-/* $Id: light.c,v 1.10 1999/11/22 18:58:53 brianp Exp $ */
+/* $Id: light.c,v 1.13 2000/06/19 14:35:17 keithw Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
#endif
+/* XXX this is a bit of a hack needed for compilation within XFree86 */
+#ifndef FLT_MIN
+#define FLT_MIN 1e-37
+#endif
+
void
_mesa_ShadeModel( GLenum mode )
SUB_3V( tmp, color, mat->Ambient );
ACC_SCALE_3V( ctx->Light.BaseColor[1], ctx->Light.Model.Ambient, tmp);
foreach (light, list) {
- ACC_SCALE_3V( ctx->Light.BaseColor[0], light->Ambient, tmp );
+ ACC_SCALE_3V( ctx->Light.BaseColor[1], light->Ambient, tmp );
}
COPY_4FV( mat->Ambient, color );
}
-
-void gl_reinit_light_attrib( GLcontext *ctx, struct gl_light_attrib *l )
+#if 0
+static void gl_reinit_light_attrib( GLcontext *ctx, struct gl_light_attrib *l )
{
GLuint i;
insert_at_tail( &l->EnabledList, &l->Light[i] );
}
}
-
+#endif
/*