mesa: Remove unnecessary header.
[mesa.git] / src / mesa / main / get.c
index e8932f83b6a29bf841b6f4539d748bc52557b8b9..eaa6d7f7307ce2814b44f2a49abf5f76ded29e54 100644 (file)
@@ -7,12 +7,12 @@
 #include "context.h"
 #include "enable.h"
 #include "extensions.h"
-#include "fbobject.h"
 #include "get.h"
 #include "macros.h"
 #include "mtypes.h"
 #include "state.h"
 #include "texcompress.h"
+#include "framebuffer.h"
 
 
 #define FLOAT_TO_BOOLEAN(X)   ( (X) ? GL_TRUE : GL_FALSE )
@@ -77,9 +77,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
    if (!params)
       return;
 
-   if (ctx->NewState)
-      _mesa_update_state(ctx);
-
    if (ctx->Driver.GetBooleanv &&
        ctx->Driver.GetBooleanv(ctx, pname, params))
       return;
@@ -107,6 +104,8 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.AlphaBias);
          break;
       case GL_ALPHA_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.alphaBits);
          break;
       case GL_ALPHA_SCALE:
@@ -131,7 +130,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.numAuxBuffers);
          break;
       case GL_BLEND:
-         params[0] = ctx->Color.BlendEnabled;
+         params[0] = (ctx->Color.BlendEnabled & 1);
          break;
       case GL_BLEND_DST:
          params[0] = ENUM_TO_BOOLEAN(ctx->Color.BlendDstRGB);
@@ -167,6 +166,8 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.BlueBias);
          break;
       case GL_BLUE_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.blueBits);
          break;
       case GL_BLUE_SCALE:
@@ -209,10 +210,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = ENUM_TO_BOOLEAN(ctx->Light.ColorMaterialMode);
          break;
       case GL_COLOR_WRITEMASK:
-         params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
-         params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
-         params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
-         params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
+         params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0);
+         params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0);
+         params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0);
+         params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0);
          break;
       case GL_CULL_FACE:
          params[0] = ctx->Polygon.CullFlag;
@@ -221,27 +222,21 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = ENUM_TO_BOOLEAN(ctx->Polygon.CullFaceMode);
          break;
       case GL_CURRENT_COLOR:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
          params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
          params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
          params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
-         }
          break;
       case GL_CURRENT_INDEX:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
-         }
          break;
       case GL_CURRENT_NORMAL:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
          params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
          params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
-         }
          break;
       case GL_CURRENT_RASTER_COLOR:
          params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterColor[0]);
@@ -253,7 +248,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterDistance);
          break;
       case GL_CURRENT_RASTER_INDEX:
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterIndex);
+         params[0] = FLOAT_TO_BOOLEAN(1.0);
          break;
       case GL_CURRENT_RASTER_POSITION:
          params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterPos[0]);
@@ -269,11 +264,16 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[texUnit][3]);
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(raster tex coords, unit %u)", unit);
+            return;
+         }
+         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][0]);
+         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][1]);
+         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][2]);
+         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.RasterTexCoords[unit][3]);
          }
          break;
       case GL_CURRENT_RASTER_POSITION_VALID:
@@ -281,12 +281,17 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          break;
       case GL_CURRENT_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(current tex coords, unit %u)", unit);
+            return;
+         }
          FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
-         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
-         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
-         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+         params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
+         params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
+         params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
+         params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
          }
          break;
       case GL_DEPTH_BIAS:
@@ -324,10 +329,8 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = ENUM_TO_BOOLEAN(ctx->DrawBuffer->ColorDrawBuffer[0]);
          break;
       case GL_EDGE_FLAG:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = (ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0);
-         }
          break;
       case GL_FEEDBACK_BUFFER_SIZE:
          params[0] = INT_TO_BOOLEAN(ctx->Feedback.BufferSize);
@@ -369,19 +372,23 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenBias);
          break;
       case GL_GREEN_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.greenBits);
          break;
       case GL_GREEN_SCALE:
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.GreenScale);
          break;
       case GL_INDEX_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.indexBits);
          break;
       case GL_INDEX_CLEAR_VALUE:
          params[0] = INT_TO_BOOLEAN(ctx->Color.ClearIndex);
          break;
       case GL_INDEX_MODE:
-         params[0] = !ctx->DrawBuffer->Visual.rgbMode;
+         params[0] = GL_FALSE;
          break;
       case GL_INDEX_OFFSET:
          params[0] = INT_TO_BOOLEAN(ctx->Pixel.IndexOffset);
@@ -805,6 +812,8 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = FLOAT_TO_BOOLEAN(ctx->Pixel.RedBias);
          break;
       case GL_RED_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = INT_TO_BOOLEAN(ctx->DrawBuffer->Visual.redBits);
          break;
       case GL_RED_SCALE:
@@ -817,7 +826,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          params[0] = ctx->Transform.RescaleNormals;
          break;
       case GL_RGBA_MODE:
-         params[0] = ctx->DrawBuffer->Visual.rgbMode;
+         params[0] = GL_TRUE;
          break;
       case GL_SCISSOR_BOX:
          params[0] = INT_TO_BOOLEAN(ctx->Scissor.X);
@@ -907,6 +916,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          CHECK_EXT1(MESA_texture_array, "GetBooleanv");
          params[0] = INT_TO_BOOLEAN(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
          break;
+      case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
+         CHECK_EXT1(MESA_texture_array, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxArrayTextureLayers);
+         break;
       case GL_TEXTURE_GEN_S:
          params[0] = ((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0);
          break;
@@ -921,7 +934,14 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          break;
       case GL_TEXTURE_MATRIX:
          {
-         const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+         const GLfloat *matrix;
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
+                        unit);
+            return;
+         }
+         matrix = ctx->TextureMatrixStack[unit].Top->m;
          params[0] = FLOAT_TO_BOOLEAN(matrix[0]);
          params[1] = FLOAT_TO_BOOLEAN(matrix[1]);
          params[2] = FLOAT_TO_BOOLEAN(matrix[2]);
@@ -941,7 +961,15 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          }
          break;
       case GL_TEXTURE_STACK_DEPTH:
-         params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+         {
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(texture stack depth, unit %u)", unit);
+            return;
+         }
+         params[0] = INT_TO_BOOLEAN(ctx->TextureMatrixStack[unit].Depth + 1);
+         }
          break;
       case GL_UNPACK_ALIGNMENT:
          params[0] = INT_TO_BOOLEAN(ctx->Unpack.Alignment);
@@ -1316,13 +1344,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
          CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
          params[1] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
          params[2] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
          params[3] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
-         }
          break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
          CHECK_EXT1(EXT_secondary_color, "GetBooleanv");
@@ -1342,10 +1368,8 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          break;
       case GL_CURRENT_FOG_COORDINATE_EXT:
          CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = FLOAT_TO_BOOLEAN(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
-         }
          break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
          CHECK_EXT1(EXT_fog_coord, "GetBooleanv");
@@ -1767,11 +1791,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          break;
       case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
          CHECK_EXT1(OES_read_format, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadType);
+         params[0] = INT_TO_BOOLEAN(_mesa_get_color_read_type(ctx));
          break;
       case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
          CHECK_EXT1(OES_read_format, "GetBooleanv");
-         params[0] = INT_TO_BOOLEAN(ctx->Const.ColorReadFormat);
+         params[0] = INT_TO_BOOLEAN(_mesa_get_color_read_format(ctx));
          break;
       case GL_NUM_FRAGMENT_REGISTERS_ATI:
          CHECK_EXT1(ATI_fragment_shader, "GetBooleanv");
@@ -1898,6 +1922,38 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          CHECK_EXT1(ARB_sync, "GetBooleanv");
          params[0] = INT64_TO_BOOLEAN(ctx->Const.MaxServerWaitTimeout);
          break;
+      case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+         CHECK_EXT1(EXT_transform_feedback, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->TransformFeedback.CurrentBuffer->Name);
+         break;
+      case GL_RASTERIZER_DISCARD:
+         CHECK_EXT1(EXT_transform_feedback, "GetBooleanv");
+         params[0] = ctx->TransformFeedback.RasterDiscard;
+         break;
+      case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
+         CHECK_EXT1(EXT_transform_feedback, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTransformFeedbackInterleavedComponents);
+         break;
+      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
+         CHECK_EXT1(EXT_transform_feedback, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTransformFeedbackSeparateAttribs);
+         break;
+      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
+         CHECK_EXT1(EXT_transform_feedback, "GetBooleanv");
+         params[0] = INT_TO_BOOLEAN(ctx->Const.MaxTransformFeedbackSeparateComponents);
+         break;
+      case GL_NUM_EXTENSIONS:
+         params[0] = INT_TO_BOOLEAN(_mesa_get_extension_count(ctx));
+         break;
+      case GL_MAJOR_VERSION:
+         params[0] = INT_TO_BOOLEAN(ctx->VersionMajor);
+         break;
+      case GL_MINOR_VERSION:
+         params[0] = INT_TO_BOOLEAN(ctx->VersionMinor);
+         break;
+      case GL_CONTEXT_FLAGS:
+         params[0] = INT_TO_BOOLEAN(ctx->Const.ContextFlags);
+         break;
       default:
          _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv(pname=0x%x)", pname);
    }
@@ -1912,9 +1968,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
    if (!params)
       return;
 
-   if (ctx->NewState)
-      _mesa_update_state(ctx);
-
    if (ctx->Driver.GetFloatv &&
        ctx->Driver.GetFloatv(ctx, pname, params))
       return;
@@ -1942,6 +1995,8 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ctx->Pixel.AlphaBias;
          break;
       case GL_ALPHA_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = (GLfloat)(ctx->DrawBuffer->Visual.alphaBits);
          break;
       case GL_ALPHA_SCALE:
@@ -1966,7 +2021,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = (GLfloat)(ctx->DrawBuffer->Visual.numAuxBuffers);
          break;
       case GL_BLEND:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->Color.BlendEnabled);
+         params[0] = BOOLEAN_TO_FLOAT((ctx->Color.BlendEnabled & 1));
          break;
       case GL_BLEND_DST:
          params[0] = ENUM_TO_FLOAT(ctx->Color.BlendDstRGB);
@@ -2002,6 +2057,8 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ctx->Pixel.BlueBias;
          break;
       case GL_BLUE_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = (GLfloat)(ctx->DrawBuffer->Visual.blueBits);
          break;
       case GL_BLUE_SCALE:
@@ -2044,10 +2101,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ENUM_TO_FLOAT(ctx->Light.ColorMaterialMode);
          break;
       case GL_COLOR_WRITEMASK:
-         params[0] = (GLfloat)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
-         params[1] = (GLfloat)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
-         params[2] = (GLfloat)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
-         params[3] = (GLfloat)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
+         params[0] = (GLfloat)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0);
+         params[1] = (GLfloat)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0);
+         params[2] = (GLfloat)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0);
+         params[3] = (GLfloat)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0);
          break;
       case GL_CULL_FACE:
          params[0] = BOOLEAN_TO_FLOAT(ctx->Polygon.CullFlag);
@@ -2056,27 +2113,21 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ENUM_TO_FLOAT(ctx->Polygon.CullFaceMode);
          break;
       case GL_CURRENT_COLOR:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
          params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
          params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
          params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
-         }
          break;
       case GL_CURRENT_INDEX:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0];
-         }
          break;
       case GL_CURRENT_NORMAL:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
          params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
          params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
-         }
          break;
       case GL_CURRENT_RASTER_COLOR:
          params[0] = ctx->Current.RasterColor[0];
@@ -2088,7 +2139,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ctx->Current.RasterDistance;
          break;
       case GL_CURRENT_RASTER_INDEX:
-         params[0] = ctx->Current.RasterIndex;
+         params[0] = 1.0;
          break;
       case GL_CURRENT_RASTER_POSITION:
          params[0] = ctx->Current.RasterPos[0];
@@ -2104,11 +2155,16 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
-         params[0] = ctx->Current.RasterTexCoords[texUnit][0];
-         params[1] = ctx->Current.RasterTexCoords[texUnit][1];
-         params[2] = ctx->Current.RasterTexCoords[texUnit][2];
-         params[3] = ctx->Current.RasterTexCoords[texUnit][3];
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(raster tex coords, unit %u)", unit);
+            return;
+         }
+         params[0] = ctx->Current.RasterTexCoords[unit][0];
+         params[1] = ctx->Current.RasterTexCoords[unit][1];
+         params[2] = ctx->Current.RasterTexCoords[unit][2];
+         params[3] = ctx->Current.RasterTexCoords[unit][3];
          }
          break;
       case GL_CURRENT_RASTER_POSITION_VALID:
@@ -2116,12 +2172,17 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          break;
       case GL_CURRENT_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(current tex coords, unit %u)", unit);
+            return;
+         }
          FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
-         params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
-         params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
-         params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
+         params[0] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0];
+         params[1] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1];
+         params[2] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2];
+         params[3] = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3];
          }
          break;
       case GL_DEPTH_BIAS:
@@ -2159,10 +2220,8 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ENUM_TO_FLOAT(ctx->DrawBuffer->ColorDrawBuffer[0]);
          break;
       case GL_EDGE_FLAG:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = BOOLEAN_TO_FLOAT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
-         }
          break;
       case GL_FEEDBACK_BUFFER_SIZE:
          params[0] = (GLfloat)(ctx->Feedback.BufferSize);
@@ -2204,19 +2263,23 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ctx->Pixel.GreenBias;
          break;
       case GL_GREEN_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = (GLfloat)(ctx->DrawBuffer->Visual.greenBits);
          break;
       case GL_GREEN_SCALE:
          params[0] = ctx->Pixel.GreenScale;
          break;
       case GL_INDEX_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = (GLfloat)(ctx->DrawBuffer->Visual.indexBits);
          break;
       case GL_INDEX_CLEAR_VALUE:
          params[0] = (GLfloat)(ctx->Color.ClearIndex);
          break;
       case GL_INDEX_MODE:
-         params[0] = BOOLEAN_TO_FLOAT(!ctx->DrawBuffer->Visual.rgbMode);
+         params[0] = BOOLEAN_TO_FLOAT(GL_FALSE);
          break;
       case GL_INDEX_OFFSET:
          params[0] = (GLfloat)(ctx->Pixel.IndexOffset);
@@ -2640,6 +2703,8 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = ctx->Pixel.RedBias;
          break;
       case GL_RED_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = (GLfloat)(ctx->DrawBuffer->Visual.redBits);
          break;
       case GL_RED_SCALE:
@@ -2652,7 +2717,7 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = BOOLEAN_TO_FLOAT(ctx->Transform.RescaleNormals);
          break;
       case GL_RGBA_MODE:
-         params[0] = BOOLEAN_TO_FLOAT(ctx->DrawBuffer->Visual.rgbMode);
+         params[0] = BOOLEAN_TO_FLOAT(GL_TRUE);
          break;
       case GL_SCISSOR_BOX:
          params[0] = (GLfloat)(ctx->Scissor.X);
@@ -2742,6 +2807,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          CHECK_EXT1(MESA_texture_array, "GetFloatv");
          params[0] = (GLfloat)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
          break;
+      case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
+         CHECK_EXT1(MESA_texture_array, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxArrayTextureLayers);
+         break;
       case GL_TEXTURE_GEN_S:
          params[0] = BOOLEAN_TO_FLOAT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
          break;
@@ -2756,7 +2825,14 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          break;
       case GL_TEXTURE_MATRIX:
          {
-         const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+         const GLfloat *matrix;
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
+                        unit);
+            return;
+         }
+         matrix = ctx->TextureMatrixStack[unit].Top->m;
          params[0] = matrix[0];
          params[1] = matrix[1];
          params[2] = matrix[2];
@@ -2776,7 +2852,15 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          }
          break;
       case GL_TEXTURE_STACK_DEPTH:
-         params[0] = (GLfloat)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+         {
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(texture stack depth, unit %u)", unit);
+            return;
+         }
+         params[0] = (GLfloat)(ctx->TextureMatrixStack[unit].Depth + 1);
+         }
          break;
       case GL_UNPACK_ALIGNMENT:
          params[0] = (GLfloat)(ctx->Unpack.Alignment);
@@ -3151,13 +3235,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
          CHECK_EXT1(EXT_secondary_color, "GetFloatv");
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
          params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
          params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
          params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3];
-         }
          break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
          CHECK_EXT1(EXT_secondary_color, "GetFloatv");
@@ -3177,10 +3259,8 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          break;
       case GL_CURRENT_FOG_COORDINATE_EXT:
          CHECK_EXT1(EXT_fog_coord, "GetFloatv");
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
-         }
          break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
          CHECK_EXT1(EXT_fog_coord, "GetFloatv");
@@ -3602,11 +3682,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          break;
       case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
          CHECK_EXT1(OES_read_format, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.ColorReadType);
+         params[0] = (GLfloat)(_mesa_get_color_read_type(ctx));
          break;
       case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
          CHECK_EXT1(OES_read_format, "GetFloatv");
-         params[0] = (GLfloat)(ctx->Const.ColorReadFormat);
+         params[0] = (GLfloat)(_mesa_get_color_read_format(ctx));
          break;
       case GL_NUM_FRAGMENT_REGISTERS_ATI:
          CHECK_EXT1(ATI_fragment_shader, "GetFloatv");
@@ -3733,6 +3813,38 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          CHECK_EXT1(ARB_sync, "GetFloatv");
          params[0] = (GLfloat)(ctx->Const.MaxServerWaitTimeout);
          break;
+      case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+         CHECK_EXT1(EXT_transform_feedback, "GetFloatv");
+         params[0] = (GLfloat)(ctx->TransformFeedback.CurrentBuffer->Name);
+         break;
+      case GL_RASTERIZER_DISCARD:
+         CHECK_EXT1(EXT_transform_feedback, "GetFloatv");
+         params[0] = BOOLEAN_TO_FLOAT(ctx->TransformFeedback.RasterDiscard);
+         break;
+      case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
+         CHECK_EXT1(EXT_transform_feedback, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxTransformFeedbackInterleavedComponents);
+         break;
+      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
+         CHECK_EXT1(EXT_transform_feedback, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxTransformFeedbackSeparateAttribs);
+         break;
+      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
+         CHECK_EXT1(EXT_transform_feedback, "GetFloatv");
+         params[0] = (GLfloat)(ctx->Const.MaxTransformFeedbackSeparateComponents);
+         break;
+      case GL_NUM_EXTENSIONS:
+         params[0] = (GLfloat)(_mesa_get_extension_count(ctx));
+         break;
+      case GL_MAJOR_VERSION:
+         params[0] = (GLfloat)(ctx->VersionMajor);
+         break;
+      case GL_MINOR_VERSION:
+         params[0] = (GLfloat)(ctx->VersionMinor);
+         break;
+      case GL_CONTEXT_FLAGS:
+         params[0] = (GLfloat)(ctx->Const.ContextFlags);
+         break;
       default:
          _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv(pname=0x%x)", pname);
    }
@@ -3747,9 +3859,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
    if (!params)
       return;
 
-   if (ctx->NewState)
-      _mesa_update_state(ctx);
-
    if (ctx->Driver.GetIntegerv &&
        ctx->Driver.GetIntegerv(ctx, pname, params))
       return;
@@ -3777,6 +3886,8 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = IROUND(ctx->Pixel.AlphaBias);
          break;
       case GL_ALPHA_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = ctx->DrawBuffer->Visual.alphaBits;
          break;
       case GL_ALPHA_SCALE:
@@ -3801,7 +3912,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = ctx->DrawBuffer->Visual.numAuxBuffers;
          break;
       case GL_BLEND:
-         params[0] = BOOLEAN_TO_INT(ctx->Color.BlendEnabled);
+         params[0] = BOOLEAN_TO_INT((ctx->Color.BlendEnabled & 1));
          break;
       case GL_BLEND_DST:
          params[0] = ENUM_TO_INT(ctx->Color.BlendDstRGB);
@@ -3837,6 +3948,8 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = IROUND(ctx->Pixel.BlueBias);
          break;
       case GL_BLUE_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = ctx->DrawBuffer->Visual.blueBits;
          break;
       case GL_BLUE_SCALE:
@@ -3879,10 +3992,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = ENUM_TO_INT(ctx->Light.ColorMaterialMode);
          break;
       case GL_COLOR_WRITEMASK:
-         params[0] = ctx->Color.ColorMask[RCOMP] ? 1 : 0;
-         params[1] = ctx->Color.ColorMask[GCOMP] ? 1 : 0;
-         params[2] = ctx->Color.ColorMask[BCOMP] ? 1 : 0;
-         params[3] = ctx->Color.ColorMask[ACOMP] ? 1 : 0;
+         params[0] = ctx->Color.ColorMask[0][RCOMP] ? 1 : 0;
+         params[1] = ctx->Color.ColorMask[0][GCOMP] ? 1 : 0;
+         params[2] = ctx->Color.ColorMask[0][BCOMP] ? 1 : 0;
+         params[3] = ctx->Color.ColorMask[0][ACOMP] ? 1 : 0;
          break;
       case GL_CULL_FACE:
          params[0] = BOOLEAN_TO_INT(ctx->Polygon.CullFlag);
@@ -3891,27 +4004,21 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = ENUM_TO_INT(ctx->Polygon.CullFaceMode);
          break;
       case GL_CURRENT_COLOR:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
          params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
          params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
          params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
-         }
          break;
       case GL_CURRENT_INDEX:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
-         }
          break;
       case GL_CURRENT_NORMAL:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
          params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
          params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
-         }
          break;
       case GL_CURRENT_RASTER_COLOR:
          params[0] = FLOAT_TO_INT(ctx->Current.RasterColor[0]);
@@ -3923,7 +4030,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = IROUND(ctx->Current.RasterDistance);
          break;
       case GL_CURRENT_RASTER_INDEX:
-         params[0] = IROUND(ctx->Current.RasterIndex);
+         params[0] = IROUND(1.0);
          break;
       case GL_CURRENT_RASTER_POSITION:
          params[0] = IROUND(ctx->Current.RasterPos[0]);
@@ -3939,11 +4046,16 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
-         params[0] = IROUND(ctx->Current.RasterTexCoords[texUnit][0]);
-         params[1] = IROUND(ctx->Current.RasterTexCoords[texUnit][1]);
-         params[2] = IROUND(ctx->Current.RasterTexCoords[texUnit][2]);
-         params[3] = IROUND(ctx->Current.RasterTexCoords[texUnit][3]);
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(raster tex coords, unit %u)", unit);
+            return;
+         }
+         params[0] = IROUND(ctx->Current.RasterTexCoords[unit][0]);
+         params[1] = IROUND(ctx->Current.RasterTexCoords[unit][1]);
+         params[2] = IROUND(ctx->Current.RasterTexCoords[unit][2]);
+         params[3] = IROUND(ctx->Current.RasterTexCoords[unit][3]);
          }
          break;
       case GL_CURRENT_RASTER_POSITION_VALID:
@@ -3951,12 +4063,17 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          break;
       case GL_CURRENT_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(current tex coords, unit %u)", unit);
+            return;
+         }
          FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
-         params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
-         params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
-         params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+         params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
+         params[1] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
+         params[2] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
+         params[3] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
          }
          break;
       case GL_DEPTH_BIAS:
@@ -3994,10 +4111,8 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = ENUM_TO_INT(ctx->DrawBuffer->ColorDrawBuffer[0]);
          break;
       case GL_EDGE_FLAG:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = BOOLEAN_TO_INT((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
-         }
          break;
       case GL_FEEDBACK_BUFFER_SIZE:
          params[0] = ctx->Feedback.BufferSize;
@@ -4039,19 +4154,23 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = IROUND(ctx->Pixel.GreenBias);
          break;
       case GL_GREEN_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = ctx->DrawBuffer->Visual.greenBits;
          break;
       case GL_GREEN_SCALE:
          params[0] = IROUND(ctx->Pixel.GreenScale);
          break;
       case GL_INDEX_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = ctx->DrawBuffer->Visual.indexBits;
          break;
       case GL_INDEX_CLEAR_VALUE:
          params[0] = ctx->Color.ClearIndex;
          break;
       case GL_INDEX_MODE:
-         params[0] = BOOLEAN_TO_INT(!ctx->DrawBuffer->Visual.rgbMode);
+         params[0] = BOOLEAN_TO_INT(GL_FALSE);
          break;
       case GL_INDEX_OFFSET:
          params[0] = ctx->Pixel.IndexOffset;
@@ -4475,6 +4594,8 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = IROUND(ctx->Pixel.RedBias);
          break;
       case GL_RED_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = ctx->DrawBuffer->Visual.redBits;
          break;
       case GL_RED_SCALE:
@@ -4487,7 +4608,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = BOOLEAN_TO_INT(ctx->Transform.RescaleNormals);
          break;
       case GL_RGBA_MODE:
-         params[0] = BOOLEAN_TO_INT(ctx->DrawBuffer->Visual.rgbMode);
+         params[0] = BOOLEAN_TO_INT(GL_TRUE);
          break;
       case GL_SCISSOR_BOX:
          params[0] = ctx->Scissor.X;
@@ -4577,6 +4698,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          CHECK_EXT1(MESA_texture_array, "GetIntegerv");
          params[0] = ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name;
          break;
+      case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
+         CHECK_EXT1(MESA_texture_array, "GetIntegerv");
+         params[0] = ctx->Const.MaxArrayTextureLayers;
+         break;
       case GL_TEXTURE_GEN_S:
          params[0] = BOOLEAN_TO_INT(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
          break;
@@ -4591,7 +4716,14 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          break;
       case GL_TEXTURE_MATRIX:
          {
-         const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+         const GLfloat *matrix;
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
+                        unit);
+            return;
+         }
+         matrix = ctx->TextureMatrixStack[unit].Top->m;
          params[0] = IROUND(matrix[0]);
          params[1] = IROUND(matrix[1]);
          params[2] = IROUND(matrix[2]);
@@ -4611,7 +4743,15 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          }
          break;
       case GL_TEXTURE_STACK_DEPTH:
-         params[0] = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1;
+         {
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(texture stack depth, unit %u)", unit);
+            return;
+         }
+         params[0] = ctx->TextureMatrixStack[unit].Depth + 1;
+         }
          break;
       case GL_UNPACK_ALIGNMENT:
          params[0] = ctx->Unpack.Alignment;
@@ -4986,13 +5126,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
          CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
          params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
          params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
          params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
-         }
          break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
          CHECK_EXT1(EXT_secondary_color, "GetIntegerv");
@@ -5012,10 +5150,8 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          break;
       case GL_CURRENT_FOG_COORDINATE_EXT:
          CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = IROUND(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
-         }
          break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
          CHECK_EXT1(EXT_fog_coord, "GetIntegerv");
@@ -5437,11 +5573,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          break;
       case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
          CHECK_EXT1(OES_read_format, "GetIntegerv");
-         params[0] = ctx->Const.ColorReadType;
+         params[0] = _mesa_get_color_read_type(ctx);
          break;
       case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
          CHECK_EXT1(OES_read_format, "GetIntegerv");
-         params[0] = ctx->Const.ColorReadFormat;
+         params[0] = _mesa_get_color_read_format(ctx);
          break;
       case GL_NUM_FRAGMENT_REGISTERS_ATI:
          CHECK_EXT1(ATI_fragment_shader, "GetIntegerv");
@@ -5568,6 +5704,38 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          CHECK_EXT1(ARB_sync, "GetIntegerv");
          params[0] = INT64_TO_INT(ctx->Const.MaxServerWaitTimeout);
          break;
+      case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+         CHECK_EXT1(EXT_transform_feedback, "GetIntegerv");
+         params[0] = ctx->TransformFeedback.CurrentBuffer->Name;
+         break;
+      case GL_RASTERIZER_DISCARD:
+         CHECK_EXT1(EXT_transform_feedback, "GetIntegerv");
+         params[0] = BOOLEAN_TO_INT(ctx->TransformFeedback.RasterDiscard);
+         break;
+      case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
+         CHECK_EXT1(EXT_transform_feedback, "GetIntegerv");
+         params[0] = ctx->Const.MaxTransformFeedbackInterleavedComponents;
+         break;
+      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
+         CHECK_EXT1(EXT_transform_feedback, "GetIntegerv");
+         params[0] = ctx->Const.MaxTransformFeedbackSeparateAttribs;
+         break;
+      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
+         CHECK_EXT1(EXT_transform_feedback, "GetIntegerv");
+         params[0] = ctx->Const.MaxTransformFeedbackSeparateComponents;
+         break;
+      case GL_NUM_EXTENSIONS:
+         params[0] = _mesa_get_extension_count(ctx);
+         break;
+      case GL_MAJOR_VERSION:
+         params[0] = ctx->VersionMajor;
+         break;
+      case GL_MINOR_VERSION:
+         params[0] = ctx->VersionMinor;
+         break;
+      case GL_CONTEXT_FLAGS:
+         params[0] = ctx->Const.ContextFlags;
+         break;
       default:
          _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv(pname=0x%x)", pname);
    }
@@ -5583,9 +5751,6 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
    if (!params)
       return;
 
-   if (ctx->NewState)
-      _mesa_update_state(ctx);
-
    if (ctx->Driver.GetInteger64v &&
        ctx->Driver.GetInteger64v(ctx, pname, params))
       return;
@@ -5613,6 +5778,8 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          params[0] = IROUND64(ctx->Pixel.AlphaBias);
          break;
       case GL_ALPHA_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = (GLint64)(ctx->DrawBuffer->Visual.alphaBits);
          break;
       case GL_ALPHA_SCALE:
@@ -5637,7 +5804,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          params[0] = (GLint64)(ctx->DrawBuffer->Visual.numAuxBuffers);
          break;
       case GL_BLEND:
-         params[0] = BOOLEAN_TO_INT64(ctx->Color.BlendEnabled);
+         params[0] = BOOLEAN_TO_INT64((ctx->Color.BlendEnabled & 1));
          break;
       case GL_BLEND_DST:
          params[0] = ENUM_TO_INT64(ctx->Color.BlendDstRGB);
@@ -5673,6 +5840,8 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          params[0] = IROUND64(ctx->Pixel.BlueBias);
          break;
       case GL_BLUE_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = (GLint64)(ctx->DrawBuffer->Visual.blueBits);
          break;
       case GL_BLUE_SCALE:
@@ -5715,10 +5884,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          params[0] = ENUM_TO_INT64(ctx->Light.ColorMaterialMode);
          break;
       case GL_COLOR_WRITEMASK:
-         params[0] = (GLint64)(ctx->Color.ColorMask[RCOMP] ? 1 : 0);
-         params[1] = (GLint64)(ctx->Color.ColorMask[GCOMP] ? 1 : 0);
-         params[2] = (GLint64)(ctx->Color.ColorMask[BCOMP] ? 1 : 0);
-         params[3] = (GLint64)(ctx->Color.ColorMask[ACOMP] ? 1 : 0);
+         params[0] = (GLint64)(ctx->Color.ColorMask[0][RCOMP] ? 1 : 0);
+         params[1] = (GLint64)(ctx->Color.ColorMask[0][GCOMP] ? 1 : 0);
+         params[2] = (GLint64)(ctx->Color.ColorMask[0][BCOMP] ? 1 : 0);
+         params[3] = (GLint64)(ctx->Color.ColorMask[0][ACOMP] ? 1 : 0);
          break;
       case GL_CULL_FACE:
          params[0] = BOOLEAN_TO_INT64(ctx->Polygon.CullFlag);
@@ -5727,27 +5896,21 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          params[0] = ENUM_TO_INT64(ctx->Polygon.CullFaceMode);
          break;
       case GL_CURRENT_COLOR:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
          params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
          params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
          params[3] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
-         }
          break;
       case GL_CURRENT_INDEX:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]);
-         }
          break;
       case GL_CURRENT_NORMAL:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
          params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
          params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
-         }
          break;
       case GL_CURRENT_RASTER_COLOR:
          params[0] = FLOAT_TO_INT64(ctx->Current.RasterColor[0]);
@@ -5759,7 +5922,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          params[0] = IROUND64(ctx->Current.RasterDistance);
          break;
       case GL_CURRENT_RASTER_INDEX:
-         params[0] = IROUND64(ctx->Current.RasterIndex);
+         params[0] = IROUND64(1.0);
          break;
       case GL_CURRENT_RASTER_POSITION:
          params[0] = IROUND64(ctx->Current.RasterPos[0]);
@@ -5775,11 +5938,16 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
-         params[0] = IROUND64(ctx->Current.RasterTexCoords[texUnit][0]);
-         params[1] = IROUND64(ctx->Current.RasterTexCoords[texUnit][1]);
-         params[2] = IROUND64(ctx->Current.RasterTexCoords[texUnit][2]);
-         params[3] = IROUND64(ctx->Current.RasterTexCoords[texUnit][3]);
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(raster tex coords, unit %u)", unit);
+            return;
+         }
+         params[0] = IROUND64(ctx->Current.RasterTexCoords[unit][0]);
+         params[1] = IROUND64(ctx->Current.RasterTexCoords[unit][1]);
+         params[2] = IROUND64(ctx->Current.RasterTexCoords[unit][2]);
+         params[3] = IROUND64(ctx->Current.RasterTexCoords[unit][3]);
          }
          break;
       case GL_CURRENT_RASTER_POSITION_VALID:
@@ -5787,12 +5955,17 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          break;
       case GL_CURRENT_TEXTURE_COORDS:
          {
-         const GLuint texUnit = ctx->Texture.CurrentUnit;
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(current tex coords, unit %u)", unit);
+            return;
+         }
          FLUSH_CURRENT(ctx, 0);
-         params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
-         params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
-         params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
-         params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
+         params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][0]);
+         params[1] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][1]);
+         params[2] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][2]);
+         params[3] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit][3]);
          }
          break;
       case GL_DEPTH_BIAS:
@@ -5830,10 +6003,8 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          params[0] = ENUM_TO_INT64(ctx->DrawBuffer->ColorDrawBuffer[0]);
          break;
       case GL_EDGE_FLAG:
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = BOOLEAN_TO_INT64((ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0));
-         }
          break;
       case GL_FEEDBACK_BUFFER_SIZE:
          params[0] = (GLint64)(ctx->Feedback.BufferSize);
@@ -5875,19 +6046,23 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          params[0] = IROUND64(ctx->Pixel.GreenBias);
          break;
       case GL_GREEN_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = (GLint64)(ctx->DrawBuffer->Visual.greenBits);
          break;
       case GL_GREEN_SCALE:
          params[0] = IROUND64(ctx->Pixel.GreenScale);
          break;
       case GL_INDEX_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = (GLint64)(ctx->DrawBuffer->Visual.indexBits);
          break;
       case GL_INDEX_CLEAR_VALUE:
          params[0] = (GLint64)(ctx->Color.ClearIndex);
          break;
       case GL_INDEX_MODE:
-         params[0] = BOOLEAN_TO_INT64(!ctx->DrawBuffer->Visual.rgbMode);
+         params[0] = BOOLEAN_TO_INT64(GL_FALSE);
          break;
       case GL_INDEX_OFFSET:
          params[0] = (GLint64)(ctx->Pixel.IndexOffset);
@@ -6311,6 +6486,8 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          params[0] = IROUND64(ctx->Pixel.RedBias);
          break;
       case GL_RED_BITS:
+         if (ctx->NewState & _NEW_BUFFERS)
+            _mesa_update_state(ctx);
          params[0] = (GLint64)(ctx->DrawBuffer->Visual.redBits);
          break;
       case GL_RED_SCALE:
@@ -6323,7 +6500,7 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          params[0] = BOOLEAN_TO_INT64(ctx->Transform.RescaleNormals);
          break;
       case GL_RGBA_MODE:
-         params[0] = BOOLEAN_TO_INT64(ctx->DrawBuffer->Visual.rgbMode);
+         params[0] = BOOLEAN_TO_INT64(GL_TRUE);
          break;
       case GL_SCISSOR_BOX:
          params[0] = (GLint64)(ctx->Scissor.X);
@@ -6413,6 +6590,10 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          CHECK_EXT1(MESA_texture_array, "GetInteger64v");
          params[0] = (GLint64)(ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name);
          break;
+      case GL_MAX_ARRAY_TEXTURE_LAYERS_EXT:
+         CHECK_EXT1(MESA_texture_array, "GetInteger64v");
+         params[0] = (GLint64)(ctx->Const.MaxArrayTextureLayers);
+         break;
       case GL_TEXTURE_GEN_S:
          params[0] = BOOLEAN_TO_INT64(((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0));
          break;
@@ -6427,7 +6608,14 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          break;
       case GL_TEXTURE_MATRIX:
          {
-         const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;
+         const GLfloat *matrix;
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION, "glGet(texture matrix %u)",
+                        unit);
+            return;
+         }
+         matrix = ctx->TextureMatrixStack[unit].Top->m;
          params[0] = IROUND64(matrix[0]);
          params[1] = IROUND64(matrix[1]);
          params[2] = IROUND64(matrix[2]);
@@ -6447,7 +6635,15 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          }
          break;
       case GL_TEXTURE_STACK_DEPTH:
-         params[0] = (GLint64)(ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Depth + 1);
+         {
+         const GLuint unit = ctx->Texture.CurrentUnit;
+         if (unit >= ctx->Const.MaxTextureCoordUnits) {
+            _mesa_error(ctx, GL_INVALID_OPERATION,
+                        "glGet(texture stack depth, unit %u)", unit);
+            return;
+         }
+         params[0] = (GLint64)(ctx->TextureMatrixStack[unit].Depth + 1);
+         }
          break;
       case GL_UNPACK_ALIGNMENT:
          params[0] = (GLint64)(ctx->Unpack.Alignment);
@@ -6822,13 +7018,11 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
          CHECK_EXT1(EXT_secondary_color, "GetInteger64v");
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
          params[1] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
          params[2] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
          params[3] = FLOAT_TO_INT64(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]);
-         }
          break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
          CHECK_EXT1(EXT_secondary_color, "GetInteger64v");
@@ -6848,10 +7042,8 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          break;
       case GL_CURRENT_FOG_COORDINATE_EXT:
          CHECK_EXT1(EXT_fog_coord, "GetInteger64v");
-         {
          FLUSH_CURRENT(ctx, 0);
          params[0] = IROUND64(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
-         }
          break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
          CHECK_EXT1(EXT_fog_coord, "GetInteger64v");
@@ -7273,11 +7465,11 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          break;
       case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
          CHECK_EXT1(OES_read_format, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.ColorReadType);
+         params[0] = (GLint64)(_mesa_get_color_read_type(ctx));
          break;
       case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
          CHECK_EXT1(OES_read_format, "GetInteger64v");
-         params[0] = (GLint64)(ctx->Const.ColorReadFormat);
+         params[0] = (GLint64)(_mesa_get_color_read_format(ctx));
          break;
       case GL_NUM_FRAGMENT_REGISTERS_ATI:
          CHECK_EXT1(ATI_fragment_shader, "GetInteger64v");
@@ -7404,6 +7596,38 @@ _mesa_GetInteger64v( GLenum pname, GLint64 *params )
          CHECK_EXT1(ARB_sync, "GetInteger64v");
          params[0] = ctx->Const.MaxServerWaitTimeout;
          break;
+      case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+         CHECK_EXT1(EXT_transform_feedback, "GetInteger64v");
+         params[0] = (GLint64)(ctx->TransformFeedback.CurrentBuffer->Name);
+         break;
+      case GL_RASTERIZER_DISCARD:
+         CHECK_EXT1(EXT_transform_feedback, "GetInteger64v");
+         params[0] = BOOLEAN_TO_INT64(ctx->TransformFeedback.RasterDiscard);
+         break;
+      case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
+         CHECK_EXT1(EXT_transform_feedback, "GetInteger64v");
+         params[0] = (GLint64)(ctx->Const.MaxTransformFeedbackInterleavedComponents);
+         break;
+      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
+         CHECK_EXT1(EXT_transform_feedback, "GetInteger64v");
+         params[0] = (GLint64)(ctx->Const.MaxTransformFeedbackSeparateAttribs);
+         break;
+      case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
+         CHECK_EXT1(EXT_transform_feedback, "GetInteger64v");
+         params[0] = (GLint64)(ctx->Const.MaxTransformFeedbackSeparateComponents);
+         break;
+      case GL_NUM_EXTENSIONS:
+         params[0] = (GLint64)(_mesa_get_extension_count(ctx));
+         break;
+      case GL_MAJOR_VERSION:
+         params[0] = (GLint64)(ctx->VersionMajor);
+         break;
+      case GL_MINOR_VERSION:
+         params[0] = (GLint64)(ctx->VersionMinor);
+         break;
+      case GL_CONTEXT_FLAGS:
+         params[0] = (GLint64)(ctx->Const.ContextFlags);
+         break;
       default:
          _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64v(pname=0x%x)", pname);
    }
@@ -7433,3 +7657,179 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
       params[i] = (GLdouble) values[i];
 }
 
+void GLAPIENTRY
+_mesa_GetBooleanIndexedv( GLenum pname, GLuint index, GLboolean *params )
+{
+   GET_CURRENT_CONTEXT(ctx);
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   if (!params)
+      return;
+
+   switch (pname) {
+      case GL_BLEND:
+         CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv");
+         if (index >= ctx->Const.MaxDrawBuffers) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
+            return;
+         }
+         params[0] = INT_TO_BOOLEAN(((ctx->Color.BlendEnabled >> index) & 1));
+         break;
+      case GL_COLOR_WRITEMASK:
+         CHECK_EXT1(EXT_draw_buffers2, "GetBooleanIndexedv");
+         if (index >= ctx->Const.MaxDrawBuffers) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
+            return;
+         }
+         params[0] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0);
+         params[1] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0);
+         params[2] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0);
+         params[3] = INT_TO_BOOLEAN(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0);
+         break;
+      case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+         CHECK_EXT1(EXT_transform_feedback, "GetBooleanIndexedv");
+         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
+            return;
+         }
+         params[0] = INT64_TO_BOOLEAN(ctx->TransformFeedback.Offset[index]);
+         break;
+      case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+         CHECK_EXT1(EXT_transform_feedback, "GetBooleanIndexedv");
+         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
+            return;
+         }
+         params[0] = INT64_TO_BOOLEAN(ctx->TransformFeedback.Size[index]);
+         break;
+      case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+         CHECK_EXT1(EXT_transform_feedback, "GetBooleanIndexedv");
+         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanIndexedv(index=%u), index", pname);
+            return;
+         }
+         params[0] = INT_TO_BOOLEAN(ctx->TransformFeedback.Buffers[index]->Name);
+         break;
+      default:
+         _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanIndexedv(pname=0x%x)", pname);
+   }
+}
+
+void GLAPIENTRY
+_mesa_GetIntegerIndexedv( GLenum pname, GLuint index, GLint *params )
+{
+   GET_CURRENT_CONTEXT(ctx);
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   if (!params)
+      return;
+
+   switch (pname) {
+      case GL_BLEND:
+         CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv");
+         if (index >= ctx->Const.MaxDrawBuffers) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
+            return;
+         }
+         params[0] = ((ctx->Color.BlendEnabled >> index) & 1);
+         break;
+      case GL_COLOR_WRITEMASK:
+         CHECK_EXT1(EXT_draw_buffers2, "GetIntegerIndexedv");
+         if (index >= ctx->Const.MaxDrawBuffers) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
+            return;
+         }
+         params[0] = ctx->Color.ColorMask[index][RCOMP] ? 1 : 0;
+         params[1] = ctx->Color.ColorMask[index][GCOMP] ? 1 : 0;
+         params[2] = ctx->Color.ColorMask[index][BCOMP] ? 1 : 0;
+         params[3] = ctx->Color.ColorMask[index][ACOMP] ? 1 : 0;
+         break;
+      case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+         CHECK_EXT1(EXT_transform_feedback, "GetIntegerIndexedv");
+         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
+            return;
+         }
+         params[0] = INT64_TO_INT(ctx->TransformFeedback.Offset[index]);
+         break;
+      case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+         CHECK_EXT1(EXT_transform_feedback, "GetIntegerIndexedv");
+         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
+            return;
+         }
+         params[0] = INT64_TO_INT(ctx->TransformFeedback.Size[index]);
+         break;
+      case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+         CHECK_EXT1(EXT_transform_feedback, "GetIntegerIndexedv");
+         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerIndexedv(index=%u), index", pname);
+            return;
+         }
+         params[0] = ctx->TransformFeedback.Buffers[index]->Name;
+         break;
+      default:
+         _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerIndexedv(pname=0x%x)", pname);
+   }
+}
+
+#if FEATURE_ARB_sync
+void GLAPIENTRY
+_mesa_GetInteger64Indexedv( GLenum pname, GLuint index, GLint64 *params )
+{
+   GET_CURRENT_CONTEXT(ctx);
+   ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+   if (!params)
+      return;
+
+   switch (pname) {
+      case GL_BLEND:
+         CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv");
+         if (index >= ctx->Const.MaxDrawBuffers) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
+            return;
+         }
+         params[0] = (GLint64)(((ctx->Color.BlendEnabled >> index) & 1));
+         break;
+      case GL_COLOR_WRITEMASK:
+         CHECK_EXT1(EXT_draw_buffers2, "GetInteger64Indexedv");
+         if (index >= ctx->Const.MaxDrawBuffers) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
+            return;
+         }
+         params[0] = (GLint64)(ctx->Color.ColorMask[index][RCOMP] ? 1 : 0);
+         params[1] = (GLint64)(ctx->Color.ColorMask[index][GCOMP] ? 1 : 0);
+         params[2] = (GLint64)(ctx->Color.ColorMask[index][BCOMP] ? 1 : 0);
+         params[3] = (GLint64)(ctx->Color.ColorMask[index][ACOMP] ? 1 : 0);
+         break;
+      case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+         CHECK_EXT1(EXT_transform_feedback, "GetInteger64Indexedv");
+         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
+            return;
+         }
+         params[0] = ctx->TransformFeedback.Offset[index];
+         break;
+      case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+         CHECK_EXT1(EXT_transform_feedback, "GetInteger64Indexedv");
+         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
+            return;
+         }
+         params[0] = ctx->TransformFeedback.Size[index];
+         break;
+      case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+         CHECK_EXT1(EXT_transform_feedback, "GetInteger64Indexedv");
+         if (index >= ctx->Const.MaxTransformFeedbackSeparateAttribs) {
+            _mesa_error(ctx, GL_INVALID_VALUE, "glGetInteger64Indexedv(index=%u), index", pname);
+            return;
+         }
+         params[0] = (GLint64)(ctx->TransformFeedback.Buffers[index]->Name);
+         break;
+      default:
+         _mesa_error(ctx, GL_INVALID_ENUM, "glGetInteger64Indexedv(pname=0x%x)", pname);
+   }
+}
+#endif /* FEATURE_ARB_sync */
+