nouveau: unbreak nv40
[mesa.git] / src / mesa / main / get_gen.py
index 63aed5ab252dc7ea70fcfe6db67c0500aecf4226..0f2ca00b831d4a727f23015536be0712f84b7887 100644 (file)
@@ -2,7 +2,7 @@
 
 # Mesa 3-D graphics library
 #
-# Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
+# Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 #
 # Permission is hereby granted, free of charge, to any person obtaining a
 # copy of this software and associated documentation files (the "Software"),
@@ -157,6 +157,11 @@ StateVars = [
           "ctx->Current.RasterPos[1]",
           "ctx->Current.RasterPos[2]",
           "ctx->Current.RasterPos[3]"], "", None ),
+       ( "GL_CURRENT_RASTER_SECONDARY_COLOR", GLfloatN,
+         ["ctx->Current.RasterSecondaryColor[0]",
+          "ctx->Current.RasterSecondaryColor[1]",
+          "ctx->Current.RasterSecondaryColor[2]",
+          "ctx->Current.RasterSecondaryColor[3]"], "", None ),
        ( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
          ["ctx->Current.RasterTexCoords[texUnit][0]",
           "ctx->Current.RasterTexCoords[texUnit][1]",
@@ -380,7 +385,7 @@ StateVars = [
          ["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
        ( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ),
        ( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
-       ( "GL_RED_BITS", GLint, [" ctx->DrawBuffer->Visual.redBits "], "", None ),
+       ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ),
        ( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
        ( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ),
        ( "GL_RESCALE_NORMAL", GLboolean,
@@ -463,35 +468,35 @@ StateVars = [
        ( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ),
 
        # Vertex arrays
-       ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.Vertex.Enabled"], "", None ),
-       ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.Vertex.Size"], "", None ),
-       ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.Vertex.Type"], "", None ),
-       ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.Vertex.Stride"], "", None ),
+       ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ),
+       ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ),
+       ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ),
+       ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ),
        ( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
-       ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.Normal.Enabled"], "", None ),
-       ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.Normal.Type"], "", None ),
-       ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.Normal.Stride"], "", None ),
+       ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ),
+       ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ),
+       ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ),
        ( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
-       ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.Color.Enabled"], "", None ),
-       ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.Color.Size"], "", None ),
-       ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.Color.Type"], "", None ),
-       ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.Color.Stride"], "", None ),
+       ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ),
+       ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ),
+       ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ),
+       ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ),
        ( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
-       ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.Index.Enabled"], "", None ),
-       ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.Index.Type"], "", None ),
-       ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.Index.Stride"], "", None ),
+       ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Index.Enabled"], "", None ),
+       ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Index.Type"], "", None ),
+       ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Index.Stride"], "", None ),
        ( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
        ( "GL_TEXTURE_COORD_ARRAY", GLboolean,
-         ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
+         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
        ( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
-         ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
+         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
        ( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
-         ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
+         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
        ( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
-         ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
+         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
        ( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
-       ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.EdgeFlag.Enabled"], "", None ),
-       ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.EdgeFlag.Stride"], "", None ),
+       ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.ArrayObj->EdgeFlag.Enabled"], "", None ),
+       ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->EdgeFlag.Stride"], "", None ),
        ( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
 
        # GL_ARB_multitexture
@@ -516,11 +521,12 @@ StateVars = [
        ( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
          ["ctx->Hint.TextureCompression"], "", ["ARB_texture_compression"] ),
        ( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
-         ["_mesa_get_compressed_formats(ctx, NULL)"], "", ["ARB_texture_compression"] ),
+         ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"],
+         "", ["ARB_texture_compression"] ),
        ( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
          [],
          """GLint formats[100];
-         GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+         GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
          ASSERT(n <= 100);
          for (i = 0; i < n; i++)
             params[i] = ENUM_TO_INT(formats[i]);""",
@@ -640,23 +646,23 @@ StateVars = [
           "ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
          "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ),
        ( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
-         ["ctx->Array.SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
+         ["ctx->Array.ArrayObj->SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
        ( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
-         ["ctx->Array.SecondaryColor.Type"], "",  ["EXT_secondary_color"] ),
+         ["ctx->Array.ArrayObj->SecondaryColor.Type"], "",  ["EXT_secondary_color"] ),
        ( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
-         ["ctx->Array.SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
+         ["ctx->Array.ArrayObj->SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
        ( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
-         ["ctx->Array.SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
+         ["ctx->Array.ArrayObj->SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
 
        # GL_EXT_fog_coord
        ( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
          ["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
          "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ),
-       ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.FogCoord.Enabled"],
+       ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.ArrayObj->FogCoord.Enabled"],
          "",  ["EXT_fog_coord"] ),
-       ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.FogCoord.Type"],
+       ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.ArrayObj->FogCoord.Type"],
          "", ["EXT_fog_coord"] ),
-       ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.FogCoord.Stride"],
+       ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.ArrayObj->FogCoord.Stride"],
          "", ["EXT_fog_coord"] ),
        ( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
          "", ["EXT_fog_coord"] ),
@@ -708,37 +714,37 @@ StateVars = [
          ["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
          "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
-         ["ctx->Array.VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
+         ["ctx->Array.ArrayObj->VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
        ( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
          ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ),
        ( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
@@ -807,23 +813,23 @@ StateVars = [
        ( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
          ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
        ( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+         ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
        ( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+         ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
        ( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+         ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
        ( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+         ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
        ( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
+         ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
          "", ["ARB_vertex_buffer_object"] ),
        ( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
+         ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
        ( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.SecondaryColor.BufferObj->Name"],
+         ["ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name"],
          "", ["ARB_vertex_buffer_object"] ),
        ( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
-         ["ctx->Array.FogCoord.BufferObj->Name"],
+         ["ctx->Array.ArrayObj->FogCoord.BufferObj->Name"],
          "", ["ARB_vertex_buffer_object"] ),
        # GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
        ( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
@@ -952,6 +958,7 @@ StateVars = [
        # OpenGL 2.0
        ( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
        ( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
+       ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ),
        ( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
        ( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
        ( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
@@ -972,17 +979,19 @@ StateVars = [
 
        # GL_ARB_fragment_shader
        ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
-         ["MAX_FRAGMENT_UNIFORM_COMPONENTS"], "", ["ARB_fragment_shader"] ),
+         ["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
+         ["ARB_fragment_shader"] ),
        ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
          ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
 
        # GL_ARB_vertex_shader
        ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
-         ["MAX_VERTEX_UNIFORM_COMPONENTS"], "", ["ARB_vertex_shader"] ),
+         ["ctx->Const.VertexProgram.MaxUniformComponents"], "",
+         ["ARB_vertex_shader"] ),
        ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
-         ["MAX_VARYING_FLOATS"], "", ["ARB_vertex_shader"] ),
+         ["ctx->Const.MaxVaryingFloats"], "", ["ARB_vertex_shader"] ),
        ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
-         ["MAX_VERTEX_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
+         ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
        ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
          ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] )
 ]