Merge branch 'master' of git+ssh://keithw@git.freedesktop.org/git/mesa/mesa into...
[mesa.git] / src / mesa / main / get.c
index 9b2981059cb78951c8ffbe4d92c6ce27e51e4182..9b2a42f7c1a5b13d0764e5ae5cd5e2bd24998bfd 100644 (file)
@@ -11,6 +11,7 @@
 #include "get.h"
 #include "macros.h"
 #include "mtypes.h"
+#include "state.h"
 #include "texcompress.h"
 
 
 #define BOOLEAN_TO_FLOAT(B)   ( (B) ? 1.0F : 0.0F )
 
 
-/* Check if named extension is enabled, if not generate error and return */
-
-#define CHECK1(E1, str, PNAME)                         \
-   if (!ctx->Extensions.E1) {                          \
-      _mesa_error(ctx, GL_INVALID_VALUE,               \
-                  "glGet" str "v(0x%x)", (int) PNAME); \
-      return;                                          \
-   }
-    
-#define CHECK2(E1, E2, str, PNAME)                     \
-   if (!ctx->Extensions.E1 && !ctx->Extensions.E2) {   \
-      _mesa_error(ctx, GL_INVALID_VALUE,               \
-                  "glGet" str "v(0x%x)", (int) PNAME); \
-      return;                                          \
+/*
+ * Check if named extension is enabled, if not generate error and return.
+ */
+#define CHECK_EXT1(EXT1, FUNC)                                         \
+   if (!ctx->Extensions.EXT1) {                                        \
+      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \
+      return;                                                          \
    }
-    
-#define CHECK_EXTENSION_B(EXTNAME, PNAME)      \
-   CHECK1(EXTNAME, "Boolean", PNAME )
-
-#define CHECK_EXTENSION_I(EXTNAME, PNAME)      \
-   CHECK1(EXTNAME, "Integer", PNAME )
-
-#define CHECK_EXTENSION_F(EXTNAME, PNAME)      \
-   CHECK1(EXTNAME, "Float", PNAME )
 
+/*
+ * Check if either of two extensions is enabled.
+ */
+#define CHECK_EXT2(EXT1, EXT2, FUNC)                                   \
+   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) {               \
+      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \
+      return;                                                          \
+   }
 
-/**
- * Helper routine.
+/*
+ * Check if either of three extensions is enabled.
  */
-static GLenum
-pixel_texgen_mode(const GLcontext *ctx)
-{
-   if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) {
-      if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
-         return GL_RGBA;
-      }
-      else {
-         return GL_RGB;
-      }
+#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC)                             \
+   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 &&               \
+       !ctx->Extensions.EXT3) {                                        \
+      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \
+      return;                                                          \
    }
-   else {
-      if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
-         return GL_ALPHA;
-      }
-      else {
-         return GL_NONE;
-      }
+
+/*
+ * Check if either of four extensions is enabled.
+ */
+#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC)                       \
+   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 &&               \
+       !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) {               \
+      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \
+      return;                                                          \
    }
-}
+
 
 void GLAPIENTRY
 _mesa_GetBooleanv( GLenum pname, GLboolean *params )
@@ -85,22 +75,25 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
    if (!params)
       return;
 
+   if (ctx->NewState)
+      _mesa_update_state(ctx);
+
    if (ctx->Driver.GetBooleanv &&
        ctx->Driver.GetBooleanv(ctx, pname, params))
       return;
 
    switch (pname) {
       case GL_ACCUM_RED_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->Visual.accumRedBits);
+         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumRedBits);
          break;
       case GL_ACCUM_GREEN_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->Visual.accumGreenBits);
+         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumGreenBits);
          break;
       case GL_ACCUM_BLUE_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->Visual.accumBlueBits);
+         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumBlueBits);
          break;
       case GL_ACCUM_ALPHA_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->Visual.accumAlphaBits);
+         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.accumAlphaBits);
          break;
       case GL_ACCUM_CLEAR_VALUE:
          params[0] = FLOAT_TO_BOOLEAN(ctx->Accum.ClearColor[0]);
@@ -112,7 +105,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias);
          break;
       case GL_ALPHA_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->Visual.alphaBits);
+         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.alphaBits);
          break;
       case GL_ALPHA_SCALE:
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaScale);
@@ -133,7 +126,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = ctx->Eval.AutoNormal;
          break;
       case GL_AUX_BUFFERS:
-         params[0] = INT_TO_BOOLEAN(ctx->Visual.numAuxBuffers);
+         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.numAuxBuffers);
          break;
       case GL_BLEND:
          params[0] = ctx->Color.BlendEnabled;
@@ -172,7 +165,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias);
          break;
       case GL_BLUE_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->Visual.blueBits);
+         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.blueBits);
          break;
       case GL_BLUE_SCALE:
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueScale);
@@ -237,7 +230,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
       case GL_CURRENT_INDEX:
          {
          FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Index);
+         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
          }
          break;
       case GL_CURRENT_NORMAL:
@@ -266,6 +259,12 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[2]);
          params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[3]);
          break;
+      case GL_CURRENT_RASTER_SECONDARY_COLOR:
+         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[0]);
+         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[1]);
+         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[2]);
+         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterSecondaryColor[3]);
+         break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
          {
          const GLuint texUnit = ctx->Texture.CurrentUnit;
@@ -291,7 +290,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.DepthBias);
          break;
       case GL_DEPTH_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->Visual.depthBits);
+         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.depthBits);
          break;
       case GL_DEPTH_CLEAR_VALUE:
          params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.Clear);
@@ -316,15 +315,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = ctx->Color.DitherFlag;
          break;
       case GL_DOUBLEBUFFER:
-         params[0] = ctx->Visual.doubleBufferMode;
+         params[0] = ctx->DrawBuffer->Visual.doubleBufferMode;
          break;
       case GL_DRAW_BUFFER:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]);
+         params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
          break;
       case GL_EDGE_FLAG:
          {
          FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.EdgeFlag;
+         params[0] = (ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0);
          }
          break;
       case GL_FEEDBACK_BUFFER_SIZE:
@@ -367,19 +366,19 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias);
          break;
       case GL_GREEN_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->Visual.greenBits);
+         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.greenBits);
          break;
       case GL_GREEN_SCALE:
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale);
          break;
       case GL_INDEX_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->Visual.indexBits);
+         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.indexBits);
          break;
       case GL_INDEX_CLEAR_VALUE:
          params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex);
          break;
       case GL_INDEX_MODE:
-         params[0] = !ctx->Visual.rgbMode;
+         params[0] = !ctx->DrawBuffer->Visual.rgbMode;
          break;
       case GL_INDEX_OFFSET:
          params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset);
@@ -788,13 +787,13 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = INT_TO_BOOLEAN(ctx->ProjectionMatrixStack.Depth + 1);
          break;
       case GL_READ_BUFFER:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Pixel.ReadBuffer);
+         params[0] = ENUM_TO_BOOLEAN(ctx->ReadBuffer->ColorReadBuffer);
          break;
       case GL_RED_BIAS:
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias);
          break;
       case GL_RED_BITS:
-         params[0] = INT_TO_BOOLEAN( ctx->Visual.redBits );
+         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.redBits);
          break;
       case GL_RED_SCALE:
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedScale);
@@ -806,7 +805,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = ctx->Transform.RescaleNormals;
          break;
       case GL_RGBA_MODE:
-         params[0] = ctx->Visual.rgbMode;
+         params[0] = ctx->DrawBuffer->Visual.rgbMode;
          break;
       case GL_SCISSOR_BOX:
          params[0] = INT_TO_BOOLEAN(ctx->Scissor.X);
@@ -827,7 +826,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = ctx->Texture.SharedPalette;
          break;
       case GL_STENCIL_BITS:
-         params[0] = INT_TO_BOOLEAN(ctx->Visual.stencilBits);
+         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.stencilBits);
          break;
       case GL_STENCIL_CLEAR_VALUE:
          params[0] = INT_TO_BOOLEAN(ctx->Stencil.Clear);
@@ -857,7 +856,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
          break;
       case GL_STEREO:
-         params[0] = ctx->Visual.stereoMode;
+         params[0] = ctx->DrawBuffer->Visual.stereoMode;
          break;
       case GL_SUBPIXEL_BITS:
          params[0] = INT_TO_BOOLEAN(ctx->Const.SubPixelBits);
@@ -968,131 +967,131 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.ZoomY);
          break;
       case GL_VERTEX_ARRAY:
-         params[0] = ctx->Array.Vertex.Enabled;
+         params[0] = ctx->Array.ArrayObj->Vertex.Enabled;
          break;
       case GL_VERTEX_ARRAY_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Size);
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Size);
          break;
       case GL_VERTEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.Vertex.Type);
+         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Type);
          break;
       case GL_VERTEX_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.Stride);
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.Stride);
          break;
       case GL_VERTEX_ARRAY_COUNT_EXT:
          params[0] = INT_TO_BOOLEAN(0);
          break;
       case GL_NORMAL_ARRAY:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Enabled);
+         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Enabled);
          break;
       case GL_NORMAL_ARRAY_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.Normal.Type);
+         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Type);
          break;
       case GL_NORMAL_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.Stride);
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.Stride);
          break;
       case GL_NORMAL_ARRAY_COUNT_EXT:
          params[0] = INT_TO_BOOLEAN(0);
          break;
       case GL_COLOR_ARRAY:
-         params[0] = ctx->Array.Color.Enabled;
+         params[0] = ctx->Array.ArrayObj->Color.Enabled;
          break;
       case GL_COLOR_ARRAY_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Size);
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Size);
          break;
       case GL_COLOR_ARRAY_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.Color.Type);
+         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Type);
          break;
       case GL_COLOR_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.Color.Stride);
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.Stride);
          break;
       case GL_COLOR_ARRAY_COUNT_EXT:
          params[0] = INT_TO_BOOLEAN(0);
          break;
       case GL_INDEX_ARRAY:
-         params[0] = ctx->Array.Index.Enabled;
+         params[0] = ctx->Array.ArrayObj->Index.Enabled;
          break;
       case GL_INDEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.Index.Type);
+         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Type);
          break;
       case GL_INDEX_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.Index.Stride);
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.Stride);
          break;
       case GL_INDEX_ARRAY_COUNT_EXT:
          params[0] = INT_TO_BOOLEAN(0);
          break;
       case GL_TEXTURE_COORD_ARRAY:
-         params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled;
+         params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled;
          break;
       case GL_TEXTURE_COORD_ARRAY_SIZE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
          break;
       case GL_TEXTURE_COORD_ARRAY_TYPE:
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
+         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
          break;
       case GL_TEXTURE_COORD_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
          break;
       case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
          params[0] = INT_TO_BOOLEAN(0);
          break;
       case GL_EDGE_FLAG_ARRAY:
-         params[0] = ctx->Array.EdgeFlag.Enabled;
+         params[0] = ctx->Array.ArrayObj->EdgeFlag.Enabled;
          break;
       case GL_EDGE_FLAG_ARRAY_STRIDE:
-         params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.Stride);
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.Stride);
          break;
       case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
          params[0] = INT_TO_BOOLEAN(0);
          break;
       case GL_MAX_TEXTURE_UNITS_ARB:
-         CHECK_EXTENSION_B(ARB_multitexture, pname);
-         params[0] = INT_TO_BOOLEAN(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
+         CHECK_EXT1(ARB_multitexture, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureUnits);
          break;
       case GL_ACTIVE_TEXTURE_ARB:
-         CHECK_EXTENSION_B(ARB_multitexture, pname);
+         CHECK_EXT1(ARB_multitexture, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
          break;
       case GL_CLIENT_ACTIVE_TEXTURE_ARB:
-         CHECK_EXTENSION_B(ARB_multitexture, pname);
+         CHECK_EXT1(ARB_multitexture, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
          break;
       case GL_TEXTURE_CUBE_MAP_ARB:
-         CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
+         CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
          params[0] = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
          break;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
+         CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
          break;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         CHECK_EXTENSION_B(ARB_texture_cube_map, pname);
+         CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
          break;
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         CHECK_EXTENSION_B(ARB_texture_compression, pname);
+         CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Hint.TextureCompression);
          break;
       case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         CHECK_EXTENSION_B(ARB_texture_compression, pname);
-         params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL));
+         CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
          break;
       case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         CHECK_EXTENSION_B(ARB_texture_compression, pname);
+         CHECK_EXT1(ARB_texture_compression, "GetBooleanv");
          {
          GLint formats[100];
-         GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+         GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
          ASSERT(n <= 100);
          for (i = 0; i < n; i++)
             params[i] = ENUM_TO_INT(formats[i]);
          }
          break;
       case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
-         CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);
+         CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Array.LockFirst);
          break;
       case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
-         CHECK_EXTENSION_B(EXT_compiled_vertex_array, pname);
+         CHECK_EXT1(EXT_compiled_vertex_array, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Array.LockCount);
          break;
       case GL_TRANSPOSE_COLOR_MATRIX_ARB:
@@ -1179,35 +1178,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
          }
          break;
-      case GL_OCCLUSION_TEST_HP:
-         CHECK_EXTENSION_B(HP_occlusion_test, pname);
-         params[0] = ctx->Depth.OcclusionTest;
-         break;
-      case GL_OCCLUSION_TEST_RESULT_HP:
-         CHECK_EXTENSION_B(HP_occlusion_test, pname);
-         {
-         if (ctx->Depth.OcclusionTest)
-            params[0] = ctx->OcclusionResult;
-         else
-            params[0] = ctx->OcclusionResultSaved;
-         /* reset flag now */
-         ctx->OcclusionResult = GL_FALSE;
-         ctx->OcclusionResultSaved = GL_FALSE;
-         return;
-         }
-         break;
-      case GL_PIXEL_TEXTURE_SGIS:
-         CHECK_EXTENSION_B(SGIS_pixel_texture, pname);
-         params[0] = ctx->Pixel.PixelTextureEnabled;
-         break;
-      case GL_PIXEL_TEX_GEN_SGIX:
-         CHECK_EXTENSION_B(SGIX_pixel_texture, pname);
-         params[0] = ctx->Pixel.PixelTextureEnabled;
-         break;
-      case GL_PIXEL_TEX_GEN_MODE_SGIX:
-         CHECK_EXTENSION_B(SGIX_pixel_texture, pname);
-         params[0] = ENUM_TO_BOOLEAN(pixel_texgen_mode(ctx));
-         break;
       case GL_COLOR_MATRIX_SGI:
          {
          const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
@@ -1260,79 +1230,79 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostColorMatrixBias[3]);
          break;
       case GL_CONVOLUTION_1D_EXT:
-         CHECK_EXTENSION_B(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetBooleanv");
          params[0] = ctx->Pixel.Convolution1DEnabled;
          break;
       case GL_CONVOLUTION_2D_EXT:
-         CHECK_EXTENSION_B(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetBooleanv");
          params[0] = ctx->Pixel.Convolution2DEnabled;
          break;
       case GL_SEPARABLE_2D_EXT:
-         CHECK_EXTENSION_B(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetBooleanv");
          params[0] = ctx->Pixel.Separable2DEnabled;
          break;
       case GL_POST_CONVOLUTION_RED_SCALE_EXT:
-         CHECK_EXTENSION_B(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetBooleanv");
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[0]);
          break;
       case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
-         CHECK_EXTENSION_B(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetBooleanv");
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[1]);
          break;
       case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
-         CHECK_EXTENSION_B(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetBooleanv");
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[2]);
          break;
       case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
-         CHECK_EXTENSION_B(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetBooleanv");
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionScale[3]);
          break;
       case GL_POST_CONVOLUTION_RED_BIAS_EXT:
-         CHECK_EXTENSION_B(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetBooleanv");
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[0]);
          break;
       case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
-         CHECK_EXTENSION_B(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetBooleanv");
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[1]);
          break;
       case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
-         CHECK_EXTENSION_B(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetBooleanv");
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[2]);
          break;
       case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
-         CHECK_EXTENSION_B(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetBooleanv");
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.PostConvolutionBias[3]);
          break;
       case GL_HISTOGRAM:
-         CHECK_EXTENSION_B(EXT_histogram, pname);
+         CHECK_EXT1(EXT_histogram, "GetBooleanv");
          params[0] = ctx->Pixel.HistogramEnabled;
          break;
       case GL_MINMAX:
-         CHECK_EXTENSION_B(EXT_histogram, pname);
+         CHECK_EXT1(EXT_histogram, "GetBooleanv");
          params[0] = ctx->Pixel.MinMaxEnabled;
          break;
       case GL_COLOR_TABLE_SGI:
-         CHECK_EXTENSION_B(SGI_color_table, pname);
+         CHECK_EXT1(SGI_color_table, "GetBooleanv");
          params[0] = ctx->Pixel.ColorTableEnabled;
          break;
       case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
-         CHECK_EXTENSION_B(SGI_color_table, pname);
+         CHECK_EXT1(SGI_color_table, "GetBooleanv");
          params[0] = ctx->Pixel.PostConvolutionColorTableEnabled;
          break;
       case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
-         CHECK_EXTENSION_B(SGI_color_table, pname);
+         CHECK_EXT1(SGI_color_table, "GetBooleanv");
          params[0] = ctx->Pixel.PostColorMatrixColorTableEnabled;
          break;
       case GL_TEXTURE_COLOR_TABLE_SGI:
-         CHECK_EXTENSION_B(SGI_texture_color_table, pname);
+         CHECK_EXT1(SGI_texture_color_table, "GetBooleanv");
          params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled;
          break;
       case GL_COLOR_SUM_EXT:
-         CHECK_EXTENSION_B(EXT_secondary_color, pname);
+         CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetBooleanv");
          params[0] = ctx->Fog.ColorSumEnabled;
          break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
-         CHECK_EXTENSION_B(EXT_secondary_color, pname);
+         CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
          {
          FLUSH_CURRENT(ctx, 0);
          params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
@@ -1342,392 +1312,372 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          }
          break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
-         CHECK_EXTENSION_B(EXT_secondary_color, pname);
-         params[0] = ctx->Array.SecondaryColor.Enabled;
+         CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->SecondaryColor.Enabled;
          break;
       case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
-         CHECK_EXTENSION_B(EXT_secondary_color, pname);
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.SecondaryColor.Type);
+         CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
+         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Type);
          break;
       case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
-         CHECK_EXTENSION_B(EXT_secondary_color, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Stride);
+         CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Stride);
          break;
       case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
-         CHECK_EXTENSION_B(EXT_secondary_color, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.Size);
+         CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.Size);
          break;
       case GL_CURRENT_FOG_COORDINATE_EXT:
-         CHECK_EXTENSION_B(EXT_fog_coord, pname);
+         CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
          {
          FLUSH_CURRENT(ctx, 0);
          params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
          }
          break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
-         CHECK_EXTENSION_B(EXT_fog_coord, pname);
-         params[0] = ctx->Array.FogCoord.Enabled;
+         CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->FogCoord.Enabled;
          break;
       case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
-         CHECK_EXTENSION_B(EXT_fog_coord, pname);
-         params[0] = ENUM_TO_BOOLEAN(ctx->Array.FogCoord.Type);
+         CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
+         params[0] = ENUM_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Type);
          break;
       case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
-         CHECK_EXTENSION_B(EXT_fog_coord, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.Stride);
+         CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.Stride);
          break;
       case GL_FOG_COORDINATE_SOURCE_EXT:
-         CHECK_EXTENSION_B(EXT_fog_coord, pname);
+         CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
          params[0] = ENUM_TO_BOOLEAN(ctx->Fog.FogCoordinateSource);
          break;
       case GL_MAX_TEXTURE_LOD_BIAS_EXT:
-         CHECK_EXTENSION_B(EXT_texture_lod_bias, pname);
+         CHECK_EXT1(EXT_texture_lod_bias, "GetBooleanv");
          params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureLodBias);
          break;
       case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
-         CHECK_EXTENSION_B(EXT_texture_filter_anisotropic, pname);
+         CHECK_EXT1(EXT_texture_filter_anisotropic, "GetBooleanv");
          params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxTextureMaxAnisotropy);
          break;
       case GL_MULTISAMPLE_ARB:
-         CHECK_EXTENSION_B(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetBooleanv");
          params[0] = ctx->Multisample.Enabled;
          break;
       case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
-         CHECK_EXTENSION_B(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetBooleanv");
          params[0] = ctx->Multisample.SampleAlphaToCoverage;
          break;
       case GL_SAMPLE_ALPHA_TO_ONE_ARB:
-         CHECK_EXTENSION_B(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetBooleanv");
          params[0] = ctx->Multisample.SampleAlphaToOne;
          break;
       case GL_SAMPLE_COVERAGE_ARB:
-         CHECK_EXTENSION_B(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetBooleanv");
          params[0] = ctx->Multisample.SampleCoverage;
          break;
       case GL_SAMPLE_COVERAGE_VALUE_ARB:
-         CHECK_EXTENSION_B(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetBooleanv");
          params[0] = FLOAT_TO_BOOLEAN(ctx->Multisample.SampleCoverageValue);
          break;
       case GL_SAMPLE_COVERAGE_INVERT_ARB:
-         CHECK_EXTENSION_B(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetBooleanv");
          params[0] = ctx->Multisample.SampleCoverageInvert;
          break;
       case GL_SAMPLE_BUFFERS_ARB:
-         CHECK_EXTENSION_B(ARB_multisample, pname);
-         params[0] = INT_TO_BOOLEAN(0);
+         CHECK_EXT1(ARB_multisample, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.sampleBuffers);
          break;
       case GL_SAMPLES_ARB:
-         CHECK_EXTENSION_B(ARB_multisample, pname);
-         params[0] = INT_TO_BOOLEAN(0);
+         CHECK_EXT1(ARB_multisample, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.samples);
          break;
       case GL_RASTER_POSITION_UNCLIPPED_IBM:
-         CHECK_EXTENSION_B(IBM_rasterpos_clip, pname);
+         CHECK_EXT1(IBM_rasterpos_clip, "GetBooleanv");
          params[0] = ctx->Transform.RasterPositionUnclipped;
          break;
       case GL_POINT_SPRITE_NV:
-         CHECK_EXTENSION_B(NV_point_sprite, pname);
+         CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv");
          params[0] = ctx->Point.PointSprite;
          break;
       case GL_POINT_SPRITE_R_MODE_NV:
-         CHECK_EXTENSION_B(NV_point_sprite, pname);
+         CHECK_EXT1(NV_point_sprite, "GetBooleanv");
          params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteRMode);
          break;
       case GL_POINT_SPRITE_COORD_ORIGIN:
-         CHECK_EXTENSION_B(NV_point_sprite, pname);
+         CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetBooleanv");
          params[0] = ENUM_TO_BOOLEAN(ctx->Point.SpriteOrigin);
          break;
       case GL_GENERATE_MIPMAP_HINT_SGIS:
-         CHECK_EXTENSION_B(SGIS_generate_mipmap, pname);
+         CHECK_EXT1(SGIS_generate_mipmap, "GetBooleanv");
          params[0] = ENUM_TO_BOOLEAN(ctx->Hint.GenerateMipmap);
          break;
-      case GL_VERTEX_PROGRAM_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->VertexProgram.Enabled;
-         break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->VertexProgram.PointSizeEnabled;
-         break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->VertexProgram.TwoSideEnabled;
-         break;
-      case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
-         break;
-      case GL_MAX_TRACK_MATRICES_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
-         break;
-      case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->CurrentStack->Depth + 1;
-         break;
-      case GL_CURRENT_MATRIX_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
-         params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
-         params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
-         params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
-         params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
-         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
-         params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
-         params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
-         params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
-         params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
-         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
-         params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
-         params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
-         params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
-         params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
-         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
-         }
-         break;
       case GL_VERTEX_PROGRAM_BINDING_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
          break;
-      case GL_PROGRAM_ERROR_POSITION_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
-         break;
       case GL_VERTEX_ATTRIB_ARRAY0_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[0].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[0].Enabled;
          break;
       case GL_VERTEX_ATTRIB_ARRAY1_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[1].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[1].Enabled;
          break;
       case GL_VERTEX_ATTRIB_ARRAY2_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[2].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[2].Enabled;
          break;
       case GL_VERTEX_ATTRIB_ARRAY3_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[3].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[3].Enabled;
          break;
       case GL_VERTEX_ATTRIB_ARRAY4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[4].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[4].Enabled;
          break;
       case GL_VERTEX_ATTRIB_ARRAY5_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[5].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[5].Enabled;
          break;
       case GL_VERTEX_ATTRIB_ARRAY6_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[6].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[6].Enabled;
          break;
       case GL_VERTEX_ATTRIB_ARRAY7_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[7].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[7].Enabled;
          break;
       case GL_VERTEX_ATTRIB_ARRAY8_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[8].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[8].Enabled;
          break;
       case GL_VERTEX_ATTRIB_ARRAY9_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[9].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[9].Enabled;
          break;
       case GL_VERTEX_ATTRIB_ARRAY10_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[10].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[10].Enabled;
          break;
       case GL_VERTEX_ATTRIB_ARRAY11_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[11].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[11].Enabled;
          break;
       case GL_VERTEX_ATTRIB_ARRAY12_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[12].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[12].Enabled;
          break;
       case GL_VERTEX_ATTRIB_ARRAY13_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[13].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[13].Enabled;
          break;
       case GL_VERTEX_ATTRIB_ARRAY14_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[14].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[14].Enabled;
          break;
       case GL_VERTEX_ATTRIB_ARRAY15_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
-         params[0] = ctx->Array.VertexAttrib[15].Enabled;
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->Array.ArrayObj->VertexAttrib[15].Enabled;
          break;
       case GL_MAP1_VERTEX_ATTRIB0_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[0];
          break;
       case GL_MAP1_VERTEX_ATTRIB1_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[1];
          break;
       case GL_MAP1_VERTEX_ATTRIB2_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[2];
          break;
       case GL_MAP1_VERTEX_ATTRIB3_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[3];
          break;
       case GL_MAP1_VERTEX_ATTRIB4_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[4];
          break;
       case GL_MAP1_VERTEX_ATTRIB5_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[5];
          break;
       case GL_MAP1_VERTEX_ATTRIB6_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[6];
          break;
       case GL_MAP1_VERTEX_ATTRIB7_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[7];
          break;
       case GL_MAP1_VERTEX_ATTRIB8_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[8];
          break;
       case GL_MAP1_VERTEX_ATTRIB9_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[9];
          break;
       case GL_MAP1_VERTEX_ATTRIB10_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[10];
          break;
       case GL_MAP1_VERTEX_ATTRIB11_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[11];
          break;
       case GL_MAP1_VERTEX_ATTRIB12_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[12];
          break;
       case GL_MAP1_VERTEX_ATTRIB13_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[13];
          break;
       case GL_MAP1_VERTEX_ATTRIB14_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[14];
          break;
       case GL_MAP1_VERTEX_ATTRIB15_4_NV:
-         CHECK_EXTENSION_B(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetBooleanv");
          params[0] = ctx->Eval.Map1Attrib[15];
          break;
       case GL_FRAGMENT_PROGRAM_NV:
-         CHECK_EXTENSION_B(NV_fragment_program, pname);
+         CHECK_EXT1(NV_fragment_program, "GetBooleanv");
          params[0] = ctx->FragmentProgram.Enabled;
          break;
-      case GL_MAX_TEXTURE_COORDS_NV:
-         CHECK_EXTENSION_B(NV_fragment_program, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
-         break;
-      case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
-         CHECK_EXTENSION_B(NV_fragment_program, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
-         break;
       case GL_FRAGMENT_PROGRAM_BINDING_NV:
-         CHECK_EXTENSION_B(NV_fragment_program, pname);
+         CHECK_EXT1(NV_fragment_program, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
          break;
       case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
-         CHECK_EXTENSION_B(NV_fragment_program, pname);
+         CHECK_EXT1(NV_fragment_program, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
          break;
       case GL_TEXTURE_RECTANGLE_NV:
-         CHECK_EXTENSION_B(NV_texture_rectangle, pname);
+         CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
          params[0] = _mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV);
          break;
       case GL_TEXTURE_BINDING_RECTANGLE_NV:
-         CHECK_EXTENSION_B(NV_texture_rectangle, pname);
+         CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
          break;
       case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
-         CHECK_EXTENSION_B(NV_texture_rectangle, pname);
+         CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureRectSize);
          break;
       case GL_STENCIL_TEST_TWO_SIDE_EXT:
-         CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
+         CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv");
          params[0] = ctx->Stencil.TestTwoSide;
          break;
       case GL_ACTIVE_STENCIL_FACE_EXT:
-         CHECK_EXTENSION_B(EXT_stencil_two_side, pname);
+         CHECK_EXT1(EXT_stencil_two_side, "GetBooleanv");
          params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
          break;
       case GL_MAX_SHININESS_NV:
-         CHECK_EXTENSION_B(NV_light_max_exponent, pname);
+         CHECK_EXT1(NV_light_max_exponent, "GetBooleanv");
          params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxShininess);
          break;
       case GL_MAX_SPOT_EXPONENT_NV:
-         CHECK_EXTENSION_B(NV_light_max_exponent, pname);
+         CHECK_EXT1(NV_light_max_exponent, "GetBooleanv");
          params[0] = FLOAT_TO_BOOLEAN(ctx->Const.MaxSpotExponent);
          break;
       case GL_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayBufferObj->Name);
          break;
       case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.Vertex.BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
          break;
       case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.Normal.BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Normal.BufferObj->Name);
          break;
       case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.Color.BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Color.BufferObj->Name);
          break;
       case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.Index.BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Index.BufferObj->Name);
          break;
       case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
          break;
       case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.EdgeFlag.BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
          break;
       case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.SecondaryColor.BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
          break;
       case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Array.FogCoord.BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
          break;
       case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_B(ARB_vertex_buffer_object, pname);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Array.ElementArrayBufferObj->Name);
          break;
       case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
-         CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
+         CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Pack.BufferObj->Name);
          break;
       case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
-         CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
+         CHECK_EXT1(EXT_pixel_buffer_object, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Unpack.BufferObj->Name);
          break;
-      case GL_MAX_VERTEX_ATTRIBS_ARB:
-         CHECK_EXTENSION_B(ARB_vertex_program, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexProgramAttribs);
+      case GL_VERTEX_PROGRAM_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->VertexProgram.Enabled;
          break;
-      case GL_FRAGMENT_PROGRAM_ARB:
-         CHECK_EXTENSION_B(ARB_fragment_program, pname);
-         params[0] = ctx->FragmentProgram.Enabled;
+      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->VertexProgram.PointSizeEnabled;
+         break;
+      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->VertexProgram.TwoSideEnabled;
+         break;
+      case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrixStackDepth);
+         break;
+      case GL_MAX_PROGRAM_MATRICES_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxProgramMatrices);
+         break;
+      case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetBooleanv");
+         params[0] = ctx->CurrentStack->Depth + 1;
+         break;
+      case GL_CURRENT_MATRIX_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetBooleanv");
+         {
+         const GLfloat *matrix = ctx->CurrentStack->Top->m;
+         params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
+         params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
+         params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
+         params[3] = FLOAT_TO_BOOLEAN(matrix[3]);
+         params[4] = FLOAT_TO_BOOLEAN(matrix[4]);
+         params[5] = FLOAT_TO_BOOLEAN(matrix[5]);
+         params[6] = FLOAT_TO_BOOLEAN(matrix[6]);
+         params[7] = FLOAT_TO_BOOLEAN(matrix[7]);
+         params[8] = FLOAT_TO_BOOLEAN(matrix[8]);
+         params[9] = FLOAT_TO_BOOLEAN(matrix[9]);
+         params[10] = FLOAT_TO_BOOLEAN(matrix[10]);
+         params[11] = FLOAT_TO_BOOLEAN(matrix[11]);
+         params[12] = FLOAT_TO_BOOLEAN(matrix[12]);
+         params[13] = FLOAT_TO_BOOLEAN(matrix[13]);
+         params[14] = FLOAT_TO_BOOLEAN(matrix[14]);
+         params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
+         }
          break;
       case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
-         CHECK_EXTENSION_B(ARB_fragment_program, pname);
+         CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetBooleanv");
          {
          const GLfloat *matrix = ctx->CurrentStack->Top->m;
          params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
@@ -1748,113 +1698,133 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[15] = FLOAT_TO_BOOLEAN(matrix[15]);
          }
          break;
+      case GL_MAX_VERTEX_ATTRIBS_ARB:
+         CHECK_EXT1(ARB_vertex_program, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxAttribs);
+         break;
+      case GL_PROGRAM_ERROR_POSITION_ARB:
+         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Program.ErrorPos);
+         break;
+      case GL_FRAGMENT_PROGRAM_ARB:
+         CHECK_EXT1(ARB_fragment_program, "GetBooleanv");
+         params[0] = ctx->FragmentProgram.Enabled;
+         break;
+      case GL_MAX_TEXTURE_COORDS_ARB:
+         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureCoordUnits);
+         break;
+      case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
+         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTextureImageUnits);
+         break;
       case GL_DEPTH_BOUNDS_TEST_EXT:
-         CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
+         CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
          params[0] = ctx->Depth.BoundsTest;
          break;
       case GL_DEPTH_BOUNDS_EXT:
-         CHECK_EXTENSION_B(EXT_depth_bounds_test, pname);
+         CHECK_EXT1(EXT_depth_bounds_test, "GetBooleanv");
          params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);
          params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);
          break;
       case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
-         CHECK_EXTENSION_B(MESA_program_debug, pname);
+         CHECK_EXT1(MESA_program_debug, "GetBooleanv");
          params[0] = ctx->FragmentProgram.CallbackEnabled;
          break;
       case GL_VERTEX_PROGRAM_CALLBACK_MESA:
-         CHECK_EXTENSION_B(MESA_program_debug, pname);
+         CHECK_EXT1(MESA_program_debug, "GetBooleanv");
          params[0] = ctx->VertexProgram.CallbackEnabled;
          break;
       case GL_FRAGMENT_PROGRAM_POSITION_MESA:
-         CHECK_EXTENSION_B(MESA_program_debug, pname);
+         CHECK_EXT1(MESA_program_debug, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition);
          break;
       case GL_VERTEX_PROGRAM_POSITION_MESA:
-         CHECK_EXTENSION_B(MESA_program_debug, pname);
+         CHECK_EXT1(MESA_program_debug, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition);
          break;
       case GL_MAX_DRAW_BUFFERS_ARB:
-         CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+         CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
          break;
       case GL_DRAW_BUFFER0_ARB:
-         CHECK_EXTENSION_B(ARB_draw_buffers, pname);
-         params[0] = ENUM_TO_BOOLEAN(ctx->Color.DrawBuffer[0]);
+         CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
+         params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
          break;
       case GL_DRAW_BUFFER1_ARB:
-         CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+         CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
          {
          GLenum buffer;
          if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
             _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
             return;
          }
-         buffer = ctx->Color.DrawBuffer[1];
+         buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
          params[0] = ENUM_TO_BOOLEAN(buffer);
          }
          break;
       case GL_DRAW_BUFFER2_ARB:
-         CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+         CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
          {
          GLenum buffer;
          if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
             _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
             return;
          }
-         buffer = ctx->Color.DrawBuffer[2];
+         buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
          params[0] = ENUM_TO_BOOLEAN(buffer);
          }
          break;
       case GL_DRAW_BUFFER3_ARB:
-         CHECK_EXTENSION_B(ARB_draw_buffers, pname);
+         CHECK_EXT1(ARB_draw_buffers, "GetBooleanv");
          {
          GLenum buffer;
          if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
             _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
             return;
          }
-         buffer = ctx->Color.DrawBuffer[3];
+         buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
          params[0] = ENUM_TO_BOOLEAN(buffer);
          }
          break;
       case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
-         CHECK_EXTENSION_B(OES_read_format, pname);
+         CHECK_EXT1(OES_read_format, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType);
          break;
       case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
-         CHECK_EXTENSION_B(OES_read_format, pname);
+         CHECK_EXT1(OES_read_format, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat);
          break;
       case GL_NUM_FRAGMENT_REGISTERS_ATI:
-         CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(6);
          break;
       case GL_NUM_FRAGMENT_CONSTANTS_ATI:
-         CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(8);
          break;
       case GL_NUM_PASSES_ATI:
-         CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(2);
          break;
       case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
-         CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(8);
          break;
       case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
-         CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(16);
          break;
       case GL_COLOR_ALPHA_PAIRING_ATI:
-         CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
          params[0] = GL_TRUE;
          break;
       case GL_NUM_LOOPBACK_COMPONENTS_ATI:
-         CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(3);
          break;
       case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
-         CHECK_EXTENSION_B(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(3);
          break;
       case GL_STENCIL_BACK_FUNC:
@@ -1863,6 +1833,9 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
       case GL_STENCIL_BACK_VALUE_MASK:
          params[0] = INT_TO_BOOLEAN(ctx->Stencil.ValueMask[1]);
          break;
+      case GL_STENCIL_BACK_WRITEMASK:
+         params[0] = INT_TO_BOOLEAN(ctx->Stencil.WriteMask[1]);
+         break;
       case GL_STENCIL_BACK_REF:
          params[0] = INT_TO_BOOLEAN(ctx->Stencil.Ref[1]);
          break;
@@ -1876,43 +1849,43 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = ENUM_TO_BOOLEAN(ctx->Stencil.ZPassFunc[1]);
          break;
       case GL_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
-         params[0] = INT_TO_BOOLEAN(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);
+         CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Name);
          break;
       case GL_RENDERBUFFER_BINDING_EXT:
-         CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+         CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
          break;
       case GL_MAX_COLOR_ATTACHMENTS_EXT:
-         CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+         CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Const.MaxColorAttachments);
          break;
       case GL_MAX_RENDERBUFFER_SIZE_EXT:
-         CHECK_EXTENSION_B(EXT_framebuffer_object, pname);
+         CHECK_EXT1(EXT_framebuffer_object, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Const.MaxRenderbufferSize);
          break;
       case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXTENSION_B(ARB_fragment_shader, pname);
-         params[0] = INT_TO_BOOLEAN(MAX_FRAGMENT_UNIFORM_COMPONENTS);
+         CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents);
          break;
       case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
-         CHECK_EXTENSION_B(ARB_fragment_shader, pname);
+         CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
          params[0] = ENUM_TO_BOOLEAN(ctx->Hint.FragmentShaderDerivative);
          break;
       case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXTENSION_B(ARB_vertex_shader, pname);
-         params[0] = INT_TO_BOOLEAN(MAX_VERTEX_UNIFORM_COMPONENTS);
+         CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.VertexProgram.MaxUniformComponents);
          break;
       case GL_MAX_VARYING_FLOATS_ARB:
-         CHECK_EXTENSION_B(ARB_vertex_shader, pname);
-         params[0] = INT_TO_BOOLEAN(MAX_VARYING_FLOATS);
+         CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVaryingFloats);
          break;
       case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXTENSION_B(ARB_vertex_shader, pname);
-         params[0] = INT_TO_BOOLEAN(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+         CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxVertexTextureImageUnits);
          break;
       case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXTENSION_B(ARB_vertex_shader, pname);
+         CHECK_EXT1(ARB_vertex_shader, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
          break;
       default:
@@ -1929,22 +1902,25 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
    if (!params)
       return;
 
+   if (ctx->NewState)
+      _mesa_update_state(ctx);
+
    if (ctx->Driver.GetFloatv &&
        ctx->Driver.GetFloatv(ctx, pname, params))
       return;
 
    switch (pname) {
       case GL_ACCUM_RED_BITS:
-         params[0] = (GLfloat)(ctx->Visual.accumRedBits);
+         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumRedBits);
          break;
       case GL_ACCUM_GREEN_BITS:
-         params[0] = (GLfloat)(ctx->Visual.accumGreenBits);
+         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumGreenBits);
          break;
       case GL_ACCUM_BLUE_BITS:
-         params[0] = (GLfloat)(ctx->Visual.accumBlueBits);
+         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumBlueBits);
          break;
       case GL_ACCUM_ALPHA_BITS:
-         params[0] = (GLfloat)(ctx->Visual.accumAlphaBits);
+         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.accumAlphaBits);
          break;
       case GL_ACCUM_CLEAR_VALUE:
          params[0] = ctx->Accum.ClearColor[0];
@@ -1956,7 +1932,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ctx->Pixel.AlphaBias;
          break;
       case GL_ALPHA_BITS:
-         params[0] = (GLfloat)(ctx->Visual.alphaBits);
+         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.alphaBits);
          break;
       case GL_ALPHA_SCALE:
          params[0] = ctx->Pixel.AlphaScale;
@@ -1977,7 +1953,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.AutoNormal);
          break;
       case GL_AUX_BUFFERS:
-         params[0] = (GLfloat)(ctx->Visual.numAuxBuffers);
+         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.numAuxBuffers);
          break;
       case GL_BLEND:
          params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled);
@@ -2016,7 +1992,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ctx->Pixel.BlueBias;
          break;
       case GL_BLUE_BITS:
-         params[0] = (GLfloat)(ctx->Visual.blueBits);
+         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.blueBits);
          break;
       case GL_BLUE_SCALE:
          params[0] = ctx->Pixel.BlueScale;
@@ -2081,7 +2057,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
       case GL_CURRENT_INDEX:
          {
          FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Index;
+         params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
          }
          break;
       case GL_CURRENT_NORMAL:
@@ -2110,6 +2086,12 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[2] = ctx->Current.RasterPos[2];
          params[3] = ctx->Current.RasterPos[3];
          break;
+      case GL_CURRENT_RASTER_SECONDARY_COLOR:
+         params[0] = ctx->Current.RasterSecondaryColor[0];
+         params[1] = ctx->Current.RasterSecondaryColor[1];
+         params[2] = ctx->Current.RasterSecondaryColor[2];
+         params[3] = ctx->Current.RasterSecondaryColor[3];
+         break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
          {
          const GLuint texUnit = ctx->Texture.CurrentUnit;
@@ -2135,7 +2117,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ctx->Pixel.DepthBias;
          break;
       case GL_DEPTH_BITS:
-         params[0] = (GLfloat)(ctx->Visual.depthBits);
+         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.depthBits);
          break;
       case GL_DEPTH_CLEAR_VALUE:
          params[0] = ctx->Depth.Clear;
@@ -2160,15 +2142,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = BOOLEAN_TO_FLOAT(ctx->Color.DitherFlag);
          break;
       case GL_DOUBLEBUFFER:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.doubleBufferMode);
+         params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.doubleBufferMode);
          break;
       case GL_DRAW_BUFFER:
-         params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);
+         params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
          break;
       case GL_EDGE_FLAG:
          {
          FLUSH_CURRENT(ctx, 0);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Current.EdgeFlag);
+         params[0] = BOOLEAN_TO_FLOAT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
          }
          break;
       case GL_FEEDBACK_BUFFER_SIZE:
@@ -2211,19 +2193,19 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ctx->Pixel.GreenBias;
          break;
       case GL_GREEN_BITS:
-         params[0] = (GLfloat)(ctx->Visual.greenBits);
+         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.greenBits);
          break;
       case GL_GREEN_SCALE:
          params[0] = ctx->Pixel.GreenScale;
          break;
       case GL_INDEX_BITS:
-         params[0] = (GLfloat)(ctx->Visual.indexBits);
+         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.indexBits);
          break;
       case GL_INDEX_CLEAR_VALUE:
          params[0] = (GLfloat)(ctx->Color.ClearIndex);
          break;
       case GL_INDEX_MODE:
-         params[0] = BOOLEAN_TO_FLOAT(!ctx->Visual.rgbMode);
+         params[0] = BOOLEAN_TO_FLOAT(!ctx->DrawBuffer->Visual.rgbMode);
          break;
       case GL_INDEX_OFFSET:
          params[0] = (GLfloat)(ctx->Pixel.IndexOffset);
@@ -2632,13 +2614,13 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = (GLfloat)(ctx->ProjectionMatrixStack.Depth + 1);
          break;
       case GL_READ_BUFFER:
-         params[0] = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer);
+         params[0] = ENUM_TO_FLOAT(ctx->ReadBuffer->ColorReadBuffer);
          break;
       case GL_RED_BIAS:
          params[0] = ctx->Pixel.RedBias;
          break;
       case GL_RED_BITS:
-         params[0] = (GLfloat)( ctx->Visual.redBits );
+         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.redBits);
          break;
       case GL_RED_SCALE:
          params[0] = ctx->Pixel.RedScale;
@@ -2650,7 +2632,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals);
          break;
       case GL_RGBA_MODE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.rgbMode);
+         params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.rgbMode);
          break;
       case GL_SCISSOR_BOX:
          params[0] = (GLfloat)(ctx->Scissor.X);
@@ -2671,7 +2653,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.SharedPalette);
          break;
       case GL_STENCIL_BITS:
-         params[0] = (GLfloat)(ctx->Visual.stencilBits);
+         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.stencilBits);
          break;
       case GL_STENCIL_CLEAR_VALUE:
          params[0] = (GLfloat)(ctx->Stencil.Clear);
@@ -2701,7 +2683,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = (GLfloat)(ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]);
          break;
       case GL_STEREO:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Visual.stereoMode);
+         params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.stereoMode);
          break;
       case GL_SUBPIXEL_BITS:
          params[0] = (GLfloat)(ctx->Const.SubPixelBits);
@@ -2812,131 +2794,131 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ctx->Pixel.ZoomY;
          break;
       case GL_VERTEX_ARRAY:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Vertex.Enabled);
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Enabled);
          break;
       case GL_VERTEX_ARRAY_SIZE:
-         params[0] = (GLfloat)(ctx->Array.Vertex.Size);
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Size);
          break;
       case GL_VERTEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.Vertex.Type);
+         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Vertex.Type);
          break;
       case GL_VERTEX_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.Vertex.Stride);
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.Stride);
          break;
       case GL_VERTEX_ARRAY_COUNT_EXT:
          params[0] = (GLfloat)(0);
          break;
       case GL_NORMAL_ARRAY:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Enabled);
+         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Enabled);
          break;
       case GL_NORMAL_ARRAY_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.Normal.Type);
+         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Normal.Type);
          break;
       case GL_NORMAL_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.Normal.Stride);
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.Stride);
          break;
       case GL_NORMAL_ARRAY_COUNT_EXT:
          params[0] = (GLfloat)(0);
          break;
       case GL_COLOR_ARRAY:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Color.Enabled);
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Color.Enabled);
          break;
       case GL_COLOR_ARRAY_SIZE:
-         params[0] = (GLfloat)(ctx->Array.Color.Size);
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Size);
          break;
       case GL_COLOR_ARRAY_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.Color.Type);
+         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Color.Type);
          break;
       case GL_COLOR_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.Color.Stride);
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.Stride);
          break;
       case GL_COLOR_ARRAY_COUNT_EXT:
          params[0] = (GLfloat)(0);
          break;
       case GL_INDEX_ARRAY:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.Index.Enabled);
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->Index.Enabled);
          break;
       case GL_INDEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.Index.Type);
+         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->Index.Type);
          break;
       case GL_INDEX_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.Index.Stride);
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.Stride);
          break;
       case GL_INDEX_ARRAY_COUNT_EXT:
          params[0] = (GLfloat)(0);
          break;
       case GL_TEXTURE_COORD_ARRAY:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
          break;
       case GL_TEXTURE_COORD_ARRAY_SIZE:
-         params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size);
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size);
          break;
       case GL_TEXTURE_COORD_ARRAY_TYPE:
-         params[0] = ENUM_TO_FLOAT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
+         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
          break;
       case GL_TEXTURE_COORD_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride);
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride);
          break;
       case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
          params[0] = (GLfloat)(0);
          break;
       case GL_EDGE_FLAG_ARRAY:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.EdgeFlag.Enabled);
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
          break;
       case GL_EDGE_FLAG_ARRAY_STRIDE:
-         params[0] = (GLfloat)(ctx->Array.EdgeFlag.Stride);
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.Stride);
          break;
       case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
          params[0] = (GLfloat)(0);
          break;
       case GL_MAX_TEXTURE_UNITS_ARB:
-         CHECK_EXTENSION_F(ARB_multitexture, pname);
-         params[0] = (GLfloat)(MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits));
+         CHECK_EXT1(ARB_multitexture, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxTextureUnits);
          break;
       case GL_ACTIVE_TEXTURE_ARB:
-         CHECK_EXTENSION_F(ARB_multitexture, pname);
+         CHECK_EXT1(ARB_multitexture, "GetFloatv");
          params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit);
          break;
       case GL_CLIENT_ACTIVE_TEXTURE_ARB:
-         CHECK_EXTENSION_F(ARB_multitexture, pname);
+         CHECK_EXT1(ARB_multitexture, "GetFloatv");
          params[0] = (GLfloat)(GL_TEXTURE0_ARB + ctx->Array.ActiveTexture);
          break;
       case GL_TEXTURE_CUBE_MAP_ARB:
-         CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
+         CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
          break;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
+         CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
          params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
          break;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         CHECK_EXTENSION_F(ARB_texture_cube_map, pname);
+         CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
          params[0] = (GLfloat)((1 << (ctx->Const.MaxCubeTextureLevels - 1)));
          break;
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         CHECK_EXTENSION_F(ARB_texture_compression, pname);
+         CHECK_EXT1(ARB_texture_compression, "GetFloatv");
          params[0] = (GLfloat)(ctx->Hint.TextureCompression);
          break;
       case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         CHECK_EXTENSION_F(ARB_texture_compression, pname);
-         params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL));
+         CHECK_EXT1(ARB_texture_compression, "GetFloatv");
+         params[0] = (GLfloat)(_mesa_get_compressed_formats(ctx, NULL, GL_FALSE));
          break;
       case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         CHECK_EXTENSION_F(ARB_texture_compression, pname);
+         CHECK_EXT1(ARB_texture_compression, "GetFloatv");
          {
          GLint formats[100];
-         GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+         GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
          ASSERT(n <= 100);
          for (i = 0; i < n; i++)
             params[i] = ENUM_TO_INT(formats[i]);
          }
          break;
       case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
-         CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
+         CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv");
          params[0] = (GLfloat)(ctx->Array.LockFirst);
          break;
       case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
-         CHECK_EXTENSION_F(EXT_compiled_vertex_array, pname);
+         CHECK_EXT1(EXT_compiled_vertex_array, "GetFloatv");
          params[0] = (GLfloat)(ctx->Array.LockCount);
          break;
       case GL_TRANSPOSE_COLOR_MATRIX_ARB:
@@ -3023,35 +3005,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[15] = matrix[15];
          }
          break;
-      case GL_OCCLUSION_TEST_HP:
-         CHECK_EXTENSION_F(HP_occlusion_test, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.OcclusionTest);
-         break;
-      case GL_OCCLUSION_TEST_RESULT_HP:
-         CHECK_EXTENSION_F(HP_occlusion_test, pname);
-         {
-         if (ctx->Depth.OcclusionTest)
-            params[0] = ctx->OcclusionResult;
-         else
-            params[0] = ctx->OcclusionResultSaved;
-         /* reset flag now */
-         ctx->OcclusionResult = GL_FALSE;
-         ctx->OcclusionResultSaved = GL_FALSE;
-         return;
-         }
-         break;
-      case GL_PIXEL_TEXTURE_SGIS:
-         CHECK_EXTENSION_F(SGIS_pixel_texture, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled);
-         break;
-      case GL_PIXEL_TEX_GEN_SGIX:
-         CHECK_EXTENSION_F(SGIX_pixel_texture, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PixelTextureEnabled);
-         break;
-      case GL_PIXEL_TEX_GEN_MODE_SGIX:
-         CHECK_EXTENSION_F(SGIX_pixel_texture, pname);
-         params[0] = ENUM_TO_FLOAT(pixel_texgen_mode(ctx));
-         break;
       case GL_COLOR_MATRIX_SGI:
          {
          const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
@@ -3104,79 +3057,79 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ctx->Pixel.PostColorMatrixBias[3];
          break;
       case GL_CONVOLUTION_1D_EXT:
-         CHECK_EXTENSION_F(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution1DEnabled);
          break;
       case GL_CONVOLUTION_2D_EXT:
-         CHECK_EXTENSION_F(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Convolution2DEnabled);
          break;
       case GL_SEPARABLE_2D_EXT:
-         CHECK_EXTENSION_F(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.Separable2DEnabled);
          break;
       case GL_POST_CONVOLUTION_RED_SCALE_EXT:
-         CHECK_EXTENSION_F(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetFloatv");
          params[0] = ctx->Pixel.PostConvolutionScale[0];
          break;
       case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
-         CHECK_EXTENSION_F(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetFloatv");
          params[0] = ctx->Pixel.PostConvolutionScale[1];
          break;
       case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
-         CHECK_EXTENSION_F(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetFloatv");
          params[0] = ctx->Pixel.PostConvolutionScale[2];
          break;
       case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
-         CHECK_EXTENSION_F(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetFloatv");
          params[0] = ctx->Pixel.PostConvolutionScale[3];
          break;
       case GL_POST_CONVOLUTION_RED_BIAS_EXT:
-         CHECK_EXTENSION_F(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetFloatv");
          params[0] = ctx->Pixel.PostConvolutionBias[0];
          break;
       case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
-         CHECK_EXTENSION_F(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetFloatv");
          params[0] = ctx->Pixel.PostConvolutionBias[1];
          break;
       case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
-         CHECK_EXTENSION_F(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetFloatv");
          params[0] = ctx->Pixel.PostConvolutionBias[2];
          break;
       case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
-         CHECK_EXTENSION_F(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetFloatv");
          params[0] = ctx->Pixel.PostConvolutionBias[3];
          break;
       case GL_HISTOGRAM:
-         CHECK_EXTENSION_F(EXT_histogram, pname);
+         CHECK_EXT1(EXT_histogram, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.HistogramEnabled);
          break;
       case GL_MINMAX:
-         CHECK_EXTENSION_F(EXT_histogram, pname);
+         CHECK_EXT1(EXT_histogram, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.MinMaxEnabled);
          break;
       case GL_COLOR_TABLE_SGI:
-         CHECK_EXTENSION_F(SGI_color_table, pname);
+         CHECK_EXT1(SGI_color_table, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.ColorTableEnabled);
          break;
       case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
-         CHECK_EXTENSION_F(SGI_color_table, pname);
+         CHECK_EXT1(SGI_color_table, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostConvolutionColorTableEnabled);
          break;
       case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
-         CHECK_EXTENSION_F(SGI_color_table, pname);
+         CHECK_EXT1(SGI_color_table, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Pixel.PostColorMatrixColorTableEnabled);
          break;
       case GL_TEXTURE_COLOR_TABLE_SGI:
-         CHECK_EXTENSION_F(SGI_texture_color_table, pname);
+         CHECK_EXT1(SGI_texture_color_table, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
          break;
       case GL_COLOR_SUM_EXT:
-         CHECK_EXTENSION_F(EXT_secondary_color, pname);
+         CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Fog.ColorSumEnabled);
          break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
-         CHECK_EXTENSION_F(EXT_secondary_color, pname);
+         CHECK_EXT1(EXT_secondary_color, "GetFloatv");
          {
          FLUSH_CURRENT(ctx, 0);
          params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
@@ -3186,392 +3139,372 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          }
          break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
-         CHECK_EXTENSION_F(EXT_secondary_color, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.SecondaryColor.Enabled);
+         CHECK_EXT1(EXT_secondary_color, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
          break;
       case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
-         CHECK_EXTENSION_F(EXT_secondary_color, pname);
-         params[0] = ENUM_TO_FLOAT(ctx->Array.SecondaryColor.Type);
+         CHECK_EXT1(EXT_secondary_color, "GetFloatv");
+         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->SecondaryColor.Type);
          break;
       case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
-         CHECK_EXTENSION_F(EXT_secondary_color, pname);
-         params[0] = (GLfloat)(ctx->Array.SecondaryColor.Stride);
+         CHECK_EXT1(EXT_secondary_color, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Stride);
          break;
       case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
-         CHECK_EXTENSION_F(EXT_secondary_color, pname);
-         params[0] = (GLfloat)(ctx->Array.SecondaryColor.Size);
+         CHECK_EXT1(EXT_secondary_color, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.Size);
          break;
       case GL_CURRENT_FOG_COORDINATE_EXT:
-         CHECK_EXTENSION_F(EXT_fog_coord, pname);
+         CHECK_EXT1(EXT_fog_coord, "GetFloatv");
          {
          FLUSH_CURRENT(ctx, 0);
          params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
          }
          break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
-         CHECK_EXTENSION_F(EXT_fog_coord, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.FogCoord.Enabled);
+         CHECK_EXT1(EXT_fog_coord, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Enabled);
          break;
       case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
-         CHECK_EXTENSION_F(EXT_fog_coord, pname);
-         params[0] = ENUM_TO_FLOAT(ctx->Array.FogCoord.Type);
+         CHECK_EXT1(EXT_fog_coord, "GetFloatv");
+         params[0] = ENUM_TO_FLOAT(ctx->Array.ArrayObj->FogCoord.Type);
          break;
       case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
-         CHECK_EXTENSION_F(EXT_fog_coord, pname);
-         params[0] = (GLfloat)(ctx->Array.FogCoord.Stride);
+         CHECK_EXT1(EXT_fog_coord, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.Stride);
          break;
       case GL_FOG_COORDINATE_SOURCE_EXT:
-         CHECK_EXTENSION_F(EXT_fog_coord, pname);
+         CHECK_EXT1(EXT_fog_coord, "GetFloatv");
          params[0] = ENUM_TO_FLOAT(ctx->Fog.FogCoordinateSource);
          break;
       case GL_MAX_TEXTURE_LOD_BIAS_EXT:
-         CHECK_EXTENSION_F(EXT_texture_lod_bias, pname);
+         CHECK_EXT1(EXT_texture_lod_bias, "GetFloatv");
          params[0] = ctx->Const.MaxTextureLodBias;
          break;
       case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
-         CHECK_EXTENSION_F(EXT_texture_filter_anisotropic, pname);
+         CHECK_EXT1(EXT_texture_filter_anisotropic, "GetFloatv");
          params[0] = ctx->Const.MaxTextureMaxAnisotropy;
          break;
       case GL_MULTISAMPLE_ARB:
-         CHECK_EXTENSION_F(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.Enabled);
          break;
       case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
-         CHECK_EXTENSION_F(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToCoverage);
          break;
       case GL_SAMPLE_ALPHA_TO_ONE_ARB:
-         CHECK_EXTENSION_F(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleAlphaToOne);
          break;
       case GL_SAMPLE_COVERAGE_ARB:
-         CHECK_EXTENSION_F(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverage);
          break;
       case GL_SAMPLE_COVERAGE_VALUE_ARB:
-         CHECK_EXTENSION_F(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetFloatv");
          params[0] = ctx->Multisample.SampleCoverageValue;
          break;
       case GL_SAMPLE_COVERAGE_INVERT_ARB:
-         CHECK_EXTENSION_F(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Multisample.SampleCoverageInvert);
          break;
       case GL_SAMPLE_BUFFERS_ARB:
-         CHECK_EXTENSION_F(ARB_multisample, pname);
-         params[0] = (GLfloat)(0);
+         CHECK_EXT1(ARB_multisample, "GetFloatv");
+         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.sampleBuffers);
          break;
       case GL_SAMPLES_ARB:
-         CHECK_EXTENSION_F(ARB_multisample, pname);
-         params[0] = (GLfloat)(0);
+         CHECK_EXT1(ARB_multisample, "GetFloatv");
+         params[0] = (GLfloat)(ctx->DrawBuffer->Visual.samples);
          break;
       case GL_RASTER_POSITION_UNCLIPPED_IBM:
-         CHECK_EXTENSION_F(IBM_rasterpos_clip, pname);
+         CHECK_EXT1(IBM_rasterpos_clip, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RasterPositionUnclipped);
          break;
       case GL_POINT_SPRITE_NV:
-         CHECK_EXTENSION_F(NV_point_sprite, pname);
+         CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Point.PointSprite);
          break;
       case GL_POINT_SPRITE_R_MODE_NV:
-         CHECK_EXTENSION_F(NV_point_sprite, pname);
+         CHECK_EXT1(NV_point_sprite, "GetFloatv");
          params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteRMode);
          break;
       case GL_POINT_SPRITE_COORD_ORIGIN:
-         CHECK_EXTENSION_F(NV_point_sprite, pname);
+         CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetFloatv");
          params[0] = ENUM_TO_FLOAT(ctx->Point.SpriteOrigin);
          break;
       case GL_GENERATE_MIPMAP_HINT_SGIS:
-         CHECK_EXTENSION_F(SGIS_generate_mipmap, pname);
+         CHECK_EXT1(SGIS_generate_mipmap, "GetFloatv");
          params[0] = ENUM_TO_FLOAT(ctx->Hint.GenerateMipmap);
          break;
-      case GL_VERTEX_PROGRAM_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
-         break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
-         break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
-         break;
-      case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
-         break;
-      case GL_MAX_TRACK_MATRICES_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
-         break;
-      case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
-         break;
-      case GL_CURRENT_MATRIX_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = matrix[0];
-         params[1] = matrix[1];
-         params[2] = matrix[2];
-         params[3] = matrix[3];
-         params[4] = matrix[4];
-         params[5] = matrix[5];
-         params[6] = matrix[6];
-         params[7] = matrix[7];
-         params[8] = matrix[8];
-         params[9] = matrix[9];
-         params[10] = matrix[10];
-         params[11] = matrix[11];
-         params[12] = matrix[12];
-         params[13] = matrix[13];
-         params[14] = matrix[14];
-         params[15] = matrix[15];
-         }
-         break;
       case GL_VERTEX_PROGRAM_BINDING_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = (GLfloat)((ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0));
          break;
-      case GL_PROGRAM_ERROR_POSITION_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = (GLfloat)(ctx->Program.ErrorPos);
-         break;
       case GL_VERTEX_ATTRIB_ARRAY0_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[0].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY1_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[1].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY2_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[2].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY3_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[3].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[4].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY5_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[5].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY6_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[6].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY7_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[7].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY8_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[8].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY9_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[9].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY10_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[10].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY11_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[11].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY12_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[12].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY13_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[13].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY14_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[14].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY15_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.VertexAttrib[15].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
          break;
       case GL_MAP1_VERTEX_ATTRIB0_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[0]);
          break;
       case GL_MAP1_VERTEX_ATTRIB1_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[1]);
          break;
       case GL_MAP1_VERTEX_ATTRIB2_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[2]);
          break;
       case GL_MAP1_VERTEX_ATTRIB3_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[3]);
          break;
       case GL_MAP1_VERTEX_ATTRIB4_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[4]);
          break;
       case GL_MAP1_VERTEX_ATTRIB5_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[5]);
          break;
       case GL_MAP1_VERTEX_ATTRIB6_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[6]);
          break;
       case GL_MAP1_VERTEX_ATTRIB7_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[7]);
          break;
       case GL_MAP1_VERTEX_ATTRIB8_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[8]);
          break;
       case GL_MAP1_VERTEX_ATTRIB9_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[9]);
          break;
       case GL_MAP1_VERTEX_ATTRIB10_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[10]);
          break;
       case GL_MAP1_VERTEX_ATTRIB11_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[11]);
          break;
       case GL_MAP1_VERTEX_ATTRIB12_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[12]);
          break;
       case GL_MAP1_VERTEX_ATTRIB13_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[13]);
          break;
       case GL_MAP1_VERTEX_ATTRIB14_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[14]);
          break;
       case GL_MAP1_VERTEX_ATTRIB15_4_NV:
-         CHECK_EXTENSION_F(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Eval.Map1Attrib[15]);
          break;
       case GL_FRAGMENT_PROGRAM_NV:
-         CHECK_EXTENSION_F(NV_fragment_program, pname);
+         CHECK_EXT1(NV_fragment_program, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
          break;
-      case GL_MAX_TEXTURE_COORDS_NV:
-         CHECK_EXTENSION_F(NV_fragment_program, pname);
-         params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
-         break;
-      case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
-         CHECK_EXTENSION_F(NV_fragment_program, pname);
-         params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
-         break;
       case GL_FRAGMENT_PROGRAM_BINDING_NV:
-         CHECK_EXTENSION_F(NV_fragment_program, pname);
+         CHECK_EXT1(NV_fragment_program, "GetFloatv");
          params[0] = (GLfloat)(ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0);
          break;
       case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
-         CHECK_EXTENSION_F(NV_fragment_program, pname);
+         CHECK_EXT1(NV_fragment_program, "GetFloatv");
          params[0] = (GLfloat)(MAX_NV_FRAGMENT_PROGRAM_PARAMS);
          break;
       case GL_TEXTURE_RECTANGLE_NV:
-         CHECK_EXTENSION_F(NV_texture_rectangle, pname);
+         CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
          break;
       case GL_TEXTURE_BINDING_RECTANGLE_NV:
-         CHECK_EXTENSION_F(NV_texture_rectangle, pname);
+         CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
          params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
          break;
       case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
-         CHECK_EXTENSION_F(NV_texture_rectangle, pname);
+         CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
          params[0] = (GLfloat)(ctx->Const.MaxTextureRectSize);
          break;
       case GL_STENCIL_TEST_TWO_SIDE_EXT:
-         CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
+         CHECK_EXT1(EXT_stencil_two_side, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Stencil.TestTwoSide);
          break;
       case GL_ACTIVE_STENCIL_FACE_EXT:
-         CHECK_EXTENSION_F(EXT_stencil_two_side, pname);
+         CHECK_EXT1(EXT_stencil_two_side, "GetFloatv");
          params[0] = ENUM_TO_FLOAT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
          break;
       case GL_MAX_SHININESS_NV:
-         CHECK_EXTENSION_F(NV_light_max_exponent, pname);
+         CHECK_EXT1(NV_light_max_exponent, "GetFloatv");
          params[0] = ctx->Const.MaxShininess;
          break;
       case GL_MAX_SPOT_EXPONENT_NV:
-         CHECK_EXTENSION_F(NV_light_max_exponent, pname);
+         CHECK_EXT1(NV_light_max_exponent, "GetFloatv");
          params[0] = ctx->Const.MaxSpotExponent;
          break;
       case GL_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
          params[0] = (GLfloat)(ctx->Array.ArrayBufferObj->Name);
          break;
       case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
-         params[0] = (GLfloat)(ctx->Array.Vertex.BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->Vertex.BufferObj->Name);
          break;
       case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
-         params[0] = (GLfloat)(ctx->Array.Normal.BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->Normal.BufferObj->Name);
          break;
       case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
-         params[0] = (GLfloat)(ctx->Array.Color.BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->Color.BufferObj->Name);
          break;
       case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
-         params[0] = (GLfloat)(ctx->Array.Index.BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->Index.BufferObj->Name);
          break;
       case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
-         params[0] = (GLfloat)(ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name);
          break;
       case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
-         params[0] = (GLfloat)(ctx->Array.EdgeFlag.BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name);
          break;
       case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
-         params[0] = (GLfloat)(ctx->Array.SecondaryColor.BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name);
          break;
       case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
-         params[0] = (GLfloat)(ctx->Array.FogCoord.BufferObj->Name);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->FogCoord.BufferObj->Name);
          break;
       case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_F(ARB_vertex_buffer_object, pname);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetFloatv");
          params[0] = (GLfloat)(ctx->Array.ElementArrayBufferObj->Name);
          break;
       case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
-         CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
+         CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
          params[0] = (GLfloat)(ctx->Pack.BufferObj->Name);
          break;
       case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
-         CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
+         CHECK_EXT1(EXT_pixel_buffer_object, "GetFloatv");
          params[0] = (GLfloat)(ctx->Unpack.BufferObj->Name);
          break;
-      case GL_MAX_VERTEX_ATTRIBS_ARB:
-         CHECK_EXTENSION_F(ARB_vertex_program, pname);
-         params[0] = (GLfloat)(ctx->Const.MaxVertexProgramAttribs);
+      case GL_VERTEX_PROGRAM_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.Enabled);
          break;
-      case GL_FRAGMENT_PROGRAM_ARB:
-         CHECK_EXTENSION_F(ARB_fragment_program, pname);
-         params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
+      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.PointSizeEnabled);
+         break;
+      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.TwoSideEnabled);
+         break;
+      case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxProgramMatrixStackDepth);
+         break;
+      case GL_MAX_PROGRAM_MATRICES_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxProgramMatrices);
+         break;
+      case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->CurrentStack->Depth + 1);
+         break;
+      case GL_CURRENT_MATRIX_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetFloatv");
+         {
+         const GLfloat *matrix = ctx->CurrentStack->Top->m;
+         params[0] = matrix[0];
+         params[1] = matrix[1];
+         params[2] = matrix[2];
+         params[3] = matrix[3];
+         params[4] = matrix[4];
+         params[5] = matrix[5];
+         params[6] = matrix[6];
+         params[7] = matrix[7];
+         params[8] = matrix[8];
+         params[9] = matrix[9];
+         params[10] = matrix[10];
+         params[11] = matrix[11];
+         params[12] = matrix[12];
+         params[13] = matrix[13];
+         params[14] = matrix[14];
+         params[15] = matrix[15];
+         }
          break;
       case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
-         CHECK_EXTENSION_F(ARB_fragment_program, pname);
+         CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetFloatv");
          {
          const GLfloat *matrix = ctx->CurrentStack->Top->m;
          params[0] = matrix[0];
@@ -3592,113 +3525,133 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[15] = matrix[15];
          }
          break;
+      case GL_MAX_VERTEX_ATTRIBS_ARB:
+         CHECK_EXT1(ARB_vertex_program, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxAttribs);
+         break;
+      case GL_PROGRAM_ERROR_POSITION_ARB:
+         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Program.ErrorPos);
+         break;
+      case GL_FRAGMENT_PROGRAM_ARB:
+         CHECK_EXT1(ARB_fragment_program, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.Enabled);
+         break;
+      case GL_MAX_TEXTURE_COORDS_ARB:
+         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxTextureCoordUnits);
+         break;
+      case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
+         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxTextureImageUnits);
+         break;
       case GL_DEPTH_BOUNDS_TEST_EXT:
-         CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
+         CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->Depth.BoundsTest);
          break;
       case GL_DEPTH_BOUNDS_EXT:
-         CHECK_EXTENSION_F(EXT_depth_bounds_test, pname);
+         CHECK_EXT1(EXT_depth_bounds_test, "GetFloatv");
          params[0] = ctx->Depth.BoundsMin;
          params[1] = ctx->Depth.BoundsMax;
          break;
       case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
-         CHECK_EXTENSION_F(MESA_program_debug, pname);
+         CHECK_EXT1(MESA_program_debug, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled);
          break;
       case GL_VERTEX_PROGRAM_CALLBACK_MESA:
-         CHECK_EXTENSION_F(MESA_program_debug, pname);
+         CHECK_EXT1(MESA_program_debug, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled);
          break;
       case GL_FRAGMENT_PROGRAM_POSITION_MESA:
-         CHECK_EXTENSION_F(MESA_program_debug, pname);
+         CHECK_EXT1(MESA_program_debug, "GetFloatv");
          params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition);
          break;
       case GL_VERTEX_PROGRAM_POSITION_MESA:
-         CHECK_EXTENSION_F(MESA_program_debug, pname);
+         CHECK_EXT1(MESA_program_debug, "GetFloatv");
          params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);
          break;
       case GL_MAX_DRAW_BUFFERS_ARB:
-         CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+         CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
          params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
          break;
       case GL_DRAW_BUFFER0_ARB:
-         CHECK_EXTENSION_F(ARB_draw_buffers, pname);
-         params[0] = ENUM_TO_FLOAT(ctx->Color.DrawBuffer[0]);
+         CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
+         params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
          break;
       case GL_DRAW_BUFFER1_ARB:
-         CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+         CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
          {
          GLenum buffer;
          if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
             _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
             return;
          }
-         buffer = ctx->Color.DrawBuffer[1];
+         buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
          params[0] = ENUM_TO_FLOAT(buffer);
          }
          break;
       case GL_DRAW_BUFFER2_ARB:
-         CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+         CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
          {
          GLenum buffer;
          if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
             _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
             return;
          }
-         buffer = ctx->Color.DrawBuffer[2];
+         buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
          params[0] = ENUM_TO_FLOAT(buffer);
          }
          break;
       case GL_DRAW_BUFFER3_ARB:
-         CHECK_EXTENSION_F(ARB_draw_buffers, pname);
+         CHECK_EXT1(ARB_draw_buffers, "GetFloatv");
          {
          GLenum buffer;
          if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
             _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
             return;
          }
-         buffer = ctx->Color.DrawBuffer[3];
+         buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
          params[0] = ENUM_TO_FLOAT(buffer);
          }
          break;
       case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
-         CHECK_EXTENSION_F(OES_read_format, pname);
+         CHECK_EXT1(OES_read_format, "GetFloatv");
          params[0] = (GLfloat)(ctx->Const.ColorReadType);
          break;
       case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
-         CHECK_EXTENSION_F(OES_read_format, pname);
+         CHECK_EXT1(OES_read_format, "GetFloatv");
          params[0] = (GLfloat)(ctx->Const.ColorReadFormat);
          break;
       case GL_NUM_FRAGMENT_REGISTERS_ATI:
-         CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
          params[0] = (GLfloat)(6);
          break;
       case GL_NUM_FRAGMENT_CONSTANTS_ATI:
-         CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
          params[0] = (GLfloat)(8);
          break;
       case GL_NUM_PASSES_ATI:
-         CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
          params[0] = (GLfloat)(2);
          break;
       case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
-         CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
          params[0] = (GLfloat)(8);
          break;
       case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
-         CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
          params[0] = (GLfloat)(16);
          break;
       case GL_COLOR_ALPHA_PAIRING_ATI:
-         CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
          params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
          break;
       case GL_NUM_LOOPBACK_COMPONENTS_ATI:
-         CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
          params[0] = (GLfloat)(3);
          break;
       case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
-         CHECK_EXTENSION_F(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
          params[0] = (GLfloat)(3);
          break;
       case GL_STENCIL_BACK_FUNC:
@@ -3707,6 +3660,9 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
       case GL_STENCIL_BACK_VALUE_MASK:
          params[0] = (GLfloat)(ctx->Stencil.ValueMask[1]);
          break;
+      case GL_STENCIL_BACK_WRITEMASK:
+         params[0] = (GLfloat)(ctx->Stencil.WriteMask[1]);
+         break;
       case GL_STENCIL_BACK_REF:
          params[0] = (GLfloat)(ctx->Stencil.Ref[1]);
          break;
@@ -3720,43 +3676,43 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ENUM_TO_FLOAT(ctx->Stencil.ZPassFunc[1]);
          break;
       case GL_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
-         params[0] = (GLfloat)(ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0);
+         CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
+         params[0] = (GLfloat)(ctx->DrawBuffer->Name);
          break;
       case GL_RENDERBUFFER_BINDING_EXT:
-         CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+         CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
          params[0] = (GLfloat)(ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0);
          break;
       case GL_MAX_COLOR_ATTACHMENTS_EXT:
-         CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+         CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
          params[0] = (GLfloat)(ctx->Const.MaxColorAttachments);
          break;
       case GL_MAX_RENDERBUFFER_SIZE_EXT:
-         CHECK_EXTENSION_F(EXT_framebuffer_object, pname);
+         CHECK_EXT1(EXT_framebuffer_object, "GetFloatv");
          params[0] = (GLfloat)(ctx->Const.MaxRenderbufferSize);
          break;
       case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXTENSION_F(ARB_fragment_shader, pname);
-         params[0] = (GLfloat)(MAX_FRAGMENT_UNIFORM_COMPONENTS);
+         CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents);
          break;
       case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
-         CHECK_EXTENSION_F(ARB_fragment_shader, pname);
+         CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
          params[0] = ENUM_TO_FLOAT(ctx->Hint.FragmentShaderDerivative);
          break;
       case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXTENSION_F(ARB_vertex_shader, pname);
-         params[0] = (GLfloat)(MAX_VERTEX_UNIFORM_COMPONENTS);
+         CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.VertexProgram.MaxUniformComponents);
          break;
       case GL_MAX_VARYING_FLOATS_ARB:
-         CHECK_EXTENSION_F(ARB_vertex_shader, pname);
-         params[0] = (GLfloat)(MAX_VARYING_FLOATS);
+         CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxVaryingFloats);
          break;
       case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXTENSION_F(ARB_vertex_shader, pname);
-         params[0] = (GLfloat)(MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+         CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxVertexTextureImageUnits);
          break;
       case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXTENSION_F(ARB_vertex_shader, pname);
+         CHECK_EXT1(ARB_vertex_shader, "GetFloatv");
          params[0] = (GLfloat)(MAX_COMBINED_TEXTURE_IMAGE_UNITS);
          break;
       default:
@@ -3773,22 +3729,25 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
    if (!params)
       return;
 
+   if (ctx->NewState)
+      _mesa_update_state(ctx);
+
    if (ctx->Driver.GetIntegerv &&
        ctx->Driver.GetIntegerv(ctx, pname, params))
       return;
 
    switch (pname) {
       case GL_ACCUM_RED_BITS:
-         params[0] = ctx->Visual.accumRedBits;
+         params[0] = ctx->DrawBuffer->Visual.accumRedBits;
          break;
       case GL_ACCUM_GREEN_BITS:
-         params[0] = ctx->Visual.accumGreenBits;
+         params[0] = ctx->DrawBuffer->Visual.accumGreenBits;
          break;
       case GL_ACCUM_BLUE_BITS:
-         params[0] = ctx->Visual.accumBlueBits;
+         params[0] = ctx->DrawBuffer->Visual.accumBlueBits;
          break;
       case GL_ACCUM_ALPHA_BITS:
-         params[0] = ctx->Visual.accumAlphaBits;
+         params[0] = ctx->DrawBuffer->Visual.accumAlphaBits;
          break;
       case GL_ACCUM_CLEAR_VALUE:
          params[0] = FLOAT_TO_INT(ctx->Accum.ClearColor[0]);
@@ -3800,7 +3759,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = IROUND(ctx->Pixel.AlphaBias);
          break;
       case GL_ALPHA_BITS:
-         params[0] = ctx->Visual.alphaBits;
+         params[0] = ctx->DrawBuffer->Visual.alphaBits;
          break;
       case GL_ALPHA_SCALE:
          params[0] = IROUND(ctx->Pixel.AlphaScale);
@@ -3821,7 +3780,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = BOOLEAN_TO_INT(ctx->Eval.AutoNormal);
          break;
       case GL_AUX_BUFFERS:
-         params[0] = ctx->Visual.numAuxBuffers;
+         params[0] = ctx->DrawBuffer->Visual.numAuxBuffers;
          break;
       case GL_BLEND:
          params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled);
@@ -3860,7 +3819,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = IROUND(ctx->Pixel.BlueBias);
          break;
       case GL_BLUE_BITS:
-         params[0] = ctx->Visual.blueBits;
+         params[0] = ctx->DrawBuffer->Visual.blueBits;
          break;
       case GL_BLUE_SCALE:
          params[0] = IROUND(ctx->Pixel.BlueScale);
@@ -3925,7 +3884,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
       case GL_CURRENT_INDEX:
          {
          FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND(ctx->Current.Index);
+         params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
          }
          break;
       case GL_CURRENT_NORMAL:
@@ -3954,6 +3913,12 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[2] = IROUND(ctx->Current.RasterPos[2]);
          params[3] = IROUND(ctx->Current.RasterPos[3]);
          break;
+      case GL_CURRENT_RASTER_SECONDARY_COLOR:
+         params[0] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[0]);
+         params[1] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[1]);
+         params[2] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[2]);
+         params[3] = FLOAT_TO_INT(ctx->Current.RasterSecondaryColor[3]);
+         break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
          {
          const GLuint texUnit = ctx->Texture.CurrentUnit;
@@ -3979,7 +3944,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = IROUND(ctx->Pixel.DepthBias);
          break;
       case GL_DEPTH_BITS:
-         params[0] = ctx->Visual.depthBits;
+         params[0] = ctx->DrawBuffer->Visual.depthBits;
          break;
       case GL_DEPTH_CLEAR_VALUE:
          params[0] = IROUND(ctx->Depth.Clear);
@@ -4004,15 +3969,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = BOOLEAN_TO_INT(ctx->Color.DitherFlag);
          break;
       case GL_DOUBLEBUFFER:
-         params[0] = BOOLEAN_TO_INT(ctx->Visual.doubleBufferMode);
+         params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.doubleBufferMode);
          break;
       case GL_DRAW_BUFFER:
-         params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]);
+         params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
          break;
       case GL_EDGE_FLAG:
          {
          FLUSH_CURRENT(ctx, 0);
-         params[0] = BOOLEAN_TO_INT(ctx->Current.EdgeFlag);
+         params[0] = BOOLEAN_TO_INT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
          }
          break;
       case GL_FEEDBACK_BUFFER_SIZE:
@@ -4055,19 +4020,19 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = IROUND(ctx->Pixel.GreenBias);
          break;
       case GL_GREEN_BITS:
-         params[0] = ctx->Visual.greenBits;
+         params[0] = ctx->DrawBuffer->Visual.greenBits;
          break;
       case GL_GREEN_SCALE:
          params[0] = IROUND(ctx->Pixel.GreenScale);
          break;
       case GL_INDEX_BITS:
-         params[0] = ctx->Visual.indexBits;
+         params[0] = ctx->DrawBuffer->Visual.indexBits;
          break;
       case GL_INDEX_CLEAR_VALUE:
          params[0] = ctx->Color.ClearIndex;
          break;
       case GL_INDEX_MODE:
-         params[0] = BOOLEAN_TO_INT(!ctx->Visual.rgbMode);
+         params[0] = BOOLEAN_TO_INT(!ctx->DrawBuffer->Visual.rgbMode);
          break;
       case GL_INDEX_OFFSET:
          params[0] = ctx->Pixel.IndexOffset;
@@ -4476,13 +4441,13 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = ctx->ProjectionMatrixStack.Depth + 1;
          break;
       case GL_READ_BUFFER:
-         params[0] = ENUM_TO_INT(ctx->Pixel.ReadBuffer);
+         params[0] = ENUM_TO_INT(ctx->ReadBuffer->ColorReadBuffer);
          break;
       case GL_RED_BIAS:
          params[0] = IROUND(ctx->Pixel.RedBias);
          break;
       case GL_RED_BITS:
-         params[0] =  ctx->Visual.redBits ;
+         params[0] = ctx->DrawBuffer->Visual.redBits;
          break;
       case GL_RED_SCALE:
          params[0] = IROUND(ctx->Pixel.RedScale);
@@ -4494,7 +4459,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals);
          break;
       case GL_RGBA_MODE:
-         params[0] = BOOLEAN_TO_INT(ctx->Visual.rgbMode);
+         params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.rgbMode);
          break;
       case GL_SCISSOR_BOX:
          params[0] = ctx->Scissor.X;
@@ -4515,7 +4480,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = BOOLEAN_TO_INT(ctx->Texture.SharedPalette);
          break;
       case GL_STENCIL_BITS:
-         params[0] = ctx->Visual.stencilBits;
+         params[0] = ctx->DrawBuffer->Visual.stencilBits;
          break;
       case GL_STENCIL_CLEAR_VALUE:
          params[0] = ctx->Stencil.Clear;
@@ -4545,7 +4510,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace];
          break;
       case GL_STEREO:
-         params[0] = BOOLEAN_TO_INT(ctx->Visual.stereoMode);
+         params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.stereoMode);
          break;
       case GL_SUBPIXEL_BITS:
          params[0] = ctx->Const.SubPixelBits;
@@ -4656,131 +4621,131 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = IROUND(ctx->Pixel.ZoomY);
          break;
       case GL_VERTEX_ARRAY:
-         params[0] = BOOLEAN_TO_INT(ctx->Array.Vertex.Enabled);
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Vertex.Enabled);
          break;
       case GL_VERTEX_ARRAY_SIZE:
-         params[0] = ctx->Array.Vertex.Size;
+         params[0] = ctx->Array.ArrayObj->Vertex.Size;
          break;
       case GL_VERTEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Array.Vertex.Type);
+         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Vertex.Type);
          break;
       case GL_VERTEX_ARRAY_STRIDE:
-         params[0] = ctx->Array.Vertex.Stride;
+         params[0] = ctx->Array.ArrayObj->Vertex.Stride;
          break;
       case GL_VERTEX_ARRAY_COUNT_EXT:
          params[0] = 0;
          break;
       case GL_NORMAL_ARRAY:
-         params[0] = ENUM_TO_INT(ctx->Array.Normal.Enabled);
+         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Enabled);
          break;
       case GL_NORMAL_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Array.Normal.Type);
+         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Normal.Type);
          break;
       case GL_NORMAL_ARRAY_STRIDE:
-         params[0] = ctx->Array.Normal.Stride;
+         params[0] = ctx->Array.ArrayObj->Normal.Stride;
          break;
       case GL_NORMAL_ARRAY_COUNT_EXT:
          params[0] = 0;
          break;
       case GL_COLOR_ARRAY:
-         params[0] = BOOLEAN_TO_INT(ctx->Array.Color.Enabled);
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Color.Enabled);
          break;
       case GL_COLOR_ARRAY_SIZE:
-         params[0] = ctx->Array.Color.Size;
+         params[0] = ctx->Array.ArrayObj->Color.Size;
          break;
       case GL_COLOR_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Array.Color.Type);
+         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Color.Type);
          break;
       case GL_COLOR_ARRAY_STRIDE:
-         params[0] = ctx->Array.Color.Stride;
+         params[0] = ctx->Array.ArrayObj->Color.Stride;
          break;
       case GL_COLOR_ARRAY_COUNT_EXT:
          params[0] = 0;
          break;
       case GL_INDEX_ARRAY:
-         params[0] = BOOLEAN_TO_INT(ctx->Array.Index.Enabled);
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->Index.Enabled);
          break;
       case GL_INDEX_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Array.Index.Type);
+         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->Index.Type);
          break;
       case GL_INDEX_ARRAY_STRIDE:
-         params[0] = ctx->Array.Index.Stride;
+         params[0] = ctx->Array.ArrayObj->Index.Stride;
          break;
       case GL_INDEX_ARRAY_COUNT_EXT:
          params[0] = 0;
          break;
       case GL_TEXTURE_COORD_ARRAY:
-         params[0] = BOOLEAN_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled);
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled);
          break;
       case GL_TEXTURE_COORD_ARRAY_SIZE:
-         params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size;
+         params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size;
          break;
       case GL_TEXTURE_COORD_ARRAY_TYPE:
-         params[0] = ENUM_TO_INT(ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type);
+         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type);
          break;
       case GL_TEXTURE_COORD_ARRAY_STRIDE:
-         params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride;
+         params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride;
          break;
       case GL_TEXTURE_COORD_ARRAY_COUNT_EXT:
          params[0] = 0;
          break;
       case GL_EDGE_FLAG_ARRAY:
-         params[0] = BOOLEAN_TO_INT(ctx->Array.EdgeFlag.Enabled);
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->EdgeFlag.Enabled);
          break;
       case GL_EDGE_FLAG_ARRAY_STRIDE:
-         params[0] = ctx->Array.EdgeFlag.Stride;
+         params[0] = ctx->Array.ArrayObj->EdgeFlag.Stride;
          break;
       case GL_EDGE_FLAG_ARRAY_COUNT_EXT:
          params[0] = 0;
          break;
       case GL_MAX_TEXTURE_UNITS_ARB:
-         CHECK_EXTENSION_I(ARB_multitexture, pname);
-         params[0] = MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits);
+         CHECK_EXT1(ARB_multitexture, "GetIntegerv");
+         params[0] = ctx->Const.MaxTextureUnits;
          break;
       case GL_ACTIVE_TEXTURE_ARB:
-         CHECK_EXTENSION_I(ARB_multitexture, pname);
+         CHECK_EXT1(ARB_multitexture, "GetIntegerv");
          params[0] = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
          break;
       case GL_CLIENT_ACTIVE_TEXTURE_ARB:
-         CHECK_EXTENSION_I(ARB_multitexture, pname);
+         CHECK_EXT1(ARB_multitexture, "GetIntegerv");
          params[0] = GL_TEXTURE0_ARB + ctx->Array.ActiveTexture;
          break;
       case GL_TEXTURE_CUBE_MAP_ARB:
-         CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
+         CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB));
          break;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
+         CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
          params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name;
          break;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         CHECK_EXTENSION_I(ARB_texture_cube_map, pname);
+         CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
          params[0] = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
          break;
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         CHECK_EXTENSION_I(ARB_texture_compression, pname);
+         CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
          params[0] = ctx->Hint.TextureCompression;
          break;
       case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         CHECK_EXTENSION_I(ARB_texture_compression, pname);
-         params[0] = _mesa_get_compressed_formats(ctx, NULL);
+         CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
+         params[0] = _mesa_get_compressed_formats(ctx, NULL, GL_FALSE);
          break;
       case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         CHECK_EXTENSION_I(ARB_texture_compression, pname);
+         CHECK_EXT1(ARB_texture_compression, "GetIntegerv");
          {
          GLint formats[100];
-         GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+         GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
          ASSERT(n <= 100);
          for (i = 0; i < n; i++)
             params[i] = ENUM_TO_INT(formats[i]);
          }
          break;
       case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
-         CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
+         CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv");
          params[0] = ctx->Array.LockFirst;
          break;
       case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
-         CHECK_EXTENSION_I(EXT_compiled_vertex_array, pname);
+         CHECK_EXT1(EXT_compiled_vertex_array, "GetIntegerv");
          params[0] = ctx->Array.LockCount;
          break;
       case GL_TRANSPOSE_COLOR_MATRIX_ARB:
@@ -4867,35 +4832,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[15] = IROUND(matrix[15]);
          }
          break;
-      case GL_OCCLUSION_TEST_HP:
-         CHECK_EXTENSION_I(HP_occlusion_test, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Depth.OcclusionTest);
-         break;
-      case GL_OCCLUSION_TEST_RESULT_HP:
-         CHECK_EXTENSION_I(HP_occlusion_test, pname);
-         {
-         if (ctx->Depth.OcclusionTest)
-            params[0] = ctx->OcclusionResult;
-         else
-            params[0] = ctx->OcclusionResultSaved;
-         /* reset flag now */
-         ctx->OcclusionResult = GL_FALSE;
-         ctx->OcclusionResultSaved = GL_FALSE;
-         return;
-         }
-         break;
-      case GL_PIXEL_TEXTURE_SGIS:
-         CHECK_EXTENSION_I(SGIS_pixel_texture, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled);
-         break;
-      case GL_PIXEL_TEX_GEN_SGIX:
-         CHECK_EXTENSION_I(SGIX_pixel_texture, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Pixel.PixelTextureEnabled);
-         break;
-      case GL_PIXEL_TEX_GEN_MODE_SGIX:
-         CHECK_EXTENSION_I(SGIX_pixel_texture, pname);
-         params[0] = ENUM_TO_INT(pixel_texgen_mode(ctx));
-         break;
       case GL_COLOR_MATRIX_SGI:
          {
          const GLfloat *matrix = ctx->ColorMatrixStack.Top->m;
@@ -4948,79 +4884,79 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = IROUND(ctx->Pixel.PostColorMatrixBias[3]);
          break;
       case GL_CONVOLUTION_1D_EXT:
-         CHECK_EXTENSION_I(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution1DEnabled);
          break;
       case GL_CONVOLUTION_2D_EXT:
-         CHECK_EXTENSION_I(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Pixel.Convolution2DEnabled);
          break;
       case GL_SEPARABLE_2D_EXT:
-         CHECK_EXTENSION_I(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Pixel.Separable2DEnabled);
          break;
       case GL_POST_CONVOLUTION_RED_SCALE_EXT:
-         CHECK_EXTENSION_I(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetIntegerv");
          params[0] = IROUND(ctx->Pixel.PostConvolutionScale[0]);
          break;
       case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
-         CHECK_EXTENSION_I(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetIntegerv");
          params[0] = IROUND(ctx->Pixel.PostConvolutionScale[1]);
          break;
       case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
-         CHECK_EXTENSION_I(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetIntegerv");
          params[0] = IROUND(ctx->Pixel.PostConvolutionScale[2]);
          break;
       case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
-         CHECK_EXTENSION_I(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetIntegerv");
          params[0] = IROUND(ctx->Pixel.PostConvolutionScale[3]);
          break;
       case GL_POST_CONVOLUTION_RED_BIAS_EXT:
-         CHECK_EXTENSION_I(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetIntegerv");
          params[0] = IROUND(ctx->Pixel.PostConvolutionBias[0]);
          break;
       case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
-         CHECK_EXTENSION_I(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetIntegerv");
          params[0] = IROUND(ctx->Pixel.PostConvolutionBias[1]);
          break;
       case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
-         CHECK_EXTENSION_I(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetIntegerv");
          params[0] = IROUND(ctx->Pixel.PostConvolutionBias[2]);
          break;
       case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
-         CHECK_EXTENSION_I(EXT_convolution, pname);
+         CHECK_EXT1(EXT_convolution, "GetIntegerv");
          params[0] = IROUND(ctx->Pixel.PostConvolutionBias[3]);
          break;
       case GL_HISTOGRAM:
-         CHECK_EXTENSION_I(EXT_histogram, pname);
+         CHECK_EXT1(EXT_histogram, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Pixel.HistogramEnabled);
          break;
       case GL_MINMAX:
-         CHECK_EXTENSION_I(EXT_histogram, pname);
+         CHECK_EXT1(EXT_histogram, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Pixel.MinMaxEnabled);
          break;
       case GL_COLOR_TABLE_SGI:
-         CHECK_EXTENSION_I(SGI_color_table, pname);
+         CHECK_EXT1(SGI_color_table, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Pixel.ColorTableEnabled);
          break;
       case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
-         CHECK_EXTENSION_I(SGI_color_table, pname);
+         CHECK_EXT1(SGI_color_table, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostConvolutionColorTableEnabled);
          break;
       case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
-         CHECK_EXTENSION_I(SGI_color_table, pname);
+         CHECK_EXT1(SGI_color_table, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Pixel.PostColorMatrixColorTableEnabled);
          break;
       case GL_TEXTURE_COLOR_TABLE_SGI:
-         CHECK_EXTENSION_I(SGI_texture_color_table, pname);
+         CHECK_EXT1(SGI_texture_color_table, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled);
          break;
       case GL_COLOR_SUM_EXT:
-         CHECK_EXTENSION_I(EXT_secondary_color, pname);
+         CHECK_EXT2(EXT_secondary_color, ARB_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Fog.ColorSumEnabled);
          break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
-         CHECK_EXTENSION_I(EXT_secondary_color, pname);
+         CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
          {
          FLUSH_CURRENT(ctx, 0);
          params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
@@ -5030,392 +4966,372 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          }
          break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
-         CHECK_EXTENSION_I(EXT_secondary_color, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.SecondaryColor.Enabled);
+         CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Enabled);
          break;
       case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
-         CHECK_EXTENSION_I(EXT_secondary_color, pname);
-         params[0] = ENUM_TO_INT(ctx->Array.SecondaryColor.Type);
+         CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
+         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->SecondaryColor.Type);
          break;
       case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
-         CHECK_EXTENSION_I(EXT_secondary_color, pname);
-         params[0] = ctx->Array.SecondaryColor.Stride;
+         CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
+         params[0] = ctx->Array.ArrayObj->SecondaryColor.Stride;
          break;
       case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
-         CHECK_EXTENSION_I(EXT_secondary_color, pname);
-         params[0] = ctx->Array.SecondaryColor.Size;
+         CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
+         params[0] = ctx->Array.ArrayObj->SecondaryColor.Size;
          break;
       case GL_CURRENT_FOG_COORDINATE_EXT:
-         CHECK_EXTENSION_I(EXT_fog_coord, pname);
+         CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
          {
          FLUSH_CURRENT(ctx, 0);
          params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
          }
          break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
-         CHECK_EXTENSION_I(EXT_fog_coord, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.FogCoord.Enabled);
+         CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->FogCoord.Enabled);
          break;
       case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
-         CHECK_EXTENSION_I(EXT_fog_coord, pname);
-         params[0] = ENUM_TO_INT(ctx->Array.FogCoord.Type);
+         CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
+         params[0] = ENUM_TO_INT(ctx->Array.ArrayObj->FogCoord.Type);
          break;
       case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
-         CHECK_EXTENSION_I(EXT_fog_coord, pname);
-         params[0] = ctx->Array.FogCoord.Stride;
+         CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
+         params[0] = ctx->Array.ArrayObj->FogCoord.Stride;
          break;
       case GL_FOG_COORDINATE_SOURCE_EXT:
-         CHECK_EXTENSION_I(EXT_fog_coord, pname);
+         CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
          params[0] = ENUM_TO_INT(ctx->Fog.FogCoordinateSource);
          break;
       case GL_MAX_TEXTURE_LOD_BIAS_EXT:
-         CHECK_EXTENSION_I(EXT_texture_lod_bias, pname);
+         CHECK_EXT1(EXT_texture_lod_bias, "GetIntegerv");
          params[0] = IROUND(ctx->Const.MaxTextureLodBias);
          break;
       case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
-         CHECK_EXTENSION_I(EXT_texture_filter_anisotropic, pname);
+         CHECK_EXT1(EXT_texture_filter_anisotropic, "GetIntegerv");
          params[0] = IROUND(ctx->Const.MaxTextureMaxAnisotropy);
          break;
       case GL_MULTISAMPLE_ARB:
-         CHECK_EXTENSION_I(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Multisample.Enabled);
          break;
       case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
-         CHECK_EXTENSION_I(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToCoverage);
          break;
       case GL_SAMPLE_ALPHA_TO_ONE_ARB:
-         CHECK_EXTENSION_I(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleAlphaToOne);
          break;
       case GL_SAMPLE_COVERAGE_ARB:
-         CHECK_EXTENSION_I(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverage);
          break;
       case GL_SAMPLE_COVERAGE_VALUE_ARB:
-         CHECK_EXTENSION_I(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetIntegerv");
          params[0] = IROUND(ctx->Multisample.SampleCoverageValue);
          break;
       case GL_SAMPLE_COVERAGE_INVERT_ARB:
-         CHECK_EXTENSION_I(ARB_multisample, pname);
+         CHECK_EXT1(ARB_multisample, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Multisample.SampleCoverageInvert);
          break;
       case GL_SAMPLE_BUFFERS_ARB:
-         CHECK_EXTENSION_I(ARB_multisample, pname);
-         params[0] = 0;
+         CHECK_EXT1(ARB_multisample, "GetIntegerv");
+         params[0] = ctx->DrawBuffer->Visual.sampleBuffers;
          break;
       case GL_SAMPLES_ARB:
-         CHECK_EXTENSION_I(ARB_multisample, pname);
-         params[0] = 0;
+         CHECK_EXT1(ARB_multisample, "GetIntegerv");
+         params[0] = ctx->DrawBuffer->Visual.samples;
          break;
       case GL_RASTER_POSITION_UNCLIPPED_IBM:
-         CHECK_EXTENSION_I(IBM_rasterpos_clip, pname);
+         CHECK_EXT1(IBM_rasterpos_clip, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Transform.RasterPositionUnclipped);
          break;
       case GL_POINT_SPRITE_NV:
-         CHECK_EXTENSION_I(NV_point_sprite, pname);
+         CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Point.PointSprite);
          break;
       case GL_POINT_SPRITE_R_MODE_NV:
-         CHECK_EXTENSION_I(NV_point_sprite, pname);
+         CHECK_EXT1(NV_point_sprite, "GetIntegerv");
          params[0] = ENUM_TO_INT(ctx->Point.SpriteRMode);
          break;
       case GL_POINT_SPRITE_COORD_ORIGIN:
-         CHECK_EXTENSION_I(NV_point_sprite, pname);
+         CHECK_EXT2(NV_point_sprite, ARB_point_sprite, "GetIntegerv");
          params[0] = ENUM_TO_INT(ctx->Point.SpriteOrigin);
          break;
       case GL_GENERATE_MIPMAP_HINT_SGIS:
-         CHECK_EXTENSION_I(SGIS_generate_mipmap, pname);
+         CHECK_EXT1(SGIS_generate_mipmap, "GetIntegerv");
          params[0] = ENUM_TO_INT(ctx->Hint.GenerateMipmap);
          break;
-      case GL_VERTEX_PROGRAM_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
-         break;
-      case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
-         break;
-      case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
-         break;
-      case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = ctx->Const.MaxProgramMatrixStackDepth;
-         break;
-      case GL_MAX_TRACK_MATRICES_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = ctx->Const.MaxProgramMatrices;
-         break;
-      case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
-         break;
-      case GL_CURRENT_MATRIX_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         {
-         const GLfloat *matrix = ctx->CurrentStack->Top->m;
-         params[0] = IROUND(matrix[0]);
-         params[1] = IROUND(matrix[1]);
-         params[2] = IROUND(matrix[2]);
-         params[3] = IROUND(matrix[3]);
-         params[4] = IROUND(matrix[4]);
-         params[5] = IROUND(matrix[5]);
-         params[6] = IROUND(matrix[6]);
-         params[7] = IROUND(matrix[7]);
-         params[8] = IROUND(matrix[8]);
-         params[9] = IROUND(matrix[9]);
-         params[10] = IROUND(matrix[10]);
-         params[11] = IROUND(matrix[11]);
-         params[12] = IROUND(matrix[12]);
-         params[13] = IROUND(matrix[13]);
-         params[14] = IROUND(matrix[14]);
-         params[15] = IROUND(matrix[15]);
-         }
-         break;
       case GL_VERTEX_PROGRAM_BINDING_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = (ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0);
          break;
-      case GL_PROGRAM_ERROR_POSITION_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = ctx->Program.ErrorPos;
-         break;
       case GL_VERTEX_ATTRIB_ARRAY0_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[0].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[0].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY1_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[1].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[1].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY2_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[2].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[2].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY3_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[3].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[3].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[4].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[4].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY5_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[5].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[5].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY6_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[6].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[6].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY7_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[7].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[7].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY8_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[8].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[8].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY9_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[9].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[9].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY10_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[10].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[10].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY11_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[11].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[11].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY12_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[12].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[12].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY13_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[13].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[13].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY14_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[14].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[14].Enabled);
          break;
       case GL_VERTEX_ATTRIB_ARRAY15_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->Array.VertexAttrib[15].Enabled);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Array.ArrayObj->VertexAttrib[15].Enabled);
          break;
       case GL_MAP1_VERTEX_ATTRIB0_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[0]);
          break;
       case GL_MAP1_VERTEX_ATTRIB1_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[1]);
          break;
       case GL_MAP1_VERTEX_ATTRIB2_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[2]);
          break;
       case GL_MAP1_VERTEX_ATTRIB3_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[3]);
          break;
       case GL_MAP1_VERTEX_ATTRIB4_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[4]);
          break;
       case GL_MAP1_VERTEX_ATTRIB5_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[5]);
          break;
       case GL_MAP1_VERTEX_ATTRIB6_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[6]);
          break;
       case GL_MAP1_VERTEX_ATTRIB7_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[7]);
          break;
       case GL_MAP1_VERTEX_ATTRIB8_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[8]);
          break;
       case GL_MAP1_VERTEX_ATTRIB9_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[9]);
          break;
       case GL_MAP1_VERTEX_ATTRIB10_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[10]);
          break;
       case GL_MAP1_VERTEX_ATTRIB11_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[11]);
          break;
       case GL_MAP1_VERTEX_ATTRIB12_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[12]);
          break;
       case GL_MAP1_VERTEX_ATTRIB13_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[13]);
          break;
       case GL_MAP1_VERTEX_ATTRIB14_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[14]);
          break;
       case GL_MAP1_VERTEX_ATTRIB15_4_NV:
-         CHECK_EXTENSION_I(NV_vertex_program, pname);
+         CHECK_EXT1(NV_vertex_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Eval.Map1Attrib[15]);
          break;
       case GL_FRAGMENT_PROGRAM_NV:
-         CHECK_EXTENSION_I(NV_fragment_program, pname);
+         CHECK_EXT1(NV_fragment_program, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
          break;
-      case GL_MAX_TEXTURE_COORDS_NV:
-         CHECK_EXTENSION_I(NV_fragment_program, pname);
-         params[0] = ctx->Const.MaxTextureCoordUnits;
-         break;
-      case GL_MAX_TEXTURE_IMAGE_UNITS_NV:
-         CHECK_EXTENSION_I(NV_fragment_program, pname);
-         params[0] = ctx->Const.MaxTextureImageUnits;
-         break;
       case GL_FRAGMENT_PROGRAM_BINDING_NV:
-         CHECK_EXTENSION_I(NV_fragment_program, pname);
+         CHECK_EXT1(NV_fragment_program, "GetIntegerv");
          params[0] = ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0;
          break;
       case GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV:
-         CHECK_EXTENSION_I(NV_fragment_program, pname);
+         CHECK_EXT1(NV_fragment_program, "GetIntegerv");
          params[0] = MAX_NV_FRAGMENT_PROGRAM_PARAMS;
          break;
       case GL_TEXTURE_RECTANGLE_NV:
-         CHECK_EXTENSION_I(NV_texture_rectangle, pname);
+         CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV));
          break;
       case GL_TEXTURE_BINDING_RECTANGLE_NV:
-         CHECK_EXTENSION_I(NV_texture_rectangle, pname);
+         CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
          params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name;
          break;
       case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
-         CHECK_EXTENSION_I(NV_texture_rectangle, pname);
+         CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
          params[0] = ctx->Const.MaxTextureRectSize;
          break;
       case GL_STENCIL_TEST_TWO_SIDE_EXT:
-         CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
+         CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Stencil.TestTwoSide);
          break;
       case GL_ACTIVE_STENCIL_FACE_EXT:
-         CHECK_EXTENSION_I(EXT_stencil_two_side, pname);
+         CHECK_EXT1(EXT_stencil_two_side, "GetIntegerv");
          params[0] = ENUM_TO_INT(ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT);
          break;
       case GL_MAX_SHININESS_NV:
-         CHECK_EXTENSION_I(NV_light_max_exponent, pname);
+         CHECK_EXT1(NV_light_max_exponent, "GetIntegerv");
          params[0] = IROUND(ctx->Const.MaxShininess);
          break;
       case GL_MAX_SPOT_EXPONENT_NV:
-         CHECK_EXTENSION_I(NV_light_max_exponent, pname);
+         CHECK_EXT1(NV_light_max_exponent, "GetIntegerv");
          params[0] = IROUND(ctx->Const.MaxSpotExponent);
          break;
       case GL_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
          params[0] = ctx->Array.ArrayBufferObj->Name;
          break;
       case GL_VERTEX_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
-         params[0] = ctx->Array.Vertex.BufferObj->Name;
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
+         params[0] = ctx->Array.ArrayObj->Vertex.BufferObj->Name;
          break;
       case GL_NORMAL_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
-         params[0] = ctx->Array.Normal.BufferObj->Name;
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
+         params[0] = ctx->Array.ArrayObj->Normal.BufferObj->Name;
          break;
       case GL_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
-         params[0] = ctx->Array.Color.BufferObj->Name;
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
+         params[0] = ctx->Array.ArrayObj->Color.BufferObj->Name;
          break;
       case GL_INDEX_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
-         params[0] = ctx->Array.Index.BufferObj->Name;
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
+         params[0] = ctx->Array.ArrayObj->Index.BufferObj->Name;
          break;
       case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
-         params[0] = ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
+         params[0] = ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name;
          break;
       case GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
-         params[0] = ctx->Array.EdgeFlag.BufferObj->Name;
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
+         params[0] = ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name;
          break;
       case GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
-         params[0] = ctx->Array.SecondaryColor.BufferObj->Name;
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
+         params[0] = ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name;
          break;
       case GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
-         params[0] = ctx->Array.FogCoord.BufferObj->Name;
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
+         params[0] = ctx->Array.ArrayObj->FogCoord.BufferObj->Name;
          break;
       case GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB:
-         CHECK_EXTENSION_I(ARB_vertex_buffer_object, pname);
+         CHECK_EXT1(ARB_vertex_buffer_object, "GetIntegerv");
          params[0] = ctx->Array.ElementArrayBufferObj->Name;
          break;
       case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
-         CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
+         CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
          params[0] = ctx->Pack.BufferObj->Name;
          break;
       case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
-         CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
+         CHECK_EXT1(EXT_pixel_buffer_object, "GetIntegerv");
          params[0] = ctx->Unpack.BufferObj->Name;
          break;
-      case GL_MAX_VERTEX_ATTRIBS_ARB:
-         CHECK_EXTENSION_I(ARB_vertex_program, pname);
-         params[0] = ctx->Const.MaxVertexProgramAttribs;
+      case GL_VERTEX_PROGRAM_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.Enabled);
          break;
-      case GL_FRAGMENT_PROGRAM_ARB:
-         CHECK_EXTENSION_I(ARB_fragment_program, pname);
-         params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
+      case GL_VERTEX_PROGRAM_POINT_SIZE_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.PointSizeEnabled);
+         break;
+      case GL_VERTEX_PROGRAM_TWO_SIDE_ARB:
+         CHECK_EXT2(ARB_vertex_program, NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.TwoSideEnabled);
+         break;
+      case GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
+         params[0] = ctx->Const.MaxProgramMatrixStackDepth;
+         break;
+      case GL_MAX_PROGRAM_MATRICES_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
+         params[0] = ctx->Const.MaxProgramMatrices;
+         break;
+      case GL_CURRENT_MATRIX_STACK_DEPTH_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_vertex_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->CurrentStack->Depth + 1);
+         break;
+      case GL_CURRENT_MATRIX_ARB:
+         CHECK_EXT3(ARB_vertex_program, ARB_fragment_program, NV_fragment_program, "GetIntegerv");
+         {
+         const GLfloat *matrix = ctx->CurrentStack->Top->m;
+         params[0] = IROUND(matrix[0]);
+         params[1] = IROUND(matrix[1]);
+         params[2] = IROUND(matrix[2]);
+         params[3] = IROUND(matrix[3]);
+         params[4] = IROUND(matrix[4]);
+         params[5] = IROUND(matrix[5]);
+         params[6] = IROUND(matrix[6]);
+         params[7] = IROUND(matrix[7]);
+         params[8] = IROUND(matrix[8]);
+         params[9] = IROUND(matrix[9]);
+         params[10] = IROUND(matrix[10]);
+         params[11] = IROUND(matrix[11]);
+         params[12] = IROUND(matrix[12]);
+         params[13] = IROUND(matrix[13]);
+         params[14] = IROUND(matrix[14]);
+         params[15] = IROUND(matrix[15]);
+         }
          break;
       case GL_TRANSPOSE_CURRENT_MATRIX_ARB:
-         CHECK_EXTENSION_I(ARB_fragment_program, pname);
+         CHECK_EXT2(ARB_vertex_program, ARB_fragment_program, "GetIntegerv");
          {
          const GLfloat *matrix = ctx->CurrentStack->Top->m;
          params[0] = IROUND(matrix[0]);
@@ -5436,113 +5352,133 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[15] = IROUND(matrix[15]);
          }
          break;
+      case GL_MAX_VERTEX_ATTRIBS_ARB:
+         CHECK_EXT1(ARB_vertex_program, "GetIntegerv");
+         params[0] = ctx->Const.VertexProgram.MaxAttribs;
+         break;
+      case GL_PROGRAM_ERROR_POSITION_ARB:
+         CHECK_EXT4(NV_vertex_program, ARB_vertex_program, NV_fragment_program, ARB_fragment_program, "GetIntegerv");
+         params[0] = ctx->Program.ErrorPos;
+         break;
+      case GL_FRAGMENT_PROGRAM_ARB:
+         CHECK_EXT1(ARB_fragment_program, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.Enabled);
+         break;
+      case GL_MAX_TEXTURE_COORDS_ARB:
+         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
+         params[0] = ctx->Const.MaxTextureCoordUnits;
+         break;
+      case GL_MAX_TEXTURE_IMAGE_UNITS_ARB:
+         CHECK_EXT2(ARB_fragment_program, NV_fragment_program, "GetIntegerv");
+         params[0] = ctx->Const.MaxTextureImageUnits;
+         break;
       case GL_DEPTH_BOUNDS_TEST_EXT:
-         CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
+         CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->Depth.BoundsTest);
          break;
       case GL_DEPTH_BOUNDS_EXT:
-         CHECK_EXTENSION_I(EXT_depth_bounds_test, pname);
+         CHECK_EXT1(EXT_depth_bounds_test, "GetIntegerv");
          params[0] = IROUND(ctx->Depth.BoundsMin);
          params[1] = IROUND(ctx->Depth.BoundsMax);
          break;
       case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
-         CHECK_EXTENSION_I(MESA_program_debug, pname);
+         CHECK_EXT1(MESA_program_debug, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled);
          break;
       case GL_VERTEX_PROGRAM_CALLBACK_MESA:
-         CHECK_EXTENSION_I(MESA_program_debug, pname);
+         CHECK_EXT1(MESA_program_debug, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled);
          break;
       case GL_FRAGMENT_PROGRAM_POSITION_MESA:
-         CHECK_EXTENSION_I(MESA_program_debug, pname);
+         CHECK_EXT1(MESA_program_debug, "GetIntegerv");
          params[0] = ctx->FragmentProgram.CurrentPosition;
          break;
       case GL_VERTEX_PROGRAM_POSITION_MESA:
-         CHECK_EXTENSION_I(MESA_program_debug, pname);
+         CHECK_EXT1(MESA_program_debug, "GetIntegerv");
          params[0] = ctx->VertexProgram.CurrentPosition;
          break;
       case GL_MAX_DRAW_BUFFERS_ARB:
-         CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+         CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
          params[0] = ctx->Const.MaxDrawBuffers;
          break;
       case GL_DRAW_BUFFER0_ARB:
-         CHECK_EXTENSION_I(ARB_draw_buffers, pname);
-         params[0] = ENUM_TO_INT(ctx->Color.DrawBuffer[0]);
+         CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
+         params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
          break;
       case GL_DRAW_BUFFER1_ARB:
-         CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+         CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
          {
          GLenum buffer;
          if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
             _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
             return;
          }
-         buffer = ctx->Color.DrawBuffer[1];
+         buffer = ctx->DrawBuffer->ColorDrawBuffer[1];
          params[0] = ENUM_TO_INT(buffer);
          }
          break;
       case GL_DRAW_BUFFER2_ARB:
-         CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+         CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
          {
          GLenum buffer;
          if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
             _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
             return;
          }
-         buffer = ctx->Color.DrawBuffer[2];
+         buffer = ctx->DrawBuffer->ColorDrawBuffer[2];
          params[0] = ENUM_TO_INT(buffer);
          }
          break;
       case GL_DRAW_BUFFER3_ARB:
-         CHECK_EXTENSION_I(ARB_draw_buffers, pname);
+         CHECK_EXT1(ARB_draw_buffers, "GetIntegerv");
          {
          GLenum buffer;
          if (pname - GL_DRAW_BUFFER0_ARB >= ctx->Const.MaxDrawBuffers) {
             _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
             return;
          }
-         buffer = ctx->Color.DrawBuffer[3];
+         buffer = ctx->DrawBuffer->ColorDrawBuffer[3];
          params[0] = ENUM_TO_INT(buffer);
          }
          break;
       case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
-         CHECK_EXTENSION_I(OES_read_format, pname);
+         CHECK_EXT1(OES_read_format, "GetIntegerv");
          params[0] = ctx->Const.ColorReadType;
          break;
       case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
-         CHECK_EXTENSION_I(OES_read_format, pname);
+         CHECK_EXT1(OES_read_format, "GetIntegerv");
          params[0] = ctx->Const.ColorReadFormat;
          break;
       case GL_NUM_FRAGMENT_REGISTERS_ATI:
-         CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
          params[0] = 6;
          break;
       case GL_NUM_FRAGMENT_CONSTANTS_ATI:
-         CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
          params[0] = 8;
          break;
       case GL_NUM_PASSES_ATI:
-         CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
          params[0] = 2;
          break;
       case GL_NUM_INSTRUCTIONS_PER_PASS_ATI:
-         CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
          params[0] = 8;
          break;
       case GL_NUM_INSTRUCTIONS_TOTAL_ATI:
-         CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
          params[0] = 16;
          break;
       case GL_COLOR_ALPHA_PAIRING_ATI:
-         CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
          params[0] = BOOLEAN_TO_INT(GL_TRUE);
          break;
       case GL_NUM_LOOPBACK_COMPONENTS_ATI:
-         CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
          params[0] = 3;
          break;
       case GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI:
-         CHECK_EXTENSION_I(ATI_fragment_shader, pname);
+         CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
          params[0] = 3;
          break;
       case GL_STENCIL_BACK_FUNC:
@@ -5551,6 +5487,9 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
       case GL_STENCIL_BACK_VALUE_MASK:
          params[0] = ctx->Stencil.ValueMask[1];
          break;
+      case GL_STENCIL_BACK_WRITEMASK:
+         params[0] = ctx->Stencil.WriteMask[1];
+         break;
       case GL_STENCIL_BACK_REF:
          params[0] = ctx->Stencil.Ref[1];
          break;
@@ -5564,43 +5503,43 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = ENUM_TO_INT(ctx->Stencil.ZPassFunc[1]);
          break;
       case GL_FRAMEBUFFER_BINDING_EXT:
-         CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
-         params[0] = ctx->CurrentFramebuffer ? ctx->CurrentFramebuffer->Name : 0;
+         CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
+         params[0] = ctx->DrawBuffer->Name;
          break;
       case GL_RENDERBUFFER_BINDING_EXT:
-         CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+         CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
          params[0] = ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0;
          break;
       case GL_MAX_COLOR_ATTACHMENTS_EXT:
-         CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+         CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
          params[0] = ctx->Const.MaxColorAttachments;
          break;
       case GL_MAX_RENDERBUFFER_SIZE_EXT:
-         CHECK_EXTENSION_I(EXT_framebuffer_object, pname);
+         CHECK_EXT1(EXT_framebuffer_object, "GetIntegerv");
          params[0] = ctx->Const.MaxRenderbufferSize;
          break;
       case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXTENSION_I(ARB_fragment_shader, pname);
-         params[0] = MAX_FRAGMENT_UNIFORM_COMPONENTS;
+         CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
+         params[0] = ctx->Const.FragmentProgram.MaxUniformComponents;
          break;
       case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
-         CHECK_EXTENSION_I(ARB_fragment_shader, pname);
+         CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
          params[0] = ENUM_TO_INT(ctx->Hint.FragmentShaderDerivative);
          break;
       case GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB:
-         CHECK_EXTENSION_I(ARB_vertex_shader, pname);
-         params[0] = MAX_VERTEX_UNIFORM_COMPONENTS;
+         CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
+         params[0] = ctx->Const.VertexProgram.MaxUniformComponents;
          break;
       case GL_MAX_VARYING_FLOATS_ARB:
-         CHECK_EXTENSION_I(ARB_vertex_shader, pname);
-         params[0] = MAX_VARYING_FLOATS;
+         CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
+         params[0] = ctx->Const.MaxVaryingFloats;
          break;
       case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXTENSION_I(ARB_vertex_shader, pname);
-         params[0] = MAX_VERTEX_TEXTURE_IMAGE_UNITS;
+         CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
+         params[0] = ctx->Const.MaxVertexTextureImageUnits;
          break;
       case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB:
-         CHECK_EXTENSION_I(ARB_vertex_shader, pname);
+         CHECK_EXT1(ARB_vertex_shader, "GetIntegerv");
          params[0] = MAX_COMBINED_TEXTURE_IMAGE_UNITS;
          break;
       default:
@@ -5627,7 +5566,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
 
    _mesa_GetFloatv(pname, values);
    
-   for (i = 0; values[i] != magic && i < 16; i++)
+   for (i = 0; i < 16 && values[i] != magic; i++)
       params[i] = (GLdouble) values[i];
 }