if (type == GL_BITMAP) {
/* BITMAP data */
- GLint bytes_per_row;
- GLint bytes_per_image;
+ GLintptr bytes_per_row;
+ GLintptr bytes_per_image;
/* components per pixel for color or stencil index: */
const GLint comp_per_pixel = 1;
}
else {
/* Non-BITMAP data */
- GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
- GLint topOfImage;
+ GLintptr bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
+ GLintptr topOfImage;
bytes_per_pixel = _mesa_bytes_per_pixel( format, type );