mesa/cs: Support GL_DISPATCH_INDIRECT_BUFFER
[mesa.git] / src / mesa / main / get_hash_params.py
index c06835a1e64b8f17e5624ae0f5c69f02ddd9045b..805becb26b7497ef06b7b5c805de5f4e48fb88e2 100644 (file)
@@ -450,6 +450,7 @@ descriptor=[
   [ "MAX_COMPUTE_SHARED_MEMORY_SIZE", "CONST(MAX_COMPUTE_SHARED_MEMORY_SIZE), extra_ARB_compute_shader_es31" ],
   [ "MAX_COMPUTE_UNIFORM_COMPONENTS", "CONST(MAX_COMPUTE_UNIFORM_COMPONENTS), extra_ARB_compute_shader_es31" ],
   [ "MAX_COMPUTE_IMAGE_UNIFORMS", "CONST(MAX_COMPUTE_IMAGE_UNIFORMS), extra_ARB_compute_shader_es31" ],
+  [ "DISPATCH_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_compute_shader_es31" ],
 
 # GL_ARB_framebuffer_no_attachments / GLES 3.1
   ["MAX_FRAMEBUFFER_WIDTH", "CONTEXT_INT(Const.MaxFramebufferWidth), extra_ARB_framebuffer_no_attachments"],
@@ -459,6 +460,9 @@ descriptor=[
 # GL_ARB_explicit_uniform_location / GLES 3.1
   [ "MAX_UNIFORM_LOCATIONS", "CONTEXT_INT(Const.MaxUserAssignableUniformLocations), extra_ARB_explicit_uniform_location" ],
 
+# GL_ARB_separate_shader_objects / GLES 3.1
+  [ "PROGRAM_PIPELINE_BINDING", "LOC_CUSTOM, TYPE_INT, GL_PROGRAM_PIPELINE_BINDING, NO_EXTRA" ],
+
 # GL_ARB_vertex_attrib_binding / GLES 3.1
   [ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "CONTEXT_ENUM(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ],
   [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), NO_EXTRA" ],
@@ -803,9 +807,6 @@ descriptor=[
 # GL_ARB_texture_gather
   [ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather"],
 
-# GL_ARB_separate_shader_objects
-  [ "PROGRAM_PIPELINE_BINDING", "LOC_CUSTOM, TYPE_INT, GL_PROGRAM_PIPELINE_BINDING, NO_EXTRA" ],
-
 # GL_ARB_shader_atomic_counters
   [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
   [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],