/*
* Mesa 3-D graphics library
- * Version: 6.5.3
+ * Version: 7.0
*
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
}
light->_VP_inf_spot_attenuation = 1.0;
}
+ else {
+ /* positional light w/ homogeneous coordinate, divide by W */
+ GLfloat wInv = (GLfloat)1.0 / light->_Position[3];
+ light->_Position[0] *= wInv;
+ light->_Position[1] *= wInv;
+ light->_Position[2] *= wInv;
+ }
if (light->_Flags & LIGHT_SPOT) {
if (ctx->_NeedEyeCoords) {
/* Miscellaneous */
ctx->Light._NeedEyeCoords = GL_FALSE;
ctx->_NeedEyeCoords = GL_FALSE;
+ ctx->_ForceEyeCoords = GL_FALSE;
ctx->_ModelViewInvScale = 1.0;
}