if (type == GL_BITMAP) {
/* BITMAP data */
- GLint bytes_per_row;
- GLint bytes_per_image;
+ GLintptr bytes_per_row;
+ GLintptr bytes_per_image;
/* components per pixel for color or stencil index: */
const GLint comp_per_pixel = 1;
}
else {
/* Non-BITMAP data */
- GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
- GLint topOfImage;
+ GLintptr bytes_per_pixel, bytes_per_row, remainder, bytes_per_image;
+ GLintptr topOfImage;
bytes_per_pixel = _mesa_bytes_per_pixel( format, type );
const GLint srcStride = _mesa_image_row_stride(unpack, width,
GL_COLOR_INDEX, GL_BITMAP);
GLint row, col;
-
-#define SET_PIXEL(COL, ROW) \
- destBuffer[(ROW) * destStride + (COL)] = onValue;
+ GLubyte *dstRow = destBuffer;
for (row = 0; row < height; row++) {
const GLubyte *src = srcRow;
for (col = 0; col < width; col++) {
if (*src & mask) {
- SET_PIXEL(col, row);
+ dstRow[col] = onValue;
}
if (mask == 128U) {
for (col = 0; col < width; col++) {
if (*src & mask) {
- SET_PIXEL(col, row);
+ dstRow[col] = onValue;
}
if (mask == 1U) {
}
srcRow += srcStride;
+ dstRow += destStride;
} /* row */
-
-#undef SET_PIXEL
}
* so that the image region is entirely within the window bounds.
* Note: this is different from _mesa_clip_drawpixels() in that the
* scissor box is ignored, and we use the bounds of the current readbuffer
- * surface.
+ * surface or the attached image.
*
* \return GL_TRUE if region to read is in bounds
* GL_FALSE if region is completely out of bounds (nothing to read)
struct gl_pixelstore_attrib *pack)
{
const struct gl_framebuffer *buffer = ctx->ReadBuffer;
+ struct gl_renderbuffer *rb = buffer->_ColorReadBuffer;
+ GLsizei clip_width;
+ GLsizei clip_height;
+
+ if (rb) {
+ clip_width = rb->Width;
+ clip_height = rb->Height;
+ } else {
+ clip_width = buffer->Width;
+ clip_height = buffer->Height;
+ }
+
if (pack->RowLength == 0) {
pack->RowLength = *width;
*srcX = 0;
}
/* right clipping */
- if (*srcX + *width > (GLsizei) buffer->Width)
- *width -= (*srcX + *width - buffer->Width);
+ if (*srcX + *width > clip_width)
+ *width -= (*srcX + *width - clip_width);
if (*width <= 0)
return GL_FALSE;
*srcY = 0;
}
/* top clipping */
- if (*srcY + *height > (GLsizei) buffer->Height)
- *height -= (*srcY + *height - buffer->Height);
+ if (*srcY + *height > clip_height)
+ *height -= (*srcY + *height - clip_height);
if (*height <= 0)
return GL_FALSE;