return ctx->Extensions.EXT_texture_compression_s3tc;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- return _mesa_is_desktop_gl(ctx)
- && ctx->Extensions.EXT_texture_compression_s3tc;
+ return (_mesa_is_desktop_gl(ctx) &&
+ ctx->Extensions.EXT_texture_compression_s3tc) ||
+ (ctx->API == API_OPENGLES2 &&
+ ctx->Extensions.ANGLE_texture_compression_dxt);
case GL_RGB_S3TC:
case GL_RGB4_S3TC:
case GL_RGBA_S3TC:
case GL_ETC1_RGB8_OES:
return _mesa_is_gles(ctx)
&& ctx->Extensions.OES_compressed_ETC1_RGB8_texture;
-#if FEATURE_ES
case GL_PALETTE4_RGB8_OES:
case GL_PALETTE4_RGBA8_OES:
case GL_PALETTE4_R5_G6_B5_OES:
case GL_PALETTE8_RGBA4_OES:
case GL_PALETTE8_RGB5_A1_OES:
return ctx->API == API_OPENGLES;
-#endif
default:
return GL_FALSE;
}
}
return GL_NO_ERROR;
}
+
+
+/**
+ * Do error checking of format/type combinations for OpenGL ES glReadPixels
+ * and glTex[Sub]Image.
+ * \return error code, or GL_NO_ERROR.
+ */
+GLenum
+_mesa_es_error_check_format_and_type(GLenum format, GLenum type,
+ unsigned dimensions)
+{
+ GLboolean type_valid = GL_TRUE;
+
+ switch (format) {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ type_valid = (type == GL_UNSIGNED_BYTE
+ || type == GL_FLOAT
+ || type == GL_HALF_FLOAT_OES);
+ break;
+
+ case GL_RGB:
+ type_valid = (type == GL_UNSIGNED_BYTE
+ || type == GL_UNSIGNED_SHORT_5_6_5
+ || type == GL_FLOAT
+ || type == GL_HALF_FLOAT_OES);
+ break;
+
+ case GL_RGBA:
+ type_valid = (type == GL_UNSIGNED_BYTE
+ || type == GL_UNSIGNED_SHORT_4_4_4_4
+ || type == GL_UNSIGNED_SHORT_5_5_5_1
+ || type == GL_FLOAT
+ || type == GL_HALF_FLOAT_OES
+ || type == GL_UNSIGNED_INT_2_10_10_10_REV);
+ break;
+
+ case GL_DEPTH_COMPONENT:
+ /* This format is filtered against invalid dimensionalities elsewhere.
+ */
+ type_valid = (type == GL_UNSIGNED_SHORT
+ || type == GL_UNSIGNED_INT);
+ break;
+
+ case GL_DEPTH_STENCIL:
+ /* This format is filtered against invalid dimensionalities elsewhere.
+ */
+ type_valid = (type == GL_UNSIGNED_INT_24_8);
+ break;
+
+ case GL_BGRA_EXT:
+ type_valid = (type == GL_UNSIGNED_BYTE);
+
+ /* This feels like a bug in the EXT_texture_format_BGRA8888 spec, but
+ * the format does not appear to be allowed for 3D textures in OpenGL
+ * ES.
+ */
+ if (dimensions != 2)
+ return GL_INVALID_VALUE;
+
+ break;
+
+ default:
+ return GL_INVALID_VALUE;
+ }
+
+ return type_valid ? GL_NO_ERROR : GL_INVALID_OPERATION;
+}