/*
* Mesa 3-D graphics library
- * Version: 6.2
+ * Version: 7.5
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#define IMPORTS_H
-/* XXX some of the stuff in glheader.h should be moved into this file.
- */
+#include "compiler.h"
#include "glheader.h"
#endif
-/**********************************************************************/
-/** \name General macros */
-/*@{*/
-
-#ifndef NULL
-#define NULL 0
-#endif
-
-/*@}*/
-
-
/**********************************************************************/
/** Memory macros */
/*@{*/
/** Set \p N bytes in \p DST to \p VAL */
#define MEMSET( DST, VAL, N ) _mesa_memset(DST, VAL, N)
-#define MEMSET16( DST, VAL, N ) _mesa_memset16( (DST), (VAL), (size_t) (N) )
-
/*@}*/
* this macro.
* Both pointers/offsets are expressed in bytes.
*/
-#define ADD_POINTERS(A, B) ( (A) + (unsigned long) (B) )
-
-
-/**********************************************************************/
-/** \name [Pseudo] static array declaration.
- *
- * MACs and BeOS don't support static larger than 32kb, so ...
- */
-/*@{*/
-
-/**
- * \def DEFARRAY
- * Define a [static] unidimensional array
- */
-
-/**
- * \def DEFMARRAY
- * Define a [static] bi-dimensional array
- */
-
-/**
- * \def DEFMNARRAY
- * Define a [static] tri-dimensional array
- */
-
-/**
- * \def CHECKARRAY
- * Verifies a [static] array was properly allocated.
- */
-
-/**
- * \def UNDEFARRAY
- * Undefine (free) a [static] array.
- */
-
-#if defined(macintosh) && !defined(__MRC__)
-/*extern char *AGLAlloc(int size);*/
-/*extern void AGLFree(char* ptr);*/
-# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_alloc(sizeof(TYPE)*(SIZE))
-# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
-# define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
-# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
-# define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0)
-#elif defined(__BEOS__)
-# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_malloc(sizeof(TYPE)*(SIZE))
-# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
-# define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
-# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
-# define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0)
-#else
-# define DEFARRAY(TYPE,NAME,SIZE) TYPE NAME[SIZE]
-# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE NAME[SIZE1][SIZE2]
-# define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE NAME[SIZE1][SIZE2][SIZE3]
-# define CHECKARRAY(NAME,CMD) do {} while(0)
-# define UNDEFARRAY(NAME)
-#endif
-
-/*@}*/
-
-
-/**********************************************************************/
-/** \name External pixel buffer allocation.
- *
- * If you want Mesa's depth/stencil/accum/etc buffers to be allocated with a
- * specialized allocator you can define MESA_EXTERNAL_BUFFERALLOC and implement
- * _ext_mesa_alloc_pixelbuffer() _ext_mesa_free_pixelbuffer() in your
- * application.
- *
- * \author
- * Contributed by Gerk Huisma (gerk@five-d.demon.nl).
- */
-/*@{*/
+#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) )
-/**
- * \def MESA_PBUFFER_ALLOC
- * Allocate a pixel buffer.
- */
/**
- * \def MESA_PBUFFER_FREE
- * Free a pixel buffer.
+ * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
+ * as a int (thereby using integer registers instead of FP registers) is
+ * a performance win. Typically, this can be done with ordinary casts.
+ * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
+ * these casts generate warnings.
+ * The following union typedef is used to solve that.
*/
-
-#ifdef MESA_EXTERNAL_BUFFERALLOC
-extern void *_ext_mesa_alloc_pixelbuffer( unsigned int size );
-extern void _ext_mesa_free_pixelbuffer( void *pb );
-
-#define MESA_PBUFFER_ALLOC(BYTES) (void *) _ext_mesa_alloc_pixelbuffer(BYTES)
-#define MESA_PBUFFER_FREE(PTR) _ext_mesa_free_pixelbuffer(PTR)
-#else
-/* Default buffer allocation uses the aligned allocation routines: */
-#define MESA_PBUFFER_ALLOC(BYTES) (void *) _mesa_align_malloc(BYTES, 512)
-#define MESA_PBUFFER_FREE(PTR) _mesa_align_free(PTR)
-#endif
-
-/*@}*/
+typedef union { GLfloat f; GLint i; } fi_type;
#define MAX_GLUSHORT 0xffff
#define MAX_GLUINT 0xffffffff
-#ifndef M_PI
-#define M_PI (3.1415926536)
-#endif
-
-/* XXX this is a bit of a hack needed for compilation within XFree86 */
-#ifndef FLT_MIN
-#define FLT_MIN (1.0e-37)
-#endif
-
/* Degrees to radians conversion: */
#define DEG2RAD (M_PI/180.0)
-/***
- *** USE_IEEE: Determine if we're using IEEE floating point
- ***/
-#if defined(__i386__) || defined(__386__) || defined(__sparc__) || \
- defined(__s390x__) || defined(__powerpc__) || \
- defined(__AMD64__) || \
- defined(ia64) || defined(__ia64__) || \
- defined(__hppa__) || defined(hpux) || \
- defined(__mips) || defined(_MIPS_ARCH) || \
- defined(__arm__) || \
- (defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS)))
-#define USE_IEEE
-#define IEEE_ONE 0x3f800000
-#endif
-
-
/***
*** SQRTF: single-precision square root
***/
#if 0 /* _mesa_sqrtf() not accurate enough - temporarily disabled */
# define SQRTF(X) _mesa_sqrtf(X)
-#elif defined(XFree86LOADER) && defined(IN_MODULE)
-# define SQRTF(X) (float) xf86sqrt((float) (X))
#else
# define SQRTF(X) (float) sqrt((float) (X))
#endif
num.f = ((-1.0f/3) * num.f + 2) * num.f - 2.0f/3;
return num.f + log_2;
}
-#elif defined(XFree86LOADER) && defined(IN_MODULE)
-#define LOG2(x) ((GLfloat) (xf86log(x) * 1.442695))
#else
/*
* NOTE: log_base_2(x) = log(x) / log(2)
*** IS_NEGATIVE: test if float is negative
***/
#if defined(USE_IEEE)
-#define GET_FLOAT_BITS(x) ((fi_type *) &(x))->i
-#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) & (1<<31))
+static INLINE int GET_FLOAT_BITS( float x )
+{
+ fi_type fi;
+ fi.f = x;
+ return fi.i;
+}
+#define IS_NEGATIVE(x) (GET_FLOAT_BITS(x) < 0)
#else
#define IS_NEGATIVE(x) (x < 0.0F)
#endif
*** CEILF: ceiling of float
*** FLOORF: floor of float
*** FABSF: absolute value of float
+ *** LOGF: the natural logarithm (base e) of the value
+ *** EXPF: raise e to the value
+ *** LDEXPF: multiply value by an integral power of two
+ *** FREXPF: extract mantissa and exponent from value
***/
-#if defined(XFree86LOADER) && defined(IN_MODULE)
-#define CEILF(x) ((GLfloat) xf86ceil(x))
-#define FLOORF(x) ((GLfloat) xf86floor(x))
-#define FABSF(x) ((GLfloat) xf86fabs(x))
-#elif defined(__gnu_linux__)
+#if defined(__gnu_linux__)
/* C99 functions */
#define CEILF(x) ceilf(x)
#define FLOORF(x) floorf(x)
#define FABSF(x) fabsf(x)
+#define LOGF(x) logf(x)
+#define EXPF(x) expf(x)
+#define LDEXPF(x,y) ldexpf(x,y)
+#define FREXPF(x,y) frexpf(x,y)
#else
#define CEILF(x) ((GLfloat) ceil(x))
#define FLOORF(x) ((GLfloat) floor(x))
#define FABSF(x) ((GLfloat) fabs(x))
+#define LOGF(x) ((GLfloat) log(x))
+#define EXPF(x) ((GLfloat) exp(x))
+#define LDEXPF(x,y) ((GLfloat) ldexp(x,y))
+#define FREXPF(x,y) ((GLfloat) frexp(x,y))
#endif
/***
*** IROUND: return (as an integer) float rounded to nearest integer
***/
-#if defined(USE_SPARC_ASM) && defined(__GNUC__) && defined(__sparc__)
-static INLINE int iround(float f)
-{
- int r;
- __asm__ ("fstoi %1, %0" : "=f" (r) : "f" (f));
- return r;
-}
-#define IROUND(x) iround(x)
-#elif defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) && \
- (!defined(__BEOS__) || (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95)))
+#if defined(USE_X86_ASM) && defined(__GNUC__) && defined(__i386__) && \
+ (!(defined(__BEOS__) || defined(__HAIKU__)) || \
+ (__GNUC__ > 2 || (__GNUC__ == 2 && __GNUC_MINOR__ >= 95)))
static INLINE int iround(float f)
{
int r;
return r;
}
#define IROUND(x) iround(x)
-#elif defined(USE_X86_ASM) && defined(__MSC__) && defined(__WIN32__)
+#elif defined(USE_X86_ASM) && defined(_MSC_VER)
static INLINE int iround(float f)
{
int r;
#endif
+/**
+ * Is x a power of two?
+ */
+static INLINE int
+_mesa_is_pow_two(int x)
+{
+ return !(x & (x - 1));
+}
+
+
/***
*** UNCLAMPED_FLOAT_TO_UBYTE: clamp float to [0,1] and map to ubyte in [0,255]
*** CLAMPED_FLOAT_TO_UBYTE: map float known to be in [0,1] to ubyte in [0,255]
#endif
-/***
- *** COPY_FLOAT: copy a float from src to dest, avoid slow FP regs if possible
- ***/
-#if defined(USE_IEEE) && !defined(DEBUG)
-#define COPY_FLOAT( dst, src ) \
- ((fi_type *) &(dst))->i = ((fi_type *) (void *) &(src))->i
-#else
-#define COPY_FLOAT( dst, src ) (dst) = (src)
-#endif
-
-
-/***
- *** START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
- *** original mode to a temporary).
- *** END_FAST_MATH: Restore x86 FPU to original mode.
- ***/
-#if defined(__GNUC__) && defined(__i386__)
-/*
- * Set the x86 FPU control word to guarentee only 32 bits of precision
- * are stored in registers. Allowing the FPU to store more introduces
- * differences between situations where numbers are pulled out of memory
- * vs. situations where the compiler is able to optimize register usage.
- *
- * In the worst case, we force the compiler to use a memory access to
- * truncate the float, by specifying the 'volatile' keyword.
- */
-/* Hardware default: All exceptions masked, extended double precision,
- * round to nearest (IEEE compliant):
- */
-#define DEFAULT_X86_FPU 0x037f
-/* All exceptions masked, single precision, round to nearest:
- */
-#define FAST_X86_FPU 0x003f
-/* The fldcw instruction will cause any pending FP exceptions to be
- * raised prior to entering the block, and we clear any pending
- * exceptions before exiting the block. Hence, asm code has free
- * reign over the FPU while in the fast math block.
- */
-#if defined(NO_FAST_MATH)
-#define START_FAST_MATH(x) \
-do { \
- static GLuint mask = DEFAULT_X86_FPU; \
- __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
- __asm__ ( "fldcw %0" : : "m" (mask) ); \
-} while (0)
-#else
-#define START_FAST_MATH(x) \
-do { \
- static GLuint mask = FAST_X86_FPU; \
- __asm__ ( "fnstcw %0" : "=m" (*&(x)) ); \
- __asm__ ( "fldcw %0" : : "m" (mask) ); \
-} while (0)
-#endif
-/* Restore original FPU mode, and clear any exceptions that may have
- * occurred in the FAST_MATH block.
+/**
+ * Return 1 if this is a little endian machine, 0 if big endian.
*/
-#define END_FAST_MATH(x) \
-do { \
- __asm__ ( "fnclex ; fldcw %0" : : "m" (*&(x)) ); \
-} while (0)
-
-#elif defined(__WATCOMC__) && defined(__386__)
-#define DEFAULT_X86_FPU 0x037f /* See GCC comments above */
-#define FAST_X86_FPU 0x003f /* See GCC comments above */
-void _watcom_start_fast_math(unsigned short *x,unsigned short *mask);
-#pragma aux _watcom_start_fast_math = \
- "fnstcw word ptr [eax]" \
- "fldcw word ptr [ecx]" \
- parm [eax] [ecx] \
- modify exact [];
-void _watcom_end_fast_math(unsigned short *x);
-#pragma aux _watcom_end_fast_math = \
- "fnclex" \
- "fldcw word ptr [eax]" \
- parm [eax] \
- modify exact [];
-#if defined(NO_FAST_MATH)
-#define START_FAST_MATH(x) \
-do { \
- static GLushort mask = DEFAULT_X86_FPU; \
- _watcom_start_fast_math(&x,&mask); \
-} while (0)
-#else
-#define START_FAST_MATH(x) \
-do { \
- static GLushort mask = FAST_X86_FPU; \
- _watcom_start_fast_math(&x,&mask); \
-} while (0)
-#endif
-#define END_FAST_MATH(x) _watcom_end_fast_math(&x)
-#else
-#define START_FAST_MATH(x) x = 0
-#define END_FAST_MATH(x) (void)(x)
-#endif
+static INLINE GLboolean
+_mesa_little_endian(void)
+{
+ const GLuint ui = 1; /* intentionally not static */
+ return *((const GLubyte *) &ui);
+}
extern void
_mesa_align_free( void *ptr );
+extern void *
+_mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize,
+ unsigned long alignment);
+
+extern void *
+_mesa_exec_malloc( GLuint size );
+
+extern void
+_mesa_exec_free( void *addr );
+
extern void *
_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
extern void
_mesa_bzero( void *dst, size_t n );
+extern int
+_mesa_memcmp( const void *s1, const void *s2, size_t n );
extern double
_mesa_sin(double a);
+extern float
+_mesa_sinf(float a);
+
extern double
_mesa_cos(double a);
+extern float
+_mesa_asinf(float x);
+
+extern float
+_mesa_atanf(float x);
+
extern double
_mesa_sqrtd(double x);
extern float
_mesa_inv_sqrtf(float x);
+extern void
+_mesa_init_sqrt_table(void);
+
extern double
_mesa_pow(double x, double y);
-extern float
-_mesa_log2(float x);
+extern int
+_mesa_ffs(int32_t i);
+
+extern int
+_mesa_ffsll(int64_t i);
extern unsigned int
_mesa_bitcount(unsigned int n);
_mesa_half_to_float(GLhalfARB h);
+extern void *
+_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
+ int (*compar)(const void *, const void *) );
+
extern char *
_mesa_getenv( const char *var );
extern int
_mesa_sprintf( char *str, const char *fmt, ... );
+extern int
+_mesa_snprintf( char *str, size_t size, const char *fmt, ... );
+
extern void
_mesa_printf( const char *fmtString, ... );
+extern void
+_mesa_fprintf( FILE *f, const char *fmtString, ... );
+
+extern int
+_mesa_vsprintf( char *str, const char *fmt, va_list args );
+
extern void
_mesa_warning( __GLcontext *gc, const char *fmtString, ... );
extern void
_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... );
-
-extern void
-_mesa_init_default_imports( __GLimports *imports, void *driverCtx );
+extern void
+_mesa_exit( int status );
#ifdef __cplusplus