merge from master
[mesa.git] / src / mesa / main / get_gen.py
index 0b6cd3e5c58ec62c6ec5171a783347b922e38a02..33be7689997816c696cf4b7e87b84a0775eeb1b6 100644 (file)
@@ -989,11 +989,18 @@ StateVars = [
          ["ctx->Const.VertexProgram.MaxUniformComponents"], "",
          ["ARB_vertex_shader"] ),
        ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
-         ["ctx->Const.MaxVaryingFloats"], "", ["ARB_vertex_shader"] ),
+         ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ),
        ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
          ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
        ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
-         ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] )
+         ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
+
+       # GL_ARB_shader_objects
+       # Actually, this token isn't part of GL_ARB_shader_objects, but is
+       # close enough for now.
+       ( "GL_CURRENT_PROGRAM", GLint,
+         ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
+         "", ["ARB_shader_objects"] )
 ]