Merge branch 'origin'
[mesa.git] / src / mesa / main / get_gen.py
index cf1e94334c36badf5e7a00ed16f1987658ffe987..0f2ca00b831d4a727f23015536be0712f84b7887 100644 (file)
@@ -2,7 +2,7 @@
 
 # Mesa 3-D graphics library
 #
-# Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
+# Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 #
 # Permission is hereby granted, free of charge, to any person obtaining a
 # copy of this software and associated documentation files (the "Software"),
@@ -51,7 +51,7 @@ TypeStrings = {
 #  - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
 #  - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
 #  - optional extra code or empty string
-#  - optional extension to check, or None  (XXX this should be a list!)
+#  - optional extensions to check, or None
 #
 StateVars = [
        ( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"],
@@ -135,7 +135,8 @@ StateVars = [
                "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
                "ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
          "FLUSH_CURRENT(ctx, 0);", None ),
-       ( "GL_CURRENT_INDEX", GLfloat, ["ctx->Current.Index"],
+       ( "GL_CURRENT_INDEX", GLfloat,
+         [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]" ],
          "FLUSH_CURRENT(ctx, 0);", None ),
        ( "GL_CURRENT_NORMAL", GLfloatN,
          [ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
@@ -156,6 +157,11 @@ StateVars = [
           "ctx->Current.RasterPos[1]",
           "ctx->Current.RasterPos[2]",
           "ctx->Current.RasterPos[3]"], "", None ),
+       ( "GL_CURRENT_RASTER_SECONDARY_COLOR", GLfloatN,
+         ["ctx->Current.RasterSecondaryColor[0]",
+          "ctx->Current.RasterSecondaryColor[1]",
+          "ctx->Current.RasterSecondaryColor[2]",
+          "ctx->Current.RasterSecondaryColor[3]"], "", None ),
        ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
          ["ctx->Current.RasterTexCoords[texUnit][0]",
           "ctx->Current.RasterTexCoords[texUnit][1]",
@@ -183,7 +189,7 @@ StateVars = [
        ( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
        ( "GL_DOUBLEBUFFER", GLboolean,
          ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ),
-       ( "GL_DRAW_BUFFER", GLenum, ["ctx->Color.DrawBuffer[0]"], "", None ),
+       ( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
        ( "GL_EDGE_FLAG", GLboolean, ["ctx->Current.EdgeFlag"],
          "FLUSH_CURRENT(ctx, 0);", None ),
        ( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ),
@@ -377,9 +383,9 @@ StateVars = [
          "const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
        ( "GL_PROJECTION_STACK_DEPTH", GLint,
          ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
-       ( "GL_READ_BUFFER", GLenum, ["ctx->Pixel.ReadBuffer"], "", None ),
+       ( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ),
        ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
-       ( "GL_RED_BITS", GLint, [" ctx->DrawBuffer->Visual.redBits "], "", None ),
+       ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ),
        ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
        ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ),
        ( "GL_RESCALE_NORMAL", GLboolean,
@@ -462,41 +468,40 @@ StateVars = [
        ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ),
 
        # Vertex arrays
-       ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.Vertex.Enabled"], "", None ),
-       ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.Vertex.Size"], "", None ),
-       ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.Vertex.Type"], "", None ),
-       ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.Vertex.Stride"], "", None ),
+       ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ),
+       ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ),
+       ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ),
+       ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ),
        ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
-       ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.Normal.Enabled"], "", None ),
-       ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.Normal.Type"], "", None ),
-       ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.Normal.Stride"], "", None ),
+       ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ),
+       ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ),
+       ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ),
        ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
-       ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.Color.Enabled"], "", None ),
-       ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.Color.Size"], "", None ),
-       ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.Color.Type"], "", None ),
-       ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.Color.Stride"], "", None ),
+       ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ),
+       ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ),
+       ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ),
+       ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ),
        ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
-       ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.Index.Enabled"], "", None ),
-       ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.Index.Type"], "", None ),
-       ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.Index.Stride"], "", None ),
+       ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Index.Enabled"], "", None ),
+       ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Index.Type"], "", None ),
+       ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Index.Stride"], "", None ),
        ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
        ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
-         ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
+         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
        ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
-         ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
+         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
        ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
-         ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
+         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
        ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
-         ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
+         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
        ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
-       ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.EdgeFlag.Enabled"], "", None ),
-       ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.EdgeFlag.Stride"], "", None ),
+       ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.ArrayObj->EdgeFlag.Enabled"], "", None ),
+       ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->EdgeFlag.Stride"], "", None ),
        ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
 
        # GL_ARB_multitexture
        ( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
-         ["MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)"],
-         "", ["ARB_multitexture"] ),
+         ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ),
        ( "GL_ACTIVE_TEXTURE_ARB", GLint,
          [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ),
        ( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
@@ -516,11 +521,12 @@ StateVars = [
        ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
          ["ctx->Hint.TextureCompression"], "", ["ARB_texture_compression"] ),
        ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
-         ["_mesa_get_compressed_formats(ctx, NULL)"], "", ["ARB_texture_compression"] ),
+         ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"],
+         "", ["ARB_texture_compression"] ),
        ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
          [],
          """GLint formats[100];
-         GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+         GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
          ASSERT(n <= 100);
          for (i = 0; i < n; i++)
             params[i] = ENUM_TO_INT(formats[i]);""",
@@ -631,7 +637,8 @@ StateVars = [
 
        # GL_EXT_secondary_color
        ( "GL_COLOR_SUM_EXT", GLboolean,
-         ["ctx->Fog.ColorSumEnabled"], "", ["EXT_secondary_color"] ),
+         ["ctx->Fog.ColorSumEnabled"], "",
+         ["EXT_secondary_color", "ARB_vertex_program"] ),
        ( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN,
          ["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
           "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
@@ -639,23 +646,23 @@ StateVars = [
           "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
          "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ),
        ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
-         ["ctx->Array.SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
+         ["ctx->Array.ArrayObj->SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
        ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
-         ["ctx->Array.SecondaryColor.Type"], "",  ["EXT_secondary_color"] ),
+         ["ctx->Array.ArrayObj->SecondaryColor.Type"], "",  ["EXT_secondary_color"] ),
        ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
-         ["ctx->Array.SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
+         ["ctx->Array.ArrayObj->SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
        ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
-         ["ctx->Array.SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
+         ["ctx->Array.ArrayObj->SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
 
        # GL_EXT_fog_coord
        ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
          ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
          "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ),
-       ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.FogCoord.Enabled"],
+       ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.ArrayObj->FogCoord.Enabled"],
          "",  ["EXT_fog_coord"] ),
-       ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.FogCoord.Type"],
+       ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.ArrayObj->FogCoord.Type"],
          "", ["EXT_fog_coord"] ),
-       ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.FogCoord.Stride"],
+       ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.ArrayObj->FogCoord.Stride"],
          "", ["EXT_fog_coord"] ),
        ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
          "", ["EXT_fog_coord"] ),
@@ -691,74 +698,53 @@ StateVars = [
          ["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ),
 
        # GL_NV_point_sprite
-       ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"],
-         "", ["NV_point_sprite"] ), # OR ARB_point_sprite
+       ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB
+         "", ["NV_point_sprite", "ARB_point_sprite"] ),
        ( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"],
-         "", ["NV_point_sprite"] ), # OR ARB_point_sprite
+         "", ["NV_point_sprite"] ),
        ( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"],
-         "", ["NV_point_sprite"] ), # OR ARB_point_sprite
+         "", ["NV_point_sprite", "ARB_point_sprite"] ),
 
        # GL_SGIS_generate_mipmap
        ( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
          "", ["SGIS_generate_mipmap"] ),
 
        # GL_NV_vertex_program
-       ( "GL_VERTEX_PROGRAM_NV", GLboolean,
-         ["ctx->VertexProgram.Enabled"], "", ["NV_vertex_program", "ARB_vertex_program"] ),
-       ( "GL_VERTEX_PROGRAM_POINT_SIZE_NV", GLboolean,
-         ["ctx->VertexProgram.PointSizeEnabled"], "", ["NV_vertex_program"] ),
-       ( "GL_VERTEX_PROGRAM_TWO_SIDE_NV", GLboolean,
-         ["ctx->VertexProgram.TwoSideEnabled"], "", ["NV_vertex_program"] ),
-       ( "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", GLint,
-         ["ctx->Const.MaxProgramMatrixStackDepth"], "", ["NV_vertex_program"] ),
-       ( "GL_MAX_TRACK_MATRICES_NV", GLint,
-         ["ctx->Const.MaxProgramMatrices"], "", ["NV_vertex_program"] ),
-       ( "GL_CURRENT_MATRIX_STACK_DEPTH_NV", GLboolean,
-         ["ctx->CurrentStack->Depth + 1"], "", ["NV_vertex_program"] ),
-       ( "GL_CURRENT_MATRIX_NV", GLfloat,
-         ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
-          "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
-          "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
-          "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
-         "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
-         ["NV_vertex_program"] ),
        ( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
          ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
          "", ["NV_vertex_program"] ),
-       ( "GL_PROGRAM_ERROR_POSITION_NV", GLint,
-         ["ctx->Program.ErrorPos"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
          ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ),
        ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
@@ -795,10 +781,6 @@ StateVars = [
        # GL_NV_fragment_program
        ( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
          ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ),
-       ( "GL_MAX_TEXTURE_COORDS_NV", GLint,
-         ["ctx->Const.MaxTextureCoordUnits"], "", ["NV_fragment_program"] ),
-       ( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint,
-         ["ctx->Const.MaxTextureImageUnits"], "", ["NV_fragment_program"] ),
        ( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
          ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
          "", ["NV_fragment_program"] ),
@@ -831,23 +813,23 @@ StateVars = [
        ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
          ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
        ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+         ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
        ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+         ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
        ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+         ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
        ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+         ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
        ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
+         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
          "", ["ARB_vertex_buffer_object"] ),
        ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+         ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
        ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.SecondaryColor.BufferObj->Name"],
+         ["ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name"],
          "", ["ARB_vertex_buffer_object"] ),
        ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.FogCoord.BufferObj->Name"],
+         ["ctx->Array.ArrayObj->FogCoord.BufferObj->Name"],
          "", ["ARB_vertex_buffer_object"] ),
        # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
        ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
@@ -861,19 +843,53 @@ StateVars = [
          ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
 
        # GL_ARB_vertex_program
-       ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
-         ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
-
-       # GL_ARB_fragment_program
-       ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
-         ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ),
+       ( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV
+         ["ctx->VertexProgram.Enabled"], "",
+         ["ARB_vertex_program", "NV_vertex_program"] ),
+       ( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
+         ["ctx->VertexProgram.PointSizeEnabled"], "",
+         ["ARB_vertex_program", "NV_vertex_program"] ),
+       ( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
+         ["ctx->VertexProgram.TwoSideEnabled"], "",
+         ["ARB_vertex_program", "NV_vertex_program"] ),
+       ( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
+         ["ctx->Const.MaxProgramMatrixStackDepth"], "",
+         ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
+       ( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV
+         ["ctx->Const.MaxProgramMatrices"], "",
+         ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
+       ( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
+         ["ctx->CurrentStack->Depth + 1"], "",
+         ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
+       ( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV
+         ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+          "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+          "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+          "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+         "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
+         ["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ),
        ( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
          ["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
           "matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
           "matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
           "matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
          "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
-         ["ARB_fragment_program"] ),
+         ["ARB_vertex_program", "ARB_fragment_program"] ),
+       ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
+         ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
+       ( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV
+         ["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
+          "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
+
+       # GL_ARB_fragment_program
+       ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
+         ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ),
+       ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
+         ["ctx->Const.MaxTextureCoordUnits"], "",
+         ["ARB_fragment_program", "NV_fragment_program"] ),
+       ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
+         ["ctx->Const.MaxTextureImageUnits"], "",
+         ["ARB_fragment_program", "NV_fragment_program"] ),
 
        # GL_EXT_depth_bounds_test
        ( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
@@ -896,7 +912,7 @@ StateVars = [
        ( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
          ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ),
        ( "GL_DRAW_BUFFER0_ARB", GLenum,
-         ["ctx->Color.DrawBuffer[0]"], "", ["ARB_draw_buffers"] ),
+         ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", ["ARB_draw_buffers"] ),
        ( "GL_DRAW_BUFFER1_ARB", GLenum,
          ["buffer"],
          """GLenum buffer;
@@ -904,7 +920,7 @@ StateVars = [
             _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
             return;
          }
-         buffer = ctx->Color.DrawBuffer[1];""", ["ARB_draw_buffers"] ),
+         buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", ["ARB_draw_buffers"] ),
        ( "GL_DRAW_BUFFER2_ARB", GLenum,
          ["buffer"],
          """GLenum buffer;
@@ -912,7 +928,7 @@ StateVars = [
             _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
             return;
          }
-         buffer = ctx->Color.DrawBuffer[2];""", ["ARB_draw_buffers"] ),
+         buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", ["ARB_draw_buffers"] ),
        ( "GL_DRAW_BUFFER3_ARB", GLenum,
          ["buffer"],
          """GLenum buffer;
@@ -920,7 +936,7 @@ StateVars = [
             _mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
             return;
          }
-         buffer = ctx->Color.DrawBuffer[3];""", ["ARB_draw_buffers"] ),
+         buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", ["ARB_draw_buffers"] ),
        # XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
 
        # GL_OES_read_format
@@ -942,6 +958,7 @@ StateVars = [
        # OpenGL 2.0
        ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
        ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
+       ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ),
        ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
        ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
        ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
@@ -962,17 +979,19 @@ StateVars = [
 
        # GL_ARB_fragment_shader
        ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
-         ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "", ["ARB_fragment_shader"] ),
+         ["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
+         ["ARB_fragment_shader"] ),
        ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
          ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
 
        # GL_ARB_vertex_shader
        ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
-         ["MAX_VERTEX_UNIFORM_COMPONENTS"], "", ["ARB_vertex_shader"] ),
+         ["ctx->Const.VertexProgram.MaxUniformComponents"], "",
+         ["ARB_vertex_shader"] ),
        ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
-         ["MAX_VARYING_FLOATS"], "", ["ARB_vertex_shader"] ),
+         ["ctx->Const.MaxVaryingFloats"], "", ["ARB_vertex_shader"] ),
        ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
-         ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
+         ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
        ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
          ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] )
 ]
@@ -1039,10 +1058,16 @@ def EmitGetFunction(stateVars, returnType):
                        if len(extensions) == 1:
                                print ('         CHECK_EXT1(%s, "%s");' %
                                           (extensions[0], function))
-                       else:
-                               assert len(extensions) == 2
+                       elif len(extensions) == 2:
                                print ('         CHECK_EXT2(%s, %s, "%s");' %
                                           (extensions[0], extensions[1], function))
+                       elif len(extensions) == 3:
+                               print ('         CHECK_EXT3(%s, %s, %s, "%s");' %
+                                          (extensions[0], extensions[1], extensions[2], function))
+                       else:
+                               assert len(extensions) == 4
+                               print ('         CHECK_EXT4(%s, %s, %s, %s, "%s");' %
+                                          (extensions[0], extensions[1], extensions[2], extensions[3], function))
                if optionalCode:
                        print "         {"
                        print "         " + optionalCode
@@ -1102,7 +1127,7 @@ def EmitHeader():
  */
 #define CHECK_EXT1(EXT1, FUNC)                                         \\
    if (!ctx->Extensions.EXT1) {                                        \\
-      _mesa_error(ctx, GL_INVALID_VALUE, FUNC "(0x%x)", (int) pname);  \\
+      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \\
       return;                                                          \\
    }
 
@@ -1111,10 +1136,29 @@ def EmitHeader():
  */
 #define CHECK_EXT2(EXT1, EXT2, FUNC)                                   \\
    if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) {               \\
-      _mesa_error(ctx, GL_INVALID_VALUE, FUNC "(0x%x)", (int) pname);  \\
+      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \\
+      return;                                                          \\
+   }
+
+/*
+ * Check if either of three extensions is enabled.
+ */
+#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC)                             \\
+   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 &&               \\
+       !ctx->Extensions.EXT3) {                                        \\
+      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \\
       return;                                                          \\
    }
 
+/*
+ * Check if either of four extensions is enabled.
+ */
+#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC)                       \\
+   if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 &&               \\
+       !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) {               \\
+      _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname);  \\
+      return;                                                          \\
+   }
 
 """
        return