/*
* Mesa 3-D graphics library
- * Version: 7.5
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
+ * OTHER DEALINGS IN THE SOFTWARE.
*/
#include "enums.h"
#include "light.h"
#include "macros.h"
-#include "simple_list.h"
+#include "util/simple_list.h"
#include "mtypes.h"
#include "math/m_matrix.h"
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
ctx->Light.Model.TwoSide = newbool;
- if (ctx->Light.Enabled && ctx->Light.Model.TwoSide)
- ctx->_TriangleCaps |= DD_TRI_LIGHT_TWOSIDE;
- else
- ctx->_TriangleCaps &= ~DD_TRI_LIGHT_TWOSIDE;
break;
case GL_LIGHT_MODEL_COLOR_CONTROL:
if (ctx->API != API_OPENGL_COMPAT)
NULL );
ctx->Light.ColorMaterialEnabled = GL_FALSE;
- ctx->Light.ClampVertexColor = GL_TRUE;
+ ctx->Light.ClampVertexColor = ctx->API == API_OPENGL_COMPAT;
+ ctx->Light._ClampVertexColor = ctx->API == API_OPENGL_COMPAT;
/* Miscellaneous */
ctx->Light._NeedEyeCoords = GL_FALSE;