/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5.2
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
static const char *version_1_3 = "1.3 Mesa " MESA_VERSION_STRING;
static const char *version_1_4 = "1.4 Mesa " MESA_VERSION_STRING;
static const char *version_1_5 = "1.5 Mesa " MESA_VERSION_STRING;
- static const char *version_2_0 = "1.5 Mesa " MESA_VERSION_STRING;/*XXX FIX*/
+ static const char *version_2_0 = "1.5 Mesa " MESA_VERSION_STRING;
+ static const char *version_2_1 = "1.5 Mesa " MESA_VERSION_STRING;
+
+#if FEATURE_ARB_shading_language_100
static const char *sl_version_110 = "1.10 Mesa " MESA_VERSION_STRING;
+#endif
+
+ if (!ctx)
+ return NULL;
ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL);
ctx->Extensions.EXT_shadow_funcs) {
if (ctx->Extensions.ARB_draw_buffers &&
ctx->Extensions.ARB_point_sprite &&
- ctx->Extensions.ARB_texture_non_power_of_two &&
- ctx->Extensions.EXT_stencil_two_side) {
- return (const GLubyte *) version_2_0;
+ ctx->Extensions.ARB_shader_objects &&
+ ctx->Extensions.ARB_vertex_shader &&
+ ctx->Extensions.ARB_fragment_shader &&
+ ctx->Extensions.ARB_texture_non_power_of_two) {
+ if (ctx->Extensions.ARB_shading_language_120 &&
+ ctx->Extensions.EXT_pixel_buffer_object &&
+ ctx->Extensions.EXT_texture_sRGB) {
+ return (const GLubyte *) version_2_1;
+ }
+ else {
+ return (const GLubyte *) version_2_0;
+ }
}
else {
return (const GLubyte *) version_1_5;
}
/* FALL-THROUGH */
#endif
+#if FEATURE_ARB_shading_language_100
error:
+#endif
default:
_mesa_error( ctx, GL_INVALID_ENUM, "glGetString" );
return (const GLubyte *) 0;
switch (pname) {
case GL_VERTEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Vertex.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->Vertex.Ptr;
break;
case GL_NORMAL_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Normal.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->Normal.Ptr;
break;
case GL_COLOR_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Color.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->Color.Ptr;
break;
case GL_SECONDARY_COLOR_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.SecondaryColor.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->SecondaryColor.Ptr;
break;
case GL_FOG_COORDINATE_ARRAY_POINTER_EXT:
- *params = (GLvoid *) ctx->Array.FogCoord.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->FogCoord.Ptr;
break;
case GL_INDEX_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.Index.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->Index.Ptr;
break;
case GL_TEXTURE_COORD_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.TexCoord[clientUnit].Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->TexCoord[clientUnit].Ptr;
break;
case GL_EDGE_FLAG_ARRAY_POINTER:
- *params = (GLvoid *) ctx->Array.EdgeFlag.Ptr;
+ *params = (GLvoid *) ctx->Array.ArrayObj->EdgeFlag.Ptr;
break;
case GL_FEEDBACK_BUFFER_POINTER:
*params = ctx->Feedback.Buffer;