shading_language_version(struct gl_context *ctx)
{
switch (ctx->API) {
- case API_OPENGL:
+ case API_OPENGL_COMPAT:
case API_OPENGL_CORE:
if (!ctx->Extensions.ARB_shader_objects) {
_mesa_error(ctx, GL_INVALID_ENUM, "glGetString");
break;
case API_OPENGLES2:
- return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16";
+ return (ctx->Version < 30)
+ ? (const GLubyte *) "OpenGL ES GLSL ES 1.0.16"
+ : (const GLubyte *) "OpenGL ES GLSL ES 3.0";
case API_OPENGLES:
/* fall-through */
if (ctx->API == API_OPENGLES)
break;
return shading_language_version(ctx);
- case GL_PROGRAM_ERROR_STRING_NV:
- if (ctx->API == API_OPENGL &&
- (ctx->Extensions.NV_fragment_program ||
- ctx->Extensions.ARB_fragment_program ||
- ctx->Extensions.NV_vertex_program ||
+ case GL_PROGRAM_ERROR_STRING_ARB:
+ if (ctx->API == API_OPENGL_COMPAT &&
+ (ctx->Extensions.ARB_fragment_program ||
ctx->Extensions.ARB_vertex_program)) {
return (const GLubyte *) ctx->Program.ErrorString;
}
{
GET_CURRENT_CONTEXT(ctx);
const GLuint clientUnit = ctx->Array.ActiveTexture;
- ASSERT_OUTSIDE_BEGIN_END(ctx);
if (!params)
return;
switch (pname) {
case GL_VERTEX_ARRAY_POINTER:
- if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
*params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Ptr;
break;
case GL_NORMAL_ARRAY_POINTER:
- if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
*params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
break;
case GL_COLOR_ARRAY_POINTER:
- if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
*params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
break;
case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
- if (ctx->API != API_OPENGL)
+ if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
*params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
break;
case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
- if (ctx->API != API_OPENGL)
+ if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
*params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Ptr;
break;
case GL_INDEX_ARRAY_POINTER:
- if (ctx->API != API_OPENGL)
+ if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
*params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
break;
case GL_TEXTURE_COORD_ARRAY_POINTER:
- if (ctx->API != API_OPENGL && ctx->API != API_OPENGLES)
+ if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
*params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
break;
case GL_EDGE_FLAG_ARRAY_POINTER:
- if (ctx->API != API_OPENGL)
+ if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
*params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr;
break;
case GL_FEEDBACK_BUFFER_POINTER:
- if (ctx->API != API_OPENGL)
+ if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
*params = ctx->Feedback.Buffer;
break;
case GL_SELECTION_BUFFER_POINTER:
- if (ctx->API != API_OPENGL)
+ if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
*params = ctx->Select.Buffer;
break;