merge from master
[mesa.git] / src / mesa / main / get_gen.py
index 76417d28991a5e1f02936918072d1f54ea5ca332..33be7689997816c696cf4b7e87b84a0775eeb1b6 100644 (file)
@@ -624,11 +624,11 @@ StateVars = [
 
        # GL_SGI_color_table / GL_ARB_imaging
        ( "GL_COLOR_TABLE_SGI", GLboolean,
-         ["ctx->Pixel.ColorTableEnabled"], "", ["SGI_color_table"] ),
+         ["ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]"], "", ["SGI_color_table"] ),
        ( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
-         ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", ["SGI_color_table"] ),
+         ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]"], "", ["SGI_color_table"] ),
        ( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
-         ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", ["SGI_color_table"] ),
+         ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]"], "", ["SGI_color_table"] ),
 
        # GL_SGI_texture_color_table
        ( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,
@@ -989,11 +989,18 @@ StateVars = [
          ["ctx->Const.VertexProgram.MaxUniformComponents"], "",
          ["ARB_vertex_shader"] ),
        ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
-         ["ctx->Const.MaxVaryingFloats"], "", ["ARB_vertex_shader"] ),
+         ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ),
        ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
          ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
        ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
-         ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] )
+         ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
+
+       # GL_ARB_shader_objects
+       # Actually, this token isn't part of GL_ARB_shader_objects, but is
+       # close enough for now.
+       ( "GL_CURRENT_PROGRAM", GLint,
+         ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
+         "", ["ARB_shader_objects"] )
 ]