# Mesa 3-D graphics library
#
-# Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+# Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# - the state datatype, one of GLint, GLfloat, GLboolean or GLenum
# - list of code fragments to get the state, such as ["ctx->Foo.Bar"]
# - optional extra code or empty string
-# - optional extension to check, or None (XXX this should be a list!)
+# - optional extensions to check, or None
#
StateVars = [
- ( "GL_ACCUM_RED_BITS", GLint, ["ctx->Visual.accumRedBits"], "", None ),
- ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->Visual.accumGreenBits"], "", None ),
- ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->Visual.accumBlueBits"], "", None ),
- ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->Visual.accumAlphaBits"], "", None ),
+ ( "GL_ACCUM_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.accumRedBits"],
+ "", None ),
+ ( "GL_ACCUM_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.accumGreenBits"],
+ "", None ),
+ ( "GL_ACCUM_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.accumBlueBits"],
+ "", None ),
+ ( "GL_ACCUM_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.accumAlphaBits"],
+ "", None ),
( "GL_ACCUM_CLEAR_VALUE", GLfloatN,
[ "ctx->Accum.ClearColor[0]",
"ctx->Accum.ClearColor[1]",
"ctx->Accum.ClearColor[3]" ],
"", None ),
( "GL_ALPHA_BIAS", GLfloat, ["ctx->Pixel.AlphaBias"], "", None ),
- ( "GL_ALPHA_BITS", GLint, ["ctx->Visual.alphaBits"], "", None ),
+ ( "GL_ALPHA_BITS", GLint, ["ctx->DrawBuffer->Visual.alphaBits"],
+ "", None ),
( "GL_ALPHA_SCALE", GLfloat, ["ctx->Pixel.AlphaScale"], "", None ),
( "GL_ALPHA_TEST", GLboolean, ["ctx->Color.AlphaEnabled"], "", None ),
( "GL_ALPHA_TEST_FUNC", GLenum, ["ctx->Color.AlphaFunc"], "", None ),
( "GL_ALPHA_TEST_REF", GLfloatN, ["ctx->Color.AlphaRef"], "", None ),
( "GL_ATTRIB_STACK_DEPTH", GLint, ["ctx->AttribStackDepth"], "", None ),
( "GL_AUTO_NORMAL", GLboolean, ["ctx->Eval.AutoNormal"], "", None ),
- ( "GL_AUX_BUFFERS", GLint, ["ctx->Visual.numAuxBuffers"], "", None ),
+ ( "GL_AUX_BUFFERS", GLint, ["ctx->DrawBuffer->Visual.numAuxBuffers"],
+ "", None ),
( "GL_BLEND", GLboolean, ["ctx->Color.BlendEnabled"], "", None ),
( "GL_BLEND_DST", GLenum, ["ctx->Color.BlendDstRGB"], "", None ),
( "GL_BLEND_SRC", GLenum, ["ctx->Color.BlendSrcRGB"], "", None ),
"ctx->Color.BlendColor[2]",
"ctx->Color.BlendColor[3]"], "", None ),
( "GL_BLUE_BIAS", GLfloat, ["ctx->Pixel.BlueBias"], "", None ),
- ( "GL_BLUE_BITS", GLint, ["ctx->Visual.blueBits"], "", None ),
+ ( "GL_BLUE_BITS", GLint, ["ctx->DrawBuffer->Visual.blueBits"], "", None ),
( "GL_BLUE_SCALE", GLfloat, ["ctx->Pixel.BlueScale"], "", None ),
( "GL_CLIENT_ATTRIB_STACK_DEPTH", GLint,
["ctx->ClientAttribStackDepth"], "", None ),
"ctx->Current.Attrib[VERT_ATTRIB_COLOR0][2]",
"ctx->Current.Attrib[VERT_ATTRIB_COLOR0][3]" ],
"FLUSH_CURRENT(ctx, 0);", None ),
- ( "GL_CURRENT_INDEX", GLfloat, ["ctx->Current.Index"],
+ ( "GL_CURRENT_INDEX", GLfloat,
+ [ "ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0]" ],
"FLUSH_CURRENT(ctx, 0);", None ),
( "GL_CURRENT_NORMAL", GLfloatN,
[ "ctx->Current.Attrib[VERT_ATTRIB_NORMAL][0]",
"ctx->Current.RasterPos[1]",
"ctx->Current.RasterPos[2]",
"ctx->Current.RasterPos[3]"], "", None ),
+ ( "GL_CURRENT_RASTER_SECONDARY_COLOR", GLfloatN,
+ ["ctx->Current.RasterSecondaryColor[0]",
+ "ctx->Current.RasterSecondaryColor[1]",
+ "ctx->Current.RasterSecondaryColor[2]",
+ "ctx->Current.RasterSecondaryColor[3]"], "", None ),
( "GL_CURRENT_RASTER_TEXTURE_COORDS", GLfloat,
["ctx->Current.RasterTexCoords[texUnit][0]",
"ctx->Current.RasterTexCoords[texUnit][1]",
"ctx->Current.Attrib[VERT_ATTRIB_TEX0 + texUnit][3]"],
"const GLuint texUnit = ctx->Texture.CurrentUnit;", None ),
( "GL_DEPTH_BIAS", GLfloat, ["ctx->Pixel.DepthBias"], "", None ),
- ( "GL_DEPTH_BITS", GLint, ["ctx->Visual.depthBits"], "", None ),
+ ( "GL_DEPTH_BITS", GLint, ["ctx->DrawBuffer->Visual.depthBits"],
+ "", None ),
( "GL_DEPTH_CLEAR_VALUE", GLfloat, ["ctx->Depth.Clear"], "", None ),
( "GL_DEPTH_FUNC", GLenum, ["ctx->Depth.Func"], "", None ),
( "GL_DEPTH_RANGE", GLfloatN,
( "GL_DEPTH_TEST", GLboolean, ["ctx->Depth.Test"], "", None ),
( "GL_DEPTH_WRITEMASK", GLboolean, ["ctx->Depth.Mask"], "", None ),
( "GL_DITHER", GLboolean, ["ctx->Color.DitherFlag"], "", None ),
- ( "GL_DOUBLEBUFFER", GLboolean, ["ctx->Visual.doubleBufferMode"], "", None ),
- ( "GL_DRAW_BUFFER", GLenum, ["ctx->Color.DrawBuffer[0]"], "", None ),
- ( "GL_EDGE_FLAG", GLboolean, ["ctx->Current.EdgeFlag"],
+ ( "GL_DOUBLEBUFFER", GLboolean,
+ ["ctx->DrawBuffer->Visual.doubleBufferMode"], "", None ),
+ ( "GL_DRAW_BUFFER", GLenum, ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
+ ( "GL_EDGE_FLAG", GLboolean, ["(ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0)"],
"FLUSH_CURRENT(ctx, 0);", None ),
( "GL_FEEDBACK_BUFFER_SIZE", GLint, ["ctx->Feedback.BufferSize"], "", None ),
( "GL_FEEDBACK_BUFFER_TYPE", GLenum, ["ctx->Feedback.Type"], "", None ),
( "GL_FOG_START", GLfloat, ["ctx->Fog.Start"], "", None ),
( "GL_FRONT_FACE", GLenum, ["ctx->Polygon.FrontFace"], "", None ),
( "GL_GREEN_BIAS", GLfloat, ["ctx->Pixel.GreenBias"], "", None ),
- ( "GL_GREEN_BITS", GLint, ["ctx->Visual.greenBits"], "", None ),
+ ( "GL_GREEN_BITS", GLint, ["ctx->DrawBuffer->Visual.greenBits"],
+ "", None ),
( "GL_GREEN_SCALE", GLfloat, ["ctx->Pixel.GreenScale"], "", None ),
- ( "GL_INDEX_BITS", GLint, ["ctx->Visual.indexBits"], "", None ),
+ ( "GL_INDEX_BITS", GLint, ["ctx->DrawBuffer->Visual.indexBits"],
+ "", None ),
( "GL_INDEX_CLEAR_VALUE", GLint, ["ctx->Color.ClearIndex"], "", None ),
- ( "GL_INDEX_MODE", GLboolean, ["!ctx->Visual.rgbMode"], "", None ),
+ ( "GL_INDEX_MODE", GLboolean, ["!ctx->DrawBuffer->Visual.rgbMode"],
+ "", None ),
( "GL_INDEX_OFFSET", GLint, ["ctx->Pixel.IndexOffset"], "", None ),
( "GL_INDEX_SHIFT", GLint, ["ctx->Pixel.IndexShift"], "", None ),
( "GL_INDEX_WRITEMASK", GLint, ["ctx->Color.IndexMask"], "", None ),
( "GL_MAX_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.MaxTextureLevels - 1)"], "", None ),
( "GL_MAX_3D_TEXTURE_SIZE", GLint, ["1 << (ctx->Const.Max3DTextureLevels - 1)"], "", None ),
( "GL_MAX_TEXTURE_STACK_DEPTH", GLint, ["MAX_TEXTURE_STACK_DEPTH"], "", None ),
- ( "GL_MAX_VIEWPORT_DIMS", GLint, ["MAX_WIDTH", "MAX_HEIGHT"], "", None ),
+ ( "GL_MAX_VIEWPORT_DIMS", GLint,
+ ["ctx->Const.MaxViewportWidth", "ctx->Const.MaxViewportHeight"],
+ "", None ),
( "GL_MODELVIEW_MATRIX", GLfloat,
[ "matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
"matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
( "GL_PACK_INVERT_MESA", GLboolean, ["ctx->Pack.Invert"], "", None ),
( "GL_PERSPECTIVE_CORRECTION_HINT", GLenum,
["ctx->Hint.PerspectiveCorrection"], "", None ),
- ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->Pixel.MapAtoAsize"], "", None ),
- ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->Pixel.MapBtoBsize"], "", None ),
- ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->Pixel.MapGtoGsize"], "", None ),
- ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->Pixel.MapItoAsize"], "", None ),
- ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->Pixel.MapItoBsize"], "", None ),
- ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->Pixel.MapItoGsize"], "", None ),
- ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->Pixel.MapItoIsize"], "", None ),
- ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->Pixel.MapItoRsize"], "", None ),
- ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->Pixel.MapRtoRsize"], "", None ),
- ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->Pixel.MapStoSsize"], "", None ),
+ ( "GL_PIXEL_MAP_A_TO_A_SIZE", GLint, ["ctx->PixelMaps.AtoA.Size"], "", None ),
+ ( "GL_PIXEL_MAP_B_TO_B_SIZE", GLint, ["ctx->PixelMaps.BtoB.Size"], "", None ),
+ ( "GL_PIXEL_MAP_G_TO_G_SIZE", GLint, ["ctx->PixelMaps.GtoG.Size"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_A_SIZE", GLint, ["ctx->PixelMaps.ItoA.Size"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_B_SIZE", GLint, ["ctx->PixelMaps.ItoB.Size"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_G_SIZE", GLint, ["ctx->PixelMaps.ItoG.Size"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_I_SIZE", GLint, ["ctx->PixelMaps.ItoI.Size"], "", None ),
+ ( "GL_PIXEL_MAP_I_TO_R_SIZE", GLint, ["ctx->PixelMaps.ItoR.Size"], "", None ),
+ ( "GL_PIXEL_MAP_R_TO_R_SIZE", GLint, ["ctx->PixelMaps.RtoR.Size"], "", None ),
+ ( "GL_PIXEL_MAP_S_TO_S_SIZE", GLint, ["ctx->PixelMaps.StoS.Size"], "", None ),
( "GL_POINT_SIZE", GLfloat, ["ctx->Point.Size"], "", None ),
( "GL_POINT_SIZE_GRANULARITY", GLfloat,
["ctx->Const.PointSizeGranularity"], "", None ),
"const GLfloat *matrix = ctx->ProjectionMatrixStack.Top->m;", None ),
( "GL_PROJECTION_STACK_DEPTH", GLint,
["ctx->ProjectionMatrixStack.Depth + 1"], "", None ),
- ( "GL_READ_BUFFER", GLenum, ["ctx->Pixel.ReadBuffer"], "", None ),
+ ( "GL_READ_BUFFER", GLenum, ["ctx->ReadBuffer->ColorReadBuffer"], "", None ),
( "GL_RED_BIAS", GLfloat, ["ctx->Pixel.RedBias"], "", None ),
- ( "GL_RED_BITS", GLint, [" ctx->Visual.redBits "], "", None ),
+ ( "GL_RED_BITS", GLint, ["ctx->DrawBuffer->Visual.redBits"], "", None ),
( "GL_RED_SCALE", GLfloat, ["ctx->Pixel.RedScale"], "", None ),
( "GL_RENDER_MODE", GLenum, ["ctx->RenderMode"], "", None ),
( "GL_RESCALE_NORMAL", GLboolean,
["ctx->Transform.RescaleNormals"], "", None ),
- ( "GL_RGBA_MODE", GLboolean, ["ctx->Visual.rgbMode"], "", None ),
+ ( "GL_RGBA_MODE", GLboolean, ["ctx->DrawBuffer->Visual.rgbMode"],
+ "", None ),
( "GL_SCISSOR_BOX", GLint,
["ctx->Scissor.X",
"ctx->Scissor.Y",
( "GL_SHADE_MODEL", GLenum, ["ctx->Light.ShadeModel"], "", None ),
( "GL_SHARED_TEXTURE_PALETTE_EXT", GLboolean,
["ctx->Texture.SharedPalette"], "", None ),
- ( "GL_STENCIL_BITS", GLint, ["ctx->Visual.stencilBits"], "", None ),
+ ( "GL_STENCIL_BITS", GLint, ["ctx->DrawBuffer->Visual.stencilBits"], "", None ),
( "GL_STENCIL_CLEAR_VALUE", GLint, ["ctx->Stencil.Clear"], "", None ),
( "GL_STENCIL_FAIL", GLenum,
["ctx->Stencil.FailFunc[ctx->Stencil.ActiveFace]"], "", None ),
["ctx->Stencil.ValueMask[ctx->Stencil.ActiveFace]"], "", None ),
( "GL_STENCIL_WRITEMASK", GLint,
["ctx->Stencil.WriteMask[ctx->Stencil.ActiveFace]"], "", None ),
- ( "GL_STEREO", GLboolean, ["ctx->Visual.stereoMode"], "", None ),
+ ( "GL_STEREO", GLboolean, ["ctx->DrawBuffer->Visual.stereoMode"],
+ "", None ),
( "GL_SUBPIXEL_BITS", GLint, ["ctx->Const.SubPixelBits"], "", None ),
( "GL_TEXTURE_1D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D)"], "", None ),
( "GL_TEXTURE_2D", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D)"], "", None ),
( "GL_ZOOM_Y", GLfloat, ["ctx->Pixel.ZoomY"], "", None ),
# Vertex arrays
- ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.Vertex.Enabled"], "", None ),
- ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.Vertex.Size"], "", None ),
- ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.Vertex.Type"], "", None ),
- ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.Vertex.Stride"], "", None ),
+ ( "GL_VERTEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Vertex.Enabled"], "", None ),
+ ( "GL_VERTEX_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Vertex.Size"], "", None ),
+ ( "GL_VERTEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Vertex.Type"], "", None ),
+ ( "GL_VERTEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Vertex.Stride"], "", None ),
( "GL_VERTEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
- ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.Normal.Enabled"], "", None ),
- ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.Normal.Type"], "", None ),
- ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.Normal.Stride"], "", None ),
+ ( "GL_NORMAL_ARRAY", GLenum, ["ctx->Array.ArrayObj->Normal.Enabled"], "", None ),
+ ( "GL_NORMAL_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Normal.Type"], "", None ),
+ ( "GL_NORMAL_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Normal.Stride"], "", None ),
( "GL_NORMAL_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
- ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.Color.Enabled"], "", None ),
- ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.Color.Size"], "", None ),
- ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.Color.Type"], "", None ),
- ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.Color.Stride"], "", None ),
+ ( "GL_COLOR_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Color.Enabled"], "", None ),
+ ( "GL_COLOR_ARRAY_SIZE", GLint, ["ctx->Array.ArrayObj->Color.Size"], "", None ),
+ ( "GL_COLOR_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Color.Type"], "", None ),
+ ( "GL_COLOR_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Color.Stride"], "", None ),
( "GL_COLOR_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
- ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.Index.Enabled"], "", None ),
- ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.Index.Type"], "", None ),
- ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.Index.Stride"], "", None ),
+ ( "GL_INDEX_ARRAY", GLboolean, ["ctx->Array.ArrayObj->Index.Enabled"], "", None ),
+ ( "GL_INDEX_ARRAY_TYPE", GLenum, ["ctx->Array.ArrayObj->Index.Type"], "", None ),
+ ( "GL_INDEX_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->Index.Stride"], "", None ),
( "GL_INDEX_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
( "GL_TEXTURE_COORD_ARRAY", GLboolean,
- ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Enabled"], "", None ),
( "GL_TEXTURE_COORD_ARRAY_SIZE", GLint,
- ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Size"], "", None ),
( "GL_TEXTURE_COORD_ARRAY_TYPE", GLenum,
- ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Type"], "", None ),
( "GL_TEXTURE_COORD_ARRAY_STRIDE", GLint,
- ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].Stride"], "", None ),
( "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
- ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.EdgeFlag.Enabled"], "", None ),
- ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.EdgeFlag.Stride"], "", None ),
+ ( "GL_EDGE_FLAG_ARRAY", GLboolean, ["ctx->Array.ArrayObj->EdgeFlag.Enabled"], "", None ),
+ ( "GL_EDGE_FLAG_ARRAY_STRIDE", GLint, ["ctx->Array.ArrayObj->EdgeFlag.Stride"], "", None ),
( "GL_EDGE_FLAG_ARRAY_COUNT_EXT", GLint, ["0"], "", None ),
# GL_ARB_multitexture
( "GL_MAX_TEXTURE_UNITS_ARB", GLint,
- ["MIN2(ctx->Const.MaxTextureImageUnits, ctx->Const.MaxTextureCoordUnits)"],
- "", "ARB_multitexture" ),
+ ["ctx->Const.MaxTextureUnits"], "", ["ARB_multitexture"] ),
( "GL_ACTIVE_TEXTURE_ARB", GLint,
- [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", "ARB_multitexture" ),
+ [ "GL_TEXTURE0_ARB + ctx->Texture.CurrentUnit"], "", ["ARB_multitexture"] ),
( "GL_CLIENT_ACTIVE_TEXTURE_ARB", GLint,
- ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", "ARB_multitexture" ),
+ ["GL_TEXTURE0_ARB + ctx->Array.ActiveTexture"], "", ["ARB_multitexture"] ),
# GL_ARB_texture_cube_map
( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
- ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", "ARB_texture_cube_map" ),
+ ["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ),
( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"],
- "", "ARB_texture_cube_map" ),
+ "", ["ARB_texture_cube_map"] ),
( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
- "", "ARB_texture_cube_map"),
+ "", ["ARB_texture_cube_map"]),
# GL_ARB_texture_compression */
( "GL_TEXTURE_COMPRESSION_HINT_ARB", GLint,
- ["ctx->Hint.TextureCompression"], "", "ARB_texture_compression" ),
+ ["ctx->Hint.TextureCompression"], "", ["ARB_texture_compression"] ),
( "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", GLint,
- ["_mesa_get_compressed_formats(ctx, NULL)"], "", "ARB_texture_compression" ),
+ ["_mesa_get_compressed_formats(ctx, NULL, GL_FALSE)"],
+ "", ["ARB_texture_compression"] ),
( "GL_COMPRESSED_TEXTURE_FORMATS_ARB", GLenum,
[],
"""GLint formats[100];
- GLuint i, n = _mesa_get_compressed_formats(ctx, formats);
+ GLuint i, n = _mesa_get_compressed_formats(ctx, formats, GL_FALSE);
+ ASSERT(n <= 100);
for (i = 0; i < n; i++)
- params[i] = ENUM_TO_BOOLEAN(formats[i]);""",
- "ARB_texture_compression" ),
+ params[i] = ENUM_TO_INT(formats[i]);""",
+ ["ARB_texture_compression"] ),
# GL_EXT_compiled_vertex_array
( "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", GLint, ["ctx->Array.LockFirst"],
- "", "EXT_compiled_vertex_array" ),
+ "", ["EXT_compiled_vertex_array"] ),
( "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", GLint, ["ctx->Array.LockCount"],
- "", "EXT_compiled_vertex_array" ),
+ "", ["EXT_compiled_vertex_array"] ),
# GL_ARB_transpose_matrix
( "GL_TRANSPOSE_COLOR_MATRIX_ARB", GLfloat,
"matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
"const GLfloat *matrix = ctx->TextureMatrixStack[ctx->Texture.CurrentUnit].Top->m;", None ),
- # GL_HP_occlusion_test
- ( "GL_OCCLUSION_TEST_HP", GLboolean, ["ctx->Depth.OcclusionTest"], "",
- "HP_occlusion_test" ),
- ( "GL_OCCLUSION_TEST_RESULT_HP", GLboolean, [],
- """if (ctx->Depth.OcclusionTest)
- params[0] = ctx->OcclusionResult;
- else
- params[0] = ctx->OcclusionResultSaved;
- /* reset flag now */
- ctx->OcclusionResult = GL_FALSE;
- ctx->OcclusionResultSaved = GL_FALSE;
- return;""",
- "HP_occlusion_test" ),
-
- # GL_SGIS_pixel_texture
- ( "GL_PIXEL_TEXTURE_SGIS", GLboolean, ["ctx->Pixel.PixelTextureEnabled"],
- "", "SGIS_pixel_texture" ),
-
- # GL_SGIX_pixel_texture
- ( "GL_PIXEL_TEX_GEN_SGIX", GLboolean, ["ctx->Pixel.PixelTextureEnabled"],
- "", "SGIX_pixel_texture" ),
- ( "GL_PIXEL_TEX_GEN_MODE_SGIX", GLenum, ["pixel_texgen_mode(ctx)"],
- "", "SGIX_pixel_texture" ),
-
# GL_SGI_color_matrix (also in 1.2 imaging)
( "GL_COLOR_MATRIX_SGI", GLfloat,
["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
# GL_EXT_convolution (also in 1.2 imaging)
( "GL_CONVOLUTION_1D_EXT", GLboolean,
- ["ctx->Pixel.Convolution1DEnabled"], "", "EXT_convolution" ),
+ ["ctx->Pixel.Convolution1DEnabled"], "", ["EXT_convolution"] ),
( "GL_CONVOLUTION_2D_EXT", GLboolean,
- ["ctx->Pixel.Convolution2DEnabled"], "", "EXT_convolution" ),
+ ["ctx->Pixel.Convolution2DEnabled"], "", ["EXT_convolution"] ),
( "GL_SEPARABLE_2D_EXT", GLboolean,
- ["ctx->Pixel.Separable2DEnabled"], "", "EXT_convolution" ),
+ ["ctx->Pixel.Separable2DEnabled"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_RED_SCALE_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionScale[0]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionScale[0]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_GREEN_SCALE_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionScale[1]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionScale[1]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_BLUE_SCALE_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionScale[2]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionScale[2]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_ALPHA_SCALE_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionScale[3]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionScale[3]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_RED_BIAS_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionBias[0]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionBias[0]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_GREEN_BIAS_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionBias[1]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionBias[1]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_BLUE_BIAS_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionBias[2]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionBias[2]"], "", ["EXT_convolution"] ),
( "GL_POST_CONVOLUTION_ALPHA_BIAS_EXT", GLfloat,
- ["ctx->Pixel.PostConvolutionBias[3]"], "", "EXT_convolution" ),
+ ["ctx->Pixel.PostConvolutionBias[3]"], "", ["EXT_convolution"] ),
# GL_EXT_histogram / GL_ARB_imaging
( "GL_HISTOGRAM", GLboolean,
- [ "ctx->Pixel.HistogramEnabled" ], "", "EXT_histogram" ),
+ [ "ctx->Pixel.HistogramEnabled" ], "", ["EXT_histogram"] ),
( "GL_MINMAX", GLboolean,
- [ "ctx->Pixel.MinMaxEnabled" ], "", "EXT_histogram" ),
+ [ "ctx->Pixel.MinMaxEnabled" ], "", ["EXT_histogram"] ),
# GL_SGI_color_table / GL_ARB_imaging
( "GL_COLOR_TABLE_SGI", GLboolean,
- ["ctx->Pixel.ColorTableEnabled"], "", "SGI_color_table" ),
+ ["ctx->Pixel.ColorTableEnabled[COLORTABLE_PRECONVOLUTION]"], "", ["SGI_color_table"] ),
( "GL_POST_CONVOLUTION_COLOR_TABLE_SGI", GLboolean,
- ["ctx->Pixel.PostConvolutionColorTableEnabled"], "", "SGI_color_table" ),
+ ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCONVOLUTION]"], "", ["SGI_color_table"] ),
( "GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI", GLboolean,
- ["ctx->Pixel.PostColorMatrixColorTableEnabled"], "", "SGI_color_table" ),
+ ["ctx->Pixel.ColorTableEnabled[COLORTABLE_POSTCOLORMATRIX]"], "", ["SGI_color_table"] ),
# GL_SGI_texture_color_table
( "GL_TEXTURE_COLOR_TABLE_SGI", GLboolean,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].ColorTableEnabled"],
- "", "SGI_texture_color_table" ),
+ "", ["SGI_texture_color_table"] ),
# GL_EXT_secondary_color
( "GL_COLOR_SUM_EXT", GLboolean,
- ["ctx->Fog.ColorSumEnabled"], "", "EXT_secondary_color" ),
+ ["ctx->Fog.ColorSumEnabled"], "",
+ ["EXT_secondary_color", "ARB_vertex_program"] ),
( "GL_CURRENT_SECONDARY_COLOR_EXT", GLfloatN,
["ctx->Current.Attrib[VERT_ATTRIB_COLOR1][0]",
"ctx->Current.Attrib[VERT_ATTRIB_COLOR1][1]",
"ctx->Current.Attrib[VERT_ATTRIB_COLOR1][2]",
"ctx->Current.Attrib[VERT_ATTRIB_COLOR1][3]"],
- "FLUSH_CURRENT(ctx, 0);", "EXT_secondary_color" ),
+ "FLUSH_CURRENT(ctx, 0);", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_EXT", GLboolean,
- ["ctx->Array.SecondaryColor.Enabled"], "", "EXT_secondary_color" ),
+ ["ctx->Array.ArrayObj->SecondaryColor.Enabled"], "", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT", GLenum,
- ["ctx->Array.SecondaryColor.Type"], "", "EXT_secondary_color" ),
+ ["ctx->Array.ArrayObj->SecondaryColor.Type"], "", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT", GLint,
- ["ctx->Array.SecondaryColor.Stride"], "", "EXT_secondary_color" ),
+ ["ctx->Array.ArrayObj->SecondaryColor.Stride"], "", ["EXT_secondary_color"] ),
( "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT", GLint,
- ["ctx->Array.SecondaryColor.Size"], "", "EXT_secondary_color" ),
+ ["ctx->Array.ArrayObj->SecondaryColor.Size"], "", ["EXT_secondary_color"] ),
# GL_EXT_fog_coord
( "GL_CURRENT_FOG_COORDINATE_EXT", GLfloat,
["ctx->Current.Attrib[VERT_ATTRIB_FOG][0]"],
- "FLUSH_CURRENT(ctx, 0);", "EXT_fog_coord" ),
- ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.FogCoord.Enabled"],
- "", "EXT_fog_coord" ),
- ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.FogCoord.Type"],
- "", "EXT_fog_coord" ),
- ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.FogCoord.Stride"],
- "", "EXT_fog_coord" ),
+ "FLUSH_CURRENT(ctx, 0);", ["EXT_fog_coord"] ),
+ ( "GL_FOG_COORDINATE_ARRAY_EXT", GLboolean, ["ctx->Array.ArrayObj->FogCoord.Enabled"],
+ "", ["EXT_fog_coord"] ),
+ ( "GL_FOG_COORDINATE_ARRAY_TYPE_EXT", GLenum, ["ctx->Array.ArrayObj->FogCoord.Type"],
+ "", ["EXT_fog_coord"] ),
+ ( "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT", GLint, ["ctx->Array.ArrayObj->FogCoord.Stride"],
+ "", ["EXT_fog_coord"] ),
( "GL_FOG_COORDINATE_SOURCE_EXT", GLenum, ["ctx->Fog.FogCoordinateSource"],
- "", "EXT_fog_coord" ),
+ "", ["EXT_fog_coord"] ),
# GL_EXT_texture_lod_bias
( "GL_MAX_TEXTURE_LOD_BIAS_EXT", GLfloat,
- ["ctx->Const.MaxTextureLodBias"], "", "EXT_texture_lod_bias"),
+ ["ctx->Const.MaxTextureLodBias"], "", ["EXT_texture_lod_bias"]),
# GL_EXT_texture_filter_anisotropic
( "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", GLfloat,
- ["ctx->Const.MaxTextureMaxAnisotropy"], "", "EXT_texture_filter_anisotropic"),
+ ["ctx->Const.MaxTextureMaxAnisotropy"], "", ["EXT_texture_filter_anisotropic"]),
# GL_ARB_multisample
( "GL_MULTISAMPLE_ARB", GLboolean,
- ["ctx->Multisample.Enabled"], "", "ARB_multisample" ),
+ ["ctx->Multisample.Enabled"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB", GLboolean,
- ["ctx->Multisample.SampleAlphaToCoverage"], "", "ARB_multisample" ),
+ ["ctx->Multisample.SampleAlphaToCoverage"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_ALPHA_TO_ONE_ARB", GLboolean,
- ["ctx->Multisample.SampleAlphaToOne"], "", "ARB_multisample" ),
+ ["ctx->Multisample.SampleAlphaToOne"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_COVERAGE_ARB", GLboolean,
- ["ctx->Multisample.SampleCoverage"], "", "ARB_multisample" ),
+ ["ctx->Multisample.SampleCoverage"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_COVERAGE_VALUE_ARB", GLfloat,
- ["ctx->Multisample.SampleCoverageValue"], "", "ARB_multisample" ),
+ ["ctx->Multisample.SampleCoverageValue"], "", ["ARB_multisample"] ),
( "GL_SAMPLE_COVERAGE_INVERT_ARB", GLboolean,
- ["ctx->Multisample.SampleCoverageInvert"], "", "ARB_multisample" ),
- ( "GL_SAMPLE_BUFFERS_ARB", GLint, ["0"], "", "ARB_multisample" ),
- ( "GL_SAMPLES_ARB", GLint, ["0"], "", "ARB_multisample" ),
+ ["ctx->Multisample.SampleCoverageInvert"], "", ["ARB_multisample"] ),
+ ( "GL_SAMPLE_BUFFERS_ARB", GLint,
+ ["ctx->DrawBuffer->Visual.sampleBuffers"], "", ["ARB_multisample"] ),
+ ( "GL_SAMPLES_ARB", GLint,
+ ["ctx->DrawBuffer->Visual.samples"], "", ["ARB_multisample"] ),
# GL_IBM_rasterpos_clip
( "GL_RASTER_POSITION_UNCLIPPED_IBM", GLboolean,
- ["ctx->Transform.RasterPositionUnclipped"], "", "IBM_rasterpos_clip" ),
+ ["ctx->Transform.RasterPositionUnclipped"], "", ["IBM_rasterpos_clip"] ),
# GL_NV_point_sprite
- ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"],
- "", "NV_point_sprite" ), # OR ARB_point_sprite
+ ( "GL_POINT_SPRITE_NV", GLboolean, ["ctx->Point.PointSprite"], # == GL_POINT_SPRITE_ARB
+ "", ["NV_point_sprite", "ARB_point_sprite"] ),
( "GL_POINT_SPRITE_R_MODE_NV", GLenum, ["ctx->Point.SpriteRMode"],
- "", "NV_point_sprite" ), # OR ARB_point_sprite
+ "", ["NV_point_sprite"] ),
( "GL_POINT_SPRITE_COORD_ORIGIN", GLenum, ["ctx->Point.SpriteOrigin"],
- "", "NV_point_sprite" ), # OR ARB_point_sprite
+ "", ["NV_point_sprite", "ARB_point_sprite"] ),
# GL_SGIS_generate_mipmap
( "GL_GENERATE_MIPMAP_HINT_SGIS", GLenum, ["ctx->Hint.GenerateMipmap"],
- "", "SGIS_generate_mipmap" ),
+ "", ["SGIS_generate_mipmap"] ),
# GL_NV_vertex_program
- ( "GL_VERTEX_PROGRAM_NV", GLboolean,
- ["ctx->VertexProgram.Enabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_PROGRAM_POINT_SIZE_NV", GLboolean,
- ["ctx->VertexProgram.PointSizeEnabled"], "", "NV_vertex_program" ),
- ( "GL_VERTEX_PROGRAM_TWO_SIDE_NV", GLboolean,
- ["ctx->VertexProgram.TwoSideEnabled"], "", "NV_vertex_program" ),
- ( "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV", GLint,
- ["ctx->Const.MaxProgramMatrixStackDepth"], "", "NV_vertex_program" ),
- ( "GL_MAX_TRACK_MATRICES_NV", GLint,
- ["ctx->Const.MaxProgramMatrices"], "", "NV_vertex_program" ),
- ( "GL_CURRENT_MATRIX_STACK_DEPTH_NV", GLboolean,
- ["ctx->CurrentStack->Depth + 1"], "", "NV_vertex_program" ),
- ( "GL_CURRENT_MATRIX_NV", GLfloat,
- ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
- "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
- "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
- "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
- "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "NV_vertex_program" ),
( "GL_VERTEX_PROGRAM_BINDING_NV", GLint,
["(ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0)"],
- "", "NV_vertex_program" ),
- ( "GL_PROGRAM_ERROR_POSITION_NV", GLint,
- ["ctx->Program.ErrorPos"], "", "NV_vertex_program" ),
+ "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY0_NV", GLboolean,
- ["ctx->Array.VertexAttrib[0].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[0].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY1_NV", GLboolean,
- ["ctx->Array.VertexAttrib[1].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[1].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY2_NV", GLboolean,
- ["ctx->Array.VertexAttrib[2].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[2].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY3_NV", GLboolean,
- ["ctx->Array.VertexAttrib[3].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[3].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY4_NV", GLboolean,
- ["ctx->Array.VertexAttrib[4].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[4].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY5_NV", GLboolean,
- ["ctx->Array.VertexAttrib[5].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[5].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY6_NV", GLboolean,
- ["ctx->Array.VertexAttrib[6].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[6].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY7_NV", GLboolean,
- ["ctx->Array.VertexAttrib[7].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[7].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY8_NV", GLboolean,
- ["ctx->Array.VertexAttrib[8].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[8].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY9_NV", GLboolean,
- ["ctx->Array.VertexAttrib[9].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[9].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY10_NV", GLboolean,
- ["ctx->Array.VertexAttrib[10].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[10].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY11_NV", GLboolean,
- ["ctx->Array.VertexAttrib[11].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[11].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY12_NV", GLboolean,
- ["ctx->Array.VertexAttrib[12].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[12].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY13_NV", GLboolean,
- ["ctx->Array.VertexAttrib[13].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[13].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY14_NV", GLboolean,
- ["ctx->Array.VertexAttrib[14].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[14].Enabled"], "", ["NV_vertex_program"] ),
( "GL_VERTEX_ATTRIB_ARRAY15_NV", GLboolean,
- ["ctx->Array.VertexAttrib[15].Enabled"], "", "NV_vertex_program" ),
+ ["ctx->Array.ArrayObj->VertexAttrib[15].Enabled"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB0_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[0]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[0]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB1_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[1]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[1]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB2_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[2]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[2]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB3_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[3]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[3]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB4_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[4]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[4]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB5_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[5]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[5]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB6_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[6]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[6]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB7_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[7]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[7]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB8_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[8]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[8]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB9_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[9]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[9]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB10_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[10]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[10]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB11_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[11]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[11]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB12_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[12]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[12]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB13_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[13]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[13]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB14_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[14]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[14]"], "", ["NV_vertex_program"] ),
( "GL_MAP1_VERTEX_ATTRIB15_4_NV", GLboolean,
- ["ctx->Eval.Map1Attrib[15]"], "", "NV_vertex_program" ),
+ ["ctx->Eval.Map1Attrib[15]"], "", ["NV_vertex_program"] ),
# GL_NV_fragment_program
( "GL_FRAGMENT_PROGRAM_NV", GLboolean,
- ["ctx->FragmentProgram.Enabled"], "", "NV_fragment_program" ),
- ( "GL_MAX_TEXTURE_COORDS_NV", GLint,
- ["ctx->Const.MaxTextureCoordUnits"], "", "NV_fragment_program" ),
- ( "GL_MAX_TEXTURE_IMAGE_UNITS_NV", GLint,
- ["ctx->Const.MaxTextureImageUnits"], "", "NV_fragment_program" ),
+ ["ctx->FragmentProgram.Enabled"], "", ["NV_fragment_program"] ),
( "GL_FRAGMENT_PROGRAM_BINDING_NV", GLint,
- ["ctx->VertexProgram.Current ? ctx->VertexProgram.Current->Base.Id : 0"],
- "", "NV_fragment_program" ),
+ ["ctx->FragmentProgram.Current ? ctx->FragmentProgram.Current->Base.Id : 0"],
+ "", ["NV_fragment_program"] ),
( "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", GLint,
- ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", "NV_fragment_program" ),
+ ["MAX_NV_FRAGMENT_PROGRAM_PARAMS"], "", ["NV_fragment_program"] ),
# GL_NV_texture_rectangle
( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
- ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", "NV_texture_rectangle" ),
+ ["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ),
( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"],
- "", "NV_texture_rectangle" ),
+ "", ["NV_texture_rectangle"] ),
( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
- ["ctx->Const.MaxTextureRectSize"], "", "NV_texture_rectangle" ),
+ ["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ),
# GL_EXT_stencil_two_side
( "GL_STENCIL_TEST_TWO_SIDE_EXT", GLboolean,
- ["ctx->Stencil.TestTwoSide"], "", "EXT_stencil_two_side" ),
+ ["ctx->Stencil.TestTwoSide"], "", ["EXT_stencil_two_side"] ),
( "GL_ACTIVE_STENCIL_FACE_EXT", GLenum,
["ctx->Stencil.ActiveFace ? GL_BACK : GL_FRONT"],
- "", "EXT_stencil_two_side" ),
+ "", ["EXT_stencil_two_side"] ),
# GL_NV_light_max_exponent
( "GL_MAX_SHININESS_NV", GLfloat,
- ["ctx->Const.MaxShininess"], "", "NV_light_max_exponent" ),
+ ["ctx->Const.MaxShininess"], "", ["NV_light_max_exponent"] ),
( "GL_MAX_SPOT_EXPONENT_NV", GLfloat,
- ["ctx->Const.MaxSpotExponent"], "", "NV_light_max_exponent" ),
+ ["ctx->Const.MaxSpotExponent"], "", ["NV_light_max_exponent"] ),
# GL_ARB_vertex_buffer_object
( "GL_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.ArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.ArrayBufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Vertex.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.ArrayObj->Vertex.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Normal.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.ArrayObj->Normal.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Color.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.ArrayObj->Color.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_INDEX_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.Index.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.ArrayObj->Index.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
- "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.ArrayObj->TexCoord[ctx->Array.ActiveTexture].BufferObj->Name"],
+ "", ["ARB_vertex_buffer_object"] ),
( "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.EdgeFlag.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.ArrayObj->EdgeFlag.BufferObj->Name"], "", ["ARB_vertex_buffer_object"] ),
( "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.SecondaryColor.BufferObj->Name"],
- "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.ArrayObj->SecondaryColor.BufferObj->Name"],
+ "", ["ARB_vertex_buffer_object"] ),
( "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.FogCoord.BufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.ArrayObj->FogCoord.BufferObj->Name"],
+ "", ["ARB_vertex_buffer_object"] ),
# GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB - not supported
( "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB", GLint,
- ["ctx->Array.ElementArrayBufferObj->Name"], "", "ARB_vertex_buffer_object" ),
+ ["ctx->Array.ElementArrayBufferObj->Name"],
+ "", ["ARB_vertex_buffer_object"] ),
# GL_EXT_pixel_buffer_object
( "GL_PIXEL_PACK_BUFFER_BINDING_EXT", GLint,
- ["ctx->Pack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
+ ["ctx->Pack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
( "GL_PIXEL_UNPACK_BUFFER_BINDING_EXT", GLint,
- ["ctx->Unpack.BufferObj->Name"], "", "EXT_pixel_buffer_object" ),
+ ["ctx->Unpack.BufferObj->Name"], "", ["EXT_pixel_buffer_object"] ),
# GL_ARB_vertex_program
- ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
- ["ctx->Const.MaxVertexProgramAttribs"], "", "ARB_vertex_program" ),
-
- # GL_ARB_fragment_program
- ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
- ["ctx->FragmentProgram.Enabled"], "", "ARB_fragment_program" ),
+ ( "GL_VERTEX_PROGRAM_ARB", GLboolean, # == GL_VERTEX_PROGRAM_NV
+ ["ctx->VertexProgram.Enabled"], "",
+ ["ARB_vertex_program", "NV_vertex_program"] ),
+ ( "GL_VERTEX_PROGRAM_POINT_SIZE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_POINT_SIZE_NV
+ ["ctx->VertexProgram.PointSizeEnabled"], "",
+ ["ARB_vertex_program", "NV_vertex_program"] ),
+ ( "GL_VERTEX_PROGRAM_TWO_SIDE_ARB", GLboolean, # == GL_VERTEX_PROGRAM_TWO_SIDE_NV
+ ["ctx->VertexProgram.TwoSideEnabled"], "",
+ ["ARB_vertex_program", "NV_vertex_program"] ),
+ ( "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", GLint, # == GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV
+ ["ctx->Const.MaxProgramMatrixStackDepth"], "",
+ ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
+ ( "GL_MAX_PROGRAM_MATRICES_ARB", GLint, # == GL_MAX_TRACK_MATRICES_NV
+ ["ctx->Const.MaxProgramMatrices"], "",
+ ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
+ ( "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", GLboolean, # == GL_CURRENT_MATRIX_STACK_DEPTH_NV
+ ["ctx->CurrentStack->Depth + 1"], "",
+ ["ARB_vertex_program", "ARB_fragment_program", "NV_vertex_program"] ),
+ ( "GL_CURRENT_MATRIX_ARB", GLfloat, # == GL_CURRENT_MATRIX_NV
+ ["matrix[0]", "matrix[1]", "matrix[2]", "matrix[3]",
+ "matrix[4]", "matrix[5]", "matrix[6]", "matrix[7]",
+ "matrix[8]", "matrix[9]", "matrix[10]", "matrix[11]",
+ "matrix[12]", "matrix[13]", "matrix[14]", "matrix[15]" ],
+ "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
+ ["ARB_vertex_program", "ARB_fragment_program", "NV_fragment_program"] ),
( "GL_TRANSPOSE_CURRENT_MATRIX_ARB", GLfloat,
["matrix[0]", "matrix[4]", "matrix[8]", "matrix[12]",
"matrix[1]", "matrix[5]", "matrix[9]", "matrix[13]",
"matrix[2]", "matrix[6]", "matrix[10]", "matrix[14]",
"matrix[3]", "matrix[7]", "matrix[11]", "matrix[15]"],
- "const GLfloat *matrix = ctx->CurrentStack->Top->m;", "ARB_fragment_program" ),
+ "const GLfloat *matrix = ctx->CurrentStack->Top->m;",
+ ["ARB_vertex_program", "ARB_fragment_program"] ),
+ ( "GL_MAX_VERTEX_ATTRIBS_ARB", GLint,
+ ["ctx->Const.VertexProgram.MaxAttribs"], "", ["ARB_vertex_program"] ),
+ ( "GL_PROGRAM_ERROR_POSITION_ARB", GLint, # == GL_PROGRAM_ERROR_POSITION_NV
+ ["ctx->Program.ErrorPos"], "", ["NV_vertex_program",
+ "ARB_vertex_program", "NV_fragment_program", "ARB_fragment_program"] ),
+
+ # GL_ARB_fragment_program
+ ( "GL_FRAGMENT_PROGRAM_ARB", GLboolean,
+ ["ctx->FragmentProgram.Enabled"], "", ["ARB_fragment_program"] ),
+ ( "GL_MAX_TEXTURE_COORDS_ARB", GLint, # == GL_MAX_TEXTURE_COORDS_NV
+ ["ctx->Const.MaxTextureCoordUnits"], "",
+ ["ARB_fragment_program", "NV_fragment_program"] ),
+ ( "GL_MAX_TEXTURE_IMAGE_UNITS_ARB", GLint, # == GL_MAX_TEXTURE_IMAGE_UNITS_NV
+ ["ctx->Const.MaxTextureImageUnits"], "",
+ ["ARB_fragment_program", "NV_fragment_program"] ),
# GL_EXT_depth_bounds_test
( "GL_DEPTH_BOUNDS_TEST_EXT", GLboolean,
- ["ctx->Depth.BoundsTest"], "", "EXT_depth_bounds_test" ),
+ ["ctx->Depth.BoundsTest"], "", ["EXT_depth_bounds_test"] ),
( "GL_DEPTH_BOUNDS_EXT", GLfloat,
["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
- "", "EXT_depth_bounds_test" ),
+ "", ["EXT_depth_bounds_test"] ),
# GL_MESA_program_debug
( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean,
- ["ctx->FragmentProgram.CallbackEnabled"], "", "MESA_program_debug" ),
+ ["ctx->FragmentProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean,
- ["ctx->VertexProgram.CallbackEnabled"], "", "MESA_program_debug" ),
+ ["ctx->VertexProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint,
- ["ctx->FragmentProgram.CurrentPosition"], "", "MESA_program_debug" ),
+ ["ctx->FragmentProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint,
- ["ctx->VertexProgram.CurrentPosition"], "", "MESA_program_debug" ),
+ ["ctx->VertexProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
# GL_ARB_draw_buffers
( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
- ["ctx->Const.MaxDrawBuffers"], "", "ARB_draw_buffers" ),
+ ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ),
( "GL_DRAW_BUFFER0_ARB", GLenum,
- ["ctx->Color.DrawBuffer[0]"], "", "ARB_draw_buffers" ),
+ ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", ["ARB_draw_buffers"] ),
( "GL_DRAW_BUFFER1_ARB", GLenum,
["buffer"],
"""GLenum buffer;
_mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
return;
}
- buffer = ctx->Color.DrawBuffer[1];""", "ARB_draw_buffers" ),
+ buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", ["ARB_draw_buffers"] ),
( "GL_DRAW_BUFFER2_ARB", GLenum,
["buffer"],
"""GLenum buffer;
_mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
return;
}
- buffer = ctx->Color.DrawBuffer[2];""", "ARB_draw_buffers" ),
+ buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", ["ARB_draw_buffers"] ),
( "GL_DRAW_BUFFER3_ARB", GLenum,
["buffer"],
"""GLenum buffer;
_mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
return;
}
- buffer = ctx->Color.DrawBuffer[3];""", "ARB_draw_buffers" ),
+ buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", ["ARB_draw_buffers"] ),
# XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
# GL_OES_read_format
( "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", GLint,
- ["ctx->Const.ColorReadType"], "", "OES_read_format" ),
+ ["ctx->Const.ColorReadType"], "", ["OES_read_format"] ),
( "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", GLint,
- ["ctx->Const.ColorReadFormat"], "", "OES_read_format" ),
+ ["ctx->Const.ColorReadFormat"], "", ["OES_read_format"] ),
# GL_ATI_fragment_shader
- ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", "ATI_fragment_shader" ),
- ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ),
- ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", "ATI_fragment_shader" ),
+ ( "GL_NUM_FRAGMENT_REGISTERS_ATI", GLint, ["6"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_FRAGMENT_CONSTANTS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_PASSES_ATI", GLint, ["2"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", GLint, ["8"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_INSTRUCTIONS_TOTAL_ATI", GLint, ["16"], "", ["ATI_fragment_shader"] ),
+ ( "GL_COLOR_ALPHA_PAIRING_ATI", GLboolean, ["GL_TRUE"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_LOOPBACK_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
+ ( "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", GLint, ["3"], "", ["ATI_fragment_shader"] ),
# OpenGL 2.0
( "GL_STENCIL_BACK_FUNC", GLenum, ["ctx->Stencil.Function[1]"], "", None ),
( "GL_STENCIL_BACK_VALUE_MASK", GLint, ["ctx->Stencil.ValueMask[1]"], "", None ),
+ ( "GL_STENCIL_BACK_WRITEMASK", GLint, ["ctx->Stencil.WriteMask[1]"], "", None ),
( "GL_STENCIL_BACK_REF", GLint, ["ctx->Stencil.Ref[1]"], "", None ),
( "GL_STENCIL_BACK_FAIL", GLenum, ["ctx->Stencil.FailFunc[1]"], "", None ),
( "GL_STENCIL_BACK_PASS_DEPTH_FAIL", GLenum, ["ctx->Stencil.ZFailFunc[1]"], "", None ),
( "GL_STENCIL_BACK_PASS_DEPTH_PASS", GLenum, ["ctx->Stencil.ZPassFunc[1]"], "", None ),
+ # GL_EXT_framebuffer_object
+ ( "GL_FRAMEBUFFER_BINDING_EXT", GLint, ["ctx->DrawBuffer->Name"], "",
+ ["EXT_framebuffer_object"] ),
+ ( "GL_RENDERBUFFER_BINDING_EXT", GLint,
+ ["ctx->CurrentRenderbuffer ? ctx->CurrentRenderbuffer->Name : 0"], "",
+ ["EXT_framebuffer_object"] ),
+ ( "GL_MAX_COLOR_ATTACHMENTS_EXT", GLint,
+ ["ctx->Const.MaxColorAttachments"], "",
+ ["EXT_framebuffer_object"] ),
+ ( "GL_MAX_RENDERBUFFER_SIZE_EXT", GLint,
+ ["ctx->Const.MaxRenderbufferSize"], "",
+ ["EXT_framebuffer_object"] ),
+
+ # GL_ARB_fragment_shader
+ ( "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", GLint,
+ ["ctx->Const.FragmentProgram.MaxUniformComponents"], "",
+ ["ARB_fragment_shader"] ),
+ ( "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB", GLenum,
+ ["ctx->Hint.FragmentShaderDerivative"], "", ["ARB_fragment_shader"] ),
+
+ # GL_ARB_vertex_shader
+ ( "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB", GLint,
+ ["ctx->Const.VertexProgram.MaxUniformComponents"], "",
+ ["ARB_vertex_shader"] ),
+ ( "GL_MAX_VARYING_FLOATS_ARB", GLint,
+ ["ctx->Const.MaxVarying * 4"], "", ["ARB_vertex_shader"] ),
+ ( "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB", GLint,
+ ["ctx->Const.MaxVertexTextureImageUnits"], "", ["ARB_vertex_shader"] ),
+ ( "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB", GLint,
+ ["MAX_COMBINED_TEXTURE_IMAGE_UNITS"], "", ["ARB_vertex_shader"] ),
+
+ # GL_ARB_shader_objects
+ # Actually, this token isn't part of GL_ARB_shader_objects, but is
+ # close enough for now.
+ ( "GL_CURRENT_PROGRAM", GLint,
+ ["ctx->Shader.CurrentProgram ? ctx->Shader.CurrentProgram->Name : 0"],
+ "", ["ARB_shader_objects"] )
]
# Capitalize first letter of return type
if returnType == GLint:
function = "GetIntegerv"
+ elif returnType == GLboolean:
+ function = "GetBooleanv"
+ elif returnType == GLfloat:
+ function = "GetFloatv"
else:
- function = "Get" + string.upper(strType[2]) + strType[3:] + "v"
-
+ abort()
+
print "void GLAPIENTRY"
- print "_mesa_%s( GLenum pname, %s *params )" % (function, TypeStrings[returnType])
+ print "_mesa_%s( GLenum pname, %s *params )" % (function, strType)
print "{"
print " GET_CURRENT_CONTEXT(ctx);"
print " ASSERT_OUTSIDE_BEGIN_END(ctx);"
print " if (!params)"
print " return;"
print ""
+ print " if (ctx->NewState)"
+ print " _mesa_update_state(ctx);"
+ print ""
print " if (ctx->Driver.%s &&" % function
print " ctx->Driver.%s(ctx, pname, params))" % function
print " return;"
print ""
print " switch (pname) {"
- extCheck = "CHECK_EXTENSION_%s" % string.upper(TypeStrings[returnType][2])
-
- for (name, varType, state, optionalCode, extension) in stateVars:
+ for (name, varType, state, optionalCode, extensions) in stateVars:
print " case " + name + ":"
- if extension:
- print " %s(%s, pname);" % (extCheck, extension)
+ if extensions:
+ if len(extensions) == 1:
+ print (' CHECK_EXT1(%s, "%s");' %
+ (extensions[0], function))
+ elif len(extensions) == 2:
+ print (' CHECK_EXT2(%s, %s, "%s");' %
+ (extensions[0], extensions[1], function))
+ elif len(extensions) == 3:
+ print (' CHECK_EXT3(%s, %s, %s, "%s");' %
+ (extensions[0], extensions[1], extensions[2], function))
+ else:
+ assert len(extensions) == 4
+ print (' CHECK_EXT4(%s, %s, %s, %s, "%s");' %
+ (extensions[0], extensions[1], extensions[2], extensions[3], function))
if optionalCode:
print " {"
print " " + optionalCode
#include "context.h"
#include "enable.h"
#include "extensions.h"
+#include "fbobject.h"
#include "get.h"
#include "macros.h"
#include "mtypes.h"
+#include "state.h"
#include "texcompress.h"
#define BOOLEAN_TO_FLOAT(B) ( (B) ? 1.0F : 0.0F )
-/* Check if named extension is enabled, if not generate error and return */
-
-#define CHECK1(E1, str, PNAME) \\
- if (!ctx->Extensions.E1) { \\
- _mesa_error(ctx, GL_INVALID_VALUE, \\
- "glGet" str "v(0x%x)", (int) PNAME); \\
- return; \\
- }
-
-#define CHECK2(E1, E2, str, PNAME) \\
- if (!ctx->Extensions.E1 && !ctx->Extensions.E2) { \\
- _mesa_error(ctx, GL_INVALID_VALUE, \\
- "glGet" str "v(0x%x)", (int) PNAME); \\
- return; \\
+/*
+ * Check if named extension is enabled, if not generate error and return.
+ */
+#define CHECK_EXT1(EXT1, FUNC) \\
+ if (!ctx->Extensions.EXT1) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
}
-
-#define CHECK_EXTENSION_B(EXTNAME, PNAME) \\
- CHECK1(EXTNAME, "Boolean", PNAME )
-
-#define CHECK_EXTENSION_I(EXTNAME, PNAME) \\
- CHECK1(EXTNAME, "Integer", PNAME )
-
-#define CHECK_EXTENSION_F(EXTNAME, PNAME) \\
- CHECK1(EXTNAME, "Float", PNAME )
+/*
+ * Check if either of two extensions is enabled.
+ */
+#define CHECK_EXT2(EXT1, EXT2, FUNC) \\
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
+ }
-/**
- * Helper routine.
+/*
+ * Check if either of three extensions is enabled.
*/
-static GLenum
-pixel_texgen_mode(const GLcontext *ctx)
-{
- if (ctx->Pixel.FragmentRgbSource == GL_CURRENT_RASTER_POSITION) {
- if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
- return GL_RGBA;
- }
- else {
- return GL_RGB;
- }
+#define CHECK_EXT3(EXT1, EXT2, EXT3, FUNC) \\
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
+ !ctx->Extensions.EXT3) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
}
- else {
- if (ctx->Pixel.FragmentAlphaSource == GL_CURRENT_RASTER_POSITION) {
- return GL_ALPHA;
- }
- else {
- return GL_NONE;
- }
+
+/*
+ * Check if either of four extensions is enabled.
+ */
+#define CHECK_EXT4(EXT1, EXT2, EXT3, EXT4, FUNC) \\
+ if (!ctx->Extensions.EXT1 && !ctx->Extensions.EXT2 && \\
+ !ctx->Extensions.EXT3 && !ctx->Extensions.EXT4) { \\
+ _mesa_error(ctx, GL_INVALID_ENUM, FUNC "(0x%x)", (int) pname); \\
+ return; \\
}
-}
+
"""
return
_mesa_GetFloatv(pname, values);
- for (i = 0; values[i] != magic && i < 16; i++)
+ for (i = 0; i < 16 && values[i] != magic; i++)
params[i] = (GLdouble) values[i];
}
"""