/*
* Mesa 3-D graphics library
- * Version: 7.1
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
-
+#include <stdbool.h>
#include "glheader.h"
#include "context.h"
#include "get.h"
#include "enums.h"
#include "extensions.h"
-#include "mfeatures.h"
#include "mtypes.h"
shading_language_version(struct gl_context *ctx)
{
switch (ctx->API) {
- case API_OPENGL:
- if (!ctx->Extensions.ARB_shader_objects) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glGetString");
- return (const GLubyte *) 0;
- }
-
+ case API_OPENGL_COMPAT:
+ case API_OPENGL_CORE:
switch (ctx->Const.GLSLVersion) {
- case 110:
- return (const GLubyte *) "1.10";
case 120:
return (const GLubyte *) "1.20";
case 130:
return (const GLubyte *) "1.30";
+ case 140:
+ return (const GLubyte *) "1.40";
+ case 150:
+ return (const GLubyte *) "1.50";
+ case 330:
+ return (const GLubyte *) "3.30";
+ case 400:
+ return (const GLubyte *) "4.00";
+ case 410:
+ return (const GLubyte *) "4.10";
+ case 420:
+ return (const GLubyte *) "4.20";
default:
_mesa_problem(ctx,
"Invalid GLSL version in shading_language_version()");
break;
case API_OPENGLES2:
- return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16";
+ return (ctx->Version < 30)
+ ? (const GLubyte *) "OpenGL ES GLSL ES 1.0.16"
+ : (const GLubyte *) "OpenGL ES GLSL ES 3.0";
case API_OPENGLES:
/* fall-through */
case GL_VERSION:
return (const GLubyte *) ctx->VersionString;
case GL_EXTENSIONS:
+ if (ctx->API == API_OPENGL_CORE) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetString(GL_EXTENSIONS)");
+ return (const GLubyte *) 0;
+ }
return (const GLubyte *) ctx->Extensions.String;
-#if FEATURE_ARB_shading_language_100 || FEATURE_ES2
case GL_SHADING_LANGUAGE_VERSION:
+ if (ctx->API == API_OPENGLES)
+ break;
return shading_language_version(ctx);
-#endif
-#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program || \
- FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
- case GL_PROGRAM_ERROR_STRING_NV:
- if (ctx->Extensions.NV_fragment_program ||
- ctx->Extensions.ARB_fragment_program ||
- ctx->Extensions.NV_vertex_program ||
- ctx->Extensions.ARB_vertex_program) {
+ case GL_PROGRAM_ERROR_STRING_ARB:
+ if (ctx->API == API_OPENGL_COMPAT &&
+ (ctx->Extensions.ARB_fragment_program ||
+ ctx->Extensions.ARB_vertex_program)) {
return (const GLubyte *) ctx->Program.ErrorString;
}
- /* FALL-THROUGH */
-#endif
+ break;
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
- return (const GLubyte *) 0;
+ break;
}
+
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
+ return (const GLubyte *) 0;
}
}
return _mesa_get_enabled_extension(ctx, index);
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetStringi");
return (const GLubyte *) 0;
}
}
{
GET_CURRENT_CONTEXT(ctx);
const GLuint clientUnit = ctx->Array.ActiveTexture;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!params)
return;
switch (pname) {
case GL_VERTEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Ptr;
+ if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
+ goto invalid_pname;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Ptr;
break;
case GL_NORMAL_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
+ if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
+ goto invalid_pname;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
break;
case GL_COLOR_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
+ if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
+ goto invalid_pname;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
break;
case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
+ if (ctx->API != API_OPENGL_COMPAT)
+ goto invalid_pname;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
break;
case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Ptr;
+ if (ctx->API != API_OPENGL_COMPAT)
+ goto invalid_pname;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_FOG].Ptr;
break;
case GL_INDEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
+ if (ctx->API != API_OPENGL_COMPAT)
+ goto invalid_pname;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
break;
case GL_TEXTURE_COORD_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
+ if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
+ goto invalid_pname;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
break;
case GL_EDGE_FLAG_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr;
+ if (ctx->API != API_OPENGL_COMPAT)
+ goto invalid_pname;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr;
break;
case GL_FEEDBACK_BUFFER_POINTER:
+ if (ctx->API != API_OPENGL_COMPAT)
+ goto invalid_pname;
*params = ctx->Feedback.Buffer;
break;
case GL_SELECTION_BUFFER_POINTER:
+ if (ctx->API != API_OPENGL_COMPAT)
+ goto invalid_pname;
*params = ctx->Select.Buffer;
break;
-#if FEATURE_point_size_array
case GL_POINT_SIZE_ARRAY_POINTER_OES:
- *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr;
+ if (ctx->API != API_OPENGLES)
+ goto invalid_pname;
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr;
+ break;
+ case GL_DEBUG_CALLBACK_FUNCTION_ARB:
+ case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
+ if (!_mesa_is_desktop_gl(ctx))
+ goto invalid_pname;
+ else
+ *params = _mesa_get_debug_state_ptr(ctx, pname);
break;
-#endif
default:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );
- return;
+ goto invalid_pname;
}
+
+ return;
+
+invalid_pname:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );
+ return;
}
_mesa_GetGraphicsResetStatusARB( void )
{
GET_CURRENT_CONTEXT(ctx);
- GLenum status = ctx->ResetStatus;
+ GLenum status = GL_NO_ERROR;
+
+ /* The ARB_robustness specification says:
+ *
+ * "If the reset notification behavior is NO_RESET_NOTIFICATION_ARB,
+ * then the implementation will never deliver notification of reset
+ * events, and GetGraphicsResetStatusARB will always return NO_ERROR."
+ */
+ if (ctx->Const.ResetStrategy == GL_NO_RESET_NOTIFICATION_ARB) {
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx,
+ "glGetGraphicsResetStatusARB always returns GL_NO_ERROR "
+ "because reset notifictation was not requested at context "
+ "creation.\n");
+
+ return GL_NO_ERROR;
+ }
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetGraphicsResetStatusARB"
- "(always returns GL_NO_ERROR)\n");
+ if (ctx->Driver.GetGraphicsResetStatus) {
+ /* Query the reset status of this context from the driver core.
+ */
+ status = ctx->Driver.GetGraphicsResetStatus(ctx);
+
+ mtx_lock(&ctx->Shared->Mutex);
+
+ /* If this context has not been affected by a GPU reset, check to see if
+ * some other context in the share group has been affected by a reset.
+ * If another context saw a reset but this context did not, assume that
+ * this context was not guilty.
+ */
+ if (status != GL_NO_ERROR) {
+ ctx->Shared->ShareGroupReset = true;
+ } else if (ctx->Shared->ShareGroupReset && !ctx->ShareGroupReset) {
+ status = GL_INNOCENT_CONTEXT_RESET_ARB;
+ }
+
+ ctx->ShareGroupReset = ctx->Shared->ShareGroupReset;
+ mtx_unlock(&ctx->Shared->Mutex);
+ }
+
+ if (!ctx->Driver.GetGraphicsResetStatus && (MESA_VERBOSE & VERBOSE_API))
+ _mesa_debug(ctx,
+ "glGetGraphicsResetStatusARB always returns GL_NO_ERROR "
+ "because the driver doesn't track reset status.\n");
return status;
}