#include "glheader.h"
#include "imports.h"
#include "hash.h"
-#include "hash_table.h"
+#include "util/hash_table.h"
/**
* Magic GLuint object name that gets stored outside of the struct hash_table.
return id;
}
+static uint32_t
+uint_key_hash(const void *key)
+{
+ return uint_hash((uintptr_t)key);
+}
+
static void *
uint_key(GLuint id)
{
struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable);
if (table) {
- table->ht = _mesa_hash_table_create(NULL, uint_key_compare);
+ table->ht = _mesa_hash_table_create(NULL, uint_key_hash,
+ uint_key_compare);
if (table->ht == NULL) {
free(table);
_mesa_error_no_memory(__func__);
if (key == DELETED_KEY_VALUE)
return table->deleted_key_data;
- entry = _mesa_hash_table_search(table->ht, uint_hash(key), uint_key(key));
+ entry = _mesa_hash_table_search(table->ht, uint_key(key));
if (!entry)
return NULL;
if (key == DELETED_KEY_VALUE) {
table->deleted_key_data = data;
} else {
- entry = _mesa_hash_table_search(table->ht, hash, uint_key(key));
+ entry = _mesa_hash_table_search_pre_hashed(table->ht, hash, uint_key(key));
if (entry) {
entry->data = data;
} else {
- _mesa_hash_table_insert(table->ht, hash, uint_key(key), data);
+ _mesa_hash_table_insert_pre_hashed(table->ht, hash, uint_key(key), data);
}
}
}
* While holding the hash table's lock, searches the entry with the matching
* key and unlinks it.
*/
-void
-_mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
+static inline void
+_mesa_HashRemove_unlocked(struct _mesa_HashTable *table, GLuint key)
{
struct hash_entry *entry;
return;
}
- mtx_lock(&table->Mutex);
if (key == DELETED_KEY_VALUE) {
table->deleted_key_data = NULL;
} else {
- entry = _mesa_hash_table_search(table->ht, uint_hash(key), uint_key(key));
+ entry = _mesa_hash_table_search(table->ht, uint_key(key));
_mesa_hash_table_remove(table->ht, entry);
}
- mtx_unlock(&table->Mutex);
}
+void
+_mesa_HashRemoveLocked(struct _mesa_HashTable *table, GLuint key)
+{
+ _mesa_HashRemove_unlocked(table, key);
+}
+
+void
+_mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
+{
+ mtx_lock(&table->Mutex);
+ _mesa_HashRemove_unlocked(table, key);
+ mtx_unlock(&table->Mutex);
+}
/**
* Delete all entries in a hash table, but don't delete the table itself.
{
struct hash_entry *entry;
- ASSERT(table);
- ASSERT(callback);
+ assert(table);
+ assert(callback);
mtx_lock(&table->Mutex);
table->InDeleteAll = GL_TRUE;
hash_table_foreach(table->ht, entry) {
}
-/**
- * Clone all entries in a hash table, into a new table.
- *
- * \param table the hash table to clone
- */
-struct _mesa_HashTable *
-_mesa_HashClone(const struct _mesa_HashTable *table)
-{
- /* cast-away const */
- struct _mesa_HashTable *table2 = (struct _mesa_HashTable *) table;
- struct hash_entry *entry;
- struct _mesa_HashTable *clonetable;
-
- ASSERT(table);
- mtx_lock(&table2->Mutex);
-
- clonetable = _mesa_NewHashTable();
- assert(clonetable);
- hash_table_foreach(table->ht, entry) {
- _mesa_HashInsert(clonetable, (GLint)(uintptr_t)entry->key, entry->data);
- }
-
- mtx_unlock(&table2->Mutex);
-
- return clonetable;
-}
-
-
/**
* Walk over all entries in a hash table, calling callback function for each.
* Note: we use a separate mutex in this function to avoid a recursive
struct _mesa_HashTable *table2 = (struct _mesa_HashTable *) table;
struct hash_entry *entry;
- ASSERT(table);
- ASSERT(callback);
+ assert(table);
+ assert(callback);
mtx_lock(&table2->WalkMutex);
hash_table_foreach(table->ht, entry) {
callback((uintptr_t)entry->key, entry->data, userData);
_mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
{
const GLuint maxKey = ~((GLuint) 0) - 1;
- mtx_lock(&table->Mutex);
if (maxKey - numKeys > table->MaxKey) {
/* the quick solution */
- mtx_unlock(&table->Mutex);
return table->MaxKey + 1;
}
else {
/* this key not in use, check if we've found enough */
freeCount++;
if (freeCount == numKeys) {
- mtx_unlock(&table->Mutex);
return freeStart;
}
}
}
/* cannot allocate a block of numKeys consecutive keys */
- mtx_unlock(&table->Mutex);
return 0;
}
}
GLuint
_mesa_HashNumEntries(const struct _mesa_HashTable *table)
{
- struct hash_entry *entry;
GLuint count = 0;
if (table->deleted_key_data)
count++;
- hash_table_foreach(table->ht, entry)
- count++;
+ count += _mesa_hash_table_num_entries(table->ht);
return count;
}