#endif
-typedef int GLclampx;
-
-
-#ifndef GL_OES_EGL_image
-typedef void *GLeglImageOES;
-#endif
+/* Custom Mesa types to save space. */
+typedef unsigned short GLenum16;
+typedef unsigned char GLbitfield8;
+typedef unsigned short GLbitfield16;
+typedef GLuint64 GLbitfield64;
+/* Common GLES 1.0 and 2.0 tokens */
#ifndef GL_OES_EGL_image_external
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
#endif
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_ETC1_RGB8_OES 0x8D64
+#endif
+
+
+/* GLES 1.0 only tokens */
+
+typedef int GLclampx;
#ifndef GL_OES_point_size_array
#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
#endif
-
-#ifndef GL_PROGRAM_BINARY_LENGTH_OES
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
-#endif
-
-/* GLES 2.0 tokens */
-#ifndef GL_RGB565
-#define GL_RGB565 0x8D62
-#endif
-
#ifndef GL_TEXTURE_GEN_STR_OES
#define GL_TEXTURE_GEN_STR_OES 0x8D60
#endif
-#ifndef GL_OES_compressed_paletted_texture
-#define GL_PALETTE4_RGB8_OES 0x8B90
-#define GL_PALETTE4_RGBA8_OES 0x8B91
-#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
-#define GL_PALETTE4_RGBA4_OES 0x8B93
-#define GL_PALETTE4_RGB5_A1_OES 0x8B94
-#define GL_PALETTE8_RGB8_OES 0x8B95
-#define GL_PALETTE8_RGBA8_OES 0x8B96
-#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
-#define GL_PALETTE8_RGBA4_OES 0x8B98
-#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+
+/* GLES 2.0 only tokens */
+
+#ifndef GL_PROGRAM_BINARY_LENGTH_OES
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
#endif
#ifndef GL_OES_texture_compression_astc
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
#endif
-#ifndef GL_ES_VERSION_2_0
-#define GL_SHADER_BINARY_FORMATS 0x8DF8
-#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
-#define GL_SHADER_COMPILER 0x8DFA
-#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
-#define GL_MAX_VARYING_VECTORS 0x8DFC
-#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
-#endif
-
-#ifndef GL_ATI_texture_compression_3dc
-#define GL_ATI_texture_compression_3dc 1
-#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
-#endif
-
-#ifndef GL_OES_compressed_ETC1_RGB8_texture
-#define GL_ETC1_RGB8_OES 0x8D64
-#endif
-
#ifndef GL_EXT_shader_framebuffer_fetch
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
#endif
#define GL_HALF_FLOAT_OES 0x8D61
#endif
+#ifndef GL_MESA_framebuffer_flip_y
+#define GL_FRAMEBUFFER_FLIP_Y_MESA 0x8BBB
+#endif
+
+/* There is no formal spec for the following extension. */
+#ifndef GL_ATI_texture_compression_3dc
+#define GL_ATI_texture_compression_3dc 1
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+#endif
+
/**
* Internal token to represent a GLSL shader program (a collection of
#define GL_SHADER_PROGRAM_MESA 0x9999
-/* Several fields of struct gl_config can take these as values. Since
- * GLX header files may not be available everywhere they need to be used,
- * redefine them here.
- */
-#define GLX_NONE 0x8000
-#define GLX_SLOW_CONFIG 0x8001
-#define GLX_TRUE_COLOR 0x8002
-#define GLX_DIRECT_COLOR 0x8003
-#define GLX_PSEUDO_COLOR 0x8004
-#define GLX_STATIC_COLOR 0x8005
-#define GLX_GRAY_SCALE 0x8006
-#define GLX_STATIC_GRAY 0x8007
-#define GLX_TRANSPARENT_RGB 0x8008
-#define GLX_TRANSPARENT_INDEX 0x8009
-#define GLX_NON_CONFORMANT_CONFIG 0x800D
-#define GLX_SWAP_EXCHANGE_OML 0x8061
-#define GLX_SWAP_COPY_OML 0x8062
-#define GLX_SWAP_UNDEFINED_OML 0x8063
-
-#define GLX_DONT_CARE 0xFFFFFFFF
-
-
#ifdef __cplusplus
}
#endif