#include <stdbool.h>
#include "glheader.h"
#include "context.h"
+#include "debug_output.h"
#include "get.h"
#include "enums.h"
#include "extensions.h"
#include "mtypes.h"
-
+#include "macros.h"
+#include "version.h"
+#include "spirv_extensions.h"
/**
* Return the string for a glGetString(GL_SHADING_LANGUAGE_VERSION) query.
return (const GLubyte *) "4.10";
case 420:
return (const GLubyte *) "4.20";
+ case 430:
+ return (const GLubyte *) "4.30";
+ case 440:
+ return (const GLubyte *) "4.40";
+ case 450:
+ return (const GLubyte *) "4.50";
+ case 460:
+ return (const GLubyte *) "4.60";
default:
_mesa_problem(ctx,
"Invalid GLSL version in shading_language_version()");
break;
case API_OPENGLES2:
- return (ctx->Version < 30)
- ? (const GLubyte *) "OpenGL ES GLSL ES 1.0.16"
- : (const GLubyte *) "OpenGL ES GLSL ES 3.0";
-
+ switch (ctx->Version) {
+ case 20:
+ return (const GLubyte *) "OpenGL ES GLSL ES 1.0.16";
+ case 30:
+ return (const GLubyte *) "OpenGL ES GLSL ES 3.00";
+ case 31:
+ return (const GLubyte *) "OpenGL ES GLSL ES 3.10";
+ case 32:
+ return (const GLubyte *) "OpenGL ES GLSL ES 3.20";
+ default:
+ _mesa_problem(ctx,
+ "Invalid OpenGL ES version in shading_language_version()");
+ return (const GLubyte *) 0;
+ }
case API_OPENGLES:
/* fall-through */
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
+ if (ctx->Const.VendorOverride && name == GL_VENDOR) {
+ return (const GLubyte *) ctx->Const.VendorOverride;
+ }
+
/* this is a required driver function */
assert(ctx->Driver.GetString);
{
/* Give the driver the chance to handle this query */
- const GLubyte *str = (*ctx->Driver.GetString)(ctx, name);
+ const GLubyte *str = ctx->Driver.GetString(ctx, name);
if (str)
return str;
}
_mesa_error(ctx, GL_INVALID_ENUM, "glGetString(GL_EXTENSIONS)");
return (const GLubyte *) 0;
}
+ if (!ctx->Extensions.String)
+ ctx->Extensions.String = _mesa_make_extension_string(ctx);
return (const GLubyte *) ctx->Extensions.String;
case GL_SHADING_LANGUAGE_VERSION:
if (ctx->API == API_OPENGLES)
return (const GLubyte *) 0;
}
return _mesa_get_enabled_extension(ctx, index);
+ case GL_SHADING_LANGUAGE_VERSION:
+ {
+ char *version;
+ int num;
+ if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 43) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetStringi(GL_SHADING_LANGUAGE_VERSION): "
+ "supported only in GL4.3 and later");
+ return (const GLubyte *) 0;
+ }
+ num = _mesa_get_shading_language_version(ctx, index, &version);
+ if (index >= num) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetStringi(GL_SHADING_LANGUAGE_VERSION, index=%d)",
+ index);
+ return (const GLubyte *) 0;
+ }
+ return (const GLubyte *) version;
+ }
+ case GL_SPIR_V_EXTENSIONS:
+ if (!ctx->Extensions.ARB_spirv_extensions) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetStringi");
+ return (const GLubyte *) 0;
+ }
+
+ if (index >= _mesa_get_spirv_extension_count(ctx)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetStringi(index=%u)", index);
+ return (const GLubyte *) 0;
+ }
+ return _mesa_get_enabled_spirv_extension(ctx, index);
+
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetStringi");
return (const GLubyte *) 0;
}
-
-/**
- * Return pointer-valued state, such as a vertex array pointer.
- *
- * \param pname names state to be queried
- * \param params returns the pointer value
- *
- * \sa glGetPointerv().
- *
- * Tries to get the specified pointer via dd_function_table::GetPointerv,
- * otherwise gets the specified pointer from the current context.
- */
-void GLAPIENTRY
-_mesa_GetPointerv( GLenum pname, GLvoid **params )
+void
+_get_vao_pointerv(GLenum pname, struct gl_vertex_array_object* vao,
+ GLvoid **params, const char* callerstr )
{
GET_CURRENT_CONTEXT(ctx);
const GLuint clientUnit = ctx->Array.ActiveTexture;
return;
if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetPointerv %s\n", _mesa_lookup_enum_by_nr(pname));
+ _mesa_debug(ctx, "%s %s\n", callerstr, _mesa_enum_to_string(pname));
switch (pname) {
case GL_VERTEX_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_POS].Ptr;
break;
case GL_NORMAL_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
break;
case GL_COLOR_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
break;
case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
break;
case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_FOG].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_FOG].Ptr;
break;
case GL_INDEX_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
break;
case GL_TEXTURE_COORD_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
break;
case GL_EDGE_FLAG_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr;
break;
case GL_FEEDBACK_BUFFER_POINTER:
if (ctx->API != API_OPENGL_COMPAT)
case GL_POINT_SIZE_ARRAY_POINTER_OES:
if (ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr;
break;
case GL_DEBUG_CALLBACK_FUNCTION_ARB:
- if (!_mesa_is_desktop_gl(ctx)) {
- goto invalid_pname;
- }
- else {
- struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
- *params = debug ? (void *) debug->Callback : NULL;
- }
- break;
case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
- if (!_mesa_is_desktop_gl(ctx)) {
- goto invalid_pname;
- }
- else {
- struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
- *params = debug ? (void *) debug->CallbackData : NULL;
- }
+ *params = _mesa_get_debug_state_ptr(ctx, pname);
break;
default:
goto invalid_pname;
return;
invalid_pname:
- _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerv" );
+ _mesa_error( ctx, GL_INVALID_ENUM, "%s", callerstr);
return;
}
/**
- * Returns the current GL error code, or GL_NO_ERROR.
- * \return current error code
+ * Return pointer-valued state, such as a vertex array pointer.
*
- * Returns __struct gl_contextRec::ErrorValue.
+ * \param pname names state to be queried
+ * \param params returns the pointer value
+ *
+ * \sa glGetPointerv().
+ *
+ * Tries to get the specified pointer via dd_function_table::GetPointerv,
+ * otherwise gets the specified pointer from the current context.
*/
-GLenum GLAPIENTRY
-_mesa_GetError( void )
+void GLAPIENTRY
+_mesa_GetPointerv( GLenum pname, GLvoid **params )
{
GET_CURRENT_CONTEXT(ctx);
- GLenum e = ctx->ErrorValue;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
+ const char *callerstr;
+
+ if (_mesa_is_desktop_gl(ctx))
+ callerstr = "glGetPointerv";
+ else
+ callerstr = "glGetPointervKHR";
+
+ if (!params)
+ return;
+
+ _get_vao_pointerv(pname, ctx->Array.VAO, params, callerstr);
+}
+
+
+void GLAPIENTRY
+_mesa_GetPointerIndexedvEXT( GLenum pname, GLuint index, GLvoid **params )
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ if (!params)
+ return;
if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_lookup_enum_by_nr(e));
+ _mesa_debug(ctx, "%s %s\n", "glGetPointerIndexedvEXT", _mesa_enum_to_string(pname));
- ctx->ErrorValue = (GLenum) GL_NO_ERROR;
- ctx->ErrorDebugCount = 0;
- return e;
+ switch (pname) {
+ case GL_TEXTURE_COORD_ARRAY_POINTER:
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(index)].Ptr;
+ break;
+ default:
+ goto invalid_pname;
+ }
+
+ return;
+
+invalid_pname:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerIndexedvEXT");
+ return;
}
/**
- * Returns an error code specified by GL_ARB_robustness, or GL_NO_ERROR.
- * \return current context status
+ * Returns the current GL error code, or GL_NO_ERROR.
+ * \return current error code
+ *
+ * Returns __struct gl_contextRec::ErrorValue.
*/
GLenum GLAPIENTRY
-_mesa_GetGraphicsResetStatusARB( void )
+_mesa_GetError( void )
{
GET_CURRENT_CONTEXT(ctx);
- GLenum status = GL_NO_ERROR;
+ GLenum e = ctx->ErrorValue;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
- /* The ARB_robustness specification says:
+ /* From Issue (3) of the KHR_no_error spec:
*
- * "If the reset notification behavior is NO_RESET_NOTIFICATION_ARB,
- * then the implementation will never deliver notification of reset
- * events, and GetGraphicsResetStatusARB will always return NO_ERROR."
+ * "Should glGetError() always return NO_ERROR or have undefined
+ * results?
+ *
+ * RESOLVED: It should for all errors except OUT_OF_MEMORY."
*/
- if (ctx->Const.ResetStrategy == GL_NO_RESET_NOTIFICATION_ARB) {
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx,
- "glGetGraphicsResetStatusARB always returns GL_NO_ERROR "
- "because reset notifictation was not requested at context "
- "creation.\n");
-
- return GL_NO_ERROR;
- }
-
- if (ctx->Driver.GetGraphicsResetStatus) {
- /* Query the reset status of this context from the driver core.
- */
- status = ctx->Driver.GetGraphicsResetStatus(ctx);
-
- mtx_lock(&ctx->Shared->Mutex);
-
- /* If this context has not been affected by a GPU reset, check to see if
- * some other context in the share group has been affected by a reset.
- * If another context saw a reset but this context did not, assume that
- * this context was not guilty.
- */
- if (status != GL_NO_ERROR) {
- ctx->Shared->ShareGroupReset = true;
- } else if (ctx->Shared->ShareGroupReset && !ctx->ShareGroupReset) {
- status = GL_INNOCENT_CONTEXT_RESET_ARB;
- }
-
- ctx->ShareGroupReset = ctx->Shared->ShareGroupReset;
- mtx_unlock(&ctx->Shared->Mutex);
+ if (_mesa_is_no_error_enabled(ctx) && e != GL_OUT_OF_MEMORY) {
+ e = GL_NO_ERROR;
}
- if (!ctx->Driver.GetGraphicsResetStatus && (MESA_VERBOSE & VERBOSE_API))
- _mesa_debug(ctx,
- "glGetGraphicsResetStatusARB always returns GL_NO_ERROR "
- "because the driver doesn't track reset status.\n");
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_enum_to_string(e));
- return status;
+ ctx->ErrorValue = (GLenum) GL_NO_ERROR;
+ ctx->ErrorDebugCount = 0;
+ return e;
}