["ctx->Const.MinLineWidth",
"ctx->Const.MaxLineWidth"], "", None ),
( "GL_LIST_BASE", GLint, ["ctx->List.ListBase"], "", None ),
- ( "GL_LIST_INDEX", GLint, ["ctx->ListState.CurrentListNum"], "", None ),
+ ( "GL_LIST_INDEX", GLint, ["(ctx->ListState.CurrentList ? ctx->ListState.CurrentList->Name : 0)"], "", None ),
( "GL_LIST_MODE", GLenum, ["mode"],
"""GLenum mode;
if (!ctx->CompileFlag)
( "GL_TEXTURE_1D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_1D_ARRAY_EXT)"], "", ["MESA_texture_array"] ),
( "GL_TEXTURE_2D_ARRAY_EXT", GLboolean, ["_mesa_IsEnabled(GL_TEXTURE_2D_ARRAY_EXT)"], "", ["MESA_texture_array"] ),
( "GL_TEXTURE_BINDING_1D", GLint,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1D->Name"], "", None ),
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_INDEX]->Name"], "", None ),
( "GL_TEXTURE_BINDING_2D", GLint,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2D->Name"], "", None ),
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_INDEX]->Name"], "", None ),
( "GL_TEXTURE_BINDING_3D", GLint,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current3D->Name"], "", None ),
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_3D_INDEX]->Name"], "", None ),
( "GL_TEXTURE_BINDING_1D_ARRAY_EXT", GLint,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current1DArray->Name"], "", ["MESA_texture_array"] ),
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_1D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ),
( "GL_TEXTURE_BINDING_2D_ARRAY_EXT", GLint,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].Current2DArray->Name"], "", ["MESA_texture_array"] ),
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_2D_ARRAY_INDEX]->Name"], "", ["MESA_texture_array"] ),
( "GL_TEXTURE_GEN_S", GLboolean,
["((ctx->Texture.Unit[ctx->Texture.CurrentUnit].TexGenEnabled & S_BIT) ? 1 : 0)"], "", None ),
( "GL_TEXTURE_GEN_T", GLboolean,
( "GL_TEXTURE_CUBE_MAP_ARB", GLboolean,
["_mesa_IsEnabled(GL_TEXTURE_CUBE_MAP_ARB)"], "", ["ARB_texture_cube_map"] ),
( "GL_TEXTURE_BINDING_CUBE_MAP_ARB", GLint,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentCubeMap->Name"],
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_CUBE_INDEX]->Name"],
"", ["ARB_texture_cube_map"] ),
( "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", GLint,
["(1 << (ctx->Const.MaxCubeTextureLevels - 1))"],
( "GL_TEXTURE_RECTANGLE_NV", GLboolean,
["_mesa_IsEnabled(GL_TEXTURE_RECTANGLE_NV)"], "", ["NV_texture_rectangle"] ),
( "GL_TEXTURE_BINDING_RECTANGLE_NV", GLint,
- ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentRect->Name"],
+ ["ctx->Texture.Unit[ctx->Texture.CurrentUnit].CurrentTex[TEXTURE_RECT_INDEX]->Name"],
"", ["NV_texture_rectangle"] ),
( "GL_MAX_RECTANGLE_TEXTURE_SIZE_NV", GLint,
["ctx->Const.MaxTextureRectSize"], "", ["NV_texture_rectangle"] ),
["ctx->Depth.BoundsMin", "ctx->Depth.BoundsMax"],
"", ["EXT_depth_bounds_test"] ),
- # GL_MESA_program_debug
- ( "GL_FRAGMENT_PROGRAM_CALLBACK_MESA", GLboolean,
- ["ctx->FragmentProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
- ( "GL_VERTEX_PROGRAM_CALLBACK_MESA", GLboolean,
- ["ctx->VertexProgram.CallbackEnabled"], "", ["MESA_program_debug"] ),
- ( "GL_FRAGMENT_PROGRAM_POSITION_MESA", GLint,
- ["ctx->FragmentProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
- ( "GL_VERTEX_PROGRAM_POSITION_MESA", GLint,
- ["ctx->VertexProgram.CurrentPosition"], "", ["MESA_program_debug"] ),
-
# GL_ARB_draw_buffers
( "GL_MAX_DRAW_BUFFERS_ARB", GLint,
- ["ctx->Const.MaxDrawBuffers"], "", ["ARB_draw_buffers"] ),
+ ["ctx->Const.MaxDrawBuffers"], "", None ),
( "GL_DRAW_BUFFER0_ARB", GLenum,
- ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", ["ARB_draw_buffers"] ),
+ ["ctx->DrawBuffer->ColorDrawBuffer[0]"], "", None ),
( "GL_DRAW_BUFFER1_ARB", GLenum,
["buffer"],
"""GLenum buffer;
_mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
return;
}
- buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", ["ARB_draw_buffers"] ),
+ buffer = ctx->DrawBuffer->ColorDrawBuffer[1];""", None ),
( "GL_DRAW_BUFFER2_ARB", GLenum,
["buffer"],
"""GLenum buffer;
_mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
return;
}
- buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", ["ARB_draw_buffers"] ),
+ buffer = ctx->DrawBuffer->ColorDrawBuffer[2];""", None ),
( "GL_DRAW_BUFFER3_ARB", GLenum,
["buffer"],
"""GLenum buffer;
_mesa_error(ctx, GL_INVALID_ENUM, "glGet(GL_DRAW_BUFFERx_ARB)");
return;
}
- buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", ["ARB_draw_buffers"] ),
+ buffer = ctx->DrawBuffer->ColorDrawBuffer[3];""", None ),
# XXX Add more GL_DRAW_BUFFERn_ARB entries as needed in the future
# GL_OES_read_format
# GL_ARB_framebuffer_object
( "GL_MAX_SAMPLES", GLint, ["ctx->Const.MaxSamples"], "",
- ["ARB_framebuffer_object"] )
+ ["ARB_framebuffer_object"] ),
+
+ # GL_APPLE_vertex_array_object
+ ( "GL_VERTEX_ARRAY_BINDING_APPLE", GLint, ["ctx->Array.ArrayObj->Name"], "",
+ ["APPLE_vertex_array_object"] ),
]