-/* $Id: hash.c,v 1.3 1999/10/13 18:42:50 brianp Exp $ */
+/* $Id: hash.c,v 1.11 2001/11/02 00:57:04 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
- *
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
- *
+ * Version: 3.5
+ *
+ * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
- *
+ *
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
*/
-
#ifdef PC_HEADER
#include "all.h"
#else
-#ifndef XFree86Server
-#include <assert.h>
-#include <stdlib.h>
-#include <stdio.h>
-#else
-#include "GL/xf86glx.h"
-#endif
+#include "glheader.h"
+#include "glthread.h"
#include "hash.h"
-#include "macros.h"
+#include "mem.h"
#endif
/*
- * Generic hash table. Only dependency is the GLuint datatype.
+ * Generic hash table.
*
* This is used to implement display list and texture object lookup.
* NOTE: key=0 is illegal.
struct HashEntry *Next;
};
-struct HashTable {
+struct _mesa_HashTable {
struct HashEntry *Table[TABLE_SIZE];
GLuint MaxKey;
+ _glthread_Mutex Mutex;
};
/*
* Return pointer to a new, empty hash table.
*/
-struct HashTable *NewHashTable(void)
+struct _mesa_HashTable *_mesa_NewHashTable(void)
{
- return CALLOC_STRUCT(HashTable);
+ struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable);
+ if (table) {
+ _glthread_INIT_MUTEX(table->Mutex);
+ }
+ return table;
}
/*
* Delete a hash table.
*/
-void DeleteHashTable(struct HashTable *table)
+void _mesa_DeleteHashTable(struct _mesa_HashTable *table)
{
GLuint i;
assert(table);
* key - the key
* Return: user data pointer or NULL if key not in table
*/
-void *HashLookup(const struct HashTable *table, GLuint key)
+void *_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key)
{
GLuint pos;
const struct HashEntry *entry;
* key - the key (not zero)
* data - pointer to user data
*/
-void HashInsert(struct HashTable *table, GLuint key, void *data)
+void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
{
/* search for existing entry with this key */
GLuint pos;
assert(table);
assert(key);
+ _glthread_LOCK_MUTEX(table->Mutex);
+
if (key > table->MaxKey)
table->MaxKey = key;
if (entry->Key == key) {
/* replace entry's data */
entry->Data = data;
+ _glthread_UNLOCK_MUTEX(table->Mutex);
return;
}
entry = entry->Next;
entry->Data = data;
entry->Next = table->Table[pos];
table->Table[pos] = entry;
+
+ _glthread_UNLOCK_MUTEX(table->Mutex);
}
* Input: table - the hash table
* key - key of entry to remove
*/
-void HashRemove(struct HashTable *table, GLuint key)
+void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
{
GLuint pos;
struct HashEntry *entry, *prev;
assert(table);
assert(key);
+ _glthread_LOCK_MUTEX(table->Mutex);
+
pos = key & (TABLE_SIZE-1);
prev = NULL;
entry = table->Table[pos];
table->Table[pos] = entry->Next;
}
FREE(entry);
+ _glthread_UNLOCK_MUTEX(table->Mutex);
return;
}
prev = entry;
entry = entry->Next;
}
+
+ _glthread_UNLOCK_MUTEX(table->Mutex);
}
/*
* Return the key of the "first" entry in the hash table.
- * By calling this function until zero is returned we can get
- * the keys of all entries in the table.
+ * This is used in the course of deleting all display lists when
+ * a context is destroyed.
*/
-GLuint HashFirstEntry(const struct HashTable *table)
+GLuint _mesa_HashFirstEntry(struct _mesa_HashTable *table)
{
GLuint pos;
assert(table);
+ _glthread_LOCK_MUTEX(table->Mutex);
for (pos=0; pos < TABLE_SIZE; pos++) {
- if (table->Table[pos])
+ if (table->Table[pos]) {
+ _glthread_UNLOCK_MUTEX(table->Mutex);
return table->Table[pos]->Key;
+ }
}
+ _glthread_UNLOCK_MUTEX(table->Mutex);
return 0;
}
/*
* Dump contents of hash table for debugging.
*/
-void HashPrint(const struct HashTable *table)
+void _mesa_HashPrint(const struct _mesa_HashTable *table)
{
GLuint i;
assert(table);
* Find a block of 'numKeys' adjacent unused hash keys.
* Input: table - the hash table
* numKeys - number of keys needed
- * Return: startint key of free block or 0 if failure
+ * Return: starting key of free block or 0 if failure
*/
-GLuint HashFindFreeKeyBlock(const struct HashTable *table, GLuint numKeys)
+GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
{
GLuint maxKey = ~((GLuint) 0);
+ _glthread_LOCK_MUTEX(table->Mutex);
if (maxKey - numKeys > table->MaxKey) {
/* the quick solution */
+ _glthread_UNLOCK_MUTEX(table->Mutex);
return table->MaxKey + 1;
}
else {
/* the slow solution */
GLuint freeCount = 0;
- GLuint freeStart = 0;
+ GLuint freeStart = 1;
GLuint key;
- for (key=0; key!=maxKey; key++) {
- if (HashLookup(table, key)) {
+ for (key=1; key!=maxKey; key++) {
+ if (_mesa_HashLookup(table, key)) {
/* darn, this key is already in use */
freeCount = 0;
freeStart = key+1;
/* this key not in use, check if we've found enough */
freeCount++;
if (freeCount == numKeys) {
+ _glthread_UNLOCK_MUTEX(table->Mutex);
return freeStart;
}
}
}
/* cannot allocate a block of numKeys consecutive keys */
+ _glthread_UNLOCK_MUTEX(table->Mutex);
return 0;
}
}
printf("&a = %p\n", &a);
printf("&b = %p\n", &b);
- t = NewHashTable();
- HashInsert(t, 501, &a);
- HashInsert(t, 10, &c);
- HashInsert(t, 0xfffffff8, &b);
- HashPrint(t);
- printf("Find 501: %p\n", HashLookup(t,501));
- printf("Find 1313: %p\n", HashLookup(t,1313));
- printf("Find block of 100: %d\n", HashFindFreeKeyBlock(t, 100));
- DeleteHashTable(t);
+ t = _mesa_NewHashTable();
+ _mesa_HashInsert(t, 501, &a);
+ _mesa_HashInsert(t, 10, &c);
+ _mesa_HashInsert(t, 0xfffffff8, &b);
+ _mesa_HashPrint(t);
+ printf("Find 501: %p\n", _mesa_HashLookup(t,501));
+ printf("Find 1313: %p\n", _mesa_HashLookup(t,1313));
+ printf("Find block of 100: %d\n", _mesa_HashFindFreeKeyBlock(t, 100));
+ _mesa_DeleteHashTable(t);
return 0;
}