mesa: set additional fields in _mesa_buffer_map_range()
[mesa.git] / src / mesa / main / get.c
index 87a821b12dc32a85aa1db7bdde71252014d32b0d..d0c9cea00c78a28c200a4eed862c35663c1f9d1c 100644 (file)
@@ -276,6 +276,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
       case GL_CURRENT_TEXTURE_COORDS:
          {
          const GLuint texUnit = ctx->Texture.CurrentUnit;
+         FLUSH_CURRENT(ctx, 0);
          params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
          params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
          params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
@@ -884,21 +885,21 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = _mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT);
          break;
       case GL_TEXTURE_BINDING_1D:
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
+         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name);
          break;
       case GL_TEXTURE_BINDING_2D:
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
+         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name);
          break;
       case GL_TEXTURE_BINDING_3D:
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
+         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name);
          break;
       case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
          CHECK_EXT1(MESA_texture_array, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name);
+         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name);
          break;
       case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
          CHECK_EXT1(MESA_texture_array, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
+         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
          break;
       case GL_TEXTURE_GEN_S:
          params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
@@ -1071,7 +1072,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          break;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
          CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
+         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name);
          break;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
          CHECK_EXT1(ARB_texture_cube_map, "GetBooleanv");
@@ -1558,7 +1559,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          break;
       case GL_TEXTURE_BINDING_RECTANGLE_NV:
          CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
+         params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name);
          break;
       case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
          CHECK_EXT1(NV_texture_rectangle, "GetBooleanv");
@@ -1715,22 +1716,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMin);
          params[1] = FLOAT_TO_BOOLEAN(ctx->Depth.BoundsMax);
          break;
-      case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
-         CHECK_EXT1(MESA_program_debug, "GetBooleanv");
-         params[0] = ctx->FragmentProgram.CallbackEnabled;
-         break;
-      case GL_VERTEX_PROGRAM_CALLBACK_MESA:
-         CHECK_EXT1(MESA_program_debug, "GetBooleanv");
-         params[0] = ctx->VertexProgram.CallbackEnabled;
-         break;
-      case GL_FRAGMENT_PROGRAM_POSITION_MESA:
-         CHECK_EXT1(MESA_program_debug, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->FragmentProgram.CurrentPosition);
-         break;
-      case GL_VERTEX_PROGRAM_POSITION_MESA:
-         CHECK_EXT1(MESA_program_debug, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->VertexProgram.CurrentPosition);
-         break;
       case GL_MAX_DRAW_BUFFERS_ARB:
          params[0] = INT_TO_BOOLEAN(ctx->Const.MaxDrawBuffers);
          break;
@@ -1851,6 +1836,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          CHECK_EXT1(EXT_framebuffer_blit, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->ReadBuffer->Name);
          break;
+      case GL_PROVOKING_VERTEX_EXT:
+         CHECK_EXT1(EXT_provoking_vertex, "GetBooleanv");
+         params[0] = ctx->Light.ProvokingVertex;
+         break;
+      case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
+         CHECK_EXT1(EXT_provoking_vertex, "GetBooleanv");
+         params[0] = ctx->Const.QuadsFollowProvokingVertexConvention;
+         break;
       case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
          CHECK_EXT1(ARB_fragment_shader, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Const.FragmentProgram.MaxUniformComponents);
@@ -1883,6 +1876,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          CHECK_EXT1(ARB_framebuffer_object, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Const.MaxSamples);
          break;
+      case GL_VERTEX_ARRAY_BINDING_APPLE:
+         CHECK_EXT1(APPLE_vertex_array_object, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Array.ArrayObj->Name);
+         break;
+      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+         CHECK_EXT1(ARB_seamless_cube_map, "GetBooleanv");
+         params[0] = ctx->Texture.CubeMapSeamless;
+         break;
       default:
          _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
    }
@@ -2102,6 +2103,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
       case GL_CURRENT_TEXTURE_COORDS:
          {
          const GLuint texUnit = ctx->Texture.CurrentUnit;
+         FLUSH_CURRENT(ctx, 0);
          params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
          params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
          params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
@@ -2710,21 +2712,21 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = BOOLEAN_TO_FLOAT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
          break;
       case GL_TEXTURE_BINDING_1D:
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name);
+         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name);
          break;
       case GL_TEXTURE_BINDING_2D:
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name);
+         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name);
          break;
       case GL_TEXTURE_BINDING_3D:
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name);
+         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name);
          break;
       case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
          CHECK_EXT1(MESA_texture_array, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name);
+         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name);
          break;
       case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
          CHECK_EXT1(MESA_texture_array, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name);
+         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
          break;
       case GL_TEXTURE_GEN_S:
          params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
@@ -2897,7 +2899,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          break;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
          CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name);
+         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name);
          break;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
          CHECK_EXT1(ARB_texture_cube_map, "GetFloatv");
@@ -3384,7 +3386,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          break;
       case GL_TEXTURE_BINDING_RECTANGLE_NV:
          CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name);
+         params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name);
          break;
       case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
          CHECK_EXT1(NV_texture_rectangle, "GetFloatv");
@@ -3541,22 +3543,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ctx->Depth.BoundsMin;
          params[1] = ctx->Depth.BoundsMax;
          break;
-      case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
-         CHECK_EXT1(MESA_program_debug, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->FragmentProgram.CallbackEnabled);
-         break;
-      case GL_VERTEX_PROGRAM_CALLBACK_MESA:
-         CHECK_EXT1(MESA_program_debug, "GetFloatv");
-         params[0] = BOOLEAN_TO_FLOAT(ctx->VertexProgram.CallbackEnabled);
-         break;
-      case GL_FRAGMENT_PROGRAM_POSITION_MESA:
-         CHECK_EXT1(MESA_program_debug, "GetFloatv");
-         params[0] = (GLfloat)(ctx->FragmentProgram.CurrentPosition);
-         break;
-      case GL_VERTEX_PROGRAM_POSITION_MESA:
-         CHECK_EXT1(MESA_program_debug, "GetFloatv");
-         params[0] = (GLfloat)(ctx->VertexProgram.CurrentPosition);
-         break;
       case GL_MAX_DRAW_BUFFERS_ARB:
          params[0] = (GLfloat)(ctx->Const.MaxDrawBuffers);
          break;
@@ -3677,6 +3663,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          CHECK_EXT1(EXT_framebuffer_blit, "GetFloatv");
          params[0] = (GLfloat)(ctx->ReadBuffer->Name);
          break;
+      case GL_PROVOKING_VERTEX_EXT:
+         CHECK_EXT1(EXT_provoking_vertex, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Light.ProvokingVertex);
+         break;
+      case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
+         CHECK_EXT1(EXT_provoking_vertex, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Const.QuadsFollowProvokingVertexConvention);
+         break;
       case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
          CHECK_EXT1(ARB_fragment_shader, "GetFloatv");
          params[0] = (GLfloat)(ctx->Const.FragmentProgram.MaxUniformComponents);
@@ -3709,6 +3703,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          CHECK_EXT1(ARB_framebuffer_object, "GetFloatv");
          params[0] = (GLfloat)(ctx->Const.MaxSamples);
          break;
+      case GL_VERTEX_ARRAY_BINDING_APPLE:
+         CHECK_EXT1(APPLE_vertex_array_object, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Array.ArrayObj->Name);
+         break;
+      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+         CHECK_EXT1(ARB_seamless_cube_map, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->Texture.CubeMapSeamless);
+         break;
       default:
          _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
    }
@@ -3928,6 +3930,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
       case GL_CURRENT_TEXTURE_COORDS:
          {
          const GLuint texUnit = ctx->Texture.CurrentUnit;
+         FLUSH_CURRENT(ctx, 0);
          params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
          params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
          params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
@@ -4536,21 +4539,21 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = BOOLEAN_TO_INT(_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT));
          break;
       case GL_TEXTURE_BINDING_1D:
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name;
+         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name;
          break;
       case GL_TEXTURE_BINDING_2D:
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name;
+         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name;
          break;
       case GL_TEXTURE_BINDING_3D:
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name;
+         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name;
          break;
       case GL_TEXTURE_BINDING_1D_ARRAY_EXT:
          CHECK_EXT1(MESA_texture_array, "GetIntegerv");
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name;
+         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name;
          break;
       case GL_TEXTURE_BINDING_2D_ARRAY_EXT:
          CHECK_EXT1(MESA_texture_array, "GetIntegerv");
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name;
+         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name;
          break;
       case GL_TEXTURE_GEN_S:
          params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
@@ -4723,7 +4726,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          break;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
          CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name;
+         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name;
          break;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
          CHECK_EXT1(ARB_texture_cube_map, "GetIntegerv");
@@ -5210,7 +5213,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          break;
       case GL_TEXTURE_BINDING_RECTANGLE_NV:
          CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
-         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name;
+         params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name;
          break;
       case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
          CHECK_EXT1(NV_texture_rectangle, "GetIntegerv");
@@ -5367,22 +5370,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = IROUND(ctx->Depth.BoundsMin);
          params[1] = IROUND(ctx->Depth.BoundsMax);
          break;
-      case GL_FRAGMENT_PROGRAM_CALLBACK_MESA:
-         CHECK_EXT1(MESA_program_debug, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->FragmentProgram.CallbackEnabled);
-         break;
-      case GL_VERTEX_PROGRAM_CALLBACK_MESA:
-         CHECK_EXT1(MESA_program_debug, "GetIntegerv");
-         params[0] = BOOLEAN_TO_INT(ctx->VertexProgram.CallbackEnabled);
-         break;
-      case GL_FRAGMENT_PROGRAM_POSITION_MESA:
-         CHECK_EXT1(MESA_program_debug, "GetIntegerv");
-         params[0] = ctx->FragmentProgram.CurrentPosition;
-         break;
-      case GL_VERTEX_PROGRAM_POSITION_MESA:
-         CHECK_EXT1(MESA_program_debug, "GetIntegerv");
-         params[0] = ctx->VertexProgram.CurrentPosition;
-         break;
       case GL_MAX_DRAW_BUFFERS_ARB:
          params[0] = ctx->Const.MaxDrawBuffers;
          break;
@@ -5503,6 +5490,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          CHECK_EXT1(EXT_framebuffer_blit, "GetIntegerv");
          params[0] = ctx->ReadBuffer->Name;
          break;
+      case GL_PROVOKING_VERTEX_EXT:
+         CHECK_EXT1(EXT_provoking_vertex, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Light.ProvokingVertex);
+         break;
+      case GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT:
+         CHECK_EXT1(EXT_provoking_vertex, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Const.QuadsFollowProvokingVertexConvention);
+         break;
       case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB:
          CHECK_EXT1(ARB_fragment_shader, "GetIntegerv");
          params[0] = ctx->Const.FragmentProgram.MaxUniformComponents;
@@ -5535,6 +5530,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          CHECK_EXT1(ARB_framebuffer_object, "GetIntegerv");
          params[0] = ctx->Const.MaxSamples;
          break;
+      case GL_VERTEX_ARRAY_BINDING_APPLE:
+         CHECK_EXT1(APPLE_vertex_array_object, "GetIntegerv");
+         params[0] = ctx->Array.ArrayObj->Name;
+         break;
+      case GL_TEXTURE_CUBE_MAP_SEAMLESS:
+         CHECK_EXT1(ARB_seamless_cube_map, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->Texture.CubeMapSeamless);
+         break;
       default:
          _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
    }