[ "SAMPLE_BUFFERS_ARB", "BUFFER_INT(Visual.sampleBuffers), extra_new_buffers" ],
[ "SAMPLES_ARB", "BUFFER_INT(Visual.samples), extra_new_buffers" ],
+# GL_ARB_sample_shading
+ [ "MIN_SAMPLE_SHADING_VALUE_ARB", "CONTEXT_FLOAT(Multisample.MinSampleShadingValue), extra_gl40_ARB_sample_shading" ],
+
# GL_SGIS_generate_mipmap
[ "GENERATE_MIPMAP_HINT_SGIS", "CONTEXT_ENUM(Hint.GenerateMipmap), NO_EXTRA" ],
[ "SAMPLE_ALPHA_TO_ONE_ARB", "CONTEXT_BOOL(Multisample.SampleAlphaToOne), NO_EXTRA" ],
# GL_ARB_vertex_buffer_object
- [ "VERTEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_POS].BufferObj), NO_EXTRA" ],
- [ "NORMAL_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA" ],
- [ "COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA" ],
+ [ "VERTEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_POS].BufferObj), NO_EXTRA" ],
+ [ "NORMAL_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_NORMAL].BufferObj), NO_EXTRA" ],
+ [ "COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_COLOR0].BufferObj), NO_EXTRA" ],
[ "TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, NO_OFFSET, NO_EXTRA" ],
# GL_OES_point_sprite
[ "PIXEL_UNPACK_BUFFER_BINDING_EXT", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_pixel_buffer_object" ],
# GL_EXT_texture_array
- [ "TEXTURE_BINDING_2D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_ARRAY_INDEX, extra_MESA_texture_array_es3" ],
- [ "MAX_ARRAY_TEXTURE_LAYERS_EXT", "CONTEXT_INT(Const.MaxArrayTextureLayers), extra_MESA_texture_array_es3" ],
+ [ "TEXTURE_BINDING_2D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_2D_ARRAY_INDEX, extra_EXT_texture_array_es3" ],
+ [ "MAX_ARRAY_TEXTURE_LAYERS_EXT", "CONTEXT_INT(Const.MaxArrayTextureLayers), extra_EXT_texture_array_es3" ],
# GL_EXT_transform_feedback
[ "TRANSFORM_FEEDBACK_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_EXT_transform_feedback" ],
[ "STEREO", "BUFFER_INT(Visual.stereoMode), NO_EXTRA" ],
[ "TEXTURE_1D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
[ "TEXTURE_3D", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
- [ "TEXTURE_1D_ARRAY_EXT", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
- [ "TEXTURE_2D_ARRAY_EXT", "LOC_CUSTOM, TYPE_BOOLEAN, NO_OFFSET, NO_EXTRA" ],
[ "TEXTURE_BINDING_1D", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_INDEX, NO_EXTRA" ],
- [ "TEXTURE_BINDING_1D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_MESA_texture_array" ],
+ [ "TEXTURE_BINDING_1D_ARRAY", "LOC_CUSTOM, TYPE_INT, TEXTURE_1D_ARRAY_INDEX, extra_EXT_texture_array" ],
[ "TEXTURE_GEN_S", "LOC_TEXUNIT, TYPE_BIT_0, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
[ "TEXTURE_GEN_T", "LOC_TEXUNIT, TYPE_BIT_1, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
[ "TEXTURE_GEN_R", "LOC_TEXUNIT, TYPE_BIT_2, offsetof(struct gl_texture_unit, TexGenEnabled), NO_EXTRA" ],
[ "PRIMITIVE_RESTART_INDEX_NV", "CONTEXT_INT(Array.RestartIndex), extra_NV_primitive_restart" ],
# GL_ARB_vertex_buffer_object
- [ "INDEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA" ],
- [ "EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA" ],
- [ "SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA" ],
- [ "FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexAttrib[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA" ],
+ [ "INDEX_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_COLOR_INDEX].BufferObj), NO_EXTRA" ],
+ [ "EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_EDGEFLAG].BufferObj), NO_EXTRA" ],
+ [ "SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_COLOR1].BufferObj), NO_EXTRA" ],
+ [ "FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB", "LOC_CUSTOM, TYPE_INT, offsetof(struct gl_array_object, VertexBinding[VERT_ATTRIB_FOG].BufferObj), NO_EXTRA" ],
# GL_ARB_vertex_program
# == GL_VERTEX_PROGRAM_NV
# GL_ARB_fragment_program
[ "FRAGMENT_PROGRAM_ARB", "CONTEXT_BOOL(FragmentProgram.Enabled), extra_ARB_fragment_program" ],
+# GL_EXT_packed_float
+ [ "RGBA_SIGNED_COMPONENTS_EXT", "LOC_CUSTOM, TYPE_INT_4, 0, extra_EXT_packed_float" ],
+
# GL_EXT_depth_bounds_test
[ "DEPTH_BOUNDS_TEST_EXT", "CONTEXT_BOOL(Depth.BoundsTest), extra_EXT_depth_bounds_test" ],
[ "DEPTH_BOUNDS_EXT", "CONTEXT_FLOAT2(Depth.BoundsMin), extra_EXT_depth_bounds_test" ],
[ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.GeometryProgram.MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
[ "MAX_COMBINED_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.MaxCombinedAtomicBuffers), extra_ARB_shader_atomic_counters" ],
[ "MAX_COMBINED_ATOMIC_COUNTERS", "CONTEXT_INT(Const.MaxCombinedAtomicCounters), extra_ARB_shader_atomic_counters" ],
+
+# GL_ARB_vertex_attrib_binding
+ [ "MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "CONTEXT_ENUM(Const.MaxVertexAttribRelativeOffset), NO_EXTRA" ],
+ [ "MAX_VERTEX_ATTRIB_BINDINGS", "CONTEXT_ENUM(Const.MaxVertexAttribBindings), NO_EXTRA" ],
]},
# Enums restricted to OpenGL Core profile
{ "apis": ["GL_CORE"], "params": [
# GL_ARB_texture_buffer_range
[ "TEXTURE_BUFFER_OFFSET_ALIGNMENT", "CONTEXT_INT(Const.TextureBufferOffsetAlignment), extra_ARB_texture_buffer_range" ],
+# GL_ARB_draw_indirect
+ [ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
]}
]