#include "get.h"
#include "enums.h"
#include "extensions.h"
+#include "mfeatures.h"
+#include "mtypes.h"
/**
switch (pname) {
case GL_VERTEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->Vertex.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POS].Ptr;
break;
case GL_NORMAL_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->Normal.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_NORMAL].Ptr;
break;
case GL_COLOR_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->Color.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR0].Ptr;
break;
case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.ArrayObj->SecondaryColor.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR1].Ptr;
break;
case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.ArrayObj->FogCoord.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_FOG].Ptr;
break;
case GL_INDEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->Index.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_COLOR_INDEX].Ptr;
break;
case GL_TEXTURE_COORD_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->TexCoord[clientUnit].Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_TEX(clientUnit)].Ptr;
break;
case GL_EDGE_FLAG_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.ArrayObj->EdgeFlag.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_EDGEFLAG].Ptr;
break;
case GL_FEEDBACK_BUFFER_POINTER:
*params = ctx->Feedback.Buffer;
break;
#if FEATURE_point_size_array
case GL_POINT_SIZE_ARRAY_POINTER_OES:
- *params = (GLvoid *) ctx->Array.ArrayObj->PointSize.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_POINT_SIZE].Ptr;
break;
#endif
default:
ctx->ErrorDebugCount = 0;
return e;
}
+
+/**
+ * Returns an error code specified by GL_ARB_robustness, or GL_NO_ERROR.
+ * \return current context status
+ */
+GLenum GLAPIENTRY
+_mesa_GetGraphicsResetStatusARB( void )
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLenum status = ctx->ResetStatus;
+
+ if (MESA_VERBOSE & VERBOSE_API)
+ _mesa_debug(ctx, "glGetGraphicsResetStatusARB"
+ "(always returns GL_NO_ERROR)\n");
+
+ return status;
+}