#include "extensions.h"
#include "mtypes.h"
#include "macros.h"
-#include "main/dispatch.h" /* for _gloffset_COUNT */
/**
* Return the string for a glGetString(GL_SHADING_LANGUAGE_VERSION) query.
return (const GLubyte *) "OpenGL ES GLSL ES 3.00";
case 31:
return (const GLubyte *) "OpenGL ES GLSL ES 3.10";
+ case 32:
+ return (const GLubyte *) "OpenGL ES GLSL ES 3.20";
default:
_mesa_problem(ctx,
"Invalid OpenGL ES version in shading_language_version()");
ctx->ErrorDebugCount = 0;
return e;
}
-
-static void GLAPIENTRY
-_context_lost_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length,
- GLint *values)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (ctx)
- _mesa_error(ctx, GL_CONTEXT_LOST, "GetSynciv(invalid call)");
-
- if (pname == GL_SYNC_STATUS && bufSize >= 1)
- *values = GL_SIGNALED;
-}
-
-static void GLAPIENTRY
-_context_lost_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (ctx)
- _mesa_error(ctx, GL_CONTEXT_LOST, "GetQueryObjectuiv(context lost)");
-
- if (pname == GL_QUERY_RESULT_AVAILABLE)
- *params = GL_TRUE;
-}
-
-static int
-context_lost_nop_handler(void)
-{
- GET_CURRENT_CONTEXT(ctx);
- if (ctx)
- _mesa_error(ctx, GL_CONTEXT_LOST, "context lost");
-
- return 0;
-}
-
-void
-_mesa_set_context_lost_dispatch(struct gl_context *ctx)
-{
- if (ctx->ContextLost == NULL) {
- int numEntries = MAX2(_glapi_get_dispatch_table_size(), _gloffset_COUNT);
-
- ctx->ContextLost = malloc(numEntries * sizeof(_glapi_proc));
- if (!ctx->ContextLost)
- return;
-
- _glapi_proc *entry = (_glapi_proc *) ctx->ContextLost;
- unsigned i;
- for (i = 0; i < numEntries; i++)
- entry[i] = (_glapi_proc) context_lost_nop_handler;
-
- /* The ARB_robustness specification says:
- *
- * "* GetError and GetGraphicsResetStatus behave normally following a
- * graphics reset, so that the application can determine a reset
- * has occurred, and when it is safe to destroy and recreate the
- * context.
- *
- * * Any commands which might cause a polling application to block
- * indefinitely will generate a CONTEXT_LOST error, but will also
- * return a value indicating completion to the application. Such
- * commands include:
- *
- * + GetSynciv with <pname> SYNC_STATUS ignores the other
- * parameters and returns SIGNALED in <values>.
- *
- * + GetQueryObjectuiv with <pname> QUERY_RESULT_AVAILABLE
- * ignores the other parameters and returns TRUE in <params>."
- */
- SET_GetError(ctx->ContextLost, _mesa_GetError);
- SET_GetGraphicsResetStatusARB(ctx->ContextLost, _mesa_GetGraphicsResetStatusARB);
- SET_GetSynciv(ctx->ContextLost, _context_lost_GetSynciv);
- SET_GetQueryObjectuiv(ctx->ContextLost, _context_lost_GetQueryObjectuiv);
- }
-
- ctx->CurrentDispatch = ctx->ContextLost;
- _glapi_set_dispatch(ctx->CurrentDispatch);
-}
-
-/**
- * Returns an error code specified by GL_ARB_robustness, or GL_NO_ERROR.
- * \return current context status
- */
-GLenum GLAPIENTRY
-_mesa_GetGraphicsResetStatusARB( void )
-{
- GET_CURRENT_CONTEXT(ctx);
- GLenum status = GL_NO_ERROR;
-
- /* The ARB_robustness specification says:
- *
- * "If the reset notification behavior is NO_RESET_NOTIFICATION_ARB,
- * then the implementation will never deliver notification of reset
- * events, and GetGraphicsResetStatusARB will always return NO_ERROR."
- */
- if (ctx->Const.ResetStrategy == GL_NO_RESET_NOTIFICATION_ARB) {
- if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx,
- "glGetGraphicsResetStatusARB always returns GL_NO_ERROR "
- "because reset notifictation was not requested at context "
- "creation.\n");
-
- return GL_NO_ERROR;
- }
-
- if (ctx->Driver.GetGraphicsResetStatus) {
- /* Query the reset status of this context from the driver core.
- */
- status = ctx->Driver.GetGraphicsResetStatus(ctx);
-
- mtx_lock(&ctx->Shared->Mutex);
-
- /* If this context has not been affected by a GPU reset, check to see if
- * some other context in the share group has been affected by a reset.
- * If another context saw a reset but this context did not, assume that
- * this context was not guilty.
- */
- if (status != GL_NO_ERROR) {
- ctx->Shared->ShareGroupReset = true;
- } else if (ctx->Shared->ShareGroupReset && !ctx->ShareGroupReset) {
- status = GL_INNOCENT_CONTEXT_RESET_ARB;
- }
-
- ctx->ShareGroupReset = ctx->Shared->ShareGroupReset;
- mtx_unlock(&ctx->Shared->Mutex);
- }
-
- if (status != GL_NO_ERROR)
- _mesa_set_context_lost_dispatch(ctx);
-
- if (!ctx->Driver.GetGraphicsResetStatus && (MESA_VERBOSE & VERBOSE_API))
- _mesa_debug(ctx,
- "glGetGraphicsResetStatusARB always returns GL_NO_ERROR "
- "because the driver doesn't track reset status.\n");
-
- return status;
-}