add FreeTexImageData hook to help single-copy texturing in drivers
[mesa.git] / src / mesa / main / image.h
index cd79d5f223f37728ecf0dbba920af5a7a88151ee..6b76fd8af06cd569bcaa6ffcaa9052a35bce1630 100644 (file)
@@ -5,7 +5,7 @@
 
 /*
  * Mesa 3-D graphics library
- * Version:  6.1
+ * Version:  6.3
  *
  * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
  *
@@ -35,9 +35,6 @@
 #include "mtypes.h"
 
 
-extern const struct gl_pixelstore_attrib _mesa_native_packing;
-
-
 extern void
 _mesa_swap2( GLushort *p, GLuint n );
 
@@ -57,15 +54,38 @@ extern GLint
 _mesa_bytes_per_pixel( GLenum format, GLenum type );
 
 extern GLboolean
-_mesa_is_legal_format_and_type( GLenum format, GLenum type );
+_mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type );
 
 
 extern GLvoid *
-_mesa_image_address( const struct gl_pixelstore_attrib *packing,
-                     const GLvoid *image, GLsizei width,
-                     GLsizei height, GLenum format, GLenum type,
+_mesa_image_address( GLuint dimensions,
+                     const struct gl_pixelstore_attrib *packing,
+                     const GLvoid *image,
+                     GLsizei width, GLsizei height,
+                     GLenum format, GLenum type,
                      GLint img, GLint row, GLint column );
 
+extern GLvoid *
+_mesa_image_address1d( const struct gl_pixelstore_attrib *packing,
+                       const GLvoid *image,
+                       GLsizei width,
+                       GLenum format, GLenum type,
+                       GLint column );
+
+extern GLvoid *
+_mesa_image_address2d( const struct gl_pixelstore_attrib *packing,
+                       const GLvoid *image,
+                       GLsizei width, GLsizei height,
+                       GLenum format, GLenum type,
+                       GLint row, GLint column );
+
+extern GLvoid *
+_mesa_image_address3d( const struct gl_pixelstore_attrib *packing,
+                       const GLvoid *image,
+                       GLsizei width, GLsizei height,
+                       GLenum format, GLenum type,
+                       GLint img, GLint row, GLint column );
+
 
 extern GLint
 _mesa_image_row_stride( const struct gl_pixelstore_attrib *packing,
@@ -110,10 +130,10 @@ _mesa_pack_rgba_span_float( GLcontext *ctx,
 
 extern void
 _mesa_pack_rgba_span_chan( GLcontext *ctx,
-                      GLuint n, CONST GLchan rgba[][4],
-                      GLenum dstFormat, GLenum dstType, GLvoid *dstAddr,
-                      const struct gl_pixelstore_attrib *dstPacking,
-                      GLuint transferOps );
+                           GLuint n, CONST GLchan rgba[][4],
+                           GLenum dstFormat, GLenum dstType, GLvoid *dstAddr,
+                           const struct gl_pixelstore_attrib *dstPacking,
+                           GLuint transferOps );
 
 
 extern void
@@ -131,7 +151,7 @@ _mesa_unpack_color_span_float( GLcontext *ctx,
                                GLenum srcFormat, GLenum srcType,
                                const GLvoid *source,
                                const struct gl_pixelstore_attrib *srcPacking,
-                               GLuint transferOps, GLboolean clamp );
+                               GLuint transferOps );
 
 
 extern void
@@ -174,9 +194,24 @@ _mesa_pack_depth_span( const GLcontext *ctx, GLuint n, GLvoid *dest,
 
 
 extern void *
-_mesa_unpack_image( GLsizei width, GLsizei height, GLsizei depth,
+_mesa_unpack_image( GLuint dimensions,
+                    GLsizei width, GLsizei height, GLsizei depth,
                     GLenum format, GLenum type, const GLvoid *pixels,
                     const struct gl_pixelstore_attrib *unpack );
 
 
+extern GLboolean
+_mesa_clip_drawpixels(const GLcontext *ctx,
+                      GLint *destX, GLint *destY,
+                      GLsizei *width, GLsizei *height,
+                      GLint *skipPixels, GLint *skipRows);
+
+
+extern GLboolean
+_mesa_clip_readpixels(const GLcontext *ctx,
+                      GLint *destX, GLint *destY,
+                      GLsizei *width, GLsizei *height,
+                      GLint *skipPixels, GLint *skipRows);
+
+
 #endif