#endif
+typedef unsigned short GLenum16; /* custom Mesa type to save space */
typedef int GLclampx;
#define GL_ETC1_RGB8_OES 0x8D64
#endif
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
+#endif
+
+#ifndef GL_EXT_disjoint_timer_query
+#define GL_GPU_DISJOINT_EXT 0x8FBB
+#endif
/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
*/