mesa: add ASTC 2D LDR decoder
[mesa.git] / src / mesa / main / glheader.h
index 3f2a923782c09a44c7bf16d08ac626d016897fe2..1a91d543126d3654315793fe9e2c0a618ba7b5aa 100644 (file)
@@ -43,6 +43,12 @@ extern "C" {
 #endif
 
 
+/* Custom Mesa types to save space. */
+typedef unsigned short GLenum16;
+typedef unsigned char GLbitfield8;
+typedef unsigned short GLbitfield16;
+typedef GLuint64 GLbitfield64;
+
 typedef int GLclampx;
 
 
@@ -144,12 +150,19 @@ typedef void *GLeglImageOES;
 #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                 0x8A52
 #endif
 
+#ifndef GL_EXT_disjoint_timer_query
+#define GL_GPU_DISJOINT_EXT                                     0x8FBB
+#endif
+
 /* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
  */
 #ifndef GL_HALF_FLOAT_OES
 #define GL_HALF_FLOAT_OES                                       0x8D61
 #endif
 
+#ifndef GL_MESA_framebuffer_flip_y
+#define GL_FRAMEBUFFER_FLIP_Y_MESA                              0x8BBB
+#endif
 
 /**
  * Internal token to represent a GLSL shader program (a collection of