/* GL_ARB_texture_compression */
case GL_TEXTURE_COMPRESSION_HINT_ARB:
- if (!ctx->Extensions.ARB_texture_compression) {
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
- return;
- }
if (ctx->Hint.TextureCompression == mode)
return;
FLUSH_VERTICES(ctx, _NEW_HINT);
return;
FLUSH_VERTICES(ctx, _NEW_HINT);
ctx->Hint.GenerateMipmap = mode;
- break;\r
-\r
- /* GL_ARB_fragment_shader */\r
- case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:\r
- if (!ctx->Extensions.ARB_fragment_shader) {\r
- _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");\r
- return;\r
- }\r
- if (ctx->Hint.FragmentShaderDerivative == mode)\r
- return;\r
- FLUSH_VERTICES(ctx, _NEW_HINT);\r
- ctx->Hint.FragmentShaderDerivative = mode;\r
+ break;
+
+ /* GL_ARB_fragment_shader */
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB:
+ if (!ctx->Extensions.ARB_fragment_shader) {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)");
+ return;
+ }
+ if (ctx->Hint.FragmentShaderDerivative == mode)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_HINT);
+ ctx->Hint.FragmentShaderDerivative = mode;
break;
default:
ctx->Hint.Fog = GL_DONT_CARE;
ctx->Hint.ClipVolumeClipping = GL_DONT_CARE;
ctx->Hint.TextureCompression = GL_DONT_CARE;
- ctx->Hint.GenerateMipmap = GL_DONT_CARE;\r
+ ctx->Hint.GenerateMipmap = GL_DONT_CARE;
ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE;
}