/*
* Mesa 3-D graphics library
- * Version: 6.5.1
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
-
+#include "errors.h"
#include "glheader.h"
-#include "imports.h"
-#include "glapi/glthread.h"
#include "hash.h"
-
-
-#define TABLE_SIZE 1023 /**< Size of lookup table/array */
-
-#define HASH_FUNC(K) ((K) % TABLE_SIZE)
-
-
-/**
- * An entry in the hash table.
- */
-struct HashEntry {
- GLuint Key; /**< the entry's key */
- void *Data; /**< the entry's data */
- struct HashEntry *Next; /**< pointer to next entry */
-};
-
-
-/**
- * The hash table data structure.
- */
-struct _mesa_HashTable {
- struct HashEntry *Table[TABLE_SIZE]; /**< the lookup table */
- GLuint MaxKey; /**< highest key inserted so far */
- _glthread_Mutex Mutex; /**< mutual exclusion lock */
- _glthread_Mutex WalkMutex; /**< for _mesa_HashWalk() */
- GLboolean InDeleteAll; /**< Debug check */
-};
-
+#include "util/hash_table.h"
+#include "util/u_memory.h"
/**
_mesa_NewHashTable(void)
{
struct _mesa_HashTable *table = CALLOC_STRUCT(_mesa_HashTable);
+
if (table) {
- _glthread_INIT_MUTEX(table->Mutex);
- _glthread_INIT_MUTEX(table->WalkMutex);
+ table->ht = _mesa_hash_table_create(NULL, uint_key_hash,
+ uint_key_compare);
+ if (table->ht == NULL) {
+ free(table);
+ _mesa_error_no_memory(__func__);
+ return NULL;
+ }
+
+ _mesa_hash_table_set_deleted_key(table->ht, uint_key(DELETED_KEY_VALUE));
+ /*
+ * Needs to be recursive, since the callback in _mesa_HashWalk()
+ * is allowed to call _mesa_HashRemove().
+ */
+ mtx_init(&table->Mutex, mtx_recursive);
+ }
+ else {
+ _mesa_error_no_memory(__func__);
}
+
return table;
}
void
_mesa_DeleteHashTable(struct _mesa_HashTable *table)
{
- GLuint pos;
assert(table);
- for (pos = 0; pos < TABLE_SIZE; pos++) {
- struct HashEntry *entry = table->Table[pos];
- while (entry) {
- struct HashEntry *next = entry->Next;
- if (entry->Data) {
- _mesa_problem(NULL,
- "In _mesa_DeleteHashTable, found non-freed data");
- }
- _mesa_free(entry);
- entry = next;
- }
+
+ if (_mesa_hash_table_next_entry(table->ht, NULL) != NULL) {
+ _mesa_problem(NULL, "In _mesa_DeleteHashTable, found non-freed data");
}
- _glthread_DESTROY_MUTEX(table->Mutex);
- _glthread_DESTROY_MUTEX(table->WalkMutex);
- _mesa_free(table);
+
+ _mesa_hash_table_destroy(table->ht, NULL);
+
+ mtx_destroy(&table->Mutex);
+ free(table);
}
+/**
+ * Lookup an entry in the hash table, without locking.
+ * \sa _mesa_HashLookup
+ */
+static inline void *
+_mesa_HashLookup_unlocked(struct _mesa_HashTable *table, GLuint key)
+{
+ const struct hash_entry *entry;
+
+ assert(table);
+ assert(key);
+
+ if (key == DELETED_KEY_VALUE)
+ return table->deleted_key_data;
+
+ entry = _mesa_hash_table_search_pre_hashed(table->ht,
+ uint_hash(key),
+ uint_key(key));
+ if (!entry)
+ return NULL;
+
+ return entry->data;
+}
+
+
/**
* Lookup an entry in the hash table.
*
* \return pointer to user's data or NULL if key not in table
*/
void *
-_mesa_HashLookup(const struct _mesa_HashTable *table, GLuint key)
+_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key)
{
- GLuint pos;
- const struct HashEntry *entry;
-
- assert(table);
- assert(key);
-
- pos = HASH_FUNC(key);
- entry = table->Table[pos];
- while (entry) {
- if (entry->Key == key) {
- return entry->Data;
- }
- entry = entry->Next;
- }
- return NULL;
+ void *res;
+ _mesa_HashLockMutex(table);
+ res = _mesa_HashLookup_unlocked(table, key);
+ _mesa_HashUnlockMutex(table);
+ return res;
}
-
/**
- * Insert a key/pointer pair into the hash table.
- * If an entry with this key already exists we'll replace the existing entry.
- *
+ * Lookup an entry in the hash table without locking the mutex.
+ *
+ * The hash table mutex must be locked manually by calling
+ * _mesa_HashLockMutex() before calling this function.
+ *
* \param table the hash table.
- * \param key the key (not zero).
- * \param data pointer to user data.
+ * \param key the key.
+ *
+ * \return pointer to user's data or NULL if key not in table
*/
-void
-_mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
+void *
+_mesa_HashLookupLocked(struct _mesa_HashTable *table, GLuint key)
+{
+ return _mesa_HashLookup_unlocked(table, key);
+}
+
+
+static inline void
+_mesa_HashInsert_unlocked(struct _mesa_HashTable *table, GLuint key, void *data)
{
- /* search for existing entry with this key */
- GLuint pos;
- struct HashEntry *entry;
+ uint32_t hash = uint_hash(key);
+ struct hash_entry *entry;
assert(table);
assert(key);
- _glthread_LOCK_MUTEX(table->Mutex);
-
if (key > table->MaxKey)
table->MaxKey = key;
- pos = HASH_FUNC(key);
-
- /* check if replacing an existing entry with same key */
- for (entry = table->Table[pos]; entry; entry = entry->Next) {
- if (entry->Key == key) {
- /* replace entry's data */
-#if 0 /* not sure this check is always valid */
- if (entry->Data) {
- _mesa_problem(NULL, "Memory leak detected in _mesa_HashInsert");
- }
-#endif
- entry->Data = data;
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return;
+ if (key == DELETED_KEY_VALUE) {
+ table->deleted_key_data = data;
+ } else {
+ entry = _mesa_hash_table_search_pre_hashed(table->ht, hash, uint_key(key));
+ if (entry) {
+ entry->data = data;
+ } else {
+ _mesa_hash_table_insert_pre_hashed(table->ht, hash, uint_key(key), data);
}
}
+}
- /* alloc and insert new table entry */
- entry = MALLOC_STRUCT(HashEntry);
- entry->Key = key;
- entry->Data = data;
- entry->Next = table->Table[pos];
- table->Table[pos] = entry;
- _glthread_UNLOCK_MUTEX(table->Mutex);
+/**
+ * Insert a key/pointer pair into the hash table without locking the mutex.
+ * If an entry with this key already exists we'll replace the existing entry.
+ *
+ * The hash table mutex must be locked manually by calling
+ * _mesa_HashLockMutex() before calling this function.
+ *
+ * \param table the hash table.
+ * \param key the key (not zero).
+ * \param data pointer to user data.
+ */
+void
+_mesa_HashInsertLocked(struct _mesa_HashTable *table, GLuint key, void *data)
+{
+ _mesa_HashInsert_unlocked(table, key, data);
}
+/**
+ * Insert a key/pointer pair into the hash table.
+ * If an entry with this key already exists we'll replace the existing entry.
+ *
+ * \param table the hash table.
+ * \param key the key (not zero).
+ * \param data pointer to user data.
+ */
+void
+_mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data)
+{
+ _mesa_HashLockMutex(table);
+ _mesa_HashInsert_unlocked(table, key, data);
+ _mesa_HashUnlockMutex(table);
+}
+
/**
* Remove an entry from the hash table.
* While holding the hash table's lock, searches the entry with the matching
* key and unlinks it.
*/
-void
-_mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
+static inline void
+_mesa_HashRemove_unlocked(struct _mesa_HashTable *table, GLuint key)
{
- GLuint pos;
- struct HashEntry *entry, *prev;
+ struct hash_entry *entry;
assert(table);
assert(key);
- /* have to check this outside of mutex lock */
- if (table->InDeleteAll) {
- _mesa_problem(NULL, "_mesa_HashRemove illegally called from "
- "_mesa_HashDeleteAll callback function");
- return;
+ /* assert if _mesa_HashRemove illegally called from _mesa_HashDeleteAll
+ * callback function. Have to check this outside of mutex lock.
+ */
+ assert(!table->InDeleteAll);
+
+ if (key == DELETED_KEY_VALUE) {
+ table->deleted_key_data = NULL;
+ } else {
+ entry = _mesa_hash_table_search_pre_hashed(table->ht,
+ uint_hash(key),
+ uint_key(key));
+ _mesa_hash_table_remove(table->ht, entry);
}
+}
- _glthread_LOCK_MUTEX(table->Mutex);
-
- pos = HASH_FUNC(key);
- prev = NULL;
- entry = table->Table[pos];
- while (entry) {
- if (entry->Key == key) {
- /* found it! */
- if (prev) {
- prev->Next = entry->Next;
- }
- else {
- table->Table[pos] = entry->Next;
- }
- _mesa_free(entry);
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return;
- }
- prev = entry;
- entry = entry->Next;
- }
- _glthread_UNLOCK_MUTEX(table->Mutex);
+void
+_mesa_HashRemoveLocked(struct _mesa_HashTable *table, GLuint key)
+{
+ _mesa_HashRemove_unlocked(table, key);
}
-
+void
+_mesa_HashRemove(struct _mesa_HashTable *table, GLuint key)
+{
+ _mesa_HashLockMutex(table);
+ _mesa_HashRemove_unlocked(table, key);
+ _mesa_HashUnlockMutex(table);
+}
/**
* Delete all entries in a hash table, but don't delete the table itself.
* \param table the hash table to delete
* \param callback the callback function
* \param userData arbitrary pointer to pass along to the callback
- * (this is typically a GLcontext pointer)
+ * (this is typically a struct gl_context pointer)
*/
void
_mesa_HashDeleteAll(struct _mesa_HashTable *table,
void (*callback)(GLuint key, void *data, void *userData),
void *userData)
{
- GLuint pos;
- ASSERT(table);
- ASSERT(callback);
- _glthread_LOCK_MUTEX(table->Mutex);
+ assert(callback);
+ _mesa_HashLockMutex(table);
table->InDeleteAll = GL_TRUE;
- for (pos = 0; pos < TABLE_SIZE; pos++) {
- struct HashEntry *entry, *next;
- for (entry = table->Table[pos]; entry; entry = next) {
- callback(entry->Key, entry->Data, userData);
- next = entry->Next;
- _mesa_free(entry);
- }
- table->Table[pos] = NULL;
+ hash_table_foreach(table->ht, entry) {
+ callback((uintptr_t)entry->key, entry->data, userData);
+ _mesa_hash_table_remove(table->ht, entry);
+ }
+ if (table->deleted_key_data) {
+ callback(DELETED_KEY_VALUE, table->deleted_key_data, userData);
+ table->deleted_key_data = NULL;
}
table->InDeleteAll = GL_FALSE;
- _glthread_UNLOCK_MUTEX(table->Mutex);
+ _mesa_HashUnlockMutex(table);
}
/**
* Walk over all entries in a hash table, calling callback function for each.
- * Note: we use a separate mutex in this function to avoid a recursive
- * locking deadlock (in case the callback calls _mesa_HashRemove()) and to
- * prevent multiple threads/contexts from getting tangled up.
- * A lock-less version of this function could be used when the table will
- * not be modified.
* \param table the hash table to walk
* \param callback the callback function
* \param userData arbitrary pointer to pass along to the callback
- * (this is typically a GLcontext pointer)
+ * (this is typically a struct gl_context pointer)
*/
+static void
+hash_walk_unlocked(const struct _mesa_HashTable *table,
+ void (*callback)(GLuint key, void *data, void *userData),
+ void *userData)
+{
+ assert(table);
+ assert(callback);
+
+ hash_table_foreach(table->ht, entry) {
+ callback((uintptr_t)entry->key, entry->data, userData);
+ }
+ if (table->deleted_key_data)
+ callback(DELETED_KEY_VALUE, table->deleted_key_data, userData);
+}
+
+
void
_mesa_HashWalk(const struct _mesa_HashTable *table,
void (*callback)(GLuint key, void *data, void *userData),
{
/* cast-away const */
struct _mesa_HashTable *table2 = (struct _mesa_HashTable *) table;
- GLuint pos;
- ASSERT(table);
- ASSERT(callback);
- _glthread_LOCK_MUTEX(table2->WalkMutex);
- for (pos = 0; pos < TABLE_SIZE; pos++) {
- struct HashEntry *entry, *next;
- for (entry = table->Table[pos]; entry; entry = next) {
- /* save 'next' pointer now in case the callback deletes the entry */
- next = entry->Next;
- callback(entry->Key, entry->Data, userData);
- }
- }
- _glthread_UNLOCK_MUTEX(table2->WalkMutex);
-}
+ _mesa_HashLockMutex(table2);
+ hash_walk_unlocked(table, callback, userData);
+ _mesa_HashUnlockMutex(table2);
+}
-/**
- * Return the key of the "first" entry in the hash table.
- * While holding the lock, walks through all table positions until finding
- * the first entry of the first non-empty one.
- *
- * \param table the hash table
- * \return key for the "first" entry in the hash table.
- */
-GLuint
-_mesa_HashFirstEntry(struct _mesa_HashTable *table)
+void
+_mesa_HashWalkLocked(const struct _mesa_HashTable *table,
+ void (*callback)(GLuint key, void *data, void *userData),
+ void *userData)
{
- GLuint pos;
- assert(table);
- _glthread_LOCK_MUTEX(table->Mutex);
- for (pos = 0; pos < TABLE_SIZE; pos++) {
- if (table->Table[pos]) {
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return table->Table[pos]->Key;
- }
- }
- _glthread_UNLOCK_MUTEX(table->Mutex);
- return 0;
+ hash_walk_unlocked(table, callback, userData);
}
-
-/**
- * Given a hash table key, return the next key. This is used to walk
- * over all entries in the table. Note that the keys returned during
- * walking won't be in any particular order.
- * \return next hash key or 0 if end of table.
- */
-GLuint
-_mesa_HashNextEntry(const struct _mesa_HashTable *table, GLuint key)
+static void
+debug_print_entry(GLuint key, void *data, void *userData)
{
- const struct HashEntry *entry;
- GLuint pos;
-
- assert(table);
- assert(key);
-
- /* Find the entry with given key */
- pos = HASH_FUNC(key);
- for (entry = table->Table[pos]; entry ; entry = entry->Next) {
- if (entry->Key == key) {
- break;
- }
- }
-
- if (!entry) {
- /* the given key was not found, so we can't find the next entry */
- return 0;
- }
-
- if (entry->Next) {
- /* return next in linked list */
- return entry->Next->Key;
- }
- else {
- /* look for next non-empty table slot */
- pos++;
- while (pos < TABLE_SIZE) {
- if (table->Table[pos]) {
- return table->Table[pos]->Key;
- }
- pos++;
- }
- return 0;
- }
+ _mesa_debug(NULL, "%u %p\n", key, data);
}
-
/**
* Dump contents of hash table for debugging.
*
void
_mesa_HashPrint(const struct _mesa_HashTable *table)
{
- GLuint pos;
- assert(table);
- for (pos = 0; pos < TABLE_SIZE; pos++) {
- const struct HashEntry *entry = table->Table[pos];
- while (entry) {
- _mesa_debug(NULL, "%u %p\n", entry->Key, entry->Data);
- entry = entry->Next;
- }
- }
+ if (table->deleted_key_data)
+ debug_print_entry(DELETED_KEY_VALUE, table->deleted_key_data, NULL);
+ _mesa_HashWalk(table, debug_print_entry, NULL);
}
-
/**
* Find a block of adjacent unused hash keys.
*
GLuint
_mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys)
{
- const GLuint maxKey = ~((GLuint) 0);
- _glthread_LOCK_MUTEX(table->Mutex);
+ const GLuint maxKey = ~((GLuint) 0) - 1;
if (maxKey - numKeys > table->MaxKey) {
/* the quick solution */
- _glthread_UNLOCK_MUTEX(table->Mutex);
return table->MaxKey + 1;
}
else {
GLuint freeStart = 1;
GLuint key;
for (key = 1; key != maxKey; key++) {
- if (_mesa_HashLookup(table, key)) {
+ if (_mesa_HashLookup_unlocked(table, key)) {
/* darn, this key is already in use */
freeCount = 0;
freeStart = key+1;
/* this key not in use, check if we've found enough */
freeCount++;
if (freeCount == numKeys) {
- _glthread_UNLOCK_MUTEX(table->Mutex);
return freeStart;
}
}
}
/* cannot allocate a block of numKeys consecutive keys */
- _glthread_UNLOCK_MUTEX(table->Mutex);
return 0;
}
}
-#if 0 /* debug only */
-
/**
- * Test walking over all the entries in a hash table.
+ * Return the number of entries in the hash table.
*/
-static void
-test_hash_walking(void)
-{
- struct _mesa_HashTable *t = _mesa_NewHashTable();
- const GLuint limit = 50000;
- GLuint i;
-
- /* create some entries */
- for (i = 0; i < limit; i++) {
- GLuint dummy;
- GLuint k = (rand() % (limit * 10)) + 1;
- while (_mesa_HashLookup(t, k)) {
- /* id already in use, try another */
- k = (rand() % (limit * 10)) + 1;
- }
- _mesa_HashInsert(t, k, &dummy);
- }
-
- /* walk over all entries */
- {
- GLuint k = _mesa_HashFirstEntry(t);
- GLuint count = 0;
- while (k) {
- GLuint knext = _mesa_HashNextEntry(t, k);
- assert(knext != k);
- _mesa_HashRemove(t, k);
- count++;
- k = knext;
- }
- assert(count == limit);
- k = _mesa_HashFirstEntry(t);
- assert(k==0);
- }
-
- _mesa_DeleteHashTable(t);
-}
-
-
-void
-_mesa_test_hash_functions(void)
+GLuint
+_mesa_HashNumEntries(const struct _mesa_HashTable *table)
{
- int a, b, c;
- struct _mesa_HashTable *t;
+ GLuint count = 0;
- t = _mesa_NewHashTable();
- _mesa_HashInsert(t, 501, &a);
- _mesa_HashInsert(t, 10, &c);
- _mesa_HashInsert(t, 0xfffffff8, &b);
- /*_mesa_HashPrint(t);*/
+ if (table->deleted_key_data)
+ count++;
- assert(_mesa_HashLookup(t,501));
- assert(!_mesa_HashLookup(t,1313));
- assert(_mesa_HashFindFreeKeyBlock(t, 100));
+ count += _mesa_hash_table_num_entries(table->ht);
- _mesa_DeleteHashTable(t);
-
- test_hash_walking();
+ return count;
}
-
-#endif