extern GLboolean
_mesa_is_depthstencil_format(GLenum format);
+extern GLboolean
+_mesa_is_depth_or_stencil_format(GLenum format);
+
extern GLboolean
_mesa_is_dudv_format(GLenum format);
+extern GLboolean
+_mesa_is_compressed_format(GLcontext *ctx, GLenum format);
extern GLvoid *
_mesa_image_address( GLuint dimensions,
extern GLboolean
_mesa_clip_readpixels(const GLcontext *ctx,
- GLint *destX, GLint *destY,
+ GLint *srcX, GLint *srcY,
GLsizei *width, GLsizei *height,
struct gl_pixelstore_attrib *pack);