-/* $Id: get.c,v 1.16 2000/03/31 01:04:52 brianp Exp $ */
+/* $Id: get.c,v 1.18 2000/04/07 16:27:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
#endif
+static GLenum
+pixel_texgen_mode(const GLcontext *ctx)
+{
+ if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) {
+ if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
+ return GL_RGBA;
+ }
+ else {
+ return GL_RGB;
+ }
+ }
+ else {
+ if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
+ return GL_ALPHA;
+ }
+ else {
+ return GL_NONE;
+ }
+ }
+}
+
+
void
_mesa_GetBooleanv( GLenum pname, GLboolean *params )
return;
case GL_OCCLUSION_TEST_RESULT_HP:
if (ctx->Extensions.HaveHpOcclusionTest) {
- *params = ctx->OcclusionResult;
- ctx->OcclusionResult = GL_FALSE; /* reset now */
+ if (ctx->Depth.OcclusionTest)
+ *params = ctx->OcclusionResult;
+ else
+ *params = ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
}
return;
+ /* GL_SGIS_pixel_texture */
+ case GL_PIXEL_TEXTURE_SGIS:
+ *params = ctx->Pixel.PixelTextureEnabled;
+ break;
+
+ /* GL_SGIX_pixel_texture */
+ case GL_PIXEL_TEX_GEN_SGIX:
+ *params = ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ *params = (GLboolean) pixel_texgen_mode(ctx);
+ break;
+
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
}
return;
case GL_OCCLUSION_TEST_RESULT_HP:
if (ctx->Extensions.HaveHpOcclusionTest) {
- *params = (GLdouble) ctx->OcclusionResult;
- ctx->OcclusionResult = GL_FALSE; /* reset now */
+ if (ctx->Depth.OcclusionTest)
+ *params = (GLdouble) ctx->OcclusionResult;
+ else
+ *params = (GLdouble) ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
}
return;
+ /* GL_SGIS_pixel_texture */
+ case GL_PIXEL_TEXTURE_SGIS:
+ *params = (GLdouble) ctx->Pixel.PixelTextureEnabled;
+ break;
+
+ /* GL_SGIX_pixel_texture */
+ case GL_PIXEL_TEX_GEN_SGIX:
+ *params = (GLdouble) ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ *params = (GLdouble) pixel_texgen_mode(ctx);
+ break;
+
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
}
return;
case GL_OCCLUSION_TEST_RESULT_HP:
if (ctx->Extensions.HaveHpOcclusionTest) {
- *params = (GLfloat) ctx->OcclusionResult;
- ctx->OcclusionResult = GL_FALSE; /* reset now */
+ if (ctx->Depth.OcclusionTest)
+ *params = (GLfloat) ctx->OcclusionResult;
+ else
+ *params = (GLfloat) ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
}
return;
+ /* GL_SGIS_pixel_texture */
+ case GL_PIXEL_TEXTURE_SGIS:
+ *params = (GLfloat) ctx->Pixel.PixelTextureEnabled;
+ break;
+
+ /* GL_SGIX_pixel_texture */
+ case GL_PIXEL_TEX_GEN_SGIX:
+ *params = (GLfloat) ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ *params = (GLfloat) pixel_texgen_mode(ctx);
+ break;
+
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
}
return;
case GL_OCCLUSION_TEST_RESULT_HP:
if (ctx->Extensions.HaveHpOcclusionTest) {
- *params = (GLint) ctx->OcclusionResult;
- ctx->OcclusionResult = GL_FALSE; /* reset now */
+ if (ctx->Depth.OcclusionTest)
+ *params = (GLint) ctx->OcclusionResult;
+ else
+ *params = (GLint) ctx->OcclusionResultSaved;
+ /* reset flag now */
+ ctx->OcclusionResult = GL_FALSE;
+ ctx->OcclusionResultSaved = GL_FALSE;
}
else {
gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
}
return;
+ /* GL_SGIS_pixel_texture */
+ case GL_PIXEL_TEXTURE_SGIS:
+ *params = (GLint) ctx->Pixel.PixelTextureEnabled;
+ break;
+
+ /* GL_SGIX_pixel_texture */
+ case GL_PIXEL_TEX_GEN_SGIX:
+ *params = (GLint) ctx->Pixel.PixelTextureEnabled;
+ break;
+ case GL_PIXEL_TEX_GEN_MODE_SGIX:
+ *params = (GLint) pixel_texgen_mode(ctx);
+ break;
+
default:
gl_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
}