#define GLFORMATS_H
+#include <stdbool.h>
#include <GL/gl.h>
extern "C" {
#endif
+struct gl_context;
+
extern void
_mesa_compute_component_mapping(GLenum inFormat, GLenum outFormat, GLubyte *map);
extern GLint
_mesa_bytes_per_vertex_attrib(GLint comps, GLenum type);
+extern GLboolean
+_mesa_is_astc_format(GLenum internalFormat);
+
+extern GLboolean
+_mesa_is_etc2_format(GLenum internalFormat);
+
extern GLboolean
_mesa_is_type_unsigned(GLenum type);
extern GLboolean
_mesa_is_compressed_format(const struct gl_context *ctx, GLenum format);
+extern GLboolean
+_mesa_is_srgb_format(GLenum format);
+
extern GLenum
_mesa_base_format_to_integer_format(GLenum format);
+extern GLenum
+_mesa_unpack_format_to_base_format(GLenum format);
+
extern GLboolean
_mesa_base_format_has_channel(GLenum base_format, GLenum pname);
-extern GLint
-_mesa_base_format_component_count(GLenum base_format);
-
extern GLenum
_mesa_generic_compressed_format_to_uncompressed_format(GLenum format);
GLenum format, GLenum type);
extern GLenum
-_mesa_es_error_check_format_and_type(GLenum format, GLenum type,
+_mesa_es_error_check_format_and_type(const struct gl_context *ctx,
+ GLenum format, GLenum type,
unsigned dimensions);
extern GLenum
-_mesa_es3_error_check_format_and_type(const struct gl_context *ctx,
- GLenum format, GLenum type,
- GLenum internalFormat);
+_mesa_gles_error_check_format_and_type(const struct gl_context *ctx,
+ GLenum format, GLenum type,
+ GLenum internalFormat);
+extern GLint
+_mesa_base_tex_format(const struct gl_context *ctx, GLint internalFormat );
extern uint32_t
_mesa_format_from_format_and_type(GLenum format, GLenum type);
+bool
+_mesa_swap_bytes_in_type_enum(GLenum *type);
+
+extern uint32_t
+_mesa_tex_format_from_format_and_type(const struct gl_context *ctx,
+ GLenum gl_format, GLenum type);
+
+extern bool
+_mesa_is_es3_color_renderable(const struct gl_context *ctx,
+ GLenum internal_format);
+
+extern bool
+_mesa_is_es3_texture_filterable(const struct gl_context *ctx,
+ GLenum internal_format);
+
#ifdef __cplusplus
}
#endif