* Return the string for a glGetString(GL_SHADING_LANGUAGE_VERSION) query.
*/
static const GLubyte *
-shading_language_version(GLcontext *ctx)
+shading_language_version(struct gl_context *ctx)
{
switch (ctx->API) {
case API_OPENGL:
* Returns the current GL error code, or GL_NO_ERROR.
* \return current error code
*
- * Returns __GLcontextRec::ErrorValue.
+ * Returns __struct gl_contextRec::ErrorValue.
*/
GLenum GLAPIENTRY
_mesa_GetError( void )