-/* $Id: lines.c,v 1.9 2000/03/03 18:55:45 brianp Exp $ */
+/* $Id: lines.c,v 1.10 2000/05/10 22:36:05 brianp Exp $ */
/*
* Mesa 3-D graphics library
static void flat_ci_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
- GLint count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- PB_SET_INDEX( ctx, ctx->PB, ctx->VB->IndexPtr->data[pvert] );
- count = ctx->PB->count;
+ PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] );
#define INTERP_XY 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- count++;
+#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0);
#include "linetemp.h"
- ctx->PB->count = count;
gl_flush_pb(ctx);
}
static void flat_ci_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
- GLint count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLdepth *pbz = ctx->PB->z;
- PB_SET_INDEX( ctx, ctx->PB, ctx->VB->IndexPtr->data[pvert] );
- count = ctx->PB->count;
+ PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] );
#define INTERP_XY 1
#define INTERP_Z 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- count++;
+#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z);
#include "linetemp.h"
- ctx->PB->count = count;
gl_flush_pb(ctx);
}
static void flat_rgba_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
- GLint count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLubyte *color = ctx->VB->ColorPtr->data[pvert];
- PB_SET_COLOR( ctx, ctx->PB, color[0], color[1], color[2], color[3] );
- count = ctx->PB->count;
+ const GLubyte *color = ctx->VB->ColorPtr->data[pvert];
+ PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
#define INTERP_XY 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- count++;
+#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, 0);
#include "linetemp.h"
- ctx->PB->count = count;
gl_flush_pb(ctx);
}
static void flat_rgba_z_line( GLcontext *ctx,
GLuint vert0, GLuint vert1, GLuint pvert )
{
- GLint count;
- GLint *pbx = ctx->PB->x;
- GLint *pby = ctx->PB->y;
- GLdepth *pbz = ctx->PB->z;
- GLubyte *color = ctx->VB->ColorPtr->data[pvert];
- PB_SET_COLOR( ctx, ctx->PB, color[0], color[1], color[2], color[3] );
- count = ctx->PB->count;
+ const GLubyte *color = ctx->VB->ColorPtr->data[pvert];
+ PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
#define INTERP_XY 1
#define INTERP_Z 1
-
-#define PLOT(X,Y) \
- pbx[count] = X; \
- pby[count] = Y; \
- pbz[count] = Z; \
- count++;
+#define PLOT(X,Y) PB_WRITE_PIXEL(ctx->PB, X, Y, Z);
#include "linetemp.h"
- ctx->PB->count = count;
gl_flush_pb(ctx);
}
GLint count = ctx->PB->count;
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
- GLuint *pbi = ctx->PB->i;
+ GLuint *pbi = ctx->PB->index;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
#define INTERP_XY 1
#define INTERP_INDEX 1
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
- GLuint *pbi = ctx->PB->i;
+ GLuint *pbi = ctx->PB->index;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_INDEX 1
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
#define INTERP_XY 1
#define INTERP_RGB 1
#define INTERP_ALPHA 1
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
#define INTERP_XY 1
#define INTERP_Z 1
#define INTERP_RGB 1
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
- GLuint *pbi = ctx->PB->i;
+ GLuint *pbi = ctx->PB->index;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
if (ctx->Line.StippleFlag) {
/* stippled */
#define INTERP_XY 1
GLint *pbx = ctx->PB->x;
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
- PB_SET_INDEX( ctx, ctx->PB, ctx->VB->IndexPtr->data[pvert] );
+ PB_SET_INDEX( ctx->PB, ctx->VB->IndexPtr->data[pvert] );
count = ctx->PB->count;
if (ctx->Line.StippleFlag) {
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
if (ctx->Line.StippleFlag) {
/* stippled */
#define INTERP_XY 1
GLint *pby = ctx->PB->y;
GLdepth *pbz = ctx->PB->z;
GLubyte *color = ctx->VB->ColorPtr->data[pvert];
- PB_SET_COLOR( ctx, ctx->PB, color[0], color[1], color[2], color[3] );
+ PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
count = ctx->PB->count;
if (ctx->Line.StippleFlag) {
GLfloat *pbt = ctx->PB->t[0];
GLfloat *pbu = ctx->PB->u[0];
GLubyte *color = ctx->VB->ColorPtr->data[pv];
- PB_SET_COLOR( ctx, ctx->PB, color[0], color[1], color[2], color[3] );
+ PB_SET_COLOR( ctx->PB, color[0], color[1], color[2], color[3] );
count = ctx->PB->count;
if (ctx->Line.StippleFlag) {
GLubyte (*pbrgba)[4] = ctx->PB->rgba;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
if (ctx->Line.StippleFlag) {
/* stippled */
#define INTERP_XY 1
GLubyte (*pbspec)[3] = ctx->PB->spec;
(void) pvert;
+ ctx->PB->mono = GL_FALSE;
+
if (ctx->Line.StippleFlag) {
/* stippled */
#define INTERP_XY 1