*/
+#include "c99_math.h"
#include "glheader.h"
#include "imports.h"
#include "context.h"
GET_CURRENT_CONTEXT(ctx);
if (MESA_VERBOSE & VERBOSE_API)
- _mesa_debug(ctx, "glShadeModel %s\n", _mesa_lookup_enum_by_nr(mode));
+ _mesa_debug(ctx, "glShadeModel %s\n", _mesa_enum_to_string(mode));
if (mode != GL_FLAT && mode != GL_SMOOTH) {
_mesa_error(ctx, GL_INVALID_ENUM, "glShadeModel");
{
struct gl_light *light;
- ASSERT(lnum < MAX_LIGHTS);
+ assert(lnum < MAX_LIGHTS);
light = &ctx->Light.Light[lnum];
switch (pname) {
COPY_3V(light->SpotDirection, params);
break;
case GL_SPOT_EXPONENT:
- ASSERT(params[0] >= 0.0);
- ASSERT(params[0] <= ctx->Const.MaxSpotExponent);
+ assert(params[0] >= 0.0);
+ assert(params[0] <= ctx->Const.MaxSpotExponent);
if (light->SpotExponent == params[0])
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
light->SpotExponent = params[0];
break;
case GL_SPOT_CUTOFF:
- ASSERT(params[0] == 180.0 || (params[0] >= 0.0 && params[0] <= 90.0));
+ assert(params[0] == 180.0 || (params[0] >= 0.0 && params[0] <= 90.0));
if (light->SpotCutoff == params[0])
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
light->SpotCutoff = params[0];
- light->_CosCutoff = (GLfloat) (cos(light->SpotCutoff * DEG2RAD));
+ light->_CosCutoff = (GLfloat) (cos(light->SpotCutoff * M_PI / 180.0));
if (light->_CosCutoff < 0)
light->_CosCutoff = 0;
if (light->SpotCutoff != 180.0F)
light->_Flags &= ~LIGHT_SPOT;
break;
case GL_CONSTANT_ATTENUATION:
- ASSERT(params[0] >= 0.0);
+ assert(params[0] >= 0.0);
if (light->ConstantAttenuation == params[0])
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
light->ConstantAttenuation = params[0];
break;
case GL_LINEAR_ATTENUATION:
- ASSERT(params[0] >= 0.0);
+ assert(params[0] >= 0.0);
if (light->LinearAttenuation == params[0])
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
light->LinearAttenuation = params[0];
break;
case GL_QUADRATIC_ATTENUATION:
- ASSERT(params[0] >= 0.0);
+ assert(params[0] >= 0.0);
if (light->QuadraticAttenuation == params[0])
return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
if (MESA_VERBOSE&VERBOSE_API)
_mesa_debug(ctx, "glColorMaterial %s %s\n",
- _mesa_lookup_enum_by_nr(face),
- _mesa_lookup_enum_by_nr(mode));
+ _mesa_enum_to_string(face),
+ _mesa_enum_to_string(mode));
bitmask = _mesa_material_bitmask(ctx, face, mode, legal, "glColorMaterial");
if (bitmask == 0)
GLuint f;
GLfloat (*mat)[4] = ctx->Light.Material.Attrib;
- ASSERT(ctx->API == API_OPENGL_COMPAT);
+ assert(ctx->API == API_OPENGL_COMPAT);
FLUSH_VERTICES(ctx, 0); /* update materials */
FLUSH_CURRENT(ctx, 0); /* update ctx->Light.Material from vertex buffer */
GLfloat f = m[2] * m[2] + m[6] * m[6] + m[10] * m[10];
if (f < 1e-12) f = 1.0;
if (ctx->_NeedEyeCoords)
- ctx->_ModelViewInvScale = (GLfloat) INV_SQRTF(f);
+ ctx->_ModelViewInvScale = 1.0f / sqrtf(f);
else
- ctx->_ModelViewInvScale = (GLfloat) sqrtf(f);
+ ctx->_ModelViewInvScale = sqrtf(f);
}
}