-/**
- * \file glheader.h
- * Top-most include file.
- *
- * This is the top-most include file of the Mesa sources.
- * It includes gl.h and all system headers which are needed.
- * Other Mesa source files should \e not directly include any system
- * headers. This allows Mesa to be integrated into XFree86 and
- * allows system-dependent hacks/workarounds to be collected in one place.
- *
- * \note Actually, a lot of system-dependent stuff is now in imports.[ch].
- *
- * If you touch this file, everything gets recompiled!
- *
- * This file should be included before any other header in the .c files.
- *
- * Put compiler/OS/assembly pragmas and macros here to avoid
- * cluttering other source files.
- */
-
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 7.5
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*/
-#ifndef GLHEADER_H
-#define GLHEADER_H
-
-
-#if defined(XFree86LOADER) && defined(IN_MODULE)
-#include "xf86_ansic.h"
-#else
-#include <assert.h>
-#include <ctype.h>
-/* If we can use Compaq's Fast Math Library on Alpha */
-#if defined(__alpha__) && defined(CCPML)
-#include <cpml.h>
-#else
-#include <math.h>
-#endif
-#include <limits.h>
-#include <stdlib.h>
-#include <stdio.h>
-#include <string.h>
-#if defined(__linux__) && defined(__i386__)
-#include <fpu_control.h>
-#endif
-#endif
-#include <float.h>
-#include <stdarg.h>
+/**
+ * \file glheader.h
+ * Wrapper for GL/gl.h and GL/glext.h
+ */
-/* Get typedefs for uintptr_t and friends */
-#if defined(_WIN32)
-#include <BaseTsd.h>
-#if _MSC_VER == 1200
-typedef UINT_PTR uintptr_t;
-#endif
-#if defined(__MINGW32__)
-#include <stdint.h>
-#endif
-#else
-#include <inttypes.h>
-#endif
+#ifndef GLHEADER_H
+#define GLHEADER_H
-#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) && !defined(BUILD_FOR_SNAP)
-# define __WIN32__
-# define finite _finite
-#endif
-#if defined(__WATCOMC__)
-# define finite _finite
-# pragma disable_message(201) /* Disable unreachable code warnings */
+#ifdef WGLAPI
+#undef WGLAPI
#endif
#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
-# if !defined(__GNUC__) /* mingw environment */
-# pragma warning( disable : 4068 ) /* unknown pragma */
-# pragma warning( disable : 4710 ) /* function 'foo' not inlined */
-# pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */
-# pragma warning( disable : 4127 ) /* conditional expression is constant */
-# if defined(MESA_MINWARN)
-# pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */
-# pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */
-# pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */
-# pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */
-# pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */
-# endif
-# endif
# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
# define WGLAPI __declspec(dllexport)
# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
#endif /* WIN32 / CYGWIN bracket */
-#ifndef __MINGW32__
-/* XXX why is this here?
- * It should probaby be somewhere in src/mesa/drivers/windows/
- */
-#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WINGDI_H) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(BUILD_FOR_SNAP)
-# define WGL_FONT_LINES 0
-# define WGL_FONT_POLYGONS 1
-#ifndef _GNU_H_WINDOWS32_FUNCTIONS
-# ifdef UNICODE
-# define wglUseFontBitmaps wglUseFontBitmapsW
-# define wglUseFontOutlines wglUseFontOutlinesW
-# else
-# define wglUseFontBitmaps wglUseFontBitmapsA
-# define wglUseFontOutlines wglUseFontOutlinesA
-# endif /* !UNICODE */
-#endif /* _GNU_H_WINDOWS32_FUNCTIONS */
-typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR;
-typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT;
-typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
-#if !defined(GLX_USE_MESA)
-#include <GL/mesa_wgl.h>
-#endif
-#endif
-#endif /* !__MINGW32__ */
-
-
-/*
- * Either define MESA_BIG_ENDIAN or MESA_LITTLE_ENDIAN.
- * Do not use them unless absolutely necessary!
- * Try to use a runtime test instead.
- * For now, only used by some DRI hardware drivers for color/texel packing.
- */
-#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
-#if defined(__linux__)
-#include <byteswap.h>
-#define CPU_TO_LE32( x ) bswap_32( x )
-#else /*__linux__*/
-#define CPU_TO_LE32( x ) ( x ) /* fix me for non-Linux big-endian! */
-#endif /*__linux__*/
-#define MESA_BIG_ENDIAN 1
-#else
-#define CPU_TO_LE32( x ) ( x )
-#define MESA_LITTLE_ENDIAN 1
-#endif
-#define LE32_TO_CPU( x ) CPU_TO_LE32( x )
-
-
#define GL_GLEXT_PROTOTYPES
#include "GL/gl.h"
#include "GL/glext.h"
+#include "GL/internal/glcore.h"
-#if !defined(CAPI) && defined(WIN32) && !defined(BUILD_FOR_SNAP)
-#define CAPI _cdecl
-#endif
-#include <GL/internal/glcore.h>
-
-
-/* This is a macro on IRIX */
-#ifdef _P
-#undef _P
-#endif
-
-
-/* Turn off macro checking systems used by other libraries */
-#ifdef CHECK
-#undef CHECK
-#endif
-
-
-/* Create a macro so that asm functions can be linked into compilers other
- * than GNU C
- */
-#ifndef _ASMAPI
-#if defined(WIN32) && !defined(BUILD_FOR_SNAP)/* was: !defined( __GNUC__ ) && !defined( VMS ) && !defined( __INTEL_COMPILER )*/
-#define _ASMAPI __cdecl
-#else
-#define _ASMAPI
-#endif
-#ifdef PTR_DECL_IN_FRONT
-#define _ASMAPIP * _ASMAPI
-#else
-#define _ASMAPIP _ASMAPI *
-#endif
-#endif
-
-#ifdef USE_X86_ASM
-#define _NORMAPI _ASMAPI
-#define _NORMAPIP _ASMAPIP
-#else
-#define _NORMAPI
-#define _NORMAPIP *
-#endif
-
-
-/* Function inlining */
-#if defined(__GNUC__)
-# define INLINE __inline__
-#elif defined(__MSC__)
-# define INLINE __inline
-#elif defined(_MSC_VER)
-# define INLINE __inline
-#elif defined(__ICL)
-# define INLINE __inline
-#elif defined(__INTEL_COMPILER)
-# define INLINE inline
-#elif defined(__WATCOMC__) && (__WATCOMC__ >= 1100)
-# define INLINE __inline
-#else
-# define INLINE
+#ifndef GL_FIXED
+#define GL_FIXED 0x140C
#endif
-/* If we build the library with gcc's -fvisibility=hidden flag, we'll
- * use the PUBLIC macro to mark functions that are to be exported.
- *
- * We also need to define a USED attribute, so the optimizer doesn't
- * inline a static function that we later use in an alias. - ajax
- */
-#if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
-# define PUBLIC __attribute__((visibility("default")))
-# define USED __attribute__((used))
-#else
-# define PUBLIC
-# define USED
+#ifndef GL_OES_point_size_array
+#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
+#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
+#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
+#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
+#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
#endif
-/* Some compilers don't like some of Mesa's const usage */
-#ifdef NO_CONST
-# define CONST
-#else
-# define CONST const
+#ifndef GL_OES_draw_texture
+#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
#endif
-#if defined(BUILD_FOR_SNAP) && defined(CHECKED)
-# define ASSERT(X) _CHECK(X)
-#elif defined(DEBUG)
-# define ASSERT(X) assert(X)
-#else
-# define ASSERT(X)
+#ifndef GL_PROGRAM_BINARY_LENGTH_OES
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
#endif
-#if !defined __GNUC__ || __GNUC__ < 3
-# define __builtin_expect(x, y) x
-#endif
-
-/* Windows does not have the ffs() function */
-#if defined(_WIN32) && !defined(__MINGW32__)
-int INLINE ffs(int value)
-{
- int bit;
- if (value == 0)
- return 0;
- for (bit=1; !(value & 1); bit++)
- value >>= 1;
- return bit;
-}
-#endif
-
-
-/* The __FUNCTION__ gcc variable is generally only used for debugging.
- * If we're not using gcc, define __FUNCTION__ as a cpp symbol here.
- * Don't define it if using a newer Windows compiler.
+/**
+ * Special, internal token
*/
-#if defined(__VMS)
-#define __FUNCTION__ "VMS$NL:"
-#elif !(defined(__GNUC__) && __GNUC__ >= 2) && !(defined(_MSC_VER) && _MSC_VER >= 1300)
-#define __FUNCTION__ "unknown"
-#endif
-
+#define GL_SHADER_PROGRAM_MESA 0x9999
-#include "config.h"
#endif /* GLHEADER_H */