*params = INT_TO_BOOL(ctx->Array.ElementArrayBufferObj->Name);
break;
#endif
+#if FEATURE_EXT_pixel_buffer_object
+ case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
+ *params = INT_TO_BOOL(ctx->Pack.BufferObj->Name);
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_B(EXT_pixel_buffer_object, pname);
+ *params = INT_TO_BOOL(ctx->Unpack.BufferObj->Name);
+ break;
+#endif
#if FEATURE_ARB_fragment_program
case GL_FRAGMENT_PROGRAM_ARB:
*params = (GLdouble) ctx->Array.ElementArrayBufferObj->Name;
break;
#endif
+#if FEATURE_EXT_pixel_buffer_object
+ case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_D(EXT_pixel_buffer_object, pname);
+ *params = (GLdouble) ctx->Pack.BufferObj->Name;
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_D(EXT_pixel_buffer_object, pname);
+ *params = (GLdouble) ctx->Unpack.BufferObj->Name;
+ break;
+#endif
#if FEATURE_ARB_fragment_program
case GL_FRAGMENT_PROGRAM_ARB:
*params = (GLfloat) ctx->Array.ElementArrayBufferObj->Name;
break;
#endif
+#if FEATURE_EXT_pixel_buffer_object
+ case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
+ *params = (GLfloat) ctx->Pack.BufferObj->Name;
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_F(EXT_pixel_buffer_object, pname);
+ *params = (GLfloat) ctx->Unpack.BufferObj->Name;
+ break;
+#endif
#if FEATURE_ARB_fragment_program
case GL_FRAGMENT_PROGRAM_ARB:
*params = (GLint) ctx->Array.ElementArrayBufferObj->Name;
break;
#endif
+#if FEATURE_EXT_pixel_buffer_object
+ case GL_PIXEL_PACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
+ *params = (GLint) ctx->Pack.BufferObj->Name;
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING_EXT:
+ CHECK_EXTENSION_I(EXT_pixel_buffer_object, pname);
+ *params = (GLint) ctx->Unpack.BufferObj->Name;
+ break;
+#endif
#if FEATURE_ARB_fragment_program
case GL_FRAGMENT_PROGRAM_ARB: