extern GLboolean
_mesa_is_astc_format(GLenum internalFormat);
+extern GLboolean
+_mesa_is_etc2_format(GLenum internalFormat);
+
extern GLboolean
_mesa_is_type_unsigned(GLenum type);
_mesa_is_es3_color_renderable(GLenum internal_format);
extern bool
-_mesa_is_es3_texture_filterable(GLenum internal_format);
+_mesa_is_es3_texture_filterable(const struct gl_context *ctx,
+ GLenum internal_format);
#ifdef __cplusplus
}