#include "extensions.h"
#include "mtypes.h"
#include "macros.h"
-#include "main/dispatch.h" /* for _gloffset_COUNT */
+#include "version.h"
+#include "spirv_extensions.h"
/**
* Return the string for a glGetString(GL_SHADING_LANGUAGE_VERSION) query.
return (const GLubyte *) "4.40";
case 450:
return (const GLubyte *) "4.50";
+ case 460:
+ return (const GLubyte *) "4.60";
default:
_mesa_problem(ctx,
"Invalid GLSL version in shading_language_version()");
return (const GLubyte *) "OpenGL ES GLSL ES 3.00";
case 31:
return (const GLubyte *) "OpenGL ES GLSL ES 3.10";
+ case 32:
+ return (const GLubyte *) "OpenGL ES GLSL ES 3.20";
default:
_mesa_problem(ctx,
"Invalid OpenGL ES version in shading_language_version()");
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
+ if (ctx->Const.VendorOverride && name == GL_VENDOR) {
+ return (const GLubyte *) ctx->Const.VendorOverride;
+ }
+
/* this is a required driver function */
assert(ctx->Driver.GetString);
{
_mesa_error(ctx, GL_INVALID_ENUM, "glGetString(GL_EXTENSIONS)");
return (const GLubyte *) 0;
}
+ if (!ctx->Extensions.String)
+ ctx->Extensions.String = _mesa_make_extension_string(ctx);
return (const GLubyte *) ctx->Extensions.String;
case GL_SHADING_LANGUAGE_VERSION:
if (ctx->API == API_OPENGLES)
return (const GLubyte *) 0;
}
return _mesa_get_enabled_extension(ctx, index);
+ case GL_SHADING_LANGUAGE_VERSION:
+ {
+ char *version;
+ int num;
+ if (!_mesa_is_desktop_gl(ctx) || ctx->Version < 43) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetStringi(GL_SHADING_LANGUAGE_VERSION): "
+ "supported only in GL4.3 and later");
+ return (const GLubyte *) 0;
+ }
+ num = _mesa_get_shading_language_version(ctx, index, &version);
+ if (index >= num) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetStringi(GL_SHADING_LANGUAGE_VERSION, index=%d)",
+ index);
+ return (const GLubyte *) 0;
+ }
+ return (const GLubyte *) version;
+ }
+ case GL_SPIR_V_EXTENSIONS:
+ if (!ctx->Extensions.ARB_spirv_extensions) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glGetStringi");
+ return (const GLubyte *) 0;
+ }
+
+ if (index >= _mesa_get_spirv_extension_count(ctx)) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetStringi(index=%u)", index);
+ return (const GLubyte *) 0;
+ }
+ return _mesa_get_enabled_spirv_extension(ctx, index);
+
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetStringi");
return (const GLubyte *) 0;
}
-
-/**
- * Return pointer-valued state, such as a vertex array pointer.
- *
- * \param pname names state to be queried
- * \param params returns the pointer value
- *
- * \sa glGetPointerv().
- *
- * Tries to get the specified pointer via dd_function_table::GetPointerv,
- * otherwise gets the specified pointer from the current context.
- */
-void GLAPIENTRY
-_mesa_GetPointerv( GLenum pname, GLvoid **params )
+void
+_get_vao_pointerv(GLenum pname, struct gl_vertex_array_object* vao,
+ GLvoid **params, const char* callerstr )
{
GET_CURRENT_CONTEXT(ctx);
const GLuint clientUnit = ctx->Array.ActiveTexture;
- const char *callerstr;
-
- if (_mesa_is_desktop_gl(ctx))
- callerstr = "glGetPointerv";
- else
- callerstr = "glGetPointervKHR";
if (!params)
return;
case GL_VERTEX_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_POS].Ptr;
break;
case GL_NORMAL_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
break;
case GL_COLOR_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
break;
case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
break;
case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_FOG].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_FOG].Ptr;
break;
case GL_INDEX_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
break;
case GL_TEXTURE_COORD_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
break;
case GL_EDGE_FLAG_ARRAY_POINTER:
if (ctx->API != API_OPENGL_COMPAT)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr;
break;
case GL_FEEDBACK_BUFFER_POINTER:
if (ctx->API != API_OPENGL_COMPAT)
case GL_POINT_SIZE_ARRAY_POINTER_OES:
if (ctx->API != API_OPENGLES)
goto invalid_pname;
- *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr;
+ *params = (GLvoid *) vao->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr;
break;
case GL_DEBUG_CALLBACK_FUNCTION_ARB:
case GL_DEBUG_CALLBACK_USER_PARAM_ARB:
/**
- * Returns the current GL error code, or GL_NO_ERROR.
- * \return current error code
+ * Return pointer-valued state, such as a vertex array pointer.
*
- * Returns __struct gl_contextRec::ErrorValue.
+ * \param pname names state to be queried
+ * \param params returns the pointer value
+ *
+ * \sa glGetPointerv().
+ *
+ * Tries to get the specified pointer via dd_function_table::GetPointerv,
+ * otherwise gets the specified pointer from the current context.
*/
-GLenum GLAPIENTRY
-_mesa_GetError( void )
+void GLAPIENTRY
+_mesa_GetPointerv( GLenum pname, GLvoid **params )
{
GET_CURRENT_CONTEXT(ctx);
- GLenum e = ctx->ErrorValue;
- ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
-
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_enum_to_string(e));
+ const char *callerstr;
- ctx->ErrorValue = (GLenum) GL_NO_ERROR;
- ctx->ErrorDebugCount = 0;
- return e;
-}
+ if (_mesa_is_desktop_gl(ctx))
+ callerstr = "glGetPointerv";
+ else
+ callerstr = "glGetPointervKHR";
-static void
-_context_lost_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
- GLint *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (ctx)
- _mesa_error(ctx, GL_CONTEXT_LOST, "GetSynciv(invalid call)");
+ if (!params)
+ return;
- if (pname == GL_SYNC_STATUS && bufSize >= 1)
- *values = GL_SIGNALED;
+ _get_vao_pointerv(pname, ctx->Array.VAO, params, callerstr);
}
-static void
-_context_lost_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (ctx)
- _mesa_error(ctx, GL_CONTEXT_LOST, "GetQueryObjectuiv(context lost)");
-
- if (pname == GL_QUERY_RESULT_AVAILABLE)
- *params = GL_TRUE;
-}
-static int
-context_lost_nop_handler(void)
+void GLAPIENTRY
+_mesa_GetPointerIndexedvEXT( GLenum pname, GLuint index, GLvoid **params )
{
GET_CURRENT_CONTEXT(ctx);
- if (ctx)
- _mesa_error(ctx, GL_CONTEXT_LOST, "context lost");
- return 0;
-}
+ if (!params)
+ return;
-void
-_mesa_set_context_lost_dispatch(struct gl_context *ctx)
-{
- if (ctx->ContextLost == NULL) {
- int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
-
- ctx->ContextLost = malloc(numEntries * sizeof(_glapi_proc));
- if (!ctx->ContextLost)
- return;
-
- _glapi_proc *entry = (_glapi_proc *) ctx->ContextLost;
- unsigned i;
- for (i = 0; i < numEntries; i++)
- entry[i] = (_glapi_proc) context_lost_nop_handler;
-
- /* The ARB_robustness specification says:
- *
- * "* GetError and GetGraphicsResetStatus behave normally following a
- * graphics reset, so that the application can determine a reset
- * has occurred, and when it is safe to destroy and recreate the
- * context.
- *
- * * Any commands which might cause a polling application to block
- * indefinitely will generate a CONTEXT_LOST error, but will also
- * return a value indicating completion to the application. Such
- * commands include:
- *
- * + GetSynciv with <pname> SYNC_STATUS ignores the other
- * parameters and returns SIGNALED in <values>.
- *
- * + GetQueryObjectuiv with <pname> QUERY_RESULT_AVAILABLE
- * ignores the other parameters and returns TRUE in <params>."
- */
- SET_GetError(ctx->ContextLost, _mesa_GetError);
- SET_GetGraphicsResetStatusARB(ctx->ContextLost, _mesa_GetGraphicsResetStatusARB);
- SET_GetSynciv(ctx->ContextLost, _context_lost_GetSynciv);
- SET_GetQueryObjectuiv(ctx->ContextLost, _context_lost_GetQueryObjectuiv);
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "%s %s\n", "glGetPointerIndexedvEXT", _mesa_enum_to_string(pname));
+
+ switch (pname) {
+ case GL_TEXTURE_COORD_ARRAY_POINTER:
+ *params = (GLvoid *) ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_TEX(index)].Ptr;
+ break;
+ default:
+ goto invalid_pname;
}
- ctx->CurrentDispatch = ctx->ContextLost;
- _glapi_set_dispatch(ctx->CurrentDispatch);
+ return;
+
+invalid_pname:
+ _mesa_error( ctx, GL_INVALID_ENUM, "glGetPointerIndexedvEXT");
+ return;
}
/**
- * Returns an error code specified by GL_ARB_robustness, or GL_NO_ERROR.
- * \return current context status
+ * Returns the current GL error code, or GL_NO_ERROR.
+ * \return current error code
+ *
+ * Returns __struct gl_contextRec::ErrorValue.
*/
GLenum GLAPIENTRY
-_mesa_GetGraphicsResetStatusARB( void )
+_mesa_GetError( void )
{
GET_CURRENT_CONTEXT(ctx);
- GLenum status = GL_NO_ERROR;
+ GLenum e = ctx->ErrorValue;
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0);
- /* The ARB_robustness specification says:
+ /* From Issue (3) of the KHR_no_error spec:
*
- * "If the reset notification behavior is NO_RESET_NOTIFICATION_ARB,
- * then the implementation will never deliver notification of reset
- * events, and GetGraphicsResetStatusARB will always return NO_ERROR."
+ * "Should glGetError() always return NO_ERROR or have undefined
+ * results?
+ *
+ * RESOLVED: It should for all errors except OUT_OF_MEMORY."
*/
- if (ctx->Const.ResetStrategy == GL_NO_RESET_NOTIFICATION_ARB) {
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx,
- "glGetGraphicsResetStatusARB always returns GL_NO_ERROR "
- "because reset notifictation was not requested at context "
- "creation.\n");
-
- return GL_NO_ERROR;
- }
-
- if (ctx->Driver.GetGraphicsResetStatus) {
- /* Query the reset status of this context from the driver core.
- */
- status = ctx->Driver.GetGraphicsResetStatus(ctx);
-
- mtx_lock(&ctx->Shared->Mutex);
-
- /* If this context has not been affected by a GPU reset, check to see if
- * some other context in the share group has been affected by a reset.
- * If another context saw a reset but this context did not, assume that
- * this context was not guilty.
- */
- if (status != GL_NO_ERROR) {
- ctx->Shared->ShareGroupReset = true;
- } else if (ctx->Shared->ShareGroupReset && !ctx->ShareGroupReset) {
- status = GL_INNOCENT_CONTEXT_RESET_ARB;
- }
-
- ctx->ShareGroupReset = ctx->Shared->ShareGroupReset;
- mtx_unlock(&ctx->Shared->Mutex);
+ if (_mesa_is_no_error_enabled(ctx) && e != GL_OUT_OF_MEMORY) {
+ e = GL_NO_ERROR;
}
- if (status != GL_NO_ERROR)
- _mesa_set_context_lost_dispatch(ctx);
-
- if (!ctx->Driver.GetGraphicsResetStatus && (MESA_VERBOSE & VERBOSE_API))
- _mesa_debug(ctx,
- "glGetGraphicsResetStatusARB always returns GL_NO_ERROR "
- "because the driver doesn't track reset status.\n");
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetError <-- %s\n", _mesa_enum_to_string(e));
- return status;
+ ctx->ErrorValue = (GLenum) GL_NO_ERROR;
+ ctx->ErrorDebugCount = 0;
+ return e;
}