mesa: replace GLenum with GLenum16 in common structures (v4)
[mesa.git] / src / mesa / main / glheader.h
index 77544c88c669ca5f24dca9f164dd11f58c01afa5..7a4b4a08d3ae4d36b8ed71a90c706a32316e02a6 100644 (file)
@@ -1,6 +1,5 @@
 /*
  * Mesa 3-D graphics library
- * Version:  7.5
  *
  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
  *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
  */
 
 
 #define GLHEADER_H
 
 
-#ifdef WGLAPI
-#undef WGLAPI
-#endif
-
-
-#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
-#  if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
-#    define WGLAPI __declspec(dllexport)
-#  elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
-#    define WGLAPI __declspec(dllimport)
-#  else /* for use with static link lib build of Win32 edition only */
-#    define WGLAPI __declspec(dllimport)
-#  endif /* _STATIC_MESA support */
-#endif /* WIN32 / CYGWIN bracket */
-
-
 #define GL_GLEXT_PROTOTYPES
 #include "GL/gl.h"
 #include "GL/glext.h"
-#include "GL/internal/glcore.h"
 
 
-#ifndef GL_FIXED
-#define GL_FIXED 0x140C
-typedef int GLfixed;
-typedef int GLclampx;
+#ifdef __cplusplus
+extern "C" {
 #endif
 
 
+typedef unsigned short GLenum16; /* custom Mesa type to save space */
+typedef int GLclampx;
+
+
 #ifndef GL_OES_EGL_image
 typedef void *GLeglImageOES;
 #endif
 
 
+#ifndef GL_OES_EGL_image_external
+#define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
+#define GL_SAMPLER_EXTERNAL_OES                                 0x8D66
+#define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
+#endif
+
+
 #ifndef GL_OES_point_size_array
 #define GL_POINT_SIZE_ARRAY_OES                                 0x8B9C
 #define GL_POINT_SIZE_ARRAY_TYPE_OES                            0x898A
@@ -77,19 +70,126 @@ typedef void *GLeglImageOES;
 
 
 #ifndef GL_OES_draw_texture
-#define GL_TEXTURE_CROP_RECT_OES  0x8B9D
+#define GL_TEXTURE_CROP_RECT_OES                                0x8B9D
 #endif
 
 
 #ifndef GL_PROGRAM_BINARY_LENGTH_OES
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
+#endif
+
+/* GLES 2.0 tokens */
+#ifndef GL_RGB565
+#define GL_RGB565                                               0x8D62
+#endif
+
+#ifndef GL_TEXTURE_GEN_STR_OES
+#define GL_TEXTURE_GEN_STR_OES                                  0x8D60
+#endif
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_PALETTE4_RGB8_OES                                    0x8B90
+#define GL_PALETTE4_RGBA8_OES                                   0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
+#define GL_PALETTE4_RGBA4_OES                                   0x8B93
+#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
+#define GL_PALETTE8_RGB8_OES                                    0x8B95
+#define GL_PALETTE8_RGBA8_OES                                   0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
+#define GL_PALETTE8_RGBA4_OES                                   0x8B98
+#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
+#endif
+
+#ifndef GL_OES_texture_compression_astc
+#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES                       0x93C0
+#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES                       0x93C1
+#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES                       0x93C2
+#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES                       0x93C3
+#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES                       0x93C4
+#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES                       0x93C5
+#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES                       0x93C6
+#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES                       0x93C7
+#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES                       0x93C8
+#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES                       0x93C9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES               0x93E0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES               0x93E1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES               0x93E2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES               0x93E3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES               0x93E4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES               0x93E5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES               0x93E6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES               0x93E7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES               0x93E8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES               0x93E9
+#endif
+
+#ifndef GL_ES_VERSION_2_0
+#define GL_SHADER_BINARY_FORMATS                                0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS                            0x8DF9
+#define GL_SHADER_COMPILER                                      0x8DFA
+#define GL_MAX_VERTEX_UNIFORM_VECTORS                           0x8DFB
+#define GL_MAX_VARYING_VECTORS                                  0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS                         0x8DFD
+#endif
+
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc                          1
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI                   0x8837
+#endif
+
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES                                        0x8D64
+#endif
+
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                 0x8A52
+#endif
+
+#ifndef GL_EXT_disjoint_timer_query
+#define GL_GPU_DISJOINT_EXT                                     0x8FBB
+#endif
+
+/* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT.
+ */
+#ifndef GL_HALF_FLOAT_OES
+#define GL_HALF_FLOAT_OES                                       0x8D61
 #endif
 
 
 /**
- * Special, internal token
+ * Internal token to represent a GLSL shader program (a collection of
+ * one or more shaders that get linked together).  Note that GLSL
+ * shaders and shader programs share one name space (one hash table)
+ * so we need a value that's different from any of the
+ * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens.
  */
-#define GL_SHADER_PROGRAM_MESA 0x9999
+#define GL_SHADER_PROGRAM_MESA                                  0x9999
+
 
+/* Several fields of struct gl_config can take these as values.  Since
+ * GLX header files may not be available everywhere they need to be used,
+ * redefine them here.
+ */
+#define GLX_NONE                                                0x8000
+#define GLX_SLOW_CONFIG                                         0x8001
+#define GLX_TRUE_COLOR                                          0x8002
+#define GLX_DIRECT_COLOR                                        0x8003
+#define GLX_PSEUDO_COLOR                                        0x8004
+#define GLX_STATIC_COLOR                                        0x8005
+#define GLX_GRAY_SCALE                                          0x8006
+#define GLX_STATIC_GRAY                                         0x8007
+#define GLX_TRANSPARENT_RGB                                     0x8008
+#define GLX_TRANSPARENT_INDEX                                   0x8009
+#define GLX_NON_CONFORMANT_CONFIG                               0x800D
+#define GLX_SWAP_EXCHANGE_OML                                   0x8061
+#define GLX_SWAP_COPY_OML                                       0x8062
+#define GLX_SWAP_UNDEFINED_OML                                  0x8063
+
+#define GLX_DONT_CARE                                           0xFFFFFFFF
+
+
+#ifdef __cplusplus
+}
+#endif
 
 #endif /* GLHEADER_H */