND64(matrix[12]);
-         params[13] = IROUND64(matrix[13]);
-         params[14] = IROUND64(matrix[14]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_MODELVIEW_STACK_DEPTH:
-         params[0] = (GLint64)(ctx->ModelviewMatrixStack.Depth + 1);
-         break;
-      case GL_NAME_STACK_DEPTH:
-         params[0] = (GLint64)(ctx->Select.NameStackDepth);
-         break;
-      case GL_NORMALIZE:
-         params[0] = BOOLEAN_TO_INT64(ctx->Transform.Normalize);
-         break;
-      case GL_PACK_ALIGNMENT:
-         params[0] = (GLint64)(ctx->Pack.Alignment);
-         break;
-      case GL_PACK_LSB_FIRST:
-         params[0] = BOOLEAN_TO_INT64(ctx->Pack.LsbFirst);
-         break;
-      case GL_PACK_ROW_LENGTH:
-         params[0] = (GLint64)(ctx->Pack.RowLength);
-         break;
-      case GL_PACK_SKIP_PIXELS:
-         params[0] = (GLint64)(ctx->Pack.SkipPixels);
-         break;
-      case GL_PACK_SKIP_ROWS:
-         params[0] = (GLint64)(ctx->Pack.SkipRows);
-         break;
-      case GL_PACK_SWAP_BYTES:
-         params[0] = BOOLEAN_TO_INT64(ctx->Pack.SwapBytes);
-         break;
-      case GL_PACK_SKIP_IMAGES_EXT:
-         params[0] = (GLint64)(ctx->Pack.SkipImages);
-         break;
-      case GL_PACK_IMAGE_HEIGHT_EXT:
-         params[0] = (GLint64)(ctx->Pack.ImageHeight);
-         break;
-      case GL_PACK_INVERT_MESA:
-         params[0] = BOOLEAN_TO_INT64(ctx->Pack.Invert);
-         break;
-      case GL_PERSPECTIVE_CORRECTION_HINT:
-         params[0] = ENUM_TO_INT64(ctx->Hint.PerspectiveCorrection);
-         break;
-      case GL_PIXEL_MAP_A_TO_A_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.AtoA.Size);
-         break;
-      case GL_PIXEL_MAP_B_TO_B_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.BtoB.Size);
-         break;
-      case GL_PIXEL_MAP_G_TO_G_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.GtoG.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_A_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.ItoA.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_B_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.ItoB.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_G_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.ItoG.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_I_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.ItoI.Size);
-         break;
-      case GL_PIXEL_MAP_I_TO_R_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.ItoR.Size);
-         break;
-      case GL_PIXEL_MAP_R_TO_R_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.RtoR.Size);
-         break;
-      case GL_PIXEL_MAP_S_TO_S_SIZE:
-         params[0] = (GLint64)(ctx->PixelMaps.StoS.Size);
-         break;
-      case GL_POINT_SIZE:
-         params[0] = IROUND64(ctx->Point.Size);
-         break;
-      case GL_POINT_SIZE_GRANULARITY:
-         params[0] = IROUND64(ctx->Const.PointSizeGranularity);
-         break;
-      case GL_POINT_SIZE_RANGE:
-         params[0] = IROUND64(ctx->Const.MinPointSizeAA);
-         params[1] = IROUND64(ctx->Const.MaxPointSizeAA);
-         break;
-      case GL_ALIASED_POINT_SIZE_RANGE:
-         params[0] = IROUND64(ctx->Const.MinPointSize);
-         params[1] = IROUND64(ctx->Const.MaxPointSize);
-         break;
-      case GL_POINT_SMOOTH:
-         params[0] = BOOLEAN_TO_INT64(ctx->Point.SmoothFlag);
-         break;
-      case GL_POINT_SMOOTH_HINT:
-         params[0] = ENUM_TO_INT64(ctx->Hint.PointSmooth);
-         break;
-      case GL_POINT_SIZE_MIN_EXT:
-         params[0] = IROUND64(ctx->Point.MinSize);
-         break;
-      case GL_POINT_SIZE_MAX_EXT:
-         params[0] = IROUND64(ctx->Point.MaxSize);
-         break;
-      case GL_POINT_FADE_THRESHOLD_SIZE_EXT:
-         params[0] = IROUND64(ctx->Point.Threshold);
-         break;
-      case GL_DISTANCE_ATTENUATION_EXT:
-         params[0] = IROUND64(ctx->Point.Params[0]);
-         params[1] = IROUND64(ctx->Point.Params[1]);
-         params[2] = IROUND64(ctx->Point.Params[2]);
-         break;
-      case GL_POLYGON_MODE:
-         params[0] = ENUM_TO_INT64(ctx->Polygon.FrontMode);
-         params[1] = ENUM_TO_INT64(ctx->Polygon.BackMode);
-         break;
-      case GL_POLYGON_OFFSET_BIAS_EXT:
-         params[0] = IROUND64(ctx->Polygon.OffsetUnits);
-         break;
-      case GL_POLYGON_OFFSET_FACTOR:
-         params[0] = IROUND64(ctx->Polygon.OffsetFactor );
-         break;
-      case GL_POLYGON_OFFSET_UNITS:
-         params[0] = IROUND64(ctx->Polygon.OffsetUnits );
-         break;
-      case GL_POLYGON_OFFSET_POINT:
-         params[0] = BOOLEAN_TO_INT64(ctx->Polygon.OffsetPoint);
-         break;
-      case GL_POLYGON_OFFSET_LINE:
-         params[0] = BOOLEAN_TO_INT64(ctx->Polygon.OffsetLine);
-         break;
-      case GL_POLYGON_OFFSET_FILL:
-         params[0] = BOOLEAN_TO_INT64(ctx->Polygon.OffsetFill);
-         break;
-      case GL_POLYGON_SMOOTH:
-         params[0] = BOOLEAN_TO_INT64(ctx->Polygon.SmoothFlag);
-         break;
-      case GL_POLYGON_SMOOTH_HINT:
-         params[0] = ENUM_TO_INT64(ctx->Hint.PolygonSmooth);
-         break;
-      case GL_POLYGON_STIPPLE:
-         params[0] = BOOLEAN_TO_INT64(ctx->Polygon.StippleFlag);
-         break;
-      case GL_PROJECTION_MATRIX:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[1]);
-         params[2] = IROUND64(matrix[2]);
-         params[3] = IROUND64(matrix[3]);
-         params[4] = IROUND64(matrix[4]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[6]);
-         params[7] = IROUND64(matrix[7]);
-         params[8] = IROUND64(matrix[8]);
-         params[9] = IROUND64(matrix[9]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[11]);
-         params[12] = IROUND64(matrix[12]);
-         params[13] = IROUND64(matrix[13]);
-         params[14] = IROUND64(matrix[14]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_PROJECTION_STACK_DEPTH:
-         params[0] = (GLint64)(ctx->ProjectionMatrixStack.Depth + 1);
-         break;
-      case GL_READ_BUFFER:
-         params[0] = ENUM_TO_INT64(ctx->ReadBuffer->ColorReadBuffer);
-         break;
-      case GL_RED_BIAS:
-         params[0] = IROUND64(ctx->Pixel.RedBias);
-         break;
-      case GL_RED_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.redBits);
-         break;
-      case GL_RED_SCALE:
-         params[0] = IROUND64(ctx->Pixel.RedScale);
-         break;
-      case GL_RENDER_MODE:
-         params[0] = ENUM_TO_INT64(ctx->RenderMode);
-         break;
-      case GL_RESCALE_NORMAL:
-         params[0] = BOOLEAN_TO_INT64(ctx->Transform.RescaleNormals);
-         break;
-      case GL_RGBA_MODE:
-         params[0] = BOOLEAN_TO_INT64(GL_TRUE);
-         break;
-      case GL_SCISSOR_BOX:
-         params[0] = (GLint64)(ctx->Scissor.X);
-         params[1] = (GLint64)(ctx->Scissor.Y);
-         params[2] = (GLint64)(ctx->Scissor.Width);
-         params[3] = (GLint64)(ctx->Scissor.Height);
-         break;
-      case GL_SCISSOR_TEST:
-         params[0] = BOOLEAN_TO_INT64(ctx->Scissor.Enabled);
-         break;
-      case GL_SELECTION_BUFFER_SIZE:
-         params[0] = (GLint64)(ctx->Select.BufferSize);
-         break;
-      case GL_SHADE_MODEL:
-         params[0] = ENUM_TO_INT64(ctx->Light.ShadeModel);
-         break;
-      case GL_SHARED_TEXTURE_PALETTE_EXT:
-         params[0] = BOOLEAN_TO_INT64(ctx->Texture.SharedPalette);
-         break;
-      case GL_STENCIL_BITS:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.stencilBits);
-         break;
-      case GL_STENCIL_CLEAR_VALUE:
-         params[0] = (GLint64)(ctx->Stencil.Clear);
-         break;
-      case GL_STENCIL_FAIL:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_FUNC:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.Function[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.ZFailFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.ZPassFunc[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_REF:
-         params[0] = (GLint64)(ctx->Stencil.Ref[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_TEST:
-         params[0] = BOOLEAN_TO_INT64(ctx->Stencil.Enabled);
-         break;
-      case GL_STENCIL_VALUE_MASK:
-         params[0] = (GLint64)(ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STENCIL_WRITEMASK:
-         params[0] = (GLint64)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
-         break;
-      case GL_STEREO:
-         params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.stereoMode);
-         break;
-      case GL_SUBPIXEL_BITS:
-         params[0] = (GLint64)(ctx->Const.SubPixelBits);
-         break;
-      case GL_TEXTURE_1D:
-         params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D));
-         break;
-      case GL_TEXTURE_2D:
-         params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D));
-         break;
-      case GL_TEXTURE_3D:
-         params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_3D));
-         break;
-      case GL_TEXTURE_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT));
-         break;
-      case GL_TEXTURE_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
-         break;
-      case GL_TEXTURE_BINDING_1D:
-         params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_2D:
-         params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_3D:
-         params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name);
-         break;
-      case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
-         CHECK_EXT1(MESA_texture_array, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
-         break;
-      case GL_TEXTURE_GEN_S:
-         params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_T:
-         params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & T_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_R:
-         params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & R_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_GEN_Q:
-         params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & Q_BIT) ? 1 : 0));
-         break;
-      case GL_TEXTURE_MATRIX:
-         {
-         const GLfloat *matrix;
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
-                        unit);
-            return;
-         }
-         matrix = ctx->TextureMatrixStack[unit].Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[1]);
-         params[2] = IROUND64(matrix[2]);
-         params[3] = IROUND64(matrix[3]);
-         params[4] = IROUND64(matrix[4]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[6]);
-         params[7] = IROUND64(matrix[7]);
-         params[8] = IROUND64(matrix[8]);
-         params[9] = IROUND64(matrix[9]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[11]);
-         params[12] = IROUND64(matrix[12]);
-         params[13] = IROUND64(matrix[13]);
-         params[14] = IROUND64(matrix[14]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_TEXTURE_STACK_DEPTH:
-         {
-         const GLuint unit = ctx->Texture.CurrentUnit;
-         if (unit >= ctx->Const.MaxTextureCoordUnits) {
-            _mesa_error(ctx, GL_INVALID_OPERATION,
-                        "glGet(texture stack depth, unit %u)", unit);
-            return;
-         }
-         params[0] = (GLint64)(ctx->TextureMatrixStack[unit].Depth + 1);
-         }
-         break;
-      case GL_UNPACK_ALIGNMENT:
-         params[0] = (GLint64)(ctx->Unpack.Alignment);
-         break;
-      case GL_UNPACK_LSB_FIRST:
-         params[0] = BOOLEAN_TO_INT64(ctx->Unpack.LsbFirst);
-         break;
-      case GL_UNPACK_ROW_LENGTH:
-         params[0] = (GLint64)(ctx->Unpack.RowLength);
-         break;
-      case GL_UNPACK_SKIP_PIXELS:
-         params[0] = (GLint64)(ctx->Unpack.SkipPixels);
-         break;
-      case GL_UNPACK_SKIP_ROWS:
-         params[0] = (GLint64)(ctx->Unpack.SkipRows);
-         break;
-      case GL_UNPACK_SWAP_BYTES:
-         params[0] = BOOLEAN_TO_INT64(ctx->Unpack.SwapBytes);
-         break;
-      case GL_UNPACK_SKIP_IMAGES_EXT:
-         params[0] = (GLint64)(ctx->Unpack.SkipImages);
-         break;
-      case GL_UNPACK_IMAGE_HEIGHT_EXT:
-         params[0] = (GLint64)(ctx->Unpack.ImageHeight);
-         break;
-      case GL_UNPACK_CLIENT_STORAGE_APPLE:
-         params[0] = BOOLEAN_TO_INT64(ctx->Unpack.ClientStorage);
-         break;
-      case GL_VIEWPORT:
-         params[0] = (GLint64)(ctx->Viewport.X);
-         params[1] = (GLint64)(ctx->Viewport.Y);
-         params[2] = (GLint64)(ctx->Viewport.Width);
-         params[3] = (GLint64)(ctx->Viewport.Height);
-         break;
-      case GL_ZOOM_X:
-         params[0] = IROUND64(ctx->Pixel.ZoomX);
-         break;
-      case GL_ZOOM_Y:
-         params[0] = IROUND64(ctx->Pixel.ZoomY);
-         break;
-      case GL_VERTEX_ARRAY:
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Vertex.Enabled);
-         break;
-      case GL_VERTEX_ARRAY_SIZE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Vertex.Size);
-         break;
-      case GL_VERTEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Vertex.Type);
-         break;
-      case GL_VERTEX_ARRAY_STRIDE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Vertex.Stride);
-         break;
-      case GL_VERTEX_ARRAY_COUNT_EXT:
-         params[0] = (GLint64)(0);
-         break;
-      case GL_NORMAL_ARRAY:
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Normal.Enabled);
-         break;
-      case GL_NORMAL_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Normal.Type);
-         break;
-      case GL_NORMAL_ARRAY_STRIDE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Normal.Stride);
-         break;
-      case GL_NORMAL_ARRAY_COUNT_EXT:
-         params[0] = (GLint64)(0);
-         break;
-      case GL_COLOR_ARRAY:
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Color.Enabled);
-         break;
-      case GL_COLOR_ARRAY_SIZE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Color.Size);
-         break;
-      case GL_COLOR_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Color.Type);
-         break;
-      case GL_COLOR_ARRAY_STRIDE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Color.Stride);
-         break;
-      case GL_COLOR_ARRAY_COUNT_EXT:
-         params[0] = (GLint64)(0);
-         break;
-      case GL_INDEX_ARRAY:
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->Index.Enabled);
-         break;
-      case GL_INDEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->Index.Type);
-         break;
-      case GL_INDEX_ARRAY_STRIDE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Index.Stride);
-         break;
-      case GL_INDEX_ARRAY_COUNT_EXT:
-         params[0] = (GLint64)(0);
-         break;
-      case GL_TEXTURE_COORD_ARRAY:
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_SIZE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_STRIDE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
-         params[0] = (GLint64)(0);
-         break;
-      case GL_EDGE_FLAG_ARRAY:
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->EdgeFlag.Enabled);
-         break;
-      case GL_EDGE_FLAG_ARRAY_STRIDE:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->EdgeFlag.Stride);
-         break;
-      case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
-         params[0] = (GLint64)(0);
-         break;
-      case GL_MAX_TEXTURE_UNITS_ARB:
-         CHECK_EXT1(ARB_multitexture, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.MaxTextureUnits);
-         break;
-      case GL_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture, "GetInteger64v");
-         params[0] = (GLint64)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
-         break;
-      case GL_CLIENT_ACTIVE_TEXTURE_ARB:
-         CHECK_EXT1(ARB_multitexture, "GetInteger64v");
-         params[0] = (GLint64)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
-         break;
-      case GL_TEXTURE_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
-         break;
-      case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name);
-         break;
-      case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         CHECK_EXT1(ARB_texture_cube_map, "GetInteger64v");
-         params[0] = (GLint64)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
-         break;
-      case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         params[0] = (GLint64)(ctx->Hint.TextureCompression);
-         break;
-      case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         params[0] = (GLint64)(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
-         break;
-      case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         {
-         GLint formats[100];
-         GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
-         ASSERT(n <= 100);
-         for (i = 0; i < n; i++)
-            params[i] = ENUM_TO_INT64(formats[i]);
-         }
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Array.LockFirst);
-         break;
-      case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
-         CHECK_EXT1(EXT_compiled_vertex_array, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Array.LockCount);
-         break;
-      case GL_TRANSPOSE_COLOR_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[4]);
-         params[2] = IROUND64(matrix[8]);
-         params[3] = IROUND64(matrix[12]);
-         params[4] = IROUND64(matrix[1]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[9]);
-         params[7] = IROUND64(matrix[13]);
-         params[8] = IROUND64(matrix[2]);
-         params[9] = IROUND64(matrix[6]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[14]);
-         params[12] = IROUND64(matrix[3]);
-         params[13] = IROUND64(matrix[7]);
-         params[14] = IROUND64(matrix[11]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ModelviewMatrixStack.Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[4]);
-         params[2] = IROUND64(matrix[8]);
-         params[3] = IROUND64(matrix[12]);
-         params[4] = IROUND64(matrix[1]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[9]);
-         params[7] = IROUND64(matrix[13]);
-         params[8] = IROUND64(matrix[2]);
-         params[9] = IROUND64(matrix[6]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[14]);
-         params[12] = IROUND64(matrix[3]);
-         params[13] = IROUND64(matrix[7]);
-         params[14] = IROUND64(matrix[11]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[4]);
-         params[2] = IROUND64(matrix[8]);
-         params[3] = IROUND64(matrix[12]);
-         params[4] = IROUND64(matrix[1]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[9]);
-         params[7] = IROUND64(matrix[13]);
-         params[8] = IROUND64(matrix[2]);
-         params[9] = IROUND64(matrix[6]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[14]);
-         params[12] = IROUND64(matrix[3]);
-         params[13] = IROUND64(matrix[7]);
-         params[14] = IROUND64(matrix[11]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
-         {
-         const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[4]);
-         params[2] = IROUND64(matrix[8]);
-         params[3] = IROUND64(matrix[12]);
-         params[4] = IROUND64(matrix[1]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[9]);
-         params[7] = IROUND64(matrix[13]);
-         params[8] = IROUND64(matrix[2]);
-         params[9] = IROUND64(matrix[6]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[14]);
-         params[12] = IROUND64(matrix[3]);
-         params[13] = IROUND64(matrix[7]);
-         params[14] = IROUND64(matrix[11]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_COLOR_MATRIX_SGI:
-         {
-         const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[1]);
-         params[2] = IROUND64(matrix[2]);
-         params[3] = IROUND64(matrix[3]);
-         params[4] = IROUND64(matrix[4]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[6]);
-         params[7] = IROUND64(matrix[7]);
-         params[8] = IROUND64(matrix[8]);
-         params[9] = IROUND64(matrix[9]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[11]);
-         params[12] = IROUND64(matrix[12]);
-         params[13] = IROUND64(matrix[13]);
-         params[14] = IROUND64(matrix[14]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = (GLint64)(ctx->ColorMatrixStack.Depth + 1);
-         break;
-      case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
-         params[0] = (GLint64)(MAX_COLOR_STACK_DEPTH);
-         break;
-      case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[0]);
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[1]);
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[2]);
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixScale[3]);
-         break;
-      case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[0]);
-         break;
-      case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[1]);
-         break;
-      case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[2]);
-         break;
-      case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
-         params[0] = IROUND64(ctx->Pixel.PostColorMatrixBias[3]);
-         break;
-      case GL_CONVOLUTION_1D_EXT:
-         CHECK_EXT1(EXT_convolution, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Convolution1DEnabled);
-         break;
-      case GL_CONVOLUTION_2D_EXT:
-         CHECK_EXT1(EXT_convolution, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Convolution2DEnabled);
-         break;
-      case GL_SEPARABLE_2D_EXT:
-         CHECK_EXT1(EXT_convolution, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.Separable2DEnabled);
-         break;
-      case GL_POST_CONVOLUTION_RED_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetInteger64v");
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[0]);
-         break;
-      case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetInteger64v");
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[1]);
-         break;
-      case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetInteger64v");
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[2]);
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
-         CHECK_EXT1(EXT_convolution, "GetInteger64v");
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionScale[3]);
-         break;
-      case GL_POST_CONVOLUTION_RED_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetInteger64v");
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[0]);
-         break;
-      case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetInteger64v");
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[1]);
-         break;
-      case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetInteger64v");
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[2]);
-         break;
-      case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
-         CHECK_EXT1(EXT_convolution, "GetInteger64v");
-         params[0] = IROUND64(ctx->Pixel.PostConvolutionBias[3]);
-         break;
-      case GL_HISTOGRAM:
-         CHECK_EXT1(EXT_histogram, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.HistogramEnabled);
-         break;
-      case GL_MINMAX:
-         CHECK_EXT1(EXT_histogram, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.MinMaxEnabled);
-         break;
-      case GL_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]);
-         break;
-      case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]);
-         break;
-      case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_color_table, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]);
-         break;
-      case GL_TEXTURE_COLOR_TABLE_SGI:
-         CHECK_EXT1(SGI_texture_color_table, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
-         break;
-      case GL_COLOR_SUM_EXT:
-         CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Fog.ColorSumEnabled);
-         break;
-      case GL_CURRENT_SECONDARY_COLOR_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetInteger64v");
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
-         params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
-         params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
-         params[3] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
-         }
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->SecondaryColor.Enabled);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetInteger64v");
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->SecondaryColor.Type);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.Stride);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
-         CHECK_EXT1(EXT_secondary_color, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.Size);
-         break;
-      case GL_CURRENT_FOG_COORDINATE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetInteger64v");
-         {
-         FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
-         }
-         break;
-      case GL_FOG_COORDINATE_ARRAY_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->FogCoord.Enabled);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetInteger64v");
-         params[0] = ENUM_TO_INT64(ctx->Array.ArrayObj->FogCoord.Type);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Array.ArrayObj->FogCoord.Stride);
-         break;
-      case GL_FOG_COORDINATE_SOURCE_EXT:
-         CHECK_EXT1(EXT_fog_coord, "GetInteger64v");
-         params[0] = ENUM_TO_INT64(ctx->Fog.FogCoordinateSource);
-         break;
-      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
-         CHECK_EXT1(EXT_texture_lod_bias, "GetInteger64v");
-         params[0] = IROUND64(ctx->Const.MaxTextureLodBias);
-         break;
-      case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
-         CHECK_EXT1(EXT_texture_filter_anisotropic, "GetInteger64v");
-         params[0] = IROUND64(ctx->Const.MaxTextureMaxAnisotropy);
-         break;
-      case GL_MULTISAMPLE_ARB:
-         params[0] = BOOLEAN_TO_INT64(ctx->Multisample.Enabled);
-         break;
-      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
-         params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleAlphaToCoverage);
-         break;
-      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
-         params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleAlphaToOne);
-         break;
-      case GL_SAMPLE_COVERAGE_ARB:
-         params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleCoverage);
-         break;
-      case GL_SAMPLE_COVERAGE_VALUE_ARB:
-         params[0] = IROUND64(ctx->Multisample.SampleCoverageValue);
-         break;
-      case GL_SAMPLE_COVERAGE_INVERT_ARB:
-         params[0] = BOOLEAN_TO_INT64(ctx->Multisample.SampleCoverageInvert);
-         break;
-      case GL_SAMPLE_BUFFERS_ARB:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.sampleBuffers);
-         break;
-      case GL_SAMPLES_ARB:
-         params[0] = (GLint64)(ctx->DrawBuffer->Visual.samples);
-         break;
-      case GL_RASTER_POSITION_UNCLIPPED_IBM:
-         CHECK_EXT1(IBM_rasterpos_clip, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Transform.RasterPositionUnclipped);
-         break;
-      case GL_POINT_SPRITE_NV:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Point.PointSprite);
-         break;
-      case GL_POINT_SPRITE_R_MODE_NV:
-         CHECK_EXT1(NV_point_sprite, "GetInteger64v");
-         params[0] = ENUM_TO_INT64(ctx->Point.SpriteRMode);
-         break;
-      case GL_POINT_SPRITE_COORD_ORIGIN:
-         CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetInteger64v");
-         params[0] = ENUM_TO_INT64(ctx->Point.SpriteOrigin);
-         break;
-      case GL_GENERATE_MIPMAP_HINT_SGIS:
-         CHECK_EXT1(SGIS_generate_mipmap, "GetInteger64v");
-         params[0] = ENUM_TO_INT64(ctx->Hint.GenerateMipmap);
-         break;
-      case GL_VERTEX_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = (GLint64)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY0_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY1_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY2_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY3_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY5_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY6_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY7_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY8_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY9_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY10_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY11_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY12_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY13_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY14_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
-         break;
-      case GL_VERTEX_ATTRIB_ARRAY15_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[0]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[1]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[2]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[3]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[4]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[5]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[6]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[7]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[8]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[9]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[10]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[11]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[12]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[13]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[14]);
-         break;
-      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
-         CHECK_EXT1(NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Eval.Map1Attrib[15]);
-         break;
-      case GL_FRAGMENT_PROGRAM_NV:
-         CHECK_EXT1(NV_fragment_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->FragmentProgram.Enabled);
-         break;
-      case GL_FRAGMENT_PROGRAM_BINDING_NV:
-         CHECK_EXT1(NV_fragment_program, "GetInteger64v");
-         params[0] = (GLint64)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
-         break;
-      case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
-         CHECK_EXT1(NV_fragment_program, "GetInteger64v");
-         params[0] = (GLint64)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
-         break;
-      case GL_TEXTURE_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
-         break;
-      case GL_TEXTURE_BINDING_RECTANGLE_NV:
-         CHECK_EXT1(NV_texture_rectangle, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name);
-         break;
-      case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
-         CHECK_EXT1(NV_texture_rectangle, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.MaxTextureRectSize);
-         break;
-      case GL_STENCIL_TEST_TWO_SIDE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Stencil.TestTwoSide);
-         break;
-      case GL_ACTIVE_STENCIL_FACE_EXT:
-         CHECK_EXT1(EXT_stencil_two_side, "GetInteger64v");
-         params[0] = ENUM_TO_INT64(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
-         break;
-      case GL_MAX_SHININESS_NV:
-         CHECK_EXT1(NV_light_max_exponent, "GetInteger64v");
-         params[0] = IROUND64(ctx->Const.MaxShininess);
-         break;
-      case GL_MAX_SPOT_EXPONENT_NV:
-         CHECK_EXT1(NV_light_max_exponent, "GetInteger64v");
-         params[0] = IROUND64(ctx->Const.MaxSpotExponent);
-         break;
-      case GL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayBufferObj->Name);
-         break;
-      case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
-         break;
-      case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Normal.BufferObj->Name);
-         break;
-      case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Color.BufferObj->Name);
-         break;
-      case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Index.BufferObj->Name);
-         break;
-      case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
-         break;
-      case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
-         break;
-      case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
-         break;
-      case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
-         break;
-      case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
-         params[0] = (GLint64)(ctx->Array.ElementArrayBufferObj->Name);
-         break;
-      case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Pack.BufferObj->Name);
-         break;
-      case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_pixel_buffer_object, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Unpack.BufferObj->Name);
-         break;
-      case GL_VERTEX_PROGRAM_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.Enabled);
-         break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.PointSizeEnabled);
-         break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
-         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->VertexProgram.TwoSideEnabled);
-         break;
-      case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.MaxProgramMatrixStackDepth);
-         break;
-      case GL_MAX_PROGRAM_MATRICES_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.MaxProgramMatrices);
-         break;
-      case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->CurrentStack->Depth + 1);
-         break;
-      case GL_CURRENT_MATRIX_ARB:
-         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetInteger64v");
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[1]);
-         params[2] = IROUND64(matrix[2]);
-         params[3] = IROUND64(matrix[3]);
-         params[4] = IROUND64(matrix[4]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[6]);
-         params[7] = IROUND64(matrix[7]);
-         params[8] = IROUND64(matrix[8]);
-         params[9] = IROUND64(matrix[9]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[11]);
-         params[12] = IROUND64(matrix[12]);
-         params[13] = IROUND64(matrix[13]);
-         params[14] = IROUND64(matrix[14]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
-         CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetInteger64v");
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = IROUND64(matrix[0]);
-         params[1] = IROUND64(matrix[4]);
-         params[2] = IROUND64(matrix[8]);
-         params[3] = IROUND64(matrix[12]);
-         params[4] = IROUND64(matrix[1]);
-         params[5] = IROUND64(matrix[5]);
-         params[6] = IROUND64(matrix[9]);
-         params[7] = IROUND64(matrix[13]);
-         params[8] = IROUND64(matrix[2]);
-         params[9] = IROUND64(matrix[6]);
-         params[10] = IROUND64(matrix[10]);
-         params[11] = IROUND64(matrix[14]);
-         params[12] = IROUND64(matrix[3]);
-         params[13] = IROUND64(matrix[7]);
-         params[14] = IROUND64(matrix[11]);
-         params[15] = IROUND64(matrix[15]);
-         }
-         break;
-      case GL_MAX_VERTEX_ATTRIBS_ARB:
-         CHECK_EXT1(ARB_vertex_program, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.VertexProgram.MaxAttribs);
-         break;
-      case GL_PROGRAM_ERROR_POSITION_ARB:
-         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Program.ErrorPos);
-         break;
-      case GL_FRAGMENT_PROGRAM_ARB:
-         CHECK_EXT1(ARB_fragment_program, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->FragmentProgram.Enabled);
-         break;
-      case GL_MAX_TEXTURE_COORDS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.MaxTextureCoordUnits);
-         break;
-      case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.MaxTextureImageUnits);
-         break;
-      case GL_DEPTH_BOUNDS_TEST_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Depth.BoundsTest);
-         break;
-      case GL_DEPTH_BOUNDS_EXT:
-         CHECK_EXT1(EXT_depth_bounds_test, "GetInteger64v");
-         params[0] = IROUND64(ctx->Depth.BoundsMin);
-         params[1] = IROUND64(ctx->Depth.BoundsMax);
-         break;
-      case GL_DEPTH_CLAMP:
-         CHECK_EXT1(ARB_depth_clamp, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Transform.DepthClamp);
-         break;
-      case GL_MAX_DRAW_BUFFERS_ARB:
-         params[0] = (GLint64)(ctx->Const.MaxDrawBuffers);
-         break;
-      case GL_DRAW_BUFFER0_ARB:
-         params[0] = ENUM_TO_INT64(ctx->DrawBuffer->ColorDrawBuffer[0]);
-         break;
-      case GL_DRAW_BUFFER1_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
-         params[0] = ENUM_TO_INT64(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER2_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
-         params[0] = ENUM_TO_INT64(buffer);
-         }
-         break;
-      case GL_DRAW_BUFFER3_ARB:
-         {
-         GLenum buffer;
-         if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
-            return;
-         }
-         buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
-         params[0] = ENUM_TO_INT64(buffer);
-         }
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
-         CHECK_EXT1(OES_read_format, "GetInteger64v");
-         params[0] = (GLint64)(_mesa_get_color_read_type(ctx));
-         break;
-      case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
-         CHECK_EXT1(OES_read_format, "GetInteger64v");
-         params[0] = (GLint64)(_mesa_get_color_read_format(ctx));
-         break;
-      case GL_NUM_FRAGMENT_REGISTERS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
-         params[0] = (GLint64)(6);
-         break;
-      case GL_NUM_FRAGMENT_CONSTANTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
-         params[0] = (GLint64)(8);
-         break;
-      case GL_NUM_PASSES_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
-         params[0] = (GLint64)(2);
-         break;
-      case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
-         params[0] = (GLint64)(8);
-         break;
-      case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
-         params[0] = (GLint64)(16);
-         break;
-      case GL_COLOR_ALPHA_PAIRING_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(GL_TRUE);
-         break;
-      case GL_NUM_LOOPBACK_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
-         params[0] = (GLint64)(3);
-         break;
-      case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
-         CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
-         params[0] = (GLint64)(3);
-         break;
-      case GL_STENCIL_BACK_FUNC:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.Function[1]);
-         break;
-      case GL_STENCIL_BACK_VALUE_MASK:
-         params[0] = (GLint64)(ctx->Stencil.ValueMask[1]);
-         break;
-      case GL_STENCIL_BACK_WRITEMASK:
-         params[0] = (GLint64)(ctx->Stencil.WriteMask[1]);
-         break;
-      case GL_STENCIL_BACK_REF:
-         params[0] = (GLint64)(ctx->Stencil.Ref[1]);
-         break;
-      case GL_STENCIL_BACK_FAIL:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.FailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.ZFailFunc[1]);
-         break;
-      case GL_STENCIL_BACK_PASS_DEPTH_PASS:
-         params[0] = ENUM_TO_INT64(ctx->Stencil.ZPassFunc[1]);
-         break;
-      case GL_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v");
-         params[0] = (GLint64)(ctx->DrawBuffer->Name);
-         break;
-      case GL_RENDERBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v");
-         params[0] = (GLint64)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
-         break;
-      case GL_MAX_COLOR_ATTACHMENTS_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.MaxColorAttachments);
-         break;
-      case GL_MAX_RENDERBUFFER_SIZE_EXT:
-         CHECK_EXT1(EXT_framebuffer_object, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.MaxRenderbufferSize);
-         break;
-      case GL_READ_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXT1(EXT_framebuffer_blit, "GetInteger64v");
-         params[0] = (GLint64)(ctx->ReadBuffer->Name);
-         break;
-      case GL_PROVOKING_VERTEX_EXT:
-         CHECK_EXT1(EXT_provoking_vertex, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Light.ProvokingVertex);
-         break;
-      case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
-         CHECK_EXT1(EXT_provoking_vertex, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Const.QuadsFollowProvokingVertexConvention);
-         break;
-      case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_fragment_shader, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.FragmentProgram.MaxUniformComponents);
-         break;
-      case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
-         CHECK_EXT1(ARB_fragment_shader, "GetInteger64v");
-         params[0] = ENUM_TO_INT64(ctx->Hint.FragmentShaderDerivative);
-         break;
-      case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.VertexProgram.MaxUniformComponents);
-         break;
-      case GL_MAX_VARYING_FLOATS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.MaxVarying * 4);
-         break;
-      case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.MaxVertexTextureImageUnits);
-         break;
-      case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXT1(ARB_vertex_shader, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.MaxCombinedTextureImageUnits);
-         break;
-      case GL_CURRENT_PROGRAM:
-         CHECK_EXT1(ARB_shader_objects, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0);
-         break;
-      case GL_MAX_SAMPLES:
-         CHECK_EXT1(ARB_framebuffer_object, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.MaxSamples);
-         break;
-      case GL_VERTEX_ARRAY_BINDING_APPLE:
-         CHECK_EXT1(APPLE_vertex_array_object, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Array.ArrayObj->Name);
-         break;
-      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
-         CHECK_EXT1(ARB_seamless_cube_map, "GetInteger64v");
-         params[0] = BOOLEAN_TO_INT64(ctx->Texture.CubeMapSeamless);
-         break;
-      case GL_MAX_SERVER_WAIT_TIMEOUT:
-         CHECK_EXT1(ARB_sync, "GetInteger64v");
-         params[0] = ctx->Const.MaxServerWaitTimeout;
-         break;
-      case GL_NUM_EXTENSIONS:
-         params[0] = (GLint64)(_mesa_get_extension_count(ctx));
-         break;
-      case GL_MAJOR_VERSION:
-         params[0] = (GLint64)(ctx->VersionMajor);
-         break;
-      case GL_MINOR_VERSION:
-         params[0] = (GLint64)(ctx->VersionMinor);
-         break;
-      case GL_CONTEXT_FLAGS:
-         params[0] = (GLint64)(ctx->Const.ContextFlags);
-         break;
-      default:
-         _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64v(pname=0x%x)", pname);
+   case TYPE_DOUBLEN:
+      params[0] = FLOAT_TO_INT64(((GLdouble *) p)[0]);
+      break;
+
+   case TYPE_INT_4:
+      params[3] = ((GLint *) p)[3];
+   case TYPE_INT_3:
+      params[2] = ((GLint *) p)[2];
+   case TYPE_INT_2:
+   case TYPE_ENUM_2:
+      params[1] = ((GLint *) p)[1];
+   case TYPE_INT:
+   case TYPE_ENUM:
+      params[0] = ((GLint *) p)[0];
+      break;
+
+   case TYPE_INT_N:
+      for (i = 0; i < v.value_int_n.n; i++)
+        params[i] = INT_TO_BOOLEAN(v.value_int_n.ints[i]);
+      break;
+
+   case TYPE_INT64:
+      params[0] = ((GLint64 *) p)[0];
+      break;
+
+   case TYPE_BOOLEAN:
+      params[0] = ((GLboolean*) p)[0];
+      break;           
+
+   case TYPE_MATRIX:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_INT64(m->m[i]);
+      break;
+
+   case TYPE_MATRIX_T:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_INT64(m->m[transpose[i]]);
+      break;
+
+   case TYPE_BIT_0:
+   case TYPE_BIT_1:
+   case TYPE_BIT_2:
+   case TYPE_BIT_3:
+   case TYPE_BIT_4:
+   case TYPE_BIT_5:
+      shift = d->type - TYPE_BIT_0;
+      params[0] = (*(GLbitfield *) p >> shift) & 1;
+      break;
    }
 }
 #endif /* FEATURE_ARB_sync */
 
-
 void GLAPIENTRY
-_mesa_GetDoublev( GLenum pname, GLdouble *params )
+_mesa_GetDoublev(GLenum pname, GLdouble *params)
 {
-   const GLfloat magic = -1234.5F;
-   GLfloat values[16];
-   GLuint i;
+   const struct value_desc *d;
+   union value v;
+   GLmatrix *m;
+   int shift, i;
+   void *p;
 
-   if (!params)
-      return;
+   d = find_value("glGetDoublev", pname, &p, &v);
+   switch (d->type) {
+   case TYPE_INVALID:
+      break;
+   case TYPE_CONST:
+      params[0] = d->offset;
+      break;
 
-   /* Init temp array to magic numbers so we can figure out how many values
-    * are returned by the GetFloatv() call.
-    */
-   for (i = 0; i < 16; i++)
-      values[i] = magic;
+   case TYPE_FLOAT_4:
+   case TYPE_FLOATN_4:
+      params[3] = ((GLfloat *) p)[3];
+   case TYPE_FLOAT_3:
+   case TYPE_FLOATN_3:
+      params[2] = ((GLfloat *) p)[2];
+   case TYPE_FLOAT_2:
+   case TYPE_FLOATN_2:
+      params[1] = ((GLfloat *) p)[1];
+   case TYPE_FLOAT:
+   case TYPE_FLOATN:
+      params[0] = ((GLfloat *) p)[0];
+      break;
 
-   _mesa_GetFloatv(pname, values);
-   
-   for (i = 0; i < 16 && values[i] != magic; i++)
-      params[i] = (GLdouble) values[i];
+   case TYPE_DOUBLEN:
+      params[0] = ((GLdouble *) p)[0];
+      break;
+
+   case TYPE_INT_4:
+      params[3] = ((GLint *) p)[3];
+   case TYPE_INT_3:
+      params[2] = ((GLint *) p)[2];
+   case TYPE_INT_2:
+   case TYPE_ENUM_2:
+      params[1] = ((GLint *) p)[1];
+   case TYPE_INT:
+   case TYPE_ENUM:
+      params[0] = ((GLint *) p)[0];
+      break;
+
+   case TYPE_INT_N:
+      for (i = 0; i < v.value_int_n.n; i++)
+        params[i] = v.value_int_n.ints[i];
+      break;
+
+   case TYPE_INT64:
+      params[0] = ((GLint64 *) p)[0];
+      break;
+
+   case TYPE_BOOLEAN:
+      params[0] = *(GLboolean*) p;
+      break;           
+
+   case TYPE_MATRIX:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = m->m[i];
+      break;
+
+   case TYPE_MATRIX_T:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = m->m[transpose[i]];
+      break;
+
+   case TYPE_BIT_0:
+   case TYPE_BIT_1:
+   case TYPE_BIT_2:
+   case TYPE_BIT_3:
+   case TYPE_BIT_4:
+   case TYPE_BIT_5:
+      shift = d->type - TYPE_BIT_0;
+      params[0] = (*(GLbitfield *) p >> shift) & 1;
+      break;
+   }
 }
 
-void GLAPIENTRY
-_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
+static enum value_type
+find_value_indexed(const char *func, GLenum pname, int index, union value *v)
 {
    GET_CURRENT_CONTEXT(ctx);
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
 
-   if (!params)
-      return;
+   switch (pname) {
 
-   if (ctx->NewState)
-      _mesa_update_state(ctx);
+   case GL_BLEND:
+      if (index >= ctx->Const.MaxDrawBuffers)
+        goto invalid_value;
+      if (!ctx->Extensions.EXT_draw_buffers2)
+        goto invalid_enum;
+      v->value_int = (ctx->Color.BlendEnabled >> index) & 1;
+      return TYPE_INT;
 
-   switch (pname) {
-      case GL_BLEND:
-         CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv");
-         if (index >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
-         }
-         params[0] = INT_TO_BOOLEAN(((ctx->Color.BlendEnabled >> index) & 1));
-         break;
-      case GL_COLOR_WRITEMASK:
-         CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv");
-         if (index >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
-         }
-         params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0);
-         params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0);
-         params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0);
-         params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0);
-         break;
-      default:
-         _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanIndexedv(pname=0x%x)", pname);
+   case GL_COLOR_WRITEMASK:
+      if (index >= ctx->Const.MaxDrawBuffers)
+        goto invalid_value;
+      if (!ctx->Extensions.EXT_draw_buffers2)
+        goto invalid_enum;
+      v->value_int_4[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
+      v->value_int_4[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
+      v->value_int_4[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
+      v->value_int_4[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
+      return TYPE_INT_4;
+
+   case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+      if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
+        goto invalid_value;
+      if (!ctx->Extensions.EXT_transform_feedback)
+        goto invalid_enum;
+      v->value_int64 = ctx->TransformFeedback.CurrentObject->Offset[index];
+      return TYPE_INT64;
+
+   case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+      if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
+        goto invalid_value;
+      if (!ctx->Extensions.EXT_transform_feedback)
+        goto invalid_enum;
+      v->value_int64 = ctx->TransformFeedback.CurrentObject->Size[index];
+      return TYPE_INT64;
+
+   case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+      if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs)
+        goto invalid_value;
+      if (!ctx->Extensions.EXT_transform_feedback)
+        goto invalid_enum;
+      v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
+      return TYPE_INT;
    }
+
+ invalid_enum:
+   _mesa_error(ctx, GL_INVALID_ENUM, "%s(pname=%s)", func,
+               _mesa_lookup_enum_by_nr(pname));
+   return TYPE_INVALID;
+ invalid_value:
+   _mesa_error(ctx, GL_INVALID_VALUE, "%s(pname=%s)", func,
+               _mesa_lookup_enum_by_nr(pname));
+   return TYPE_INVALID;
 }
 
 void GLAPIENTRY
-_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
+_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
 {
-   GET_CURRENT_CONTEXT(ctx);
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
+   union value v;
 
-   if (!params)
-      return;
+   switch (find_value_indexed("glGetBooleanIndexedv", pname, index, &v)) {
+   case TYPE_INT:
+      params[0] = INT_TO_BOOLEAN(v.value_int);
+      break;
+   case TYPE_INT_4:
+      params[0] = INT_TO_BOOLEAN(v.value_int_4[0]);
+      params[1] = INT_TO_BOOLEAN(v.value_int_4[1]);
+      params[2] = INT_TO_BOOLEAN(v.value_int_4[2]);
+      params[3] = INT_TO_BOOLEAN(v.value_int_4[3]);
+      break;
+   case TYPE_INT64:
+      params[0] = INT64_TO_BOOLEAN(v.value_int);
+      break;
+   default:
+      assert(0);
+   }
+}
 
-   if (ctx->NewState)
-      _mesa_update_state(ctx);
+void GLAPIENTRY
+_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
+{
+   union value v;
 
-   switch (pname) {
-      case GL_BLEND:
-         CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv");
-         if (index >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
-         }
-         params[0] = ((ctx->Color.BlendEnabled >> index) & 1);
-         break;
-      case GL_COLOR_WRITEMASK:
-         CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv");
-         if (index >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
-         }
-         params[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
-         params[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
-         params[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
-         params[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
-         break;
-      default:
-         _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerIndexedv(pname=0x%x)", pname);
+   switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
+   case TYPE_INT:
+      params[0] = v.value_int;
+      break;
+   case TYPE_INT_4:
+      params[0] = v.value_int_4[0];
+      params[1] = v.value_int_4[1];
+      params[2] = v.value_int_4[2];
+      params[3] = v.value_int_4[3];
+      break;
+   case TYPE_INT64:
+      params[0] = INT64_TO_INT(v.value_int);
+      break;
+   default:
+      assert(0);
    }
 }
 
@@ -7655,36 +2328,109 @@ _mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
 void GLAPIENTRY
 _mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
 {
-   GET_CURRENT_CONTEXT(ctx);
-   ASSERT_OUTSIDE_BEGIN_END(ctx);
-
-   if (!params)
-      return;
+   union value v;
 
-   if (ctx->NewState)
-      _mesa_update_state(ctx);
-
-   switch (pname) {
-      case GL_BLEND:
-         CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv");
-         if (index >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
-         }
-         params[0] = (GLint64)(((ctx->Color.BlendEnabled >> index) & 1));
-         break;
-      case GL_COLOR_WRITEMASK:
-         CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv");
-         if (index >= ctx->Const.MaxDrawBuffers) {
-            _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
-         }
-         params[0] = (GLint64)(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0);
-         params[1] = (GLint64)(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0);
-         params[2] = (GLint64)(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0);
-         params[3] = (GLint64)(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0);
-         break;
-      default:
-         _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64Indexedv(pname=0x%x)", pname);
+   switch (find_value_indexed("glGetIntegerIndexedv", pname, index, &v)) {
+   case TYPE_INT:
+      params[0] = v.value_int;
+      break;
+   case TYPE_INT_4:
+      params[0] = v.value_int_4[0];
+      params[1] = v.value_int_4[1];
+      params[2] = v.value_int_4[2];
+      params[3] = v.value_int_4[3];
+      break;
+   case TYPE_INT64:
+      params[0] = v.value_int;
+      break;
+   default:
+      assert(0);
    }
 }
 #endif /* FEATURE_ARB_sync */
 
+#if FEATURE_ES1
+void GLAPIENTRY
+_mesa_GetFixedv(GLenum pname, GLfixed *params)
+{
+   const struct value_desc *d;
+   union value v;
+   GLmatrix *m;
+   int shift, i;
+   void *p;
+
+   d = find_value("glGetDoublev", pname, &p, &v);
+   switch (d->type) {
+   case TYPE_INVALID:
+      break;
+   case TYPE_CONST:
+      params[0] = INT_TO_FIXED(d->offset);
+      break;
+
+   case TYPE_FLOAT_4:
+   case TYPE_FLOATN_4:
+      params[3] = FLOAT_TO_FIXED(((GLfloat *) p)[3]);
+   case TYPE_FLOAT_3:
+   case TYPE_FLOATN_3:
+      params[2] = FLOAT_TO_FIXED(((GLfloat *) p)[2]);
+   case TYPE_FLOAT_2:
+   case TYPE_FLOATN_2:
+      params[1] = FLOAT_TO_FIXED(((GLfloat *) p)[1]);
+   case TYPE_FLOAT:
+   case TYPE_FLOATN:
+      params[0] = FLOAT_TO_FIXED(((GLfloat *) p)[0]);
+      break;
+
+   case TYPE_DOUBLEN:
+      params[0] = FLOAT_TO_FIXED(((GLdouble *) p)[0]);
+      break;
+
+   case TYPE_INT_4:
+      params[3] = INT_TO_FIXED(((GLint *) p)[3]);
+   case TYPE_INT_3:
+      params[2] = INT_TO_FIXED(((GLint *) p)[2]);
+   case TYPE_INT_2:
+   case TYPE_ENUM_2:
+      params[1] = INT_TO_FIXED(((GLint *) p)[1]);
+   case TYPE_INT:
+   case TYPE_ENUM:
+      params[0] = INT_TO_FIXED(((GLint *) p)[0]);
+      break;
+
+   case TYPE_INT_N:
+      for (i = 0; i < v.value_int_n.n; i++)
+        params[i] = INT_TO_FIXED(v.value_int_n.ints[i]);
+      break;
+
+   case TYPE_INT64:
+      params[0] = ((GLint64 *) p)[0];
+      break;
+
+   case TYPE_BOOLEAN:
+      params[0] = BOOLEAN_TO_FIXED(((GLboolean*) p)[0]);
+      break;           
+
+   case TYPE_MATRIX:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_FIXED(m->m[i]);
+      break;
+
+   case TYPE_MATRIX_T:
+      m = *(GLmatrix **) p;
+      for (i = 0; i < 16; i++)
+        params[i] = FLOAT_TO_FIXED(m->m[transpose[i]]);
+      break;
+
+   case TYPE_BIT_0:
+   case TYPE_BIT_1:
+   case TYPE_BIT_2:
+   case TYPE_BIT_3:
+   case TYPE_BIT_4:
+   case TYPE_BIT_5:
+      shift = d->type - TYPE_BIT_0;
+      params[0] = BOOLEAN_TO_FIXED((*(GLbitfield *) p >> shift) & 1);
+      break;
+   }
+}
+#endif