mesa/cs: Support GL_DISPATCH_INDIRECT_BUFFER
[mesa.git] / src / mesa / main / get_hash_params.py
index 87d96b29a61204f5b55a06a0dc0f4f79cb629e2f..805becb26b7497ef06b7b5c805de5f4e48fb88e2 100644 (file)
@@ -84,6 +84,7 @@ descriptor=[
   [ "SAMPLES_ARB", "BUFFER_INT(Visual.samples), extra_new_buffers" ],
 
 # GL_ARB_sample_shading
+  [ "SAMPLE_SHADING_ARB", "CONTEXT_BOOL(Multisample.SampleShading), extra_gl40_ARB_sample_shading" ],
   [ "MIN_SAMPLE_SHADING_VALUE_ARB", "CONTEXT_FLOAT(Multisample.MinSampleShadingValue), extra_gl40_ARB_sample_shading" ],
 
 # GL_SGIS_generate_mipmap
@@ -202,10 +203,10 @@ descriptor=[
   [ "COLOR_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
   [ "COLOR_ARRAY_TYPE", "ARRAY_ENUM(VertexAttrib[VERT_ATTRIB_COLOR0].Type), NO_EXTRA" ],
   [ "COLOR_ARRAY_STRIDE", "ARRAY_INT(VertexAttrib[VERT_ATTRIB_COLOR0].Stride), NO_EXTRA" ],
-  [ "TEXTURE_COORD_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_client_array, Enabled), NO_EXTRA" ],
-  [ "TEXTURE_COORD_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Size), NO_EXTRA" ],
-  [ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_client_array, Type), NO_EXTRA" ],
-  [ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_client_array, Stride), NO_EXTRA" ],
+  [ "TEXTURE_COORD_ARRAY", "LOC_CUSTOM, TYPE_BOOLEAN, offsetof(struct gl_vertex_attrib_array, Enabled), NO_EXTRA" ],
+  [ "TEXTURE_COORD_ARRAY_SIZE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_attrib_array, Size), NO_EXTRA" ],
+  [ "TEXTURE_COORD_ARRAY_TYPE", "LOC_CUSTOM, TYPE_ENUM, offsetof(struct gl_vertex_attrib_array, Type), NO_EXTRA" ],
+  [ "TEXTURE_COORD_ARRAY_STRIDE", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_vertex_attrib_array, Stride), NO_EXTRA" ],
 
 # GL_ARB_multitexture
   [ "MAX_TEXTURE_UNITS", "CONTEXT_INT(Const.MaxTextureUnits), NO_EXTRA" ],
@@ -233,10 +234,10 @@ descriptor=[
 
 { "apis": ["GLES"], "params": [
 # OES_point_size_array
-  [ "POINT_SIZE_ARRAY_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN)" ],
-  [ "POINT_SIZE_ARRAY_TYPE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM)" ],
-  [ "POINT_SIZE_ARRAY_STRIDE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT)" ],
-  [ "POINT_SIZE_ARRAY_BUFFER_BINDING_OES", "LOC_CUSTOM, TYPE_INT, 0" ],
+  [ "POINT_SIZE_ARRAY_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Enabled, TYPE_BOOLEAN), NO_EXTRA" ],
+  [ "POINT_SIZE_ARRAY_TYPE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Type, TYPE_ENUM), NO_EXTRA" ],
+  [ "POINT_SIZE_ARRAY_STRIDE_OES", "ARRAY_FIELD(VertexAttrib[VERT_ATTRIB_POINT_SIZE].Stride, TYPE_INT), NO_EXTRA" ],
+  [ "POINT_SIZE_ARRAY_BUFFER_BINDING_OES", "LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA" ],
 ]},
 
 { "apis": ["GL", "GL_CORE", "GLES2"], "params": [
@@ -317,6 +318,9 @@ descriptor=[
   [ "PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_COUNTER_NAME_LENGTH), extra_INTEL_performance_query" ],
   [ "PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL", "CONST(MAX_PERFQUERY_COUNTER_DESC_LENGTH), extra_INTEL_performance_query" ],
   [ "PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL", "CONST(PERFQUERY_HAVE_GPA_EXTENDED_COUNTERS), extra_INTEL_performance_query" ],
+
+# GL_KHR_context_flush_control
+  [ "CONTEXT_RELEASE_BEHAVIOR", "CONTEXT_ENUM(Const.ContextReleaseBehavior), NO_EXTRA" ],
 ]},
 
 # GLES3 is not a typo.
@@ -339,6 +343,7 @@ descriptor=[
 
 # GL_ARB_ES3_compatibility
   [ "MAX_ELEMENT_INDEX", "CONTEXT_INT64(Const.MaxElementIndex), extra_ARB_ES3_compatibility_api_es3"],
+  [ "PRIMITIVE_RESTART_FIXED_INDEX", "CONTEXT_BOOL(Array.PrimitiveRestartFixedIndex), extra_ARB_ES3_compatibility_api_es3" ],
 
 # GL_ARB_fragment_shader
   [ "MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxUniformComponents), extra_ARB_fragment_shader" ],
@@ -346,6 +351,9 @@ descriptor=[
 # GL_ARB_framebuffer_object
   [ "MAX_SAMPLES", "CONTEXT_INT(Const.MaxSamples), extra_ARB_framebuffer_object_EXT_framebuffer_multisample" ],
 
+# GL_ARB_sampler_objects / GL 3.3 / GLES 3.0
+  [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
+
 # GL_ARB_sync
   [ "MAX_SERVER_WAIT_TIMEOUT", "CONTEXT_INT64(Const.MaxServerWaitTimeout), extra_ARB_sync" ],
 
@@ -399,6 +407,76 @@ descriptor=[
   [ "TEXTURE_EXTERNAL_OES", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_OES_EGL_image_external" ],
 ]},
 
+# Enums in OpenGL and ES 3.1
+{ "apis": ["GL", "GL_CORE", "GLES31"], "params": [
+# GL_ARB_shader_image_load_store / GLES 3.1
+  [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store" ],
+  [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store" ],
+  [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store" ],
+  [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store" ],
+
+# GL_ARB_shader_atomic_counters / GLES 3.1
+  [ "ATOMIC_COUNTER_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_atomic_counters" ],
+  [ "MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxAtomicBufferBindings), extra_ARB_shader_atomic_counters" ],
+  [ "MAX_ATOMIC_COUNTER_BUFFER_SIZE", "CONTEXT_INT(Const.MaxAtomicBufferSize), extra_ARB_shader_atomic_counters" ],
+  [ "MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
+  [ "MAX_VERTEX_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
+  [ "MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
+  [ "MAX_FRAGMENT_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
+  [ "MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.MaxCombinedAtomicBuffers), extra_ARB_shader_atomic_counters" ],
+  [ "MAX_COMBINED_ATOMIC_COUNTERS", "CONTEXT_INT(Const.MaxCombinedAtomicCounters), extra_ARB_shader_atomic_counters" ],
+
+# GL_ARB_texture_multisample / GLES 3.1
+  [ "TEXTURE_BINDING_2D_MULTISAMPLE", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_INDEX, extra_ARB_texture_multisample" ],
+  [ "MAX_COLOR_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxColorTextureSamples), extra_ARB_texture_multisample" ],
+  [ "MAX_DEPTH_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxDepthTextureSamples), extra_ARB_texture_multisample" ],
+  [ "MAX_INTEGER_SAMPLES", "CONTEXT_INT(Const.MaxIntegerSamples), extra_ARB_texture_multisample" ],
+  [ "SAMPLE_MASK", "CONTEXT_BOOL(Multisample.SampleMask), extra_ARB_texture_multisample" ],
+  [ "MAX_SAMPLE_MASK_WORDS", "CONST(1), extra_ARB_texture_multisample" ],
+
+# GL_ARB_texture_multisample / ES 3.1 with GL_OES_texture_storage_multisample_2d_array
+  [ "TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX, extra_ARB_texture_multisample" ],
+
+# GL_ARB_texture_gather / GLES 3.1
+  [ "MIN_PROGRAM_TEXTURE_GATHER_OFFSET", "CONTEXT_INT(Const.MinProgramTextureGatherOffset), extra_ARB_texture_gather"],
+  [ "MAX_PROGRAM_TEXTURE_GATHER_OFFSET", "CONTEXT_INT(Const.MaxProgramTextureGatherOffset), extra_ARB_texture_gather"],
+
+# GL_ARB_compute_shader / GLES 3.1
+  [ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS", "CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader_es31" ],
+  [ "MAX_COMPUTE_UNIFORM_BLOCKS", "CONST(MAX_COMPUTE_UNIFORM_BLOCKS), extra_ARB_compute_shader_es31" ],
+  [ "MAX_COMPUTE_TEXTURE_IMAGE_UNITS", "CONST(MAX_COMPUTE_TEXTURE_IMAGE_UNITS), extra_ARB_compute_shader_es31" ],
+  [ "MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS", "CONST(MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS), extra_ARB_compute_shader_es31" ],
+  [ "MAX_COMPUTE_ATOMIC_COUNTERS", "CONST(MAX_COMPUTE_ATOMIC_COUNTERS), extra_ARB_compute_shader_es31" ],
+  [ "MAX_COMPUTE_SHARED_MEMORY_SIZE", "CONST(MAX_COMPUTE_SHARED_MEMORY_SIZE), extra_ARB_compute_shader_es31" ],
+  [ "MAX_COMPUTE_UNIFORM_COMPONENTS", "CONST(MAX_COMPUTE_UNIFORM_COMPONENTS), extra_ARB_compute_shader_es31" ],
+  [ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONST(MAX_COMPUTE_IMAGE_UNIFORMS), extra_ARB_compute_shader_es31" ],
+  [ "DISPATCH_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_compute_shader_es31" ],
+
+# GL_ARB_framebuffer_no_attachments / GLES 3.1
+  ["MAX_FRAMEBUFFER_WIDTH", "CONTEXT_INT(Const.MaxFramebufferWidth), extra_ARB_framebuffer_no_attachments"],
+  ["MAX_FRAMEBUFFER_HEIGHT", "CONTEXT_INT(Const.MaxFramebufferHeight), extra_ARB_framebuffer_no_attachments"],
+  ["MAX_FRAMEBUFFER_SAMPLES", "CONTEXT_INT(Const.MaxFramebufferSamples), extra_ARB_framebuffer_no_attachments"],
+
+# GL_ARB_explicit_uniform_location / GLES 3.1
+  [ "MAX_UNIFORM_LOCATIONS", "CONTEXT_INT(Const.MaxUserAssignableUniformLocations), extra_ARB_explicit_uniform_location" ],
+
+# GL_ARB_separate_shader_objects / GLES 3.1
+  [ "PROGRAM_PIPELINE_BINDING", "LOC_CUSTOM, TYPE_INT, GL_PROGRAM_PIPELINE_BINDING, NO_EXTRA" ],
+
+# GL_ARB_vertex_attrib_binding / GLES 3.1
+  [ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "CONTEXT_ENUM(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ],
+  [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), NO_EXTRA" ],
+
+# GL 4.4 / GLES 3.1
+  [ "MAX_VERTEX_ATTRIB_STRIDE", "CONTEXT_ENUM(Const.MaxVertexAttribStride), NO_EXTRA" ],
+]},
+
+# Enums in OpenGL Core profile and ES 3.1
+{ "apis": ["GL_CORE", "GLES31"], "params": [
+# GL_ARB_draw_indirect / GLES 3.1
+  [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
+]},
+
 # Remaining enums are only in OpenGL
 { "apis": ["GL", "GL_CORE"], "params": [
   [ "ACCUM_RED_BITS", "BUFFER_INT(Visual.accumRedBits), NO_EXTRA" ],
@@ -413,6 +491,8 @@ descriptor=[
   [ "AUX_BUFFERS", "BUFFER_INT(Visual.numAuxBuffers), NO_EXTRA" ],
   [ "BLUE_BIAS", "CONTEXT_FLOAT(Pixel.BlueBias), NO_EXTRA" ],
   [ "BLUE_SCALE", "CONTEXT_FLOAT(Pixel.BlueScale), NO_EXTRA" ],
+  [ "CLIP_DEPTH_MODE", "CONTEXT_ENUM(Transform.ClipDepthMode), extra_ARB_clip_control" ],
+  [ "CLIP_ORIGIN", "CONTEXT_ENUM(Transform.ClipOrigin), extra_ARB_clip_control" ],
   [ "CLIENT_ATTRIB_STACK_DEPTH", "CONTEXT_INT(ClientAttribStackDepth), NO_EXTRA" ],
   [ "COLOR_MATERIAL_FACE", "CONTEXT_ENUM(Light.ColorMaterialFace), NO_EXTRA" ],
   [ "COLOR_MATERIAL_PARAMETER", "CONTEXT_ENUM(Light.ColorMaterialMode), NO_EXTRA" ],
@@ -620,7 +700,7 @@ descriptor=[
 # == GL_CURRENT_MATRIX_NV
   [ "CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_ARB_vertex_program_ARB_fragment_program" ],
 # == GL_CURRENT_MATRIX_NV
-  [ "TRANSPOSE_CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX, 0, extra_ARB_vertex_program_ARB_fragment_program" ],
+  [ "TRANSPOSE_CURRENT_MATRIX_ARB", "LOC_CUSTOM, TYPE_MATRIX_T, 0, extra_ARB_vertex_program_ARB_fragment_program" ],
 # == GL_PROGRAM_ERROR_POSITION_NV
   [ "PROGRAM_ERROR_POSITION_ARB", "CONTEXT_INT(Program.ErrorPos), extra_ARB_vertex_program_ARB_fragment_program" ],
 
@@ -679,19 +759,6 @@ descriptor=[
   [ "TEXTURE_BUFFER_FORMAT_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ],
   [ "TEXTURE_BUFFER_ARB", "LOC_CUSTOM, TYPE_INT, 0, extra_texture_buffer_object" ],
 
-# GL_ARB_texture_multisample / GL 3.2
-  [ "TEXTURE_BINDING_2D_MULTISAMPLE", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_INDEX, extra_ARB_texture_multisample" ],
-  [ "TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_MULTISAMPLE_ARRAY_INDEX, extra_ARB_texture_multisample" ],
-  [ "MAX_COLOR_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxColorTextureSamples), extra_ARB_texture_multisample" ],
-  [ "MAX_DEPTH_TEXTURE_SAMPLES", "CONTEXT_INT(Const.MaxDepthTextureSamples), extra_ARB_texture_multisample" ],
-  [ "MAX_INTEGER_SAMPLES", "CONTEXT_INT(Const.MaxIntegerSamples), extra_ARB_texture_multisample" ],
-  [ "SAMPLE_MASK", "CONTEXT_BOOL(Multisample.SampleMask), extra_ARB_texture_multisample" ],
-  [ "MAX_SAMPLE_MASK_WORDS", "CONST(1), extra_ARB_texture_multisample" ],
-
-
-# GL_ARB_sampler_objects / GL 3.3
-  [ "SAMPLER_BINDING", "LOC_CUSTOM, TYPE_INT, GL_SAMPLER_BINDING, NO_EXTRA" ],
-
 # GL 3.0
   [ "CONTEXT_FLAGS", "CONTEXT_INT(Const.ContextFlags), extra_version_30" ],
 
@@ -738,55 +805,28 @@ descriptor=[
   [ "TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_ARRAY_INDEX, extra_ARB_texture_cube_map_array" ],
 
 # GL_ARB_texture_gather
-  [ "MIN_PROGRAM_TEXTURE_GATHER_OFFSET", "CONTEXT_INT(Const.MinProgramTextureGatherOffset), extra_ARB_texture_gather"],
-  [ "MAX_PROGRAM_TEXTURE_GATHER_OFFSET", "CONTEXT_INT(Const.MaxProgramTextureGatherOffset), extra_ARB_texture_gather"],
   [ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather"],
 
-# GL_ARB_separate_shader_objects
-  [ "PROGRAM_PIPELINE_BINDING", "LOC_CUSTOM, TYPE_INT, GL_PROGRAM_PIPELINE_BINDING, NO_EXTRA" ],
-
 # GL_ARB_shader_atomic_counters
-  [ "ATOMIC_COUNTER_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_shader_atomic_counters" ],
-  [ "MAX_ATOMIC_COUNTER_BUFFER_BINDINGS", "CONTEXT_INT(Const.MaxAtomicBufferBindings), extra_ARB_shader_atomic_counters" ],
-  [ "MAX_ATOMIC_COUNTER_BUFFER_SIZE", "CONTEXT_INT(Const.MaxAtomicBufferSize), extra_ARB_shader_atomic_counters" ],
-  [ "MAX_VERTEX_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
-  [ "MAX_VERTEX_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
-  [ "MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicBuffers), extra_ARB_shader_atomic_counters" ],
-  [ "MAX_FRAGMENT_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxAtomicCounters), extra_ARB_shader_atomic_counters" ],
   [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
   [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
-  [ "MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.MaxCombinedAtomicBuffers), extra_ARB_shader_atomic_counters" ],
-  [ "MAX_COMBINED_ATOMIC_COUNTERS", "CONTEXT_INT(Const.MaxCombinedAtomicCounters), extra_ARB_shader_atomic_counters" ],
-
-# GL_ARB_vertex_attrib_binding
-  [ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "CONTEXT_ENUM(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ],
-  [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), NO_EXTRA" ],
 
 # GL_ARB_shader_image_load_store
-  [ "MAX_IMAGE_UNITS", "CONTEXT_INT(Const.MaxImageUnits), extra_ARB_shader_image_load_store"],
-  [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedImageUnitsAndFragmentOutputs), extra_ARB_shader_image_load_store"],
-  [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store"],
-  [ "MAX_VERTEX_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_VERTEX].MaxImageUniforms), extra_ARB_shader_image_load_store"],
+  [ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store" ],
+  [ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store" ],
   [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],
-  [ "MAX_FRAGMENT_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxImageUniforms), extra_ARB_shader_image_load_store"],
-  [ "MAX_COMBINED_IMAGE_UNIFORMS", "CONTEXT_INT(Const.MaxCombinedImageUniforms), extra_ARB_shader_image_load_store"],
 
-# GL_ARB_compute_shader
-  [ "MAX_COMPUTE_WORK_GROUP_INVOCATIONS", "CONTEXT_INT(Const.MaxComputeWorkGroupInvocations), extra_ARB_compute_shader" ],
+# GL_ARB_framebuffer_no_attachments
+  ["MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments"],
 
-# GL_ARB_gpu_shader5
-  [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ],
-  [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
-  [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
-  [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5" ],
+# GL_EXT_polygon_offset_clamp
+  [ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), extra_EXT_polygon_offset_clamp" ],
 ]},
 
 # Enums restricted to OpenGL Core profile
 { "apis": ["GL_CORE"], "params": [
 # GL_ARB_texture_buffer_range
   [ "TEXTURE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.TextureBufferOffsetAlignment), extra_ARB_texture_buffer_range" ],
-# GL_ARB_draw_indirect
-  [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
 
 # GL_ARB_viewport_array
   [ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array" ],
@@ -794,6 +834,44 @@ descriptor=[
   [ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array" ],
   [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array" ],
   [ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array" ],
+
+# GL_ARB_gpu_shader5
+  [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5" ],
+  [ "MIN_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MinFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
+  [ "MAX_FRAGMENT_INTERPOLATION_OFFSET", "CONTEXT_FLOAT(Const.MaxFragmentInterpolationOffset), extra_ARB_gpu_shader5" ],
+  [ "FRAGMENT_INTERPOLATION_OFFSET_BITS", "CONST(FRAGMENT_INTERPOLATION_OFFSET_BITS), extra_ARB_gpu_shader5" ],
+
+# GL_ARB_tessellation_shader
+  [ "PATCH_VERTICES", "CONTEXT_INT(TessCtrlProgram.patch_vertices), extra_ARB_tessellation_shader" ],
+  [ "PATCH_DEFAULT_OUTER_LEVEL", "CONTEXT_FLOAT4(TessCtrlProgram.patch_default_outer_level), extra_ARB_tessellation_shader" ],
+  [ "PATCH_DEFAULT_INNER_LEVEL", "CONTEXT_FLOAT2(TessCtrlProgram.patch_default_inner_level), extra_ARB_tessellation_shader" ],
+  [ "MAX_TESS_GEN_LEVEL", "CONTEXT_INT(Const.MaxTessGenLevel), extra_ARB_tessellation_shader" ],
+  [ "MAX_PATCH_VERTICES", "CONTEXT_INT(Const.MaxPatchVertices), extra_ARB_tessellation_shader" ],
+  [ "MAX_TESS_CONTROL_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformComponents), extra_ARB_tessellation_shader" ],
+  [ "MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformComponents), extra_ARB_tessellation_shader" ],
+  [ "MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits), extra_ARB_tessellation_shader" ],
+  [ "MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits), extra_ARB_tessellation_shader" ],
+  [ "MAX_TESS_CONTROL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxOutputComponents), extra_ARB_tessellation_shader" ],
+  [ "MAX_TESS_PATCH_COMPONENTS", "CONTEXT_INT(Const.MaxTessPatchComponents), extra_ARB_tessellation_shader" ],
+  [ "MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxTessControlTotalOutputComponents), extra_ARB_tessellation_shader" ],
+  [ "MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxOutputComponents), extra_ARB_tessellation_shader" ],
+  [ "MAX_TESS_CONTROL_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents), extra_ARB_tessellation_shader" ],
+  [ "MAX_TESS_EVALUATION_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents), extra_ARB_tessellation_shader" ],
+  [ "MAX_TESS_CONTROL_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxUniformBlocks), extra_ARB_tessellation_shader" ],
+  [ "MAX_TESS_EVALUATION_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxUniformBlocks), extra_ARB_tessellation_shader" ],
+  [ "MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ],
+  [ "MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxCombinedUniformComponents), extra_ARB_tessellation_shader" ],
+# Dependencies on GL_ARB_tessellation_shader
+  [ "MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation" ],
+  [ "MAX_TESS_CONTROL_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ],
+  [ "MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_tessellation" ],
+  [ "MAX_TESS_EVALUATION_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_tessellation" ],
+  [ "MAX_TESS_CONTROL_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"],
+  [ "MAX_TESS_EVALUATION_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxImageUniforms), extra_ARB_shader_image_load_store_and_tessellation"],
+
+# GL_ARB_shader_subroutine
+  [ "MAX_SUBROUTINES", "CONST(MAX_SUBROUTINES), extra_ARB_shader_subroutine" ],
+  [ "MAX_SUBROUTINE_UNIFORM_LOCATIONS", "CONST(MAX_SUBROUTINE_UNIFORM_LOCATIONS), extra_ARB_shader_subroutine" ],
 ]}
 
 ]