/*
* Mesa 3-D graphics library
- * Version: 6.2
+ * Version: 6.5
*
- * Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
/* XXX some of the stuff in glheader.h should be moved into this file.
*/
#include "glheader.h"
+#include <GL/internal/glcore.h>
#ifdef __cplusplus
#define ADD_POINTERS(A, B) ( (GLubyte *) (A) + (uintptr_t) (B) )
-/**********************************************************************/
-/** \name [Pseudo] static array declaration.
- *
- * MACs and BeOS don't support static larger than 32kb, so ...
- */
-/*@{*/
-
-/**
- * \def DEFARRAY
- * Define a [static] unidimensional array
- */
-
-/**
- * \def DEFMARRAY
- * Define a [static] bi-dimensional array
- */
-
-/**
- * \def DEFMNARRAY
- * Define a [static] tri-dimensional array
- */
-
-/**
- * \def CHECKARRAY
- * Verifies a [static] array was properly allocated.
- */
-
-/**
- * \def UNDEFARRAY
- * Undefine (free) a [static] array.
- */
-
-#if defined(macintosh) && !defined(__MRC__)
-/*extern char *AGLAlloc(int size);*/
-/*extern void AGLFree(char* ptr);*/
-# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_alloc(sizeof(TYPE)*(SIZE))
-# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
-# define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_alloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
-# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
-# define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0)
-#elif defined(__BEOS__)
-# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)_mesa_malloc(sizeof(TYPE)*(SIZE))
-# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE (*NAME)[SIZE2] = (TYPE(*)[SIZE2])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2))
-# define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE (*NAME)[SIZE2][SIZE3] = (TYPE(*)[SIZE2][SIZE3])_mesa_malloc(sizeof(TYPE)*(SIZE1)*(SIZE2)*(SIZE3))
-# define CHECKARRAY(NAME,CMD) do {if (!(NAME)) {CMD;}} while (0)
-# define UNDEFARRAY(NAME) do {if ((NAME)) {_mesa_free((char*)NAME);} }while (0)
-#else
-# define DEFARRAY(TYPE,NAME,SIZE) TYPE NAME[SIZE]
-# define DEFMARRAY(TYPE,NAME,SIZE1,SIZE2) TYPE NAME[SIZE1][SIZE2]
-# define DEFMNARRAY(TYPE,NAME,SIZE1,SIZE2,SIZE3) TYPE NAME[SIZE1][SIZE2][SIZE3]
-# define CHECKARRAY(NAME,CMD) do {} while(0)
-# define UNDEFARRAY(NAME)
-#endif
-
-/*@}*/
-
-
/**
* Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
* as a int (thereby using integer registers instead of FP registers) is
defined(__hppa__) || defined(hpux) || \
defined(__mips) || defined(_MIPS_ARCH) || \
defined(__arm__) || \
+ defined(__sh__) || \
(defined(__alpha__) && (defined(__IEEE_FLOAT) || !defined(VMS)))
#define USE_IEEE
#define IEEE_ONE 0x3f800000
*** CEILF: ceiling of float
*** FLOORF: floor of float
*** FABSF: absolute value of float
+ *** LOGF: the natural logarithm (base e) of the value
+ *** EXPF: raise e to the value
*** LDEXPF: multiply value by an integral power of two
*** FREXPF: extract mantissa and exponent from value
***/
#define CEILF(x) ((GLfloat) xf86ceil(x))
#define FLOORF(x) ((GLfloat) xf86floor(x))
#define FABSF(x) ((GLfloat) xf86fabs(x))
+#define LOGF(x) ((GLfloat) xf86log(x))
+#define EXPF(x) ((GLfloat) xf86exp(x))
#define LDEXPF(x,y) ((GLfloat) xf86ldexp(x,y))
#define FREXPF(x,y) ((GLfloat) xf86frexp(x,y))
#elif defined(__gnu_linux__)
#define CEILF(x) ceilf(x)
#define FLOORF(x) floorf(x)
#define FABSF(x) fabsf(x)
+#define LOGF(x) logf(x)
+#define EXPF(x) expf(x)
#define LDEXPF(x,y) ldexpf(x,y)
#define FREXPF(x,y) frexpf(x,y)
#else
#define CEILF(x) ((GLfloat) ceil(x))
#define FLOORF(x) ((GLfloat) floor(x))
#define FABSF(x) ((GLfloat) fabs(x))
+#define LOGF(x) ((GLfloat) log(x))
+#define EXPF(x) ((GLfloat) exp(x))
#define LDEXPF(x,y) ((GLfloat) ldexp(x,y))
#define FREXPF(x,y) ((GLfloat) frexp(x,y))
#endif
#endif
-/***
- *** COPY_FLOAT: copy a float from src to dest.
- ***/
-#define COPY_FLOAT( dst, src ) (dst) = (src)
-
-
/***
*** START_FAST_MATH: Set x86 FPU to faster, 32-bit precision mode (and save
*** original mode to a temporary).
extern void
_mesa_align_free( void *ptr );
+extern void *
+_mesa_exec_malloc( GLuint size );
+
+extern void
+_mesa_exec_free( void *addr );
+
extern void *
_mesa_realloc( void *oldBuffer, size_t oldSize, size_t newSize );
extern void
_mesa_bzero( void *dst, size_t n );
+extern int
+_mesa_memcmp( const void *s1, const void *s2, size_t n );
extern double
_mesa_sin(double a);
extern double
_mesa_pow(double x, double y);
-extern float
-_mesa_log2(float x);
+extern int
+_mesa_ffs(int i);
extern unsigned int
_mesa_bitcount(unsigned int n);
_mesa_half_to_float(GLhalfARB h);
+extern void *
+_mesa_bsearch( const void *key, const void *base, size_t nmemb, size_t size,
+ int (*compar)(const void *, const void *) );
+
extern char *
_mesa_getenv( const char *var );
extern void
_mesa_printf( const char *fmtString, ... );
+extern int
+_mesa_vsprintf( char *str, const char *fmt, va_list args );
+
extern void
_mesa_warning( __GLcontext *gc, const char *fmtString, ... );
extern void
_mesa_debug( const __GLcontext *ctx, const char *fmtString, ... );
+extern void
+_mesa_exit( int status );
+
extern void
_mesa_init_default_imports( __GLimports *imports, void *driverCtx );