fixed pointer arithmetic error in glCopyPixels
[mesa.git] / src / mesa / main / get.c
index c721bd4bfd9e5f3a5d6339d4a549b6a86c8fb85c..efbed8ccb1f96ea0b15932c2bc5172b66fc4616d 100644 (file)
@@ -1,8 +1,8 @@
-/* $Id: get.c,v 1.57 2001/03/18 08:53:49 gareth Exp $ */
+/* $Id: get.c,v 1.75 2001/12/18 04:06:45 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
- * Version:  3.5
+ * Version:  4.1
  *
  * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
  *
 #endif
 
 
+/* Check if named extension is enabled, if not generate error and return */
+
+#define CHECK_EXTENSION_B(EXTNAME)                             \
+   if (!ctx->Extensions.EXTNAME) {                             \
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetBooleanv");     \
+      return;                                                  \
+   }   
+
+#define CHECK_EXTENSION_I(EXTNAME)                             \
+   if (!ctx->Extensions.EXTNAME) {                             \
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetIntegerv");     \
+      return;                                                  \
+   }   
+
+#define CHECK_EXTENSION_F(EXTNAME)                             \
+   if (!ctx->Extensions.EXTNAME) {                             \
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetFloatv");       \
+      return;                                                  \
+   }   
+
+#define CHECK_EXTENSION_D(EXTNAME)                             \
+   if (!ctx->Extensions.EXTNAME) {                             \
+      _mesa_error(ctx, GL_INVALID_VALUE, "glGetDoublev");      \
+      return;                                                  \
+   }   
+
+
+
 
 static GLenum
 pixel_texgen_mode(const GLcontext *ctx)
@@ -82,20 +110,23 @@ pixel_texgen_mode(const GLcontext *ctx)
 }
 
 
-
 void
 _mesa_GetBooleanv( GLenum pname, GLboolean *params )
 {
    GET_CURRENT_CONTEXT(ctx);
    GLuint i;
    GLuint texUnit = ctx->Texture.CurrentUnit;
-   GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
    const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
    if (!params)
       return;
 
+   /* We need this in order to get correct results for
+    * GL_OCCLUSION_TEST_RESULT_HP.  There might be other important cases.
+    */
+   FLUSH_VERTICES(ctx, 0);
+
    if (MESA_VERBOSE & VERBOSE_API)
       fprintf(stderr, "glGetBooleanv %s\n", _mesa_lookup_enum_by_nr(pname));
 
@@ -228,10 +259,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          break;
       case GL_CURRENT_COLOR:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = INT_TO_BOOL(ctx->Current.Color[0]);
-         params[1] = INT_TO_BOOL(ctx->Current.Color[1]);
-         params[2] = INT_TO_BOOL(ctx->Current.Color[2]);
-         params[3] = INT_TO_BOOL(ctx->Current.Color[3]);
+         params[0] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
+         params[1] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
+         params[2] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
+         params[3] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
          break;
       case GL_CURRENT_INDEX:
         FLUSH_CURRENT(ctx, 0);
@@ -239,9 +270,9 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          break;
       case GL_CURRENT_NORMAL:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOL(ctx->Current.Normal[0]);
-         params[1] = FLOAT_TO_BOOL(ctx->Current.Normal[1]);
-         params[2] = FLOAT_TO_BOOL(ctx->Current.Normal[2]);
+         params[0] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
+         params[1] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
+         params[2] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
          break;
       case GL_CURRENT_RASTER_COLOR:
         params[0] = FLOAT_TO_BOOL(ctx->Current.RasterColor[0]);
@@ -262,20 +293,20 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
         params[3] = FLOAT_TO_BOOL(ctx->Current.RasterPos[3]);
         break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
-         params[0] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][0]);
-         params[1] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][1]);
-         params[2] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][2]);
-         params[3] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texTransformUnit][3]);
+         params[0] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][0]);
+         params[1] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][1]);
+         params[2] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][2]);
+         params[3] = FLOAT_TO_BOOL(ctx->Current.RasterMultiTexCoord[texUnit][3]);
         break;
       case GL_CURRENT_RASTER_POSITION_VALID:
          *params = ctx->Current.RasterPosValid;
         break;
       case GL_CURRENT_TEXTURE_COORDS:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][0]);
-         params[1] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][1]);
-         params[2] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][2]);
-         params[3] = FLOAT_TO_BOOL(ctx->Current.Texcoord[texTransformUnit][3]);
+         params[0] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0]);
+         params[1] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1]);
+         params[2] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2]);
+         params[3] = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]);
         break;
       case GL_DEPTH_BIAS:
          *params = FLOAT_TO_BOOL(ctx->Pixel.DepthBias);
@@ -360,15 +391,6 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
       case GL_GREEN_SCALE:
          *params = FLOAT_TO_BOOL(ctx->Pixel.GreenScale);
         break;
-      case GL_HISTOGRAM:
-         if (ctx->Extensions.EXT_histogram) {
-            *params = ctx->Pixel.HistogramEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
-            return;
-         }
-        break;
       case GL_INDEX_BITS:
          *params = INT_TO_BOOL( ctx->Visual.indexBits );
         break;
@@ -580,8 +602,10 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
         *params = INT_TO_BOOL(MAX_PROJECTION_STACK_DEPTH);
         break;
       case GL_MAX_TEXTURE_SIZE:
+         *params = INT_TO_BOOL(1 << (ctx->Const.MaxTextureLevels - 1));
+        break;
       case GL_MAX_3D_TEXTURE_SIZE:
-         *params = INT_TO_BOOL(ctx->Const.MaxTextureSize);
+         *params = INT_TO_BOOL(1 << (ctx->Const.Max3DTextureLevels - 1));
         break;
       case GL_MAX_TEXTURE_STACK_DEPTH:
         *params = INT_TO_BOOL(MAX_TEXTURE_STACK_DEPTH);
@@ -590,16 +614,13 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
         params[0] = INT_TO_BOOL(MAX_WIDTH);
         params[1] = INT_TO_BOOL(MAX_HEIGHT);
         break;
-      case GL_MINMAX:
-         *params = ctx->Pixel.MinMaxEnabled;
-         break;
       case GL_MODELVIEW_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = FLOAT_TO_BOOL(ctx->ModelView.m[i]);
+           params[i] = FLOAT_TO_BOOL(ctx->ModelviewMatrixStack.Top->m[i]);
         }
         break;
       case GL_MODELVIEW_STACK_DEPTH:
-        *params = INT_TO_BOOL(ctx->ModelViewStackDepth + 1);
+         *params = INT_TO_BOOL(ctx->ModelviewMatrixStack.Depth + 1);
         break;
       case GL_NAME_STACK_DEPTH:
         *params = INT_TO_BOOL(ctx->Select.NameStackDepth);
@@ -722,11 +743,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
         break;
       case GL_PROJECTION_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = FLOAT_TO_BOOL(ctx->ProjectionMatrix.m[i]);
+           params[i] = FLOAT_TO_BOOL(ctx->ProjectionMatrixStack.Top->m[i]);
         }
         break;
       case GL_PROJECTION_STACK_DEPTH:
-        *params = INT_TO_BOOL(ctx->ProjectionStackDepth + 1);
+        *params = INT_TO_BOOL(ctx->ProjectionMatrixStack.Depth + 1);
         break;
       case GL_READ_BUFFER:
         *params = ENUM_TO_BOOL(ctx->Pixel.ReadBuffer);
@@ -847,11 +868,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
       case GL_TEXTURE_MATRIX:
         for (i=0;i<16;i++) {
            params[i] =
-              FLOAT_TO_BOOL(ctx->TextureMatrix[texTransformUnit].m[i]);
+              FLOAT_TO_BOOL(ctx->TextureMatrixStack[texUnit].Top->m[i]);
         }
         break;
       case GL_TEXTURE_STACK_DEPTH:
-        *params = INT_TO_BOOL(ctx->TextureStackDepth[texTransformUnit] + 1);
+        *params = INT_TO_BOOL(ctx->TextureMatrixStack[texUnit].Depth + 1);
         break;
       case GL_UNPACK_ALIGNMENT:
         *params = INT_TO_BOOL(ctx->Unpack.Alignment);
@@ -978,47 +999,34 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
 
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
-         return;
+         CHECK_EXTENSION_B(ARB_texture_cube_map);
+         *params = _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+         break;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = INT_TO_BOOL(textureUnit->CurrentCubeMap->Name);
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
-         return;
+         CHECK_EXTENSION_B(ARB_texture_cube_map);
+         *params = INT_TO_BOOL(textureUnit->CurrentCubeMap->Name);
+         break;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = INT_TO_BOOL(ctx->Const.MaxCubeTextureSize);
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+         CHECK_EXTENSION_B(ARB_texture_cube_map);
+         *params = INT_TO_BOOL(1 << (ctx->Const.MaxCubeTextureLevels - 1));
          break;
 
       /* GL_ARB_texture_compression */
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = INT_TO_BOOL(ctx->Hint.TextureCompression);
-         }
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+         CHECK_EXTENSION_B(ARB_texture_compression);
+         *params = INT_TO_BOOL(ctx->Hint.TextureCompression);
          break;
       case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = INT_TO_BOOL(ctx->Const.NumCompressedTextureFormats);
-         }
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
+         CHECK_EXTENSION_B(ARB_texture_compression);
+         *params = INT_TO_BOOL(ctx->Const.NumCompressedTextureFormats);
          break;
       case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
+         CHECK_EXTENSION_B(ARB_texture_compression);
+         {
             GLuint i;
             for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
                params[i] = INT_TO_BOOL(ctx->Const.CompressedTextureFormats[i]);
          }
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
          break;
 
       /* GL_EXT_compiled_vertex_array */
@@ -1034,7 +1042,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ColorMatrix.m);
+            _math_transposef(tm, ctx->ColorMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = FLOAT_TO_BOOL(tm[i]);
             }
@@ -1044,7 +1052,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ModelView.m);
+            _math_transposef(tm, ctx->ModelviewMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = FLOAT_TO_BOOL(tm[i]);
             }
@@ -1054,7 +1062,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ProjectionMatrix.m);
+            _math_transposef(tm, ctx->ProjectionMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = FLOAT_TO_BOOL(tm[i]);
             }
@@ -1064,7 +1072,7 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
+            _math_transposef(tm, ctx->TextureMatrixStack[texUnit].Top->m);
             for (i=0;i<16;i++) {
                params[i] = FLOAT_TO_BOOL(tm[i]);
             }
@@ -1073,26 +1081,18 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
 
       /* GL_HP_occlusion_test */
       case GL_OCCLUSION_TEST_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            *params = ctx->Depth.OcclusionTest;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
-         }
+         CHECK_EXTENSION_B(HP_occlusion_test);
+         *params = ctx->Depth.OcclusionTest;
          return;
       case GL_OCCLUSION_TEST_RESULT_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            if (ctx->Depth.OcclusionTest)
-               *params = ctx->OcclusionResult;
-            else
-               *params = ctx->OcclusionResultSaved;
-            /* reset flag now */
-            ctx->OcclusionResult = GL_FALSE;
-            ctx->OcclusionResultSaved = GL_FALSE;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
-         }
+         CHECK_EXTENSION_B(HP_occlusion_test);
+         if (ctx->Depth.OcclusionTest)
+            *params = ctx->OcclusionResult;
+         else
+            *params = ctx->OcclusionResultSaved;
+         /* reset flag now */
+         ctx->OcclusionResult = GL_FALSE;
+         ctx->OcclusionResultSaved = GL_FALSE;
          return;
 
       /* GL_SGIS_pixel_texture */
@@ -1111,11 +1111,11 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
       /* GL_SGI_color_matrix (also in 1.2 imaging) */
       case GL_COLOR_MATRIX_SGI:
          for (i=0;i<16;i++) {
-           params[i] = FLOAT_TO_BOOL(ctx->ColorMatrix.m[i]);
+           params[i] = FLOAT_TO_BOOL(ctx->ColorMatrixStack.Top->m[i]);
         }
         break;
       case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         *params = INT_TO_BOOL(ctx->ColorStackDepth + 1);
+         *params = INT_TO_BOOL(ctx->ColorMatrixStack.Depth + 1);
          break;
       case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
          *params = FLOAT_TO_BOOL(MAX_COLOR_STACK_DEPTH);
@@ -1147,63 +1147,68 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
 
       /* GL_EXT_convolution (also in 1.2 imaging) */
       case GL_CONVOLUTION_1D_EXT:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = ctx->Pixel.Convolution1DEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
-            return;
-         }
+         CHECK_EXTENSION_B(EXT_convolution);
+         *params = ctx->Pixel.Convolution1DEnabled;
          break;
       case GL_CONVOLUTION_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = ctx->Pixel.Convolution2DEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
-            return;
-         }
+         CHECK_EXTENSION_B(EXT_convolution);
+         *params = ctx->Pixel.Convolution2DEnabled;
          break;
       case GL_SEPARABLE_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = ctx->Pixel.Separable2DEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetBooleanv");
-            return;
-         }
+         CHECK_EXTENSION_B(EXT_convolution);
+         *params = ctx->Pixel.Separable2DEnabled;
          break;
       case GL_MAX_CONVOLUTION_WIDTH:
+         CHECK_EXTENSION_B(EXT_convolution);
          *params = INT_TO_BOOL(ctx->Const.MaxConvolutionWidth);
          break;
       case GL_MAX_CONVOLUTION_HEIGHT:
+         CHECK_EXTENSION_B(EXT_convolution);
          *params = INT_TO_BOOL(ctx->Const.MaxConvolutionHeight);
          break;
       case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+         CHECK_EXTENSION_B(EXT_convolution);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[0]);
          break;
       case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+         CHECK_EXTENSION_B(EXT_convolution);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[1]);
          break;
       case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+         CHECK_EXTENSION_B(EXT_convolution);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[2]);
          break;
       case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+         CHECK_EXTENSION_B(EXT_convolution);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionScale[3]);
          break;
       case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+         CHECK_EXTENSION_B(EXT_convolution);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[0]);
          break;
       case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+         CHECK_EXTENSION_B(EXT_convolution);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[1]);
          break;
       case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+         CHECK_EXTENSION_B(EXT_convolution);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[2]);
          break;
       case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+         CHECK_EXTENSION_B(EXT_convolution);
          *params = FLOAT_TO_BOOL(ctx->Pixel.PostConvolutionBias[2]);
          break;
 
+      /* GL_EXT_histogram (also in 1.2 imaging) */
+      case GL_HISTOGRAM:
+         CHECK_EXTENSION_B(EXT_histogram);
+         *params = ctx->Pixel.HistogramEnabled;
+        break;
+      case GL_MINMAX:
+         CHECK_EXTENSION_B(EXT_histogram);
+         *params = ctx->Pixel.MinMaxEnabled;
+         break;
+
       /* GL_SGI_color_table (also in 1.2 imaging */
       case GL_COLOR_TABLE_SGI:
          *params = ctx->Pixel.ColorTableEnabled;
@@ -1217,63 +1222,214 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
 
       /* GL_EXT_secondary_color */
       case GL_COLOR_SUM_EXT:
+         CHECK_EXTENSION_B(EXT_secondary_color);
         *params = ctx->Fog.ColorSumEnabled;
         break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
+         CHECK_EXTENSION_B(EXT_secondary_color);
         FLUSH_CURRENT(ctx, 0);
-         params[0] = INT_TO_BOOL(ctx->Current.SecondaryColor[0]);
-         params[1] = INT_TO_BOOL(ctx->Current.SecondaryColor[1]);
-         params[2] = INT_TO_BOOL(ctx->Current.SecondaryColor[2]);
+         params[0] = INT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]);
+         params[1] = INT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]);
+         params[2] = INT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]);
         break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
+         CHECK_EXTENSION_B(EXT_secondary_color);
          *params = ctx->Array.SecondaryColor.Enabled;
          break;
       case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+         CHECK_EXTENSION_B(EXT_secondary_color);
         *params = ENUM_TO_BOOL(ctx->Array.SecondaryColor.Type);
         break;
       case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+         CHECK_EXTENSION_B(EXT_secondary_color);
         *params = INT_TO_BOOL(ctx->Array.SecondaryColor.Stride);
         break;
       case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
+         CHECK_EXTENSION_B(EXT_secondary_color);
         *params = INT_TO_BOOL(ctx->Array.SecondaryColor.Stride);
         break;
 
       /* GL_EXT_fog_coord */
       case GL_CURRENT_FOG_COORDINATE_EXT:
+         CHECK_EXTENSION_B(EXT_fog_coord);
         FLUSH_CURRENT(ctx, 0);
-        *params = FLOAT_TO_BOOL(ctx->Current.FogCoord);
+        *params = FLOAT_TO_BOOL(ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
         break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
+         CHECK_EXTENSION_B(EXT_fog_coord);
          *params = ctx->Array.FogCoord.Enabled;
          break;
       case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+         CHECK_EXTENSION_B(EXT_fog_coord);
         *params = ENUM_TO_BOOL(ctx->Array.FogCoord.Type);
         break;
       case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+         CHECK_EXTENSION_B(EXT_fog_coord);
         *params = INT_TO_BOOL(ctx->Array.FogCoord.Stride);
         break;
 
+      /* GL_EXT_texture_lod_bias */
+      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
+         *params = FLOAT_TO_BOOL(ctx->Const.MaxTextureLodBias);
+         break;
+
       /* GL_EXT_texture_filter_anisotropic */
       case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
-         if (ctx->Extensions.EXT_texture_filter_anisotropic) {
-           *params = FLOAT_TO_BOOL(ctx->Const.MaxTextureMaxAnisotropy);
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
-            return;
-         }
+         CHECK_EXTENSION_B(EXT_texture_filter_anisotropic);
+         *params = FLOAT_TO_BOOL(ctx->Const.MaxTextureMaxAnisotropy);
         break;
 
+      /* GL_ARB_multisample */
+      case GL_MULTISAMPLE_ARB:
+         CHECK_EXTENSION_B(ARB_multisample);
+         *params = ctx->Multisample.Enabled;
+         break;
+      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+         CHECK_EXTENSION_B(ARB_multisample);
+         *params = ctx->Multisample.SampleAlphaToCoverage;
+         break;
+      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+         CHECK_EXTENSION_B(ARB_multisample);
+         *params = ctx->Multisample.SampleAlphaToOne;
+         break;
+      case GL_SAMPLE_COVERAGE_ARB:
+         CHECK_EXTENSION_B(ARB_multisample);
+         *params = ctx->Multisample.SampleCoverage;
+         break;
+      case GL_SAMPLE_COVERAGE_VALUE_ARB:
+         CHECK_EXTENSION_B(ARB_multisample);
+         *params = FLOAT_TO_BOOL(ctx->Multisample.SampleCoverageValue);
+         break;
+      case GL_SAMPLE_COVERAGE_INVERT_ARB:
+         CHECK_EXTENSION_B(ARB_multisample);
+         *params = ctx->Multisample.SampleCoverageInvert;
+         break;
+      case GL_SAMPLE_BUFFERS_ARB:
+         CHECK_EXTENSION_B(ARB_multisample);
+         *params = 0; /* XXX fix someday */
+         break;
+      case GL_SAMPLES_ARB:
+         CHECK_EXTENSION_B(ARB_multisample);
+         *params = 0; /* XXX fix someday */
+         break;
+
+      /* GL_IBM_rasterpos_clip */
+      case GL_RASTER_POSITION_UNCLIPPED_IBM:
+         CHECK_EXTENSION_B(IBM_rasterpos_clip);
+         *params = ctx->Transform.RasterPositionUnclipped;
+         break;
+
       /* GL_MESA_sprite_point */
       case GL_SPRITE_POINT_MESA:
-         if (ctx->Extensions.MESA_sprite_point) {
-            *params = ctx->Point.SpriteMode;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
-            return;
+         CHECK_EXTENSION_B(MESA_sprite_point);
+         *params = ctx->Point.SpriteMode;
+         break;
+
+      /* GL_SGIS_generate_mipmap */
+      case GL_GENERATE_MIPMAP_HINT_SGIS:
+         CHECK_EXTENSION_B(SGIS_generate_mipmap);
+         *params = ENUM_TO_BOOL(ctx->Hint.GenerateMipmap);
+         break;
+
+      /* GL_NV_vertex_program */
+      case GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV:
+         CHECK_EXTENSION_B(NV_vertex_program);
+         *params = MAX_PROGRAM_STACK_DEPTH;
+         break;
+      case GL_MAX_TRACK_MATRICES_NV:
+         CHECK_EXTENSION_B(NV_vertex_program);
+         *params = MAX_PROGRAM_MATRICES;
+         break;
+      case GL_VERTEX_PROGRAM_NV:
+         CHECK_EXTENSION_B(NV_vertex_program);
+         *params = ctx->VertexProgram.Enabled;
+         break;
+      case GL_VERTEX_PROGRAM_POINT_SIZE_NV:
+         CHECK_EXTENSION_B(NV_vertex_program);
+         *params = ctx->VertexProgram.PointSizeEnabled;
+         break;
+      case GL_VERTEX_PROGRAM_TWO_SIDE_NV:
+         CHECK_EXTENSION_B(NV_vertex_program);
+         *params = ctx->VertexProgram.TwoSideEnabled;
+         break;
+      case GL_CURRENT_MATRIX_STACK_DEPTH_NV:
+         CHECK_EXTENSION_B(NV_vertex_program);
+         *params = 0;
+         break;
+      case GL_CURRENT_MATRIX_NV:
+         CHECK_EXTENSION_B(NV_vertex_program);
+         *params = 0;
+         break;
+      case GL_VERTEX_PROGRAM_BINDING_NV:
+         CHECK_EXTENSION_B(NV_vertex_program);
+         *params = 0;
+         break;
+      case GL_PROGRAM_ERROR_POSITION_NV:
+         CHECK_EXTENSION_B(NV_vertex_program);
+         *params = 0;
+         break;
+      case GL_VERTEX_ATTRIB_ARRAY0_NV:
+      case GL_VERTEX_ATTRIB_ARRAY1_NV:
+      case GL_VERTEX_ATTRIB_ARRAY2_NV:
+      case GL_VERTEX_ATTRIB_ARRAY3_NV:
+      case GL_VERTEX_ATTRIB_ARRAY4_NV:
+      case GL_VERTEX_ATTRIB_ARRAY5_NV:
+      case GL_VERTEX_ATTRIB_ARRAY6_NV:
+      case GL_VERTEX_ATTRIB_ARRAY7_NV:
+      case GL_VERTEX_ATTRIB_ARRAY8_NV:
+      case GL_VERTEX_ATTRIB_ARRAY9_NV:
+      case GL_VERTEX_ATTRIB_ARRAY10_NV:
+      case GL_VERTEX_ATTRIB_ARRAY11_NV:
+      case GL_VERTEX_ATTRIB_ARRAY12_NV:
+      case GL_VERTEX_ATTRIB_ARRAY13_NV:
+      case GL_VERTEX_ATTRIB_ARRAY14_NV:
+      case GL_VERTEX_ATTRIB_ARRAY15_NV:
+         CHECK_EXTENSION_B(NV_vertex_program);
+         {
+            GLuint n = (GLint) pname - GL_VERTEX_ATTRIB_ARRAY0_NV;
+            *params = ctx->Array.VertexAttrib[n].Enabled;
          }
          break;
+      case GL_MAP1_VERTEX_ATTRIB0_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB1_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB2_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB3_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB4_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB5_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB6_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB7_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB8_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB9_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB10_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB11_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB12_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB13_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB14_4_NV:
+      case GL_MAP1_VERTEX_ATTRIB15_4_NV:
+         CHECK_EXTENSION_B(NV_vertex_program);
+         _mesa_problem(ctx, "glGetBoolean NV token not implemented");
+         *params = 0;
+         break;
+      case GL_MAP2_VERTEX_ATTRIB0_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB1_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB2_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB3_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB4_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB5_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB6_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB7_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB8_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB9_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB10_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB11_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB12_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB13_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB14_4_NV:
+      case GL_MAP2_VERTEX_ATTRIB15_4_NV:
+         CHECK_EXTENSION_B(NV_vertex_program);
+         _mesa_problem(ctx, "glGetBoolean NV token not implemented");
+         *params = 0;
+         break;
 
       default:
          _mesa_error( ctx, GL_INVALID_ENUM, "glGetBooleanv" );
@@ -1281,21 +1437,23 @@ _mesa_GetBooleanv( GLenum pname, GLboolean *params )
 }
 
 
-
-
 void
 _mesa_GetDoublev( GLenum pname, GLdouble *params )
 {
    GET_CURRENT_CONTEXT(ctx);
    GLuint i;
    GLuint texUnit = ctx->Texture.CurrentUnit;
-   GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
    const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
    if (!params)
       return;
 
+   /* We need this in order to get correct results for
+    * GL_OCCLUSION_TEST_RESULT_HP.  There might be other important cases.
+    */
+   FLUSH_VERTICES(ctx, 0);
+
    if (MESA_VERBOSE & VERBOSE_API)
       fprintf(stderr, "glGetDoublev %s\n", _mesa_lookup_enum_by_nr(pname));
 
@@ -1427,10 +1585,10 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          break;
       case GL_CURRENT_COLOR:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
-         params[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
-         params[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
-         params[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
+         params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
+         params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
+         params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
+         params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
          break;
       case GL_CURRENT_INDEX:
         FLUSH_CURRENT(ctx, 0);
@@ -1438,9 +1596,9 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          break;
       case GL_CURRENT_NORMAL:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = (GLdouble) ctx->Current.Normal[0];
-         params[1] = (GLdouble) ctx->Current.Normal[1];
-         params[2] = (GLdouble) ctx->Current.Normal[2];
+         params[0] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
+         params[1] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
+         params[2] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
          break;
       case GL_CURRENT_RASTER_COLOR:
         params[0] = (GLdouble) ctx->Current.RasterColor[0];
@@ -1461,20 +1619,20 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
         params[3] = (GLdouble) ctx->Current.RasterPos[3];
         break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
-        params[0] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][0];
-        params[1] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][1];
-        params[2] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][2];
-        params[3] = (GLdouble) ctx->Current.RasterMultiTexCoord[texTransformUnit][3];
+        params[0] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][0];
+        params[1] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][1];
+        params[2] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][2];
+        params[3] = (GLdouble) ctx->Current.RasterMultiTexCoord[texUnit][3];
         break;
       case GL_CURRENT_RASTER_POSITION_VALID:
         *params = (GLdouble) ctx->Current.RasterPosValid;
         break;
       case GL_CURRENT_TEXTURE_COORDS:
         FLUSH_CURRENT(ctx, 0);
-        params[0] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][0];
-        params[1] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][1];
-        params[2] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][2];
-        params[3] = (GLdouble) ctx->Current.Texcoord[texTransformUnit][3];
+        params[0] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
+        params[1] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
+        params[2] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
+        params[3] = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
         break;
       case GL_DEPTH_BIAS:
         *params = (GLdouble) ctx->Pixel.DepthBias;
@@ -1559,15 +1717,6 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
       case GL_GREEN_SCALE:
          *params = (GLdouble) ctx->Pixel.GreenScale;
          break;
-      case GL_HISTOGRAM:
-         if (ctx->Extensions.EXT_histogram || ctx->Extensions.ARB_imaging) {
-            *params = (GLdouble) ctx->Pixel.HistogramEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
-            return;
-         }
-        break;
       case GL_INDEX_BITS:
          *params = (GLdouble) ctx->Visual.indexBits;
         break;
@@ -1779,8 +1928,10 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
         *params = (GLdouble) MAX_PROJECTION_STACK_DEPTH;
         break;
       case GL_MAX_TEXTURE_SIZE:
+         *params = (GLdouble) (1 << (ctx->Const.MaxTextureLevels - 1));
+        break;
       case GL_MAX_3D_TEXTURE_SIZE:
-         *params = (GLdouble) ctx->Const.MaxTextureSize;
+         *params = (GLdouble) (1 << (ctx->Const.Max3DTextureLevels - 1));
         break;
       case GL_MAX_TEXTURE_STACK_DEPTH:
         *params = (GLdouble) MAX_TEXTURE_STACK_DEPTH;
@@ -1789,16 +1940,13 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          params[0] = (GLdouble) MAX_WIDTH;
          params[1] = (GLdouble) MAX_HEIGHT;
          break;
-      case GL_MINMAX:
-         *params = (GLdouble) ctx->Pixel.MinMaxEnabled;
-         break;
       case GL_MODELVIEW_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = (GLdouble) ctx->ModelView.m[i];
+           params[i] = (GLdouble) ctx->ModelviewMatrixStack.Top->m[i];
         }
         break;
       case GL_MODELVIEW_STACK_DEPTH:
-        *params = (GLdouble) (ctx->ModelViewStackDepth + 1);
+        *params = (GLdouble) (ctx->ModelviewMatrixStack.Depth + 1);
         break;
       case GL_NAME_STACK_DEPTH:
         *params = (GLdouble) ctx->Select.NameStackDepth;
@@ -1921,11 +2069,11 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
         break;
       case GL_PROJECTION_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = (GLdouble) ctx->ProjectionMatrix.m[i];
+           params[i] = (GLdouble) ctx->ProjectionMatrixStack.Top->m[i];
         }
         break;
       case GL_PROJECTION_STACK_DEPTH:
-        *params = (GLdouble) (ctx->ProjectionStackDepth + 1);
+        *params = (GLdouble) (ctx->ProjectionMatrixStack.Depth + 1);
         break;
       case GL_READ_BUFFER:
         *params = ENUM_TO_DOUBLE(ctx->Pixel.ReadBuffer);
@@ -2043,11 +2191,11 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
         break;
       case GL_TEXTURE_MATRIX:
          for (i=0;i<16;i++) {
-           params[i] = (GLdouble) ctx->TextureMatrix[texTransformUnit].m[i];
+           params[i] = (GLdouble) ctx->TextureMatrixStack[texUnit].Top->m[i];
         }
         break;
       case GL_TEXTURE_STACK_DEPTH:
-        *params = (GLdouble) (ctx->TextureStackDepth[texTransformUnit] + 1);
+        *params = (GLdouble) (ctx->TextureMatrixStack[texUnit].Depth + 1);
         break;
       case GL_UNPACK_ALIGNMENT:
         *params = (GLdouble) ctx->Unpack.Alignment;
@@ -2177,47 +2325,34 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
 
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = (GLdouble) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
-         return;
+         CHECK_EXTENSION_D(ARB_texture_cube_map);
+         *params = (GLdouble) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+         break;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = (GLdouble) textureUnit->CurrentCubeMap->Name;
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
-         return;
+         CHECK_EXTENSION_D(ARB_texture_cube_map);
+         *params = (GLdouble) textureUnit->CurrentCubeMap->Name;
+         break;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = (GLdouble) ctx->Const.MaxCubeTextureSize;
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
-         return;
+         CHECK_EXTENSION_D(ARB_texture_cube_map);
+         *params = (GLdouble) (1 << (ctx->Const.MaxCubeTextureLevels - 1));
+         break;
 
       /* GL_ARB_texture_compression */
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = (GLdouble) ctx->Hint.TextureCompression;
-         }
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+         CHECK_EXTENSION_D(ARB_texture_compression);
+         *params = (GLdouble) ctx->Hint.TextureCompression;
          break;
       case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = (GLdouble) ctx->Const.NumCompressedTextureFormats;
-         }
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
+         CHECK_EXTENSION_D(ARB_texture_compression);
+         *params = (GLdouble) ctx->Const.NumCompressedTextureFormats;
          break;
       case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
+         CHECK_EXTENSION_D(ARB_texture_compression);
+         {
             GLuint i;
             for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
                params[i] = (GLdouble) ctx->Const.CompressedTextureFormats[i];
          }
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
          break;
 
       /* GL_EXT_compiled_vertex_array */
@@ -2233,7 +2368,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ColorMatrix.m);
+            _math_transposef(tm, ctx->ColorMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLdouble) tm[i];
             }
@@ -2243,7 +2378,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ModelView.m);
+            _math_transposef(tm, ctx->ModelviewMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLdouble) tm[i];
             }
@@ -2253,7 +2388,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ProjectionMatrix.m);
+            _math_transposef(tm, ctx->ProjectionMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLdouble) tm[i];
             }
@@ -2263,7 +2398,7 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
+            _math_transposef(tm, ctx->TextureMatrixStack[texUnit].Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLdouble) tm[i];
             }
@@ -2272,27 +2407,19 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
 
       /* GL_HP_occlusion_test */
       case GL_OCCLUSION_TEST_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            *params = (GLdouble) ctx->Depth.OcclusionTest;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
-         }
-         return;
+         CHECK_EXTENSION_D(HP_occlusion_test);
+         *params = (GLdouble) ctx->Depth.OcclusionTest;
+         break;
       case GL_OCCLUSION_TEST_RESULT_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            if (ctx->Depth.OcclusionTest)
-               *params = (GLdouble) ctx->OcclusionResult;
-            else
-               *params = (GLdouble) ctx->OcclusionResultSaved;
-            /* reset flag now */
-            ctx->OcclusionResult = GL_FALSE;
-            ctx->OcclusionResultSaved = GL_FALSE;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
-         }
-         return;
+         CHECK_EXTENSION_D(HP_occlusion_test);
+         if (ctx->Depth.OcclusionTest)
+            *params = (GLdouble) ctx->OcclusionResult;
+         else
+            *params = (GLdouble) ctx->OcclusionResultSaved;
+         /* reset flag now */
+         ctx->OcclusionResult = GL_FALSE;
+         ctx->OcclusionResultSaved = GL_FALSE;
+         break;
 
       /* GL_SGIS_pixel_texture */
       case GL_PIXEL_TEXTURE_SGIS:
@@ -2310,11 +2437,11 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
       /* GL_SGI_color_matrix (also in 1.2 imaging) */
       case GL_COLOR_MATRIX_SGI:
          for (i=0;i<16;i++) {
-           params[i] = (GLdouble) ctx->ColorMatrix.m[i];
+           params[i] = (GLdouble) ctx->ColorMatrixStack.Top->m[i];
         }
         break;
       case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         *params = (GLdouble) (ctx->ColorStackDepth + 1);
+         *params = (GLdouble) (ctx->ColorMatrixStack.Depth + 1);
          break;
       case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
          *params = (GLdouble) MAX_COLOR_STACK_DEPTH;
@@ -2346,63 +2473,68 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
 
       /* GL_EXT_convolution (also in 1.2 imaging) */
       case GL_CONVOLUTION_1D_EXT:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLdouble) ctx->Pixel.Convolution1DEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
-            return;
-         }
+         CHECK_EXTENSION_D(EXT_convolution);
+         *params = (GLdouble) ctx->Pixel.Convolution1DEnabled;
          break;
       case GL_CONVOLUTION_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLdouble) ctx->Pixel.Convolution2DEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
-            return;
-         }
+         CHECK_EXTENSION_D(EXT_convolution);
+         *params = (GLdouble) ctx->Pixel.Convolution2DEnabled;
          break;
       case GL_SEPARABLE_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLdouble) ctx->Pixel.Separable2DEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetDoublev");
-            return;
-         }
+         CHECK_EXTENSION_D(EXT_convolution);
+         *params = (GLdouble) ctx->Pixel.Separable2DEnabled;
          break;
       case GL_MAX_CONVOLUTION_WIDTH:
+         CHECK_EXTENSION_D(EXT_convolution);
          *params = (GLdouble) ctx->Const.MaxConvolutionWidth;
          break;
       case GL_MAX_CONVOLUTION_HEIGHT:
+         CHECK_EXTENSION_D(EXT_convolution);
          *params = (GLdouble) ctx->Const.MaxConvolutionHeight;
          break;
       case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+         CHECK_EXTENSION_D(EXT_convolution);
          *params = (GLdouble) ctx->Pixel.PostConvolutionScale[0];
          break;
       case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+         CHECK_EXTENSION_D(EXT_convolution);
          *params = (GLdouble) ctx->Pixel.PostConvolutionScale[1];
          break;
       case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+         CHECK_EXTENSION_D(EXT_convolution);
          *params = (GLdouble) ctx->Pixel.PostConvolutionScale[2];
          break;
       case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+         CHECK_EXTENSION_D(EXT_convolution);
          *params = (GLdouble) ctx->Pixel.PostConvolutionScale[3];
          break;
       case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+         CHECK_EXTENSION_D(EXT_convolution);
          *params = (GLdouble) ctx->Pixel.PostConvolutionBias[0];
          break;
       case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+         CHECK_EXTENSION_D(EXT_convolution);
          *params = (GLdouble) ctx->Pixel.PostConvolutionBias[1];
          break;
       case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+         CHECK_EXTENSION_D(EXT_convolution);
          *params = (GLdouble) ctx->Pixel.PostConvolutionBias[2];
          break;
       case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+         CHECK_EXTENSION_D(EXT_convolution);
          *params = (GLdouble) ctx->Pixel.PostConvolutionBias[2];
          break;
 
+      /* GL_EXT_histogram (also in 1.2 imaging) */
+      case GL_HISTOGRAM:
+         CHECK_EXTENSION_D(EXT_histogram);
+         *params = (GLdouble) ctx->Pixel.HistogramEnabled;
+        break;
+      case GL_MINMAX:
+         CHECK_EXTENSION_D(EXT_histogram);
+         *params = (GLdouble) ctx->Pixel.MinMaxEnabled;
+         break;
+
       /* GL_SGI_color_table (also in 1.2 imaging */
       case GL_COLOR_TABLE_SGI:
          *params = (GLdouble) ctx->Pixel.ColorTableEnabled;
@@ -2416,71 +2548,130 @@ _mesa_GetDoublev( GLenum pname, GLdouble *params )
 
       /* GL_EXT_secondary_color */
       case GL_COLOR_SUM_EXT:
+         CHECK_EXTENSION_D(EXT_secondary_color);
         *params = (GLdouble) ctx->Fog.ColorSumEnabled;
         break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
+         CHECK_EXTENSION_D(EXT_secondary_color);
         FLUSH_CURRENT(ctx, 0);
-         params[0] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[0]);
-         params[1] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[1]);
-         params[2] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[2]);
+         params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
+         params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
+         params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
         break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
+         CHECK_EXTENSION_D(EXT_secondary_color);
          *params = (GLdouble) ctx->Array.SecondaryColor.Enabled;
          break;
       case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+         CHECK_EXTENSION_D(EXT_secondary_color);
         *params = (GLdouble) ctx->Array.SecondaryColor.Type;
         break;
       case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+         CHECK_EXTENSION_D(EXT_secondary_color);
         *params = (GLdouble) ctx->Array.SecondaryColor.Stride;
         break;
       case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
+         CHECK_EXTENSION_D(EXT_secondary_color);
         *params = (GLdouble) ctx->Array.SecondaryColor.Stride;
         break;
 
       /* GL_EXT_fog_coord */
       case GL_CURRENT_FOG_COORDINATE_EXT:
+         CHECK_EXTENSION_D(EXT_fog_coord);
         FLUSH_CURRENT(ctx, 0);
-        *params = (GLdouble) ctx->Current.FogCoord;
+        *params = (GLdouble) ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
         break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
+         CHECK_EXTENSION_D(EXT_fog_coord);
          *params = (GLdouble) ctx->Array.FogCoord.Enabled;
          break;
       case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+         CHECK_EXTENSION_D(EXT_fog_coord);
         *params = (GLdouble) ctx->Array.FogCoord.Type;
         break;
       case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+         CHECK_EXTENSION_D(EXT_fog_coord);
         *params = (GLdouble) ctx->Array.FogCoord.Stride;
         break;
 
+      /* GL_EXT_texture_lod_bias */
+      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
+         *params = (GLdouble) ctx->Const.MaxTextureLodBias;
+         break;
+
       /* GL_EXT_texture_filter_anisotropic */
       case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
-         if (ctx->Extensions.EXT_texture_filter_anisotropic) {
-           *params = (GLdouble) ctx->Const.MaxTextureMaxAnisotropy;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
-            return;
-         }
+         CHECK_EXTENSION_D(EXT_texture_filter_anisotropic);
+         *params = (GLdouble) ctx->Const.MaxTextureMaxAnisotropy;
         break;
 
+      /* GL_ARB_multisample */
+      case GL_MULTISAMPLE_ARB:
+         CHECK_EXTENSION_D(ARB_multisample);
+         *params = (GLdouble) ctx->Multisample.Enabled;
+         break;
+      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+         CHECK_EXTENSION_D(ARB_multisample);
+         *params = (GLdouble) ctx->Multisample.SampleAlphaToCoverage;
+         break;
+      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+         CHECK_EXTENSION_D(ARB_multisample);
+         *params = (GLdouble) ctx->Multisample.SampleAlphaToOne;
+         break;
+      case GL_SAMPLE_COVERAGE_ARB:
+         CHECK_EXTENSION_D(ARB_multisample);
+         *params = (GLdouble) ctx->Multisample.SampleCoverage;
+         break;
+      case GL_SAMPLE_COVERAGE_VALUE_ARB:
+         CHECK_EXTENSION_D(ARB_multisample);
+         *params = ctx->Multisample.SampleCoverageValue;
+         break;
+      case GL_SAMPLE_COVERAGE_INVERT_ARB:
+         CHECK_EXTENSION_D(ARB_multisample);
+         *params = (GLdouble) ctx->Multisample.SampleCoverageInvert;
+         break;
+      case GL_SAMPLE_BUFFERS_ARB:
+         CHECK_EXTENSION_D(ARB_multisample);
+         *params = 0.0; /* XXX fix someday */
+         break;
+      case GL_SAMPLES_ARB:
+         CHECK_EXTENSION_D(ARB_multisample);
+         *params = 0.0; /* XXX fix someday */
+         break;
+
+      /* GL_IBM_rasterpos_clip */
+      case GL_RASTER_POSITION_UNCLIPPED_IBM:
+         CHECK_EXTENSION_D(IBM_rasterpos_clip);
+         *params = (GLdouble) ctx->Transform.RasterPositionUnclipped;
+         break;
+
       /* GL_MESA_sprite_point */
       case GL_SPRITE_POINT_MESA:
-         if (ctx->Extensions.MESA_sprite_point) {
-            *params = (GLdouble) ctx->Point.SpriteMode;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
-            return;
-         }
+         CHECK_EXTENSION_D(MESA_sprite_point);
+         *params = (GLdouble) ctx->Point.SpriteMode;
+         break;
+
+      /* GL_SGIS_generate_mipmap */
+      case GL_GENERATE_MIPMAP_HINT_SGIS:
+         CHECK_EXTENSION_D(SGIS_generate_mipmap);
+         *params = (GLdouble) ctx->Hint.GenerateMipmap;
          break;
 
+      /* GL_NV_vertex_program */
+         /* XXX to do */
+
       default:
          _mesa_error( ctx, GL_INVALID_ENUM, "glGetDoublev" );
    }
 }
 
 
-
+#define GET_FLOAT_ERROR                                \
+{                                              \
+   char s[100];                                        \
+   sprintf(s, "glGetFloatv(0x%x)", pname);     \
+   _mesa_error(ctx, GL_INVALID_ENUM, s);       \
+}
 
 void
 _mesa_GetFloatv( GLenum pname, GLfloat *params )
@@ -2488,13 +2679,17 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
    GET_CURRENT_CONTEXT(ctx);
    GLuint i;
    GLuint texUnit = ctx->Texture.CurrentUnit;
-   GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
    const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
    if (!params)
       return;
 
+   /* We need this in order to get correct results for
+    * GL_OCCLUSION_TEST_RESULT_HP.  There might be other important cases.
+    */
+   FLUSH_VERTICES(ctx, 0);
+
    if (MESA_VERBOSE & VERBOSE_API)
       fprintf(stderr, "glGetFloatv %s\n", _mesa_lookup_enum_by_nr(pname));
 
@@ -2626,10 +2821,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          break;
       case GL_CURRENT_COLOR:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = CHAN_TO_FLOAT(ctx->Current.Color[0]);
-         params[1] = CHAN_TO_FLOAT(ctx->Current.Color[1]);
-         params[2] = CHAN_TO_FLOAT(ctx->Current.Color[2]);
-         params[3] = CHAN_TO_FLOAT(ctx->Current.Color[3]);
+         params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0];
+         params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1];
+         params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2];
+         params[3] = ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3];
          break;
       case GL_CURRENT_INDEX:
         FLUSH_CURRENT(ctx, 0);
@@ -2637,9 +2832,9 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          break;
       case GL_CURRENT_NORMAL:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = ctx->Current.Normal[0];
-         params[1] = ctx->Current.Normal[1];
-         params[2] = ctx->Current.Normal[2];
+         params[0] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0];
+         params[1] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1];
+         params[2] = ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2];
          break;
       case GL_CURRENT_RASTER_COLOR:
         params[0] = ctx->Current.RasterColor[0];
@@ -2660,20 +2855,20 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
         params[3] = ctx->Current.RasterPos[3];
         break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
-        params[0] = ctx->Current.RasterMultiTexCoord[texTransformUnit][0];
-        params[1] = ctx->Current.RasterMultiTexCoord[texTransformUnit][1];
-        params[2] = ctx->Current.RasterMultiTexCoord[texTransformUnit][2];
-        params[3] = ctx->Current.RasterMultiTexCoord[texTransformUnit][3];
+        params[0] = ctx->Current.RasterMultiTexCoord[texUnit][0];
+        params[1] = ctx->Current.RasterMultiTexCoord[texUnit][1];
+        params[2] = ctx->Current.RasterMultiTexCoord[texUnit][2];
+        params[3] = ctx->Current.RasterMultiTexCoord[texUnit][3];
         break;
       case GL_CURRENT_RASTER_POSITION_VALID:
         *params = (GLfloat) ctx->Current.RasterPosValid;
         break;
       case GL_CURRENT_TEXTURE_COORDS:
         FLUSH_CURRENT(ctx, 0);
-        params[0] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][0];
-        params[1] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][1];
-        params[2] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][2];
-        params[3] = (GLfloat) ctx->Current.Texcoord[texTransformUnit][3];
+        params[0] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
+        params[1] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
+        params[2] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
+        params[3] = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
         break;
       case GL_DEPTH_BIAS:
         *params = (GLfloat) ctx->Pixel.DepthBias;
@@ -2758,15 +2953,6 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
       case GL_GREEN_SCALE:
          *params = (GLfloat) ctx->Pixel.GreenScale;
          break;
-      case GL_HISTOGRAM:
-         if (ctx->Extensions.EXT_histogram || ctx->Extensions.ARB_imaging) {
-            *params = (GLfloat) ctx->Pixel.HistogramEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-            return;
-         }
-        break;
       case GL_INDEX_BITS:
          *params = (GLfloat) ctx->Visual.indexBits;
         break;
@@ -2978,8 +3164,10 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
         *params = (GLfloat) MAX_PROJECTION_STACK_DEPTH;
         break;
       case GL_MAX_TEXTURE_SIZE:
+         *params = (GLfloat) (1 << (ctx->Const.MaxTextureLevels - 1));
+        break;
       case GL_MAX_3D_TEXTURE_SIZE:
-         *params = (GLfloat) ctx->Const.MaxTextureSize;
+         *params = (GLfloat) (1 << (ctx->Const.Max3DTextureLevels - 1));
         break;
       case GL_MAX_TEXTURE_STACK_DEPTH:
         *params = (GLfloat) MAX_TEXTURE_STACK_DEPTH;
@@ -2988,16 +3176,13 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
          params[0] = (GLfloat) MAX_WIDTH;
          params[1] = (GLfloat) MAX_HEIGHT;
          break;
-      case GL_MINMAX:
-         *params = (GLfloat) ctx->Pixel.MinMaxEnabled;
-         break;
       case GL_MODELVIEW_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = ctx->ModelView.m[i];
+           params[i] = ctx->ModelviewMatrixStack.Top->m[i];
         }
         break;
       case GL_MODELVIEW_STACK_DEPTH:
-        *params = (GLfloat) (ctx->ModelViewStackDepth + 1);
+        *params = (GLfloat) (ctx->ModelviewMatrixStack.Depth + 1);
         break;
       case GL_NAME_STACK_DEPTH:
         *params = (GLfloat) ctx->Select.NameStackDepth;
@@ -3122,11 +3307,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
         break;
       case GL_PROJECTION_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = ctx->ProjectionMatrix.m[i];
+           params[i] = ctx->ProjectionMatrixStack.Top->m[i];
         }
         break;
       case GL_PROJECTION_STACK_DEPTH:
-        *params = (GLfloat) (ctx->ProjectionStackDepth + 1);
+        *params = (GLfloat) (ctx->ProjectionMatrixStack.Depth + 1);
         break;
       case GL_READ_BUFFER:
         *params = ENUM_TO_FLOAT(ctx->Pixel.ReadBuffer);
@@ -3204,13 +3389,13 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
         *params = (GLfloat) ctx->Const.SubPixelBits;
         break;
       case GL_TEXTURE_1D:
-         *params = _mesa_IsEnabled(GL_TEXTURE_1D) ? 1.0 : 0.0;
+         *params = _mesa_IsEnabled(GL_TEXTURE_1D) ? 1.0F : 0.0F;
         break;
       case GL_TEXTURE_2D:
-         *params = _mesa_IsEnabled(GL_TEXTURE_2D) ? 1.0 : 0.0;
+         *params = _mesa_IsEnabled(GL_TEXTURE_2D) ? 1.0F : 0.0F;
         break;
       case GL_TEXTURE_3D:
-         *params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1.0 : 0.0;
+         *params = _mesa_IsEnabled(GL_TEXTURE_3D) ? 1.0F : 0.0F;
         break;
       case GL_TEXTURE_BINDING_1D:
          *params = (GLfloat) textureUnit->Current1D->Name;
@@ -3231,24 +3416,24 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
         *params = ENUM_TO_FLOAT(textureUnit->EnvMode);
         break;
       case GL_TEXTURE_GEN_S:
-        *params = (textureUnit->TexGenEnabled & S_BIT) ? 1.0 : 0.0;
+        *params = (textureUnit->TexGenEnabled & S_BIT) ? 1.0F : 0.0F;
         break;
       case GL_TEXTURE_GEN_T:
-        *params = (textureUnit->TexGenEnabled & T_BIT) ? 1.0 : 0.0;
+        *params = (textureUnit->TexGenEnabled & T_BIT) ? 1.0F : 0.0F;
         break;
       case GL_TEXTURE_GEN_R:
-        *params = (textureUnit->TexGenEnabled & R_BIT) ? 1.0 : 0.0;
+        *params = (textureUnit->TexGenEnabled & R_BIT) ? 1.0F : 0.0F;
         break;
       case GL_TEXTURE_GEN_Q:
-        *params = (textureUnit->TexGenEnabled & Q_BIT) ? 1.0 : 0.0;
+        *params = (textureUnit->TexGenEnabled & Q_BIT) ? 1.0F : 0.0F;
         break;
       case GL_TEXTURE_MATRIX:
          for (i=0;i<16;i++) {
-           params[i] = ctx->TextureMatrix[texTransformUnit].m[i];
+           params[i] = ctx->TextureMatrixStack[texUnit].Top->m[i];
         }
         break;
       case GL_TEXTURE_STACK_DEPTH:
-        *params = (GLfloat) (ctx->TextureStackDepth[texTransformUnit] + 1);
+        *params = (GLfloat) (ctx->TextureMatrixStack[texUnit].Depth + 1);
         break;
       case GL_UNPACK_ALIGNMENT:
         *params = (GLfloat) ctx->Unpack.Alignment;
@@ -3378,94 +3563,75 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
 
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-         return;
+         CHECK_EXTENSION_F(ARB_texture_cube_map);
+         *params = (GLfloat) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+         break;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = (GLfloat) textureUnit->CurrentCubeMap->Name;
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-         return;
+         CHECK_EXTENSION_F(ARB_texture_cube_map);
+         *params = (GLfloat) textureUnit->CurrentCubeMap->Name;
+         break;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = (GLfloat) ctx->Const.MaxCubeTextureSize;
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-         return;
+         CHECK_EXTENSION_F(ARB_texture_cube_map);
+         *params = (GLfloat) (1 << (ctx->Const.MaxCubeTextureLevels - 1));
+         break;
 
       /* GL_ARB_texture_compression */
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = (GLfloat) ctx->Hint.TextureCompression;
-         }
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+         CHECK_EXTENSION_F(ARB_texture_compression);
+         *params = (GLfloat) ctx->Hint.TextureCompression;
          break;
       case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = (GLfloat) ctx->Const.NumCompressedTextureFormats;
-         }
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
+         CHECK_EXTENSION_F(ARB_texture_compression);
+         *params = (GLfloat) ctx->Const.NumCompressedTextureFormats;
          break;
       case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
+         CHECK_EXTENSION_F(ARB_texture_compression);
+         {
             GLuint i;
             for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
                params[i] = (GLfloat) ctx->Const.CompressedTextureFormats[i];
          }
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
          break;
 
       /* GL_EXT_compiled_vertex_array */
       case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+         CHECK_EXTENSION_F(EXT_compiled_vertex_array);
         *params = (GLfloat) ctx->Array.LockFirst;
         break;
       case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+         CHECK_EXTENSION_F(EXT_compiled_vertex_array);
         *params = (GLfloat) ctx->Array.LockCount;
         break;
 
       /* GL_ARB_transpose_matrix */
       case GL_TRANSPOSE_COLOR_MATRIX_ARB:
-         _math_transposef(params, ctx->ColorMatrix.m);
+         _math_transposef(params, ctx->ColorMatrixStack.Top->m);
          break;
       case GL_TRANSPOSE_MODELVIEW_MATRIX_ARB:
-         _math_transposef(params, ctx->ModelView.m);
+         _math_transposef(params, ctx->ModelviewMatrixStack.Top->m);
          break;
       case GL_TRANSPOSE_PROJECTION_MATRIX_ARB:
-         _math_transposef(params, ctx->ProjectionMatrix.m);
+         _math_transposef(params, ctx->ProjectionMatrixStack.Top->m);
          break;
       case GL_TRANSPOSE_TEXTURE_MATRIX_ARB:
-         _math_transposef(params, ctx->TextureMatrix[texTransformUnit].m);
+         _math_transposef(params, ctx->TextureMatrixStack[texUnit].Top->m);
          break;
 
       /* GL_HP_occlusion_test */
       case GL_OCCLUSION_TEST_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            *params = (GLfloat) ctx->Depth.OcclusionTest;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
-         }
-         return;
+         CHECK_EXTENSION_F(HP_occlusion_test);
+         *params = (GLfloat) ctx->Depth.OcclusionTest;
+         break;
       case GL_OCCLUSION_TEST_RESULT_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            if (ctx->Depth.OcclusionTest)
-               *params = (GLfloat) ctx->OcclusionResult;
-            else
-               *params = (GLfloat) ctx->OcclusionResultSaved;
-            /* reset flag now */
-            ctx->OcclusionResult = GL_FALSE;
-            ctx->OcclusionResultSaved = GL_FALSE;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
-         }
-         return;
+         CHECK_EXTENSION_F(HP_occlusion_test);
+         if (ctx->Depth.OcclusionTest)
+            *params = (GLfloat) ctx->OcclusionResult;
+         else
+            *params = (GLfloat) ctx->OcclusionResultSaved;
+         /* reset flag now */
+         ctx->OcclusionResult = GL_FALSE;
+         ctx->OcclusionResultSaved = GL_FALSE;
+         break;
 
       /* GL_SGIS_pixel_texture */
       case GL_PIXEL_TEXTURE_SGIS:
@@ -3483,11 +3649,11 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
       /* GL_SGI_color_matrix (also in 1.2 imaging) */
       case GL_COLOR_MATRIX_SGI:
          for (i=0;i<16;i++) {
-           params[i] = ctx->ColorMatrix.m[i];
+           params[i] = ctx->ColorMatrixStack.Top->m[i];
         }
         break;
       case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         *params = (GLfloat) (ctx->ColorStackDepth + 1);
+         *params = (GLfloat) (ctx->ColorMatrixStack.Depth + 1);
          break;
       case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
          *params = (GLfloat) MAX_COLOR_STACK_DEPTH;
@@ -3519,63 +3685,68 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
 
       /* GL_EXT_convolution (also in 1.2 imaging) */
       case GL_CONVOLUTION_1D_EXT:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLfloat) ctx->Pixel.Convolution1DEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-            return;
-         }
+         CHECK_EXTENSION_F(EXT_convolution);
+         *params = (GLfloat) ctx->Pixel.Convolution1DEnabled;
          break;
       case GL_CONVOLUTION_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLfloat) ctx->Pixel.Convolution2DEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-            return;
-         }
+         CHECK_EXTENSION_F(EXT_convolution);
+         *params = (GLfloat) ctx->Pixel.Convolution2DEnabled;
          break;
       case GL_SEPARABLE_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLfloat) ctx->Pixel.Separable2DEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-            return;
-         }
+         CHECK_EXTENSION_F(EXT_convolution);
+         *params = (GLfloat) ctx->Pixel.Separable2DEnabled;
          break;
       case GL_MAX_CONVOLUTION_WIDTH:
+         CHECK_EXTENSION_F(EXT_convolution);
          *params = (GLfloat) ctx->Const.MaxConvolutionWidth;
          break;
       case GL_MAX_CONVOLUTION_HEIGHT:
+         CHECK_EXTENSION_F(EXT_convolution);
          *params = (GLfloat) ctx->Const.MaxConvolutionHeight;
          break;
       case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+         CHECK_EXTENSION_F(EXT_convolution);
          *params = ctx->Pixel.PostConvolutionScale[0];
          break;
       case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+         CHECK_EXTENSION_F(EXT_convolution);
          *params = ctx->Pixel.PostConvolutionScale[1];
          break;
       case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+         CHECK_EXTENSION_F(EXT_convolution);
          *params = ctx->Pixel.PostConvolutionScale[2];
          break;
       case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+         CHECK_EXTENSION_F(EXT_convolution);
          *params = ctx->Pixel.PostConvolutionScale[3];
          break;
       case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+         CHECK_EXTENSION_F(EXT_convolution);
          *params = ctx->Pixel.PostConvolutionBias[0];
          break;
       case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+         CHECK_EXTENSION_F(EXT_convolution);
          *params = ctx->Pixel.PostConvolutionBias[1];
          break;
       case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+         CHECK_EXTENSION_F(EXT_convolution);
          *params = ctx->Pixel.PostConvolutionBias[2];
          break;
       case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+         CHECK_EXTENSION_F(EXT_convolution);
          *params = ctx->Pixel.PostConvolutionBias[2];
          break;
 
+      /* GL_EXT_histogram (also in 1.2 imaging) */
+      case GL_HISTOGRAM:
+         CHECK_EXTENSION_F(EXT_histogram);
+         *params = (GLfloat) ctx->Pixel.HistogramEnabled;
+        break;
+      case GL_MINMAX:
+         CHECK_EXTENSION_F(EXT_histogram);
+         *params = (GLfloat) ctx->Pixel.MinMaxEnabled;
+         break;
+
       /* GL_SGI_color_table (also in 1.2 imaging */
       case GL_COLOR_TABLE_SGI:
          *params = (GLfloat) ctx->Pixel.ColorTableEnabled;
@@ -3589,85 +3760,141 @@ _mesa_GetFloatv( GLenum pname, GLfloat *params )
 
       /* GL_EXT_secondary_color */
       case GL_COLOR_SUM_EXT:
+         CHECK_EXTENSION_F(EXT_secondary_color);
         *params = (GLfloat) ctx->Fog.ColorSumEnabled;
         break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
+         CHECK_EXTENSION_F(EXT_secondary_color);
         FLUSH_CURRENT(ctx, 0);
-         params[0] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[0]);
-         params[1] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[1]);
-         params[2] = CHAN_TO_FLOAT(ctx->Current.SecondaryColor[2]);
+         params[0] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0];
+         params[1] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1];
+         params[2] = ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2];
         break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
+         CHECK_EXTENSION_F(EXT_secondary_color);
          *params = (GLfloat) ctx->Array.SecondaryColor.Enabled;
          break;
       case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+         CHECK_EXTENSION_F(EXT_secondary_color);
         *params = (GLfloat) ctx->Array.SecondaryColor.Type;
         break;
       case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+         CHECK_EXTENSION_F(EXT_secondary_color);
         *params = (GLfloat) ctx->Array.SecondaryColor.Stride;
         break;
       case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
+         CHECK_EXTENSION_F(EXT_secondary_color);
         *params = (GLfloat) ctx->Array.SecondaryColor.Stride;
         break;
 
       /* GL_EXT_fog_coord */
       case GL_CURRENT_FOG_COORDINATE_EXT:
+         CHECK_EXTENSION_F(EXT_fog_coord);
         FLUSH_CURRENT(ctx, 0);
-        *params = (GLfloat) ctx->Current.FogCoord;
+        *params = (GLfloat) ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
         break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
+         CHECK_EXTENSION_F(EXT_fog_coord);
          *params = (GLfloat) ctx->Array.FogCoord.Enabled;
          break;
       case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
+         CHECK_EXTENSION_F(EXT_fog_coord);
         *params = (GLfloat) ctx->Array.FogCoord.Type;
         break;
       case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
+         CHECK_EXTENSION_F(EXT_fog_coord);
         *params = (GLfloat) ctx->Array.FogCoord.Stride;
         break;
 
+      /* GL_EXT_texture_lod_bias */
+      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
+         *params = ctx->Const.MaxTextureLodBias;
+         break;
+
       /* GL_EXT_texture_filter_anisotropic */
       case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
-         if (ctx->Extensions.EXT_texture_filter_anisotropic) {
-           *params = ctx->Const.MaxTextureMaxAnisotropy;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
-            return;
-         }
+         CHECK_EXTENSION_F(EXT_texture_filter_anisotropic);
+         *params = ctx->Const.MaxTextureMaxAnisotropy;
         break;
 
+      /* GL_ARB_multisample */
+      case GL_MULTISAMPLE_ARB:
+         CHECK_EXTENSION_F(ARB_multisample);
+         *params = (GLfloat) ctx->Multisample.Enabled;
+         break;
+      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+         CHECK_EXTENSION_F(ARB_multisample);
+         *params = (GLfloat) ctx->Multisample.SampleAlphaToCoverage;
+         break;
+      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+         CHECK_EXTENSION_F(ARB_multisample);
+         *params = (GLfloat) ctx->Multisample.SampleAlphaToOne;
+         break;
+      case GL_SAMPLE_COVERAGE_ARB:
+         CHECK_EXTENSION_F(ARB_multisample);
+         *params = (GLfloat) ctx->Multisample.SampleCoverage;
+         break;
+      case GL_SAMPLE_COVERAGE_VALUE_ARB:
+         CHECK_EXTENSION_F(ARB_multisample);
+         *params = ctx->Multisample.SampleCoverageValue;
+         break;
+      case GL_SAMPLE_COVERAGE_INVERT_ARB:
+         CHECK_EXTENSION_F(ARB_multisample);
+         *params = (GLfloat) ctx->Multisample.SampleCoverageInvert;
+         break;
+      case GL_SAMPLE_BUFFERS_ARB:
+         CHECK_EXTENSION_F(ARB_multisample);
+         *params = 0.0; /* XXX fix someday */
+         break;
+      case GL_SAMPLES_ARB:
+         CHECK_EXTENSION_F(ARB_multisample);
+         *params = 0.0; /* XXX fix someday */
+         break;
+
+      /* GL_IBM_rasterpos_clip */
+      case GL_RASTER_POSITION_UNCLIPPED_IBM:
+         CHECK_EXTENSION_F(IBM_rasterpos_clip);
+         *params = (GLfloat) ctx->Transform.RasterPositionUnclipped;
+         break;
+
       /* GL_MESA_sprite_point */
       case GL_SPRITE_POINT_MESA:
-         if (ctx->Extensions.MESA_sprite_point) {
-            *params = (GLfloat) ctx->Point.SpriteMode;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
-            return;
-         }
+         CHECK_EXTENSION_F(MESA_sprite_point);
+         *params = (GLfloat) ctx->Point.SpriteMode;
          break;
 
+      /* GL_SGIS_generate_mipmap */
+      case GL_GENERATE_MIPMAP_HINT_SGIS:
+         CHECK_EXTENSION_F(SGIS_generate_mipmap);
+         *params = (GLfloat) ctx->Hint.GenerateMipmap;
+         break;
+
+      /* GL_NV_vertex_program */
+         /* XXX to do */
+
       default:
-         _mesa_error( ctx, GL_INVALID_ENUM, "glGetFloatv" );
+         GET_FLOAT_ERROR;
    }
 }
 
 
-
-
 void
 _mesa_GetIntegerv( GLenum pname, GLint *params )
 {
    GET_CURRENT_CONTEXT(ctx);
    GLuint i;
    GLuint texUnit = ctx->Texture.CurrentUnit;
-   GLuint texTransformUnit = ctx->Texture.CurrentTransformUnit;
    const struct gl_texture_unit *textureUnit = &ctx->Texture.Unit[texUnit];
    ASSERT_OUTSIDE_BEGIN_END(ctx);
 
    if (!params)
       return;
 
+   /* We need this in order to get correct results for
+    * GL_OCCLUSION_TEST_RESULT_HP.  There might be other important cases.
+    */
+   FLUSH_VERTICES(ctx, 0);
+
    if (MESA_VERBOSE & VERBOSE_API)
       fprintf(stderr, "glGetIntegerv %s\n", _mesa_lookup_enum_by_nr(pname));
 
@@ -3773,10 +4000,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          *params = (GLint) ctx->Transform.ClipEnabled[i];
          break;
       case GL_COLOR_CLEAR_VALUE:
-         params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[0]) );
-         params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[1]) );
-         params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[2]) );
-         params[3] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Color.ClearColor[3]) );
+         params[0] = FLOAT_TO_INT( (ctx->Color.ClearColor[0]) );
+         params[1] = FLOAT_TO_INT( (ctx->Color.ClearColor[1]) );
+         params[2] = FLOAT_TO_INT( (ctx->Color.ClearColor[2]) );
+         params[3] = FLOAT_TO_INT( (ctx->Color.ClearColor[3]) );
          break;
       case GL_COLOR_MATERIAL:
          *params = (GLint) ctx->Light.ColorMaterialEnabled;
@@ -3801,10 +4028,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          break;
       case GL_CURRENT_COLOR:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[0] ) );
-         params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[1] ) );
-         params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[2] ) );
-         params[3] = FLOAT_TO_INT( CHAN_TO_FLOAT( ctx->Current.Color[3] ) );
+         params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][0]);
+         params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][1]);
+         params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]);
+         params[3] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]);
          break;
       case GL_CURRENT_INDEX:
         FLUSH_CURRENT(ctx, 0);
@@ -3812,9 +4039,9 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          break;
       case GL_CURRENT_NORMAL:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT( ctx->Current.Normal[0] );
-         params[1] = FLOAT_TO_INT( ctx->Current.Normal[1] );
-         params[2] = FLOAT_TO_INT( ctx->Current.Normal[2] );
+         params[0] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]);
+         params[1] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][1]);
+         params[2] = FLOAT_TO_INT(ctx->Current.Attrib[VERT_ATTRIB_NORMAL][2]);
          break;
       case GL_CURRENT_RASTER_COLOR:
         params[0] = FLOAT_TO_INT( ctx->Current.RasterColor[0] );
@@ -3835,20 +4062,20 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
         params[3] = (GLint) ctx->Current.RasterPos[3];
         break;
       case GL_CURRENT_RASTER_TEXTURE_COORDS:
-        params[0] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][0];
-        params[1] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][1];
-        params[2] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][2];
-        params[3] = (GLint) ctx->Current.RasterMultiTexCoord[texTransformUnit][3];
+        params[0] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][0];
+        params[1] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][1];
+        params[2] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][2];
+        params[3] = (GLint) ctx->Current.RasterMultiTexCoord[texUnit][3];
         break;
       case GL_CURRENT_RASTER_POSITION_VALID:
         *params = (GLint) ctx->Current.RasterPosValid;
         break;
       case GL_CURRENT_TEXTURE_COORDS:
         FLUSH_CURRENT(ctx, 0);
-         params[0] = (GLint) ctx->Current.Texcoord[texTransformUnit][0];
-         params[1] = (GLint) ctx->Current.Texcoord[texTransformUnit][1];
-         params[2] = (GLint) ctx->Current.Texcoord[texTransformUnit][2];
-         params[3] = (GLint) ctx->Current.Texcoord[texTransformUnit][3];
+         params[0] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][0];
+         params[1] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][1];
+         params[2] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][2];
+         params[3] = (GLint) ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3];
         break;
       case GL_DEPTH_BIAS:
          *params = (GLint) ctx->Pixel.DepthBias;
@@ -3933,15 +4160,6 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
       case GL_GREEN_SCALE:
          *params = (GLint) ctx->Pixel.GreenScale;
          break;
-      case GL_HISTOGRAM:
-         if (ctx->Extensions.EXT_histogram || ctx->Extensions.ARB_imaging) {
-            *params = (GLint) ctx->Pixel.HistogramEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetFloatv");
-            return;
-         }
-        break;
       case GL_INDEX_BITS:
          *params = (GLint) ctx->Visual.indexBits;
          break;
@@ -4153,8 +4371,10 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          *params = (GLint) MAX_PROJECTION_STACK_DEPTH;
          break;
       case GL_MAX_TEXTURE_SIZE:
+         *params = (1 << (ctx->Const.MaxTextureLevels - 1));
+        break;
       case GL_MAX_3D_TEXTURE_SIZE:
-         *params = ctx->Const.MaxTextureSize;
+         *params = (1 << (ctx->Const.Max3DTextureLevels - 1));
         break;
       case GL_MAX_TEXTURE_STACK_DEPTH:
         *params = (GLint) MAX_TEXTURE_STACK_DEPTH;
@@ -4163,16 +4383,13 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          params[0] = (GLint) MAX_WIDTH;
          params[1] = (GLint) MAX_HEIGHT;
          break;
-      case GL_MINMAX:
-         *params = (GLint) ctx->Pixel.MinMaxEnabled;
-         break;
       case GL_MODELVIEW_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = (GLint) ctx->ModelView.m[i];
+           params[i] = (GLint) ctx->ModelviewMatrixStack.Top->m[i];
         }
         break;
       case GL_MODELVIEW_STACK_DEPTH:
-        *params = (GLint) (ctx->ModelViewStackDepth + 1);
+        *params = (GLint) (ctx->ModelviewMatrixStack.Depth + 1);
         break;
       case GL_NAME_STACK_DEPTH:
         *params = (GLint) ctx->Select.NameStackDepth;
@@ -4295,11 +4512,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
         break;
       case GL_PROJECTION_MATRIX:
         for (i=0;i<16;i++) {
-           params[i] = (GLint) ctx->ProjectionMatrix.m[i];
+           params[i] = (GLint) ctx->ProjectionMatrixStack.Top->m[i];
         }
         break;
       case GL_PROJECTION_STACK_DEPTH:
-        *params = (GLint) (ctx->ProjectionStackDepth + 1);
+        *params = (GLint) (ctx->ProjectionMatrixStack.Depth + 1);
         break;
       case GL_READ_BUFFER:
         *params = (GLint) ctx->Pixel.ReadBuffer;
@@ -4417,11 +4634,11 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
         break;
       case GL_TEXTURE_MATRIX:
          for (i=0;i<16;i++) {
-           params[i] = (GLint) ctx->TextureMatrix[texTransformUnit].m[i];
+           params[i] = (GLint) ctx->TextureMatrixStack[texUnit].Top->m[i];
         }
         break;
       case GL_TEXTURE_STACK_DEPTH:
-        *params = (GLint) (ctx->TextureStackDepth[texTransformUnit] + 1);
+        *params = (GLint) (ctx->TextureMatrixStack[texUnit].Depth + 1);
         break;
       case GL_UNPACK_ALIGNMENT:
         *params = ctx->Unpack.Alignment;
@@ -4551,54 +4768,43 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
 
       /* GL_ARB_texture_cube_map */
       case GL_TEXTURE_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = (GLint) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
-         return;
+         CHECK_EXTENSION_I(ARB_texture_cube_map);
+         *params = (GLint) _mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB);
+         break;
       case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = textureUnit->CurrentCubeMap->Name;
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
-         return;
+         CHECK_EXTENSION_I(ARB_texture_cube_map);
+         *params = textureUnit->CurrentCubeMap->Name;
+         break;
       case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB:
-         if (ctx->Extensions.ARB_texture_cube_map)
-            *params = ctx->Const.MaxCubeTextureSize;
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
-         return;
+         CHECK_EXTENSION_I(ARB_texture_cube_map);
+         *params = (1 << (ctx->Const.MaxCubeTextureLevels - 1));
+         break;
 
       /* GL_ARB_texture_compression */
       case GL_TEXTURE_COMPRESSION_HINT_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = (GLint) ctx->Hint.TextureCompression;
-         }
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+         CHECK_EXTENSION_I(ARB_texture_compression);
+         *params = (GLint) ctx->Hint.TextureCompression;
          break;
       case GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
-            *params = (GLint) ctx->Const.NumCompressedTextureFormats;
-         }
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
+         CHECK_EXTENSION_I(ARB_texture_compression);
+         *params = (GLint) ctx->Const.NumCompressedTextureFormats;
          break;
       case GL_COMPRESSED_TEXTURE_FORMATS_ARB:
-         if (ctx->Extensions.ARB_texture_compression) {
+         CHECK_EXTENSION_I(ARB_texture_compression);
+         {
             GLuint i;
             for (i = 0; i < ctx->Const.NumCompressedTextureFormats; i++)
                params[i] = (GLint) ctx->Const.CompressedTextureFormats[i];
          }
-         else
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
          break;
 
       /* GL_EXT_compiled_vertex_array */
       case GL_ARRAY_ELEMENT_LOCK_FIRST_EXT:
+         CHECK_EXTENSION_I(EXT_compiled_vertex_array);
         *params = ctx->Array.LockFirst;
         break;
       case GL_ARRAY_ELEMENT_LOCK_COUNT_EXT:
+         CHECK_EXTENSION_I(EXT_compiled_vertex_array);
         *params = ctx->Array.LockCount;
         break;
 
@@ -4607,7 +4813,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ColorMatrix.m);
+            _math_transposef(tm, ctx->ColorMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLint) tm[i];
             }
@@ -4617,7 +4823,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ModelView.m);
+            _math_transposef(tm, ctx->ModelviewMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLint) tm[i];
             }
@@ -4627,7 +4833,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->ProjectionMatrix.m);
+            _math_transposef(tm, ctx->ProjectionMatrixStack.Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLint) tm[i];
             }
@@ -4637,7 +4843,7 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
          {
             GLfloat tm[16];
             GLuint i;
-            _math_transposef(tm, ctx->TextureMatrix[texTransformUnit].m);
+            _math_transposef(tm, ctx->TextureMatrixStack[texUnit].Top->m);
             for (i=0;i<16;i++) {
                params[i] = (GLint) tm[i];
             }
@@ -4646,229 +4852,277 @@ _mesa_GetIntegerv( GLenum pname, GLint *params )
 
       /* GL_HP_occlusion_test */
       case GL_OCCLUSION_TEST_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            *params = (GLint) ctx->Depth.OcclusionTest;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
-         }
-         return;
+         CHECK_EXTENSION_I(HP_occlusion_test);
+         *params = (GLint) ctx->Depth.OcclusionTest;
+         break;
       case GL_OCCLUSION_TEST_RESULT_HP:
-         if (ctx->Extensions.HP_occlusion_test) {
-            if (ctx->Depth.OcclusionTest)
-               *params = (GLint) ctx->OcclusionResult;
-            else
-               *params = (GLint) ctx->OcclusionResultSaved;
-            /* reset flag now */
-            ctx->OcclusionResult = GL_FALSE;
-            ctx->OcclusionResultSaved = GL_FALSE;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
-         }
-         return;
+         CHECK_EXTENSION_I(HP_occlusion_test);
+         if (ctx->Depth.OcclusionTest)
+            *params = (GLint) ctx->OcclusionResult;
+         else
+            *params = (GLint) ctx->OcclusionResultSaved;
+         /* reset flag now */
+         ctx->OcclusionResult = GL_FALSE;
+         ctx->OcclusionResultSaved = GL_FALSE;
+         break;
 
       /* GL_SGIS_pixel_texture */
       case GL_PIXEL_TEXTURE_SGIS:
+         CHECK_EXTENSION_I(SGIS_pixel_texture);
          *params = (GLint) ctx->Pixel.PixelTextureEnabled;
          break;
 
       /* GL_SGIX_pixel_texture */
       case GL_PIXEL_TEX_GEN_SGIX:
+         CHECK_EXTENSION_I(SGIX_pixel_texture);
          *params = (GLint) ctx->Pixel.PixelTextureEnabled;
          break;
       case GL_PIXEL_TEX_GEN_MODE_SGIX:
+         CHECK_EXTENSION_I(SGIX_pixel_texture);
          *params = (GLint) pixel_texgen_mode(ctx);
          break;
 
       /* GL_SGI_color_matrix (also in 1.2 imaging) */
       case GL_COLOR_MATRIX_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix);
          for (i=0;i<16;i++) {
-           params[i] = (GLint) ctx->ColorMatrix.m[i];
+           params[i] = (GLint) ctx->ColorMatrixStack.Top->m[i];
         }
         break;
       case GL_COLOR_MATRIX_STACK_DEPTH_SGI:
-         *params = ctx->ColorStackDepth + 1;
+         CHECK_EXTENSION_I(SGI_color_matrix);
+         *params = ctx->ColorMatrixStack.Depth + 1;
          break;
       case GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix);
          *params = MAX_COLOR_STACK_DEPTH;
          break;
       case GL_POST_COLOR_MATRIX_RED_SCALE_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix);
          *params = (GLint) ctx->Pixel.PostColorMatrixScale[0];
          break;
       case GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix);
          *params = (GLint) ctx->Pixel.PostColorMatrixScale[1];
          break;
       case GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix);
          *params = (GLint) ctx->Pixel.PostColorMatrixScale[2];
          break;
       case GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix);
          *params = (GLint) ctx->Pixel.PostColorMatrixScale[3];
          break;
       case GL_POST_COLOR_MATRIX_RED_BIAS_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix);
          *params = (GLint) ctx->Pixel.PostColorMatrixBias[0];
          break;
       case GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix);
          *params = (GLint) ctx->Pixel.PostColorMatrixBias[1];
          break;
       case GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix);
          *params = (GLint) ctx->Pixel.PostColorMatrixBias[2];
          break;
       case GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI:
+         CHECK_EXTENSION_I(SGI_color_matrix);
          *params = (GLint) ctx->Pixel.PostColorMatrixBias[3];
          break;
 
       /* GL_EXT_convolution (also in 1.2 imaging) */
       case GL_CONVOLUTION_1D_EXT:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLint) ctx->Pixel.Convolution1DEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
-            return;
-         }
+         CHECK_EXTENSION_I(EXT_convolution);
+         *params = (GLint) ctx->Pixel.Convolution1DEnabled;
          break;
       case GL_CONVOLUTION_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLint) ctx->Pixel.Convolution2DEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
-            return;
-         }
+         CHECK_EXTENSION_I(EXT_convolution);
+         *params = (GLint) ctx->Pixel.Convolution2DEnabled;
          break;
       case GL_SEPARABLE_2D:
-         if (ctx->Extensions.EXT_convolution || ctx->Extensions.ARB_imaging) {
-            *params = (GLint) ctx->Pixel.Separable2DEnabled;
-         }
-         else {
-            _mesa_error(ctx, GL_INVALID_ENUM, "glGetIntegerv");
-            return;
-         }
+         CHECK_EXTENSION_I(EXT_convolution);
+         *params = (GLint) ctx->Pixel.Separable2DEnabled;
          break;
       case GL_MAX_CONVOLUTION_WIDTH:
+         CHECK_EXTENSION_I(EXT_convolution);
          *params = ctx->Const.MaxConvolutionWidth;
          break;
       case GL_MAX_CONVOLUTION_HEIGHT:
+         CHECK_EXTENSION_I(EXT_convolution);
          *params = ctx->Const.MaxConvolutionHeight;
          break;
       case GL_POST_CONVOLUTION_RED_SCALE_EXT:
+         CHECK_EXTENSION_I(EXT_convolution);
          *params = (GLint) ctx->Pixel.PostConvolutionScale[0];
          break;
       case GL_POST_CONVOLUTION_GREEN_SCALE_EXT:
+         CHECK_EXTENSION_I(EXT_convolution);
          *params = (GLint) ctx->Pixel.PostConvolutionScale[1];
          break;
       case GL_POST_CONVOLUTION_BLUE_SCALE_EXT:
+         CHECK_EXTENSION_I(EXT_convolution);
          *params = (GLint) ctx->Pixel.PostConvolutionScale[2];
          break;
       case GL_POST_CONVOLUTION_ALPHA_SCALE_EXT:
+         CHECK_EXTENSION_I(EXT_convolution);
          *params = (GLint) ctx->Pixel.PostConvolutionScale[3];
          break;
       case GL_POST_CONVOLUTION_RED_BIAS_EXT:
+         CHECK_EXTENSION_I(EXT_convolution);
          *params = (GLint) ctx->Pixel.PostConvolutionBias[0];
          break;
       case GL_POST_CONVOLUTION_GREEN_BIAS_EXT:
+         CHECK_EXTENSION_I(EXT_convolution);
          *params = (GLint) ctx->Pixel.PostConvolutionBias[1];
          break;
       case GL_POST_CONVOLUTION_BLUE_BIAS_EXT:
+         CHECK_EXTENSION_I(EXT_convolution);
          *params = (GLint) ctx->Pixel.PostConvolutionBias[2];
          break;
       case GL_POST_CONVOLUTION_ALPHA_BIAS_EXT:
+         CHECK_EXTENSION_I(EXT_convolution);
          *params = (GLint) ctx->Pixel.PostConvolutionBias[2];
          break;
 
+      /* GL_EXT_histogram (also in 1.2 imaging) */
+      case GL_HISTOGRAM:
+         CHECK_EXTENSION_I(EXT_histogram);
+         *params = (GLint) ctx->Pixel.HistogramEnabled;
+        break;
+      case GL_MINMAX:
+         CHECK_EXTENSION_I(EXT_histogram);
+         *params = (GLint) ctx->Pixel.MinMaxEnabled;
+         break;
+
       /* GL_SGI_color_table (also in 1.2 imaging */
       case GL_COLOR_TABLE_SGI:
+         CHECK_EXTENSION_I(SGI_color_table);
          *params = (GLint) ctx->Pixel.ColorTableEnabled;
          break;
       case GL_POST_CONVOLUTION_COLOR_TABLE_SGI:
+         CHECK_EXTENSION_I(SGI_color_table);
          *params = (GLint) ctx->Pixel.PostConvolutionColorTableEnabled;
          break;
       case GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI:
+         CHECK_EXTENSION_I(SGI_color_table);
          *params = (GLint) ctx->Pixel.PostColorMatrixColorTableEnabled;
          break;
 
 
       /* GL_EXT_secondary_color */
       case GL_COLOR_SUM_EXT:
+         CHECK_EXTENSION_I(EXT_secondary_color);
         *params = (GLint) ctx->Fog.ColorSumEnabled;
         break;
       case GL_CURRENT_SECONDARY_COLOR_EXT:
+         CHECK_EXTENSION_I(EXT_secondary_color);
         FLUSH_CURRENT(ctx, 0);
-         params[0] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Current.SecondaryColor[0]) );
-         params[1] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Current.SecondaryColor[1]) );
-         params[2] = FLOAT_TO_INT( CHAN_TO_FLOAT(ctx->Current.SecondaryColor[2]) );
+         params[0] = FLOAT_TO_INT( (ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]) );
+         params[1] = FLOAT_TO_INT( (ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]) );
+         params[2] = FLOAT_TO_INT( (ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]) );
         break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
+         CHECK_EXTENSION_I(EXT_secondary_color);
          *params = (GLint) ctx->Array.SecondaryColor.Enabled;
          break;
       case GL_SECONDARY_COLOR_ARRAY_TYPE_EXT:
+         CHECK_EXTENSION_I(EXT_secondary_color);
         *params = (GLint) ctx->Array.SecondaryColor.Type;
         break;
       case GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT:
+         CHECK_EXTENSION_I(EXT_secondary_color);
         *params = (GLint) ctx->Array.SecondaryColor.Stride;
         break;
       case GL_SECONDARY_COLOR_ARRAY_SIZE_EXT:
+         CHECK_EXTENSION_I(EXT_secondary_color);
         *params = (GLint) ctx->Array.SecondaryColor.Stride;
         break;
 
       /* GL_EXT_fog_coord */
       case GL_CURRENT_FOG_COORDINATE_EXT:
-         if (ctx->Extensions.EXT_fog_coord) {
-            FLUSH_CURRENT(ctx, 0);
-            *params = (GLint) ctx->Current.FogCoord;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
-         }
+         CHECK_EXTENSION_I(EXT_fog_coord);
+         FLUSH_CURRENT(ctx, 0);
+         *params = (GLint) ctx->Current.Attrib[VERT_ATTRIB_FOG][0];
         break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
-         if (ctx->Extensions.EXT_fog_coord) {
-            *params = (GLint) ctx->Array.FogCoord.Enabled;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
-         }
+         CHECK_EXTENSION_I(EXT_fog_coord);
+         *params = (GLint) ctx->Array.FogCoord.Enabled;
          break;
       case GL_FOG_COORDINATE_ARRAY_TYPE_EXT:
-         if (ctx->Extensions.EXT_fog_coord) {
-            *params = (GLint) ctx->Array.FogCoord.Type;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
-         }
+         CHECK_EXTENSION_I(EXT_fog_coord);
+         *params = (GLint) ctx->Array.FogCoord.Type;
         break;
       case GL_FOG_COORDINATE_ARRAY_STRIDE_EXT:
-         if (ctx->Extensions.EXT_fog_coord) {
-            *params = (GLint) ctx->Array.FogCoord.Stride;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
-         }
+         CHECK_EXTENSION_I(EXT_fog_coord);
+         *params = (GLint) ctx->Array.FogCoord.Stride;
         break;
 
+      /* GL_EXT_texture_lod_bias */
+      case GL_MAX_TEXTURE_LOD_BIAS_EXT:
+         *params = (GLint) ctx->Const.MaxTextureLodBias;
+         break;
+
       /* GL_EXT_texture_filter_anisotropic */
       case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
-         if (ctx->Extensions.EXT_texture_filter_anisotropic) {
-           *params = (GLint) ctx->Const.MaxTextureMaxAnisotropy;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
-            return;
-         }
+         CHECK_EXTENSION_I(EXT_texture_filter_anisotropic);
+         *params = (GLint) ctx->Const.MaxTextureMaxAnisotropy;
         break;
 
+      /* GL_ARB_multisample */
+      case GL_MULTISAMPLE_ARB:
+         CHECK_EXTENSION_I(ARB_multisample);
+         *params = (GLint) ctx->Multisample.Enabled;
+         break;
+      case GL_SAMPLE_ALPHA_TO_COVERAGE_ARB:
+         CHECK_EXTENSION_I(ARB_multisample);
+         *params = (GLint) ctx->Multisample.SampleAlphaToCoverage;
+         break;
+      case GL_SAMPLE_ALPHA_TO_ONE_ARB:
+         CHECK_EXTENSION_I(ARB_multisample);
+         *params = (GLint) ctx->Multisample.SampleAlphaToOne;
+         break;
+      case GL_SAMPLE_COVERAGE_ARB:
+         CHECK_EXTENSION_I(ARB_multisample);
+         *params = (GLint) ctx->Multisample.SampleCoverage;
+         break;
+      case GL_SAMPLE_COVERAGE_VALUE_ARB:
+         CHECK_EXTENSION_I(ARB_multisample);
+         *params = (GLint) ctx->Multisample.SampleCoverageValue;
+         break;
+      case GL_SAMPLE_COVERAGE_INVERT_ARB:
+         CHECK_EXTENSION_I(ARB_multisample);
+         *params = (GLint) ctx->Multisample.SampleCoverageInvert;
+         break;
+      case GL_SAMPLE_BUFFERS_ARB:
+         CHECK_EXTENSION_I(ARB_multisample);
+         *params = 0; /* XXX fix someday */
+         break;
+      case GL_SAMPLES_ARB:
+         CHECK_EXTENSION_I(ARB_multisample);
+         *params = 0; /* XXX fix someday */
+         break;
+
+      /* GL_IBM_rasterpos_clip */
+      case GL_RASTER_POSITION_UNCLIPPED_IBM:
+         CHECK_EXTENSION_I(IBM_rasterpos_clip);
+         *params = (GLint) ctx->Transform.RasterPositionUnclipped;
+         break;
+
       /* GL_MESA_sprite_point */
       case GL_SPRITE_POINT_MESA:
-         if (ctx->Extensions.MESA_sprite_point) {
-            *params = (GLint) ctx->Point.SpriteMode;
-         }
-         else {
-            _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
-            return;
-         }
+         CHECK_EXTENSION_I(MESA_sprite_point);
+         *params = (GLint) ctx->Point.SpriteMode;
          break;
 
+      /* GL_SGIS_generate_mipmap */
+      case GL_GENERATE_MIPMAP_HINT_SGIS:
+         CHECK_EXTENSION_I(SGIS_generate_mipmap);
+         *params = (GLint) ctx->Hint.GenerateMipmap;
+         break;
+
+      /* GL_NV_vertex_program */
+         /* XXX to do */
+
       default:
          _mesa_error( ctx, GL_INVALID_ENUM, "glGetIntegerv" );
    }
@@ -4938,7 +5192,9 @@ _mesa_GetString( GLenum name )
    GET_CURRENT_CONTEXT(ctx);
    static const char *vendor = "Brian Paul";
    static const char *renderer = "Mesa";
-   static const char *version = "1.2 Mesa 3.5 beta";
+   static const char *version_1_2 = "1.2 Mesa 4.1 beta";
+   static const char *version_1_3 = "1.3 Mesa 4.1 beta";
+
    ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
 
    /* this is a required driver function */
@@ -4954,7 +5210,16 @@ _mesa_GetString( GLenum name )
           case GL_RENDERER:
              return (const GLubyte *) renderer;
           case GL_VERSION:
-             return (const GLubyte *) version;
+             if (ctx->Extensions.ARB_multitexture &&
+                 ctx->Extensions.ARB_multisample &&
+                 ctx->Extensions.ARB_texture_border_clamp &&
+                 ctx->Extensions.ARB_texture_compression &&
+                 ctx->Extensions.EXT_texture_env_add &&
+                 ctx->Extensions.ARB_texture_env_combine &&
+                 ctx->Extensions.ARB_texture_env_dot3)
+                return (const GLubyte *) version_1_3;
+             else
+                return (const GLubyte *) version_1_2;
           case GL_EXTENSIONS:
              return (const GLubyte *) _mesa_extensions_get_string(ctx);
           default: