EXTRA_EXT(EXT_stencil_two_side);
EXTRA_EXT(EXT_depth_bounds_test);
EXTRA_EXT(ARB_depth_clamp);
+EXTRA_EXT(AMD_depth_clamp_separate);
EXTRA_EXT(ATI_fragment_shader);
EXTRA_EXT(EXT_provoking_vertex);
EXTRA_EXT(ARB_fragment_shader);
v->value_matrix = ctx->TextureMatrixStack[unit].Top;
break;
+ case GL_VERTEX_ARRAY:
+ v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POS);
+ break;
+ case GL_NORMAL_ARRAY:
+ v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_NORMAL);
+ break;
+ case GL_COLOR_ARRAY:
+ v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR0);
+ break;
case GL_TEXTURE_COORD_ARRAY:
- case GL_TEXTURE_COORD_ARRAY_SIZE:
+ v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_TEX(ctx->Array.ActiveTexture));
+ break;
+ case GL_INDEX_ARRAY:
+ v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR_INDEX);
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_EDGEFLAG);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY:
+ v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_COLOR1);
+ break;
+ case GL_FOG_COORDINATE_ARRAY:
+ v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_FOG);
+ break;
+ case GL_POINT_SIZE_ARRAY_OES:
+ v->value_bool = !!(ctx->Array.VAO->Enabled & VERT_BIT_POINT_SIZE);
+ break;
+
case GL_TEXTURE_COORD_ARRAY_TYPE:
case GL_TEXTURE_COORD_ARRAY_STRIDE:
array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
v->value_int = *(GLuint *) ((char *) array + d->offset);
break;
+ case GL_TEXTURE_COORD_ARRAY_SIZE:
+ array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(ctx->Array.ActiveTexture)];
+ v->value_int = array->Format.Size;
+ break;
+
+ case GL_VERTEX_ARRAY_SIZE:
+ array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS];
+ v->value_int = array->Format.Size;
+ break;
+
case GL_ACTIVE_TEXTURE_ARB:
v->value_int = GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit;
break;
/* ARB_vertex_array_bgra */
case GL_COLOR_ARRAY_SIZE:
array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0];
- v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
+ v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
break;
case GL_SECONDARY_COLOR_ARRAY_SIZE:
array = &ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1];
- v->value_int = array->Format == GL_BGRA ? GL_BGRA : array->Size;
+ v->value_int = array->Format.Format == GL_BGRA ? GL_BGRA : array->Format.Size;
break;
/* ARB_copy_buffer */